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Lord of the XII Legion – the Killing Ground

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So there I was, after last week’s post, with my aquila lander for Azazel’s terrain challenge all primed and ready to go — and then something just jumped the queue. It’s still a terrain project, however, after a fashion. And I am confident it’ll make another fitting entry for the community challenge. So what is this about?

A bit more than two years ago, I converted and painted a model that still stands as one of my proudest hobby achievements: My interpretation of Angron, Primarch of the World Eaters, in his ascended form as a Daemon-Primarch of Khorne:


I am still extremely proud of the model, which inspired several blog posts and was, itself, part of an even bigger project to build models to represent Angron at different moments in his violent life.

Anyway, you can find out more about the process of creating Daemon-Primarch Angron here. The truth of the matter, however, was that more than two years later, the model still wasn’t completely finished.

You see, back when I built the base for my Daemon-Primarch version of Angron, it was planned as a modular display base, based on the shattered Imperial aquila terrain piece from the Honoured Imperium kit.

The actual base for Angron himself was, carefully and painstakingly, sawn out of the original terrain piece:


At the same time, I added two more Ultramarines to the bigger part of the display, in order to create a small mini-diorama of the XII Legion Primarch slashing through the remains of an Ultramarines squad. Something like this:


Alas, that modular piece was never finished, as I kept telling myself I would just quickly paint it up at a later point — I should really have listened to my buddy Augustus b’Raass who told me that I should not put it off for too long, lest I end up taking years to finish it. Which is precisely what happened…

But when I took a look at the unpainted base last week, I felt the need to finally finish it and give Angron his proper display — if nothing else, I wanted to have the model completely finished before GW decides to release an official model for Angron in his 40k form…

With both the actual terrain and two Ultramarines models left to complete, this was actually a pretty substantial hobby endeavour, but I surprised myself by actually making fairly quick work of it.

First up were the actual aquila base and the kneeling Ultramarine who is lining up a last shot at the Primarch:



I went for the same scratched and scuffed armour look I had aready used on the unlucky bisected officer held in Angron’s right fist, to create the impression the scene was set during a grueling battle. Due to the slightly 30k-styled Armour of the Ultramarines, this could be set either in the 30k timeframe (at the very end of the Shadow Crusade, upon Angron’s “ascension”) or during any of the following millennia, up to “current-day” 40k.

The Ultramarine standard to the right of the Marine actually mirrors an identical piece appearing on the base of my Forgeworld Angron:


The most complicated part of the paintjob was, ironically enough, to match the colour of the right side of the aquila to that appearing on the smaller part of it that makes up Daemon-Angron’s base, something that would, of course, have been trivially easy, had I painted it all in one go…


As you can see, that left only the fallen Marine in the middle (actually one of the Marine’s from the stock base of Forgeworld’s Angron), and I quickly painted that last model over the weekend.

Of course I made sure to create a suitable bloodstain on the ground, before gluing down the model:

So without further ado, here’s the finished display base, showing a charging Lord of the XII Legion and the courageous, if ill-fated, last stand of an Ultramarines squad:



Here’s a view from the unlucky survivor’s perspective…


I really feel I am giving the Ultramarines a fair shake here, in spite of everything: That last guy looks dead set not to abandon his position and to fight to his last, which seems very much in character for the legion. I feel this also prevents the dead smurfs from just feeling like gratuitous splatter effects. And after all, it’s Angron we are talking about here — there was always going to be blood, right? 😉


And of course the whole ensemble is still modular, allowing me to use Angron on his own, smaller base:


Here are some additional detail shots showing off various parts of the finished piece:







It feels great to finally have finished the complete piece – and also the last part of my little collection, or “Massacre”, of Angrons! The modular display bases for Forgeworld’s Horus Heresy characters were an inspiration for this, and now it definitely seems like a FW base turned up to eleven.

Now for that aquila lander… 😉

Anyway, that’s it for today. I would, of course, love to hear your thoughts about the finished piece, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

“And they shall know fear…”


Review: Dave Taylor’s “Armies & Legions & Hordes”

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Those of you who have read my hobby recap for 2018 might remember the fact that I backed two hobby related Kickstarter projects last year, one of them Dave Taylor’s book “Armies & Legions & Hordes”. If you have been in this hobby for a bit, chances are you’ll be familiar with some of Dave ’s work. The former GW employee has been responsible for a stunning number of rather spectacular army projects over the years – off the top of my head, his completely kitbashed Legio Custodes army, back from the days when absolutely no Custodes models were available, are probably the project that has stayed with me for the longest time. But anyway, and you may consider this a disclaimer of sorts for the review that is to follow: I have been a fan of Dave’s work for years, so his name alone was enough to entice me to follow his Kickstarter campaign that would result in a book about the building and painting of wargaming armies, warbands or collections. The fact that I am also one of the backers of the book also means that I paid for my own review copy, so there’s that, too.

I was really happy when the book arrived about a fortnight ago, and I dug right in. Having spent quite some time with the book and having gone carefully through its contents for several times, I thought I would share my thoughts and observations:

Before we begin, let me mention that I bought the physical book, because having a showcase of Dave’s best work in print was basically the main draw here. A digital edition of “Armies & Legions & Hordes” is also available both in PDF and epub formats, as far as I am aware, but I won’t be able to talk about those.

The Kickstarter edition comes with a rather lovely (and very solid) cardboard protection sleeve

“Armies & Legions & Hordes” is a book about the collection and completion of tabletop wargaming armies and similar projects, and as such it serves as a fairly comprehensive collection of advice on every aspect that goes into the realisation of such projects, from the first spark of inspiration to the actual process of planning, building and painting the army and its models. Dave’s articles on those various steps of a project take us through each of the stages in turn, which makes for helpful and concise reading.

Granted, you will have seen some of this advice before, but it’s great how concisely and comprehensively Dave has collected it in one place here. One thing that I found especially noteworthy  – mostly because it never seems to appear in the articles on army building and painting I have read so far – are real-life factors everybody is familiar with, such as keeping an eye on the actual financial aspects of realising a new army project, taking the weather into account or making sure the people around you are onboard with your devoting a sizeable chunk of your time to The next big hobby project. All of this may seem obvious, but it’s great how Dave keeps stressing the fact that army building and painting doesn’t happen in a vacuum or in some kind of ivory tower of artistic endeavour, but has to be factored into everyday life – and everyday life, in turn, has to be factored into the process of army painting.

The book addresses every step of the army building process in turn.

Another great feature is that Dave actually illustrates the advice he gives with actual examples from the army projects he has worked on, warts and all. It’s all well and good to read GW’s tutorials, but seeing them illustrated with the same ‘Eavy Metal studio armies over and over tends to lessen the impact of the lessons a bit. Dave’s projects, on the other hand, are all beautiful and stunning armies, but they seem “achievable” in the sense that they very much result from his planning and his approach to painting great looking models in a timely fashion.

I would be remiss not to mention the fact that Dave has also enlisted the help of several guest authors (such as veritable army painting machine Mordian7th, for instance) who further explore specific parts of the army building and painting projects. All of this works together very well, and the clean, pleasant layout makes for a great read. Be aware, however, that this is NOT a book of step-by-step painting tutorials: While you’ll definitely be able to pick up a fair amount of neat tricks of the trade here and there, the focus is definitely on the planning, logistics and overall execution of the army building process rather than the step-by-step painting process on each and every model.

So the in-depth advice on how to build and paint armies is one big part of the book. The other, equally important, part – and the one that actually made me purchase the book in the first place – are several in-depth and richly illustrated features on Dave’s various armies and warbands. There’s a healthy chunk of GW models on display here (and if, like Dave, you are a fan of Dan Abnett’s Gaunt’s Ghosts series, the book is basically a must buy, simply because so many armies and characters from the books, such as the Ghosts themselves, the Blood Pact, the Volpone Bluebloods or the Genswick Rifles, make an appearance).

Dave’s Genswick Rifles are one of the armie inspired by the works of Dan Abnett

At the same time, there are also quite a few features on non-GW armies, ranging from Dark Ages to historical tabletop games such as Bolt Action or Flames of War. Of particular note is an article on assembling a warband for the postapocalyptic game system “This Is Not A Test” and scrounging around for models across several product lines and manufacturers.


The non-GW content makes for a nice bit of variety – and for a broader perspective on our hobby. Make no mistake, though, GW-related armies certainly form the biggest part of these features, so your mileage may vary as to how that influences your interest in the book.

The army features are fantastic, however, and what’s especially lovely about them is that they feature lots of juicy photos, accompanied by very insightful commentary about what went into converting and painting the respective armies. This part alone is, in my opinion, well worth the price of admission, as the army features almost serve as a collection of Dave Taylor’s best work. At the same time, it is here where my only two points of criticism come into play:

Dave’s classic Custodes army. I would have loved to see more of these guys!

The first issue is Dave’s Custodes army, the aforementioned tour de fource of kitbashing an entire army, back when no official models were available back in the early 2000s. I was really looking forward to seeing it featured in detail, and learning – during the book’s production process – that the featured Custodes army would actually be Dave’s “reprise” from last year, utilising all of the new GW and Forgeworld models, was a bit disappointing: Make no mistake, the resulting army is looking great – it just doesn’t share the same sense of wild creativity the kitbashed Custodes had. That being said, the original army still gets about one and a half pages of presence in the book, so that’s mostly alright with me – still, I actually feel the inclusion of the original army would have made the book even better, as it would also have served as a great best practice approach to building armies that are very faithful to a setting’s lore while also working around the fact that no official models exist (yet).

The second issue lies with some of the photography: Most of the pictures in the book are really excellent, but there is a bit of a problem with the two-page spreads that show off the featured armies as a whole: Now these shots are all really well staged, with great terrain and composition – however, they are a little fuzzy, making it hard to pick out single models and conversions:

This is certainly not a dealbreaker for me, but it does seem a bit unfortunate. It has to be said, however, that Dave Is very much aware of the problem and is already working on a solution – for the early adopters, this will likely mean that they receive access to Dave’s original, high res pictures in a digital format, which sounds like a sensible solution.

This also touches upon another factor that I think is important here: During the entire planning and production process of the book, Dave was always very upfront with the state of development, provided regular feedback on the state of the book, and the finished product was delivered mostly on schedule, with the exception of a small delay that it seems was basically out of Dave’s hands, though. So I would back another Dave Taylor Kickstarter anytime, because this one definitely delivered on everything that was promised.

Dave’s Blood Pact, easily one of the coolest Chaos Renegade armies in existence

Verdict:

Dave Taylor has managed to collect a rather comprehensive set of advice on army building and painting, has topped it up with lots of drop-dead gorgeous army features and has added great production values to the mix: This book will look great alongside your official GW publications as welll as hardcover army, rule or sourcebooks. It’s a wonderfully comprehensive package, and a swell addition to any hobbyist’s collection, so I am more than happy with my investment and happily consider “Armies & Legions & Hordes” totally worth it!

In short:

Pros

  • very insightful and concise articles on planning, building and painting tabletop armies make for great and helpful reading
  • excellent in-depth army features that also have quite a bit of variety
  • very nice, clean layout
  • excellent paper and printing quality, great production values
  • basically serves as a lovely “Dave Taylor – Collected works

Cons

  • slightly fuzzy army photos
  • could have used more content about Dave’s classic Custodes army

 

Buy this, if…

  • you love looking at fantastic tabletop armies
  • you are a Gaunt’s Ghosts fan
  • you are planning a bigger tabletop wargaming project and could use some help with your process
  • are a fan of Dave Taylor’s work

Don’t buy this, if…

  • You are mainly after learning new painting techniques
  • pictures of tabletop armies bore you
  • you dislike GW armies and settings

For those who have missed the Kickstarter campaign, you can get the book here, for instance.

So much for my thoughts on Dave Taylor’s “Armies & Legions & Hordes”. I hope you’ve found this review helpful! Please feel free to let me know what you think in the comments! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: New signings

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Now I don’t know about you, but getting back into the swing of things in a new year always takes me a while, and this holds doubly true for the activity of painting models. So I spent quite some time in the last weeks hemming and hawing and choosing which model(s) to paint next. I am now in full swing again, I am happy to say, but it’s always a messy start. What helped me, in the end, was to have a bit of fun with the lighter, more comedic side of our hobby, as I added some models to my bumbling team of Blood Bowl players, the Orkheim Ultraz. So let’s take a look at the latest additions to the team:

The first two models have actually already made a small appearance on this blog, as part of my 2018 recap, as they were the very last models I painted last year. But I think they deserve their fifteen minutes of fame, so here they are: Two Goblins with a mean streak and a chip on their shoulder:

Both models were built after I played a round of Blood Bowl 2 on the Playstation 4: I really liked the endearingly mean look of the Goblins in the game, so I decided I needed some more of those evil little guys. The model on the left was very much inspired by the fact that the armour on some of those old WFB Goblins already perfectly looks like some kind of old-timey sports gear — I just had to swap in some Kroot shoulder pads, and the look was all there. His buddy is daring you to kick that ball, and he’s definitely not going to pull it away — grot’s honour 😉 Seriously, though, I think I owe the Charles M. Schultz estate some royalty fees for the character concept…

All in all, this brings me up to four Goblin players for my team:

The first two were built as Night Goblins, back in the day, mostly because I still had a lot of bitz for those knocking about. I rather like the added variety, though — and my troll now has more playfellows to chuck at the opposing team. Sounds like WIN-WIN to me 😉

Oh, and for the sake of completeness, let’s not forget the Goblin Medic, of course, another 2018 addition:

While the two goblins were the last models of 2018, I’ve also managed to complete some more members for the team in the new year — two Orc players originally converted back in 2017:


These are actually a part of my plan to round out the various player types in order to give me enough flexibility in every given situation. On the left is a thrower, on the right a fourth (and likelyfinal) Orc Lineman.

The thrower was basically a fun attempt at creating a model that suitably resembled my previous thrower to instantly communicate the fact that these two share the same role:

At the same time, I also wanted him to be his own man, err, Orc, so I thought it would be fun if he were in the process of lobbing a squig — either at a waiting teammate or at member of the opposing team…

In any case, the squig seems less than thrilled at the prospect…

I really like painting squigs, by the way, and think they are one of the best parts of GW’s greenskins — I may need some of those brilliant new plastic squigs, come to think of it…

My Orc Linemen all have a very dynamic, if bumbling look — as though they were desperately trying to catch the ball. By comparison, the new guy seems just a tad more focused:

I am rather pleased with the action-filled pose, to be honest.

So with four new models, that leaves me with only two Black Orc Blockers left to paint, and then my Orkheim Ultraz should be completed:


I still have a couple of ideas for accompanying models, hangers-on and small terrain pieces, however — it’s always great fun to explore the somewhat more humorous side of our hobby, and like I said, a Blood Bowl Orc team is the perfect occasion of doing just that!

So three cheers for our latest transfers! I would love to hear what you think about the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

Suddenly…Berzerkers!

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Stop the press, everyone! While it’s only February, I already know that one of my favourite 2019 hobby moments has already happened. So what is this about?

We are probably all familiar with very spontaneous events that just come completely out of the blue, right?

Nah, not quite like that…

Well, just the other day, I returned home to find a suspicious package from the Netherlands waiting for me. It was from my buddy Augustus b’Raass, who had vaguely mentioned planning to send over what he dubbed a “care-package”, so that had to be it — “Cool, a bitz drop!”, I thought. Those are always a nice surprise!

But then I was instantly blown away when I opened the package and out came an entire squad of expertly converted, beautifully painted World Eaters Khorne Berzerkers:

Now these used to belong to Augustus’ World Eaters army, a brilliant collection of models that I was lucky to see from up close during my visit to Amsterdam in 2017:

In fact, they were the first proof of concept squad of World Eaters he built when starting his Khornate army. Going back through his posts from that time over at The Bolter & Chainsword made me realise that I posted lots of feedback and advice on this very squad — and loved every second of it. And now they were standing on the tabletop before me — NUTS!

I didn’t find an invoice either, so I guess Augustus really wants me to just have these — what an incredible gift! And almost in time for this blog’s seventh birthday, no less! Come to think of it, it’s actually not the first time for stunning World Eaters models to arrive just in time for Eternal Hunt’s anniversary…

Fortunately enough, most of the models had survived their voyage unscathed: I had to re-attach some lost heads and backpacks, but most of the models didn’t look any worse for wear.

Unfortunately, one of the guys had lost his two-handed chainsword…


I guess it must have been confiscated at the border 😉

As a true follower of Khorne, however, I always have a well stocked collection of vicious, spiky weapons, so the damage was easily repaired:

The dynamism of the models is actually one of their strongest parts: Augustus has done a fantastic job of making them look like raging monsters running full tilt at their enemy — and he has actually turned a fault into a virtue, as I remember him complaining that he only had running Mk. III legs to work with…

Indeed, the models are mostly made from Mk. III armour parts, World Eaters conversion bits and chainaxes (all from Forgeworld), as well as some Skullcrusher and diverse chaos bitz thrown into the mix — in fact, there are so many little tweaks and conversions that just the process of (re)discovering them all made for a pretty enjoyable afternoon! All of this makes for a truly stunning squad:


Or rather, even more, if you want to be exact about it: At ten models, with two icons and two suitable berzerker champions, there are two squads of five berzerkers to be had here:


Each squad also features its own, custom icon bearer:


The guy on the right is just stunning, isn’t he?

And while it’s hard to call favourites, with models this good, I have an especially soft spot for Arekh Haar (left) and the other probable berzerker champion — in fact, the latter may even be my absolute favourite, because his pose is just brilliant (and serves as a fantastic counterpoint for the rest of the running madmen in the squad):

So what can I say? I was blown away by this turn of events, and I am just really, really grateful! Augustus, buddy, thank you so much! Those guys will be getting a place of honour in my collection and, should it ever come to it, the 4th assault company’s battle line!

So that’s it for this week! As I’ve mentioned, next week will mark the blog’s seventh anniversary, so make sure to tune in — I have something pretty cool to share with you!

Until then, I would love to hear your thoughts on these new members of Khorne’s Eternal Hunt! You should also make sure to check out Augustus’ brilliant, ongoing hobby thread here! And, as always, thanks for looking and stay tuned for more! 🙂

#HeroQuest2019: Into the breach…

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Work on my current endeavour to paint a complete HeroQuest set continues, and while today’s update may not be the most exciting one, it was always clear that this project wasn’t going to be all shiny hero models — no, a true dungeon master also needs enough monstrous henchmen, so I continued the project by painting some of the HeroQuest monsters:

During my previous attempt at painting HeroQuest models (back in 2014), I had already finished a couple of test models for some of the monster races included in the game, so I already had a basic idea of what I was going for:


While I knew I would have to slightly tweak some of the recipes, this was still a solid base to start from, if nothing else.

For starters, I chose to work on the Orcs, the most numerous monsters to appear in the HeroQuest box. The base game comes with eight of them, I already had the one test model (that would only need a few minor touch ups), and I decided to throw in an extra Orc to bring the overall number up to ten. Ultimately, my goal is to have the sixteen Orcs that are required to also be able to run the “Kellar’s Keep” expansion, but for now, nine Orcs to paint seemed just tedious enough for me 😉


Like I said, my test model seemed like a good place to start, with a tweak or two. I definitely wanted to keep the recipe for the skin — it’s an approach I discovered a couple of years ago over at A Gentleman’s Ones, and it has served me really well over the years, making for a convincing looking green skin that also has a certain warmth and organic look to it. So that was definitely a keeper. I also wanted to keep the overall, slightly grimy and dirty look, mostly because it just seemed like a good match for Orcs.

Now the basic sculpt of the HeroQuest Orc is pretty cool, but the models are also all virtually identical, except for their weapons: There are four different weapons and I had nine models left to paint, so I decided to go with differently coloured smocks for every three models or so, just to add a bit of variety. Apart from this variation, however, I basically stuck to batch painting the models:

While this worked fairly well, I discovered once again that batch painting simply isn’t for me. There’s also the fact that the HeroQuest Orcs are just complex enough to be slightly irritating when you batch paint them, but I gritted my teeth and soldiered on. And here are my finished Orcs:

Now these guys certainly aren’t award winning material, but they work well as a group, and I’d say there’s just enough colour variation to keep things interesting. I also changed my recipe for painting the weapons a bit when compared to my test model, and I think the dark metal look, with added scratches, works better than the initial approach.

Two quests in the standard HeroQuest questbook call for an Orc warlord, who uses the model with the curved, notched Scimitar, so I gave that particular model a red jacket, to set him apart from the rank and file. While I may end up creating a dedicated warlord model at some point, this guy should work well enough whenever I want to stay within the framework provided by the classic models.

So here’s a closer look at the different weapons and fabric colours:

Oh, and I guess it’s pretty obvious how, like my previous HeroQuest models, these ten should also definitely count as contributions towards Azazel’s “Neglected models” community challenge for February 😉

 

Anyway, with ten models completed, I felt I had earned a little fun for myself, so I ended up creating a custom model for a HeroQuest NPC: The second quest in the classic quest book is about rescuing an Empire Knight captured by the Orcs, one Sir Ragnar (or Sir Manfred, in the original UK version. He’s Ragnar in the German version, though, probably because Manfred is a pretty common German first name — a name suited to your dad or uncle, however, not to a mighty Knight from a fantastic realm. Just saying…).

Now the actual game doesn’t feature a dedicated model for Sir Ragnar, as he is intended to be represented by the Chaos Warlock model — but, come on, I couldn’t let that stand, right?

While doing a bit of research, I stumbled upon this custom model for Sir Ragnar/Manfred, commissioned by fellow hobbyist Lestodante:

And while this basically seemed like the ideal solution – the model actually looks like an actual, official HeroQuest model, the chances to get my hands on one of those seemed slim to nonexistent, so I had to get creative myself.

Taking quite a bit of inspiration from Lestodante’s model, I kitbashed my own Sir Ragnar. Seeing how the character is an Empire Knight from the (almost-) Warhammer world of HeroQuest, I mostly used plastic Empire bitz, some of them rather vintage, which was key for achieving that slightly clunky, vintage HeroQuest look. So here’s my version of Sir Ragnar:

The conversion is actually really simple, combining a set of legs from the old Empire state troops with a torso and arms from the – still available – flagellants and an old plastic Knights of the White Wolf head. I wanted Sir Ragnar to look like he had spent quite some time in captivity, hence the shaggy beard and tattered shirt. Both his hands and neck are also manacled, which I think is a good way to represent both this captivity and his less than stellar stat-line in the game.

I also did my best to make sure he matched the rest of the HeroQuest models in scale. Oh, and I gave him a proper HeroQuest base, of course, salvaged from a heavily damaged Skeleton model.

All in all, I am pretty happy with the finished model — and building a character to match the classic miniature style was a neat little creative challenge!

So yeah, if nothing else, you can see how I am taking this project rather seriously 😉 I would love to hear your thoughts about my progress so far! And, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: The Witch Lord

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More #HeroQuest2019 today, but after blazing through the entire set of undead monsters, I felt I had earned myself a little wiggle room for a bit of fun. So what is this about?

As you have already seen in a previous post of mine, I won’t simply limit myself to painting the classic models, but I am also looking at some chances here and there to add some custom models to my set of HeroQuest, in order to create representations for the special characters that appear in some of the quests, but don’t have an official model. So this time around, my plan was to create a model to represent that most dastardly of recurring HeroQuest villains: The dreadful WITCH LORD!

For those who don’t remember the game, seeing how it’s been thirty years and everything, the Witch Lord made his first appearance in the standard quest book: Intrepid adventurers would accidentally awaken him about two-thirds through the base game’s collection of quests, while actually searching for a magical artifact, then had to find a magic sword that could harm him in response to his awakening. The Witch Lord then served as the quest book’s end boss, so to speak. Yet that was not the end of it:

A couple of expansions for HeroQuest were released a bit after the basic game system, and one of these was titled “Return of the Witch Lord”. Here’s Les Edward’s cover artwork for that particular expansion:

Illustration by Les Edwards

When I saw it, I was instantly in love! In fact, the cover artwork alone sold me on the expansion, so when I was allowed to choose a HeroQuest expansion box as a birthday gift, I chose this. How could I not, with all those wonderfully skeletal knights on the cover, and let’s not forget Skeletor’s debonair cousin at the centre of attention!

In hindsight, especially from a collector’s perspective, it would have been so much smarter to get, say, the “Against the Ogre Horde” expansion that actually came with some original sculpts, whereas Return of the Witch Lord just featured more skeletons, mummies and Zombies. But I couldn’t help myself, that illustration just went straight for the throat — in fact, it remains one of my favourite fantasy illustrations of all time, and I feel tempted to say that I even prefer it to the actual HeroQuest cover artwork.

There was also something truly cool about having a recurring villain across several iterations, especially one so blatantly inspired by Skeletor. Fun fact, though, I didn’t even realise the villain of the piece was supposed to be the Witch Lord as the German title of the expansion was “Die Rückkehr des Hexers”, and the only character referred to as a “Hexer” (Warlock) in the German version of HeroQuest was a character from an earlier quest, represented by this model from the box, yet another skull-faced evildoer:

Don’t worry, we’ll be getting to this guy in a furture post…

Anyway, be that as it may, I think you can maybe understand why remembering the Witch Lord gives me a warm and fuzzy feeling. So when I sat down recently to think about whether or not I could add a couple of custom conversions to my classic HeroQuest set, it was obvious the Witch Lord would end up right at the front of the queue.

I started by collecting inspiration online and looking at other people’s work, as I usually do before a conversion project. Once again, Lestodante’s collection provided ample inspiration:

Models from Lestodante’s collection

As you can see, the model he uses for the Witch Lord is, in fact, a custom sculpt that almost perfectly replicates the artwork while also looking very much like an official HeroQuest model from back in the day — a wonderful solution, and I am still green with envy!

There was also Ampersand’s really cool Witch Lord:

Witch Lord conversion by Ampersand

As you can probably guess from looking at the model, this one uses more modern GW plastic parts, namely from the (still available) Skeleton Warriors. So I made a note and earmarked that particular kit as a possible source of useful bitz.

As an aside, there’s also the Frostgrave Lich Lord, who would have would have worked really well, too, even though I only discovered this after the fact:

In fact, given the resemblance in both the design and the very name, you’ve got to wonder…

But anyway, a proud converter like me has to come up with his own version, right? So keeping the excellent inspiration in mind, I decided that the best way to start was to work from the very artwork that had inspired me so much many years ago. So here’s a closer look at the Witch Lord as originally imagined by Les Edwards:

My initial idea included some Skaven Stormvermin and Empire flagellant parts and would have looked a bit like this 40k renegade psyker I built a couple of years ago:

And I think the general approach would have worked pretty well, too. But then fate struck, and I discovered an even better approach:

You see, one of the things I wanted to achieve with my Witch Lord model was to have the model invoke that particular, slightly clunky “retro GW” Oldhammer look: I wanted a model that looked like it could actually have been produced back when HeroQuest was originally released.

So what better way than to start with a vintage model from back in the day?

So here’s what my very first Witch Lord mockup looked like:

The model is actually mostly based on an old, early-to-mid 90s Dark Elf Warlock. This guy:

And I still had the remains of one of those in my bitzbox. It was already in a pretty sorry state, too, missing both its its head, right hand and staff by the time I got it, so it’s not like I actually had to vandalise a classic model to make my Witch Lord — if anything, this was yet another salvage job!

The head came from the – aforementioned – GW Skeleton Warriors, with horns from the plastic WFB Chaos Marauders. And I began building the Witch Lord’s staff by combining an old Skeleton standard bearer arm (for the staff) and a bird skull from the GW Skulls kit.

After I had the basic outline, it was mostly a matter of matching as many visual cues from the artwork as possible. So here’s the finished conversion:

I replaced the first version of the left hand with a Empire flagellant hand. The detailing on the staff was achieved by grafting some Bloodletter horns and teeth to the bird skull for a pretty convincing look, if I do say so myself (Fun Fact: I have since discovered that the staff wielded by the leader of the Nightvault Godsworn Hunt warband would have been an almost ideal place to start — oh well…).

And since everything was still looking rather hideous at this point, it was a good thing that the undercoat had the great effect of pulling all of the disparate parts together rather nicely.Take a look:

Even though I had to make a couple of compromises, I think I have still done a pretty good job at matching both Les Edward’s art and the somewhat clunky vintage HeroQuest look, wouldn’t you agree?

When it came to painting the model, the artwork worked as perfect inspiration, so I tried to match it as closely as possible, especially for the luxurious crimson robes, dark metal and bright golden parts. Here’s a PIP shot…

…and here’s the mostly finished model:


Of course the Witch Lord needed to be on a proper HeroQuest base, so I carefully cut a damaged skeleton from its original base and used that for my Witch Lord model. One weird but cool thing was that the undercoat produced a really pronounced crackle effect when sprayed onto the base, and for no discernible reason, at that. At first I was a little miffed, but then I realised that this was a cool little effect, seeing how this is the base of a powerful undead monstrosity, so I actually embraced it:

And I still wasn’t done with the model itself either, as I wasn’t perfectly happy with those empty eye sockets, and rather wanted to feature those evil, glowing eyes from the artwork. So I went back to the model and created the tiniest eyeballs you can probably imagine, from almost microscopic amounts of GS. So here’s how that turned out:

And with that, the model was officially complete. So without any further ado, I give you: The Witch Lord:




All in all, this was a great way of expanding the classic collection of models, give myself a fun distraction between painting all of those monopose monsters, but trying to match the retro-GW look was also a neat little challenge.

So here’s a look at the Witch Lord commanding his army of the undead:

So that’s it for today. I am pretty happy with my little undead horde, but I still have a lot of work before I can call my set of HeroQuest completed, so it’s back to the painting table for me 😉

It goes without saying that I would love to hear your thoughts on my version of the Witch Lord, so drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

State of the Hunt, Week 14/2019: Another chaotic interlude…

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So, something unrelated to my #HeroQuest2019 project for today’s update — don’t worry, though, work on my HeroQuest models continues apace! However, with all of those incredible new Chaos Space Marine models hitting the shelves, I felt the need for just a wee little bit of chaotic kitbashing — indeed the irony of all of those models finally arriving just when I happen to have taken a bit of a hiatus from 40k has not escaped me…

For now I have mostly resisted the lure of the new kits — or of the Shadowspear boxed set, for that matter: While I basically love everything I have seen so far, I can simply not justify dropping over a hundred Euros on yet another box that would remain unpainted for the foreseeable future. But I do have my ways, and so a recent bitz delivery has provided me with the raw material for some smaller experiments. So let us take a look, shall we…?

 

I. The Host

Let’s start with what’s probably the least impressive offering for today, albeit one that I am nevertheless pretty happy with: Ever since first laying eyes on those rogue psykers that came with Blackstone Fortress, I have felt the need to use one of them to create a Daemonhost (most likely for use in INQ28): There’s just something about the chains and weighing down the psyker’s floating body that really recalls the Daemonhost aesthetics originally introduced by the 54mm version of Inquisitor — plus I have been saving that perfect Daemonhost head (originally from the Hellstriders of Slaanesh) for such a conversion. So anyway, here’s what I have made:

As you can see, it’s a pretty straightforward conversion: I have mostly just replaced one of the arms and the head, and have also shaved off most of the openly chaotic decoration. I still think the changes have nicely tweaked the general look and feel of the model — just a few purity seals and imperial doodads, and this poor wretched soul is ready for grueling servitude in an inquisitorial retinue (probably of the Ordo Malleus flavour, come to think of it).

This was, however, merely the warmup:

 

II. Don’t look a gift Dread in the mouth…

The second model I would like to share with you has been a long time coming: Back when I visited fellow hobbyist Augustus b’Raass in Amsterdam in 2017, he was generous enough to present me not only with a pile of conversion bitz, but also with one of the old Forgeworld World Eaters Dreadnoughts:


Now I have a fond personal history with those FW Dreadnoughts, because they were my first proper contact with Forgeworld to begin with: Back when I saw those, I remember being utterly blown away with the sheer quality of the sculpts — and there was one for each Traitor Legion, mind you! And all of this at a time where the Traitor Legions didn’t exactly get all that much love from GW proper.

Alas, I never purchased one of the Dreads, and when they went OOP a while ago, I was quietly furious at myself at passing the opportunity to have the World Eaters one in my collection — an oversight that Augustus remedied by way of his wonderful gift.

But I am nothing if not a hobby butterfly, so it took me ages to finally start working on the Dreadnought — I was also missing some proper arms for him, in my defense. But when Augustus recently sent me a wonderful squad of World Eaters, he also included a chaos Dread CC arm in the package, and I definitely got the message: I would have to get the hell off my arse and build that Dreadnought, at long last!

So only one bitz delivery later, I had everything I needed for the model:

So here’s a look at the initial mockup of the Dreadnought:

Most work went into turning that squeaky clean Venerable Dreadnought lascannon arm into a suitably chaotic version that matches the general look of the model. Here’s a closer look at the – mostly finished – gun arm:


I chose the Lascannon, mostly for the visual balance created by those longer barrels. When it came to making it look suitably chaotic, I worked from Forgeworld’s “official” design, trying to match several of the visual cues present in the sculpt, while also putting a small personal spin on things here and there. So here’s a look at Forgeworld’s version:

And here’s the – mostly finished – Lascannon arm I came up with:

There’s also an additional cool little special effect in place here: I decided to base his gun arm on one of the weapons from the Venerable Dreadnought kit in order to be able to keep the arm modular, so that it will accept alternate guns and can make use of the additional weapons I already built back when I converted my first Venerable Dreadnought.

Beyond the arm, I only added one or two bitz to the rest of the model, not wanting to overpower what I think is a brilliant sculpt overall. So here’s a look at the completely built model, already in the intended pose, leaning into its next shot:


Only some cleanup and the base design left, and then I hope I can finally do this guy justice. Wish me luck! 🙂

 

III. Step into my parlour…

So is that all? Welll, when I said that I had resisted the lure of Shadowspear so far, I may not have been entirely honest with you…

So there’s also this:


As some of you may have already realised, those are the sprues for the Chaos Venom Crawler, the daemon engine included with the Shadowspear boxed set:


I simply had to get my hands on one of those, as there is just so much about the model that I love: It’s a freaking monster spider from hell, for one. I also love how it has all those shared visual cues with various daemon engines: You’ll find little touches from the juggernauts, the Heldrake or the Forgefiend/Maulerfiend all over the creature’s jagged carapace. I love how lithe and deadly it looks (where some of those older daemon engines were a bit clunky). Anyway, I needed one to play around with a bit, so there.

For all my love of the model, however, there was one area that I thoroughly disliked: The head. It was just a bit too weird for my taste (and not the good kind of weird, at that). And it definitely lacked that certain (Khornate) je-ne-sais-quoi. But I felt I had just the idea for that…


A head from the Blood-Slaughterer Impaler, carefully cut down to fit into the carapace. Of course with the first attempt, I was still trying to find my feet, getting the placement right while still keeping that spiked crest in place, just in case I didn’t want to commit to this solution.

It quickly became clear to me that this was the way to go, however, and that getting the head to look right would mostly consist of shaving down the neck portion until it fit just so. So I did just that, and the reszlts ended up looking better and better:


In case anyone was wondering about the scale of the model, by the way: Here’s a comparison picture with the Venom Crawler next to a Myphitic Blighthauler:

I can only commend whoever planned out the way this model should be assembled for an excellent job! It goes together like a dream, and the legs can be easily left off to have an easier time during the painting stage — excellent craftsmanship, this one! At the same time, the finished model looks far more delicate and complex than the relatively few parts would suggest. As for my replacement head, I kept shaving, millimetre by millimetre…

And after a few more sessions, I think I have the perfect setup:

Of course the seam between both parts still needs a bit of cleanup, some additional cabling etc. — but I think the head works really well like that. In case anybody else is considering a headswap on this beast, let me just say that a Armiger head would be a perfect fit (and the cyclopean one makes for an excellent, sinister Dark Mechanicum look) — just sayin’ 😉

 

 

IV. A shout out in closing…

While you may actually have seen this elsewhere, just to be on the safe side: The first issue of 28 MAGAZINE, a free digital mag dealing with the wonderful world of INQ28 (and AoS28, for that matter) has been out for a while now, and you should definitely check it out and immediately download it here. It is the most extraordinary thing.

So that’s it for today’s update. If you have any thoughts about my small chaotic projects, I would of course be delighted to hear them! And, as always, thanks for looking and stay tuned for more! 🙂

Argus the Brazen

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Contrary to what I said last week, you will still have to wait for a bit longer for that lavish feature showing my fully painted HeroQuest set, bot because I simply haven’t managed to take the required photos yet — but also this cheeky gentleman here just happened to jump the queue:

Indeed, it’s the FW World Eaters Dread I already shared with you a while ago and originally given to me as a gift by fellow hobbyist Augustus b’Raass.

Originally, I only really brought the Dreadnought along to one of my recent hobby sessions at my friend Annie’s place so I would have something to keep me occupied during the drying times for my HeroQuest furniture. But then I was able to complete the feet and base really quickly:

And why stop there, right? So this is what I had when I headed home that evening — on top of the painted HeroQuest stuff, no less! 😉

And after that, it was mostly a matter of painting piece after piece. Dreadnoughts are rather enjoyable to work on in that it’s easy to paint one part after the other and assemble the model as you go.

One thing I definitely knew I wanted to feature was a stunning contrast between the red armour and a striking, blue-turquoise colour for the planet that is part of the World Eaters iconography adorning the Dreadnought’s sarcophagus:


The colour was achieved by basecoating the planets with a mix of Vallejo’s Magic Blue and Milenario Turquoise (always great for a bit of pop, those two!) and a drop of white. Then the entire area was washed with a mix of Drakenhof Nightshade and thinned-down Milenario Turquoise. And then I carefully drybrushed the area with white to just pick out the slightest bit of surface texture. Anyway, I am pretty happy with the way the area has come out on the finished body:

While we are on the technicalities, let me also give another shout out to the Dreadnought’s head, a brilliant little piece that I think is just a wonderful sculpt — and one that is unfortunately obscured quite a bit by the rest of the body:




I think there is something wonderfully menacing and gladiatorial about the design, and the cabling evokes the World Eaters’ Butcher’s Nails implants rather beautifully. And while the head doesn’t shine quite as much as it could on the finished model, it’s a good thing, then, that I have already used the design on several models, such as one of my 30k World Eaters Contemptors and, of course, on Worker #9:

Anyway, I soldiered on and was able to finish the entire body in fairly short order:


Which left we with only the arms left to paint — I gave special care to the right arm I had converted from plastic bitz (whereas the rest of the model is all resin), trying to make it look like a stock part of the Dreadnought. Here’s a picture from midway through the painting process:


In the end, things came together fairly quickly. So here, without further ado, is the 4th assault company’s newest member:

 

Argus the Brazen
XII Legion, 4th assault company









Gosh, it feels like it’s been ages since I have managed to paint a proper World Eaters model. And what’s more, I surely took my sweet time getting this model painted, seeing how Augustus gave it to me back in 2017!

But in my defense, I did want to do the Dread proper justice, especially since it was a gift, and I also needed to come up with a proper, modernised recipe for painting World Eaters that wasn’t just a lazy knock-off of my older, defunct World Eaters recipe. In fact, my new approach has ultimately evolved out of my work on my Imperial Knight and, more recently, the first of my Armiger Warglaives:

And to show you how my painting has – hopefully – evolved, here’s a comparison shot with Argus next to a Dreadnought using my old recipe — incidentally the first Dreadnought I ever painted, back in 2011 or so, Marax the Fallen:

While the photo – invariably, it seems, – eats up some of the finer points of my newer paintjob, I hope you’ll agree that my recipe has become a bit more sophisticated.

So yeah, I am pretty happy with the finished model. And of course, thanks must go, once again, to Augustus b’Raass for providing me with this lovely OOP model! Cheers, buddy! 🙂

Oh, and after a bit of a dry spell on that account, this model also sees me rejoin Azazel’s regular community challenges, as I feel Argus just makes for a very fitting contribution for Azazel’s Mechanismo May challenge, wouldn’t you agree?

And with a proper new World Eaters recipe now sorted out, who knows: There may be even more chaos in the cards sooner rather than later. Just sayin’… 😉

For now, however, I am pleased with having finished something suitably Khornate again! And I would love to hear any thoughts you might have, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂


Berzerker (R)evolution

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After last week saw me complete a World Eaters Dreadnought, today another member of the XII legion muscles his way to the front of the queue — so what is this about?

The recent Chaos Space Marines release has been a bit of a bittersweet affair for me. Sweet, of course, because the models are obviously brilliant, and such a long overdue reworking of some rather ancient kits. At the same time, however, the added size of the new CSM makes a rather big part of my World Eaters look pretty runtish. There’s also the fact that I don’t see myself revamping the entire army anytime soon — or, in fact, ever: I’m not sure I still have it in me to build and paint huge 40k armies, as I am much more interested in smaller, bite-sized challenges like INQ28 retinues or single pieces that appeal to me. And yet I did of course want to get in on some sweet chaotic action — so what was I to do?

The best possible approach was to start by purchasing some new plastic crack, of course, so I hot myself a box of vanilla Chaos Space Marines and Havocs each (I just couldn’t resist the massive, brutal look of the Havocs, even if rules don’t even interest me all that much at this point). And I began some preliminary experimentation.

Now as many of you will already know from firsthand experience, the new CSM are noticeably taller than the older models, and that makes quite a few of my chaos models look rather weird next to the new guys. Unfortunately, this includes a fair bit of my still unpainted stuff. So the first order of the day was to find out which of my more recent (unpainted) chaos models were still salvageable. In order to find out, I quickly poster-tacked together one of the new models to serve as a point of reference:

Keep this guy in mind — we’ll be seeing more of him shortly…

This guy was mostly built straight out of the box — although, as you can see, I couldn’t help adding a Caedere Remissum helmet crest, even at this early hour — more on that particular design decision later…

Using the new guy as a point of reference, I was lucky enough to find some models that might still work.

There’s my WIP Iron Warriors kill team, for starters:

Now this project was started before Kill Team was even a thing (again), so I mostly played it by ear back then, and built models that appealed to me from a visual standpoint. At the same time, I did try to go beyond the look of vanilla CSM with this project, so most of the models (except for the one tester lurking in the back whom you may safely ignore) were mostly based on Chose models from the Dark Vengeance boxed set. And while the models are still a bit shorter than the new CSM, they don’t look too out of place. Two Iron Warriors remain unpainted, but have already been built, as you can see, and after that, I think I’ll be adding a heavy weapons specialist (built from one of the new kits), add a few suitably IW-themed cultists and call it a day. The finished team should hopefully still work well enough. And KiIl Team, with its smaller model count and potential larger focus on individual characters (and models) appeals more to me than standard 40k at this point.

But where does that leave my World Eaters?

Well, the good news is that I found some guys that should still work rather well in this new, upscaled world. Take a look:

Once again, most of these conversions were heavily based on the Dark Vengeance Chosen, so they still work fairly well (even though they are just a tad shorter than the new models):

I also think that coming up with a really cool World Eaters Kill Team (code name “The Hateful Eight”) should be a very rewarding project in and of itself. If that prompts me to keep building and painting World Eaters for 40k proper afterwards, so much the better. But for now, I want to explore the new kits and use them to build some of the best World Eaters I can come up with — at least that’s the plan.

That being said, the new kits turn this into an interesting challenge, because many well established conversion recipes may not work anymore due to the slightly changed scale (many stock arms, for instance, just seem too short on the new models. As do the chaos marauder arms I have used many times to create the classic “bare arm” World Eaters look). So my first little project was to find out how to make the new vanilla CSM look more like World Eaters, so I started to mess around with a couple of bitz:

The good news is that most older helmets and shoulder pads should still work fairly well — this includes some of the older FW shoulder pads (as seen here with the pauldrons from the berzerker conversion kits. They torso pieces from the same kit, however, are right out).

But I also wanted to do something slightly more involved for my first test model, and after looking for a while at a Blood Warrior chest piece, I got a bit more creative:

Some of the new breastplates are still a bit bland, to be honest, so I decided to splice in some Khornate goodness: I carefully cut through the torso front just above the abdomen as seen in the picture above.

The Blood Warrior breastplate (seen on the left) fit with just the slightest fraction of shaving. However, there was a huge gap underneath it that, while not directly visible when looking at the model from the front, still made it obvious that the torso was hollow. So I used a bit of GS to create a small lip, like this:

Then the Blood Warriors breastplate was simply glued on. The GS plugged the gap, and the new torso works really well, what with the cabling on the abdominal section and everything:


Granted, the whole assembly seemed a little less convincing when seen from the side:

But most of this should end up being covered by the arms anyhow — I merely added some GS to create a straight surface for the arms to attach to.

Here’s a mockup of the entire body:

Now I was really pleased with myself at this point about how clever a conversion I had created. However, I only realised after completing this particular conversion that to replace the breastplate like that would have been even easier on some of the other bodies from the kit, because those already have the breastplates and abdominal section separated from the get-go. Oh well, we live and learn… 😉

Anyway, a short while later, I had my first World Eaters test model made with the new CSM kit:


I think there’s something so malevolent about this guy’s pose — like a predator stalking its prey…

Of course I decided that I would need to get this chap painted right away, so I adapted the colour scheme I had used for my recent Chaos Dreadnought for use on the smaller model and used quite a bit of time to make sure to get the paintjob just right…

Once again, brighter reds and oranges were used both for edge higlights, but also to create scratches and scuff marks, in order to make the armour look pitted and ancient, and to suggest a texture to the whole warplate.

Oh, I also included a shout-out to Wade Pryce’s World Eaters, one of my biggest inspirations when I got back into the hobby: The stylised legion badge was very much inspired by the way Wade used to paint the World Eaters symbol.

Anyway, to make a long story short, allow me to share my first finished World Eaters test model created using the new CSM kit, fully painted and based:








I did decide to include a bit of blood on the chainsword, using Tamiya Clear Red to create the effect:

And here’s another peak at that legion badge inspired by Wade Pryce’s old models:

And here’s a pretty nice shot (if I do say so myself) of the new World Eater next to Argus the Brazen:

Now as for the evolution of my berzerker painting scheme and, indeed, my Khorne berzerkers, I have prepared a little comparison shot to show you the evolution, as it were:

On the left is one of the first Khorne Berzerkers I painted back in 1998 or so, back when the plastic kit was released. These guys still saw use in my modern army, mostly because I was too lazy to replace them. Next in line is the first World Eater I painted when getting back into the hobby after a longer hiatus, in 2010, but using a slightly tweaked recipe. The third guy was an experiment on replacing the – by then OOP – Blood Red with Mephiston Red, but back then I wasn’t quite happy with the effect. And there’s my brand new little guy — maybe this time I have finally managed to nail the recipe? What do you guys think?

I also took a couple of scale comparison pictures, just to illustrate my earlier point about the new kit making most of the classic catalogue look rather tiny.  The difference is not equally pronounced between all CSM: For instance, the DV Chosen are just a tad shorter than the new CSM, but it’s not too obvious. Old CSM models, however, just look really awkward next to the new guys, at least if untweaked. Take a look:

Almost a little painful to look at, isn’t it? 😉 The new Marine just seems much taller — and indeed he is. Now here’s a comparison with an old model that was nevertheless a  slightly more involved kitbash:

This comparison is interesting because it shows off both the evolution of my painting recipe, as well as the fact that the legs from the new kit are quite a bit longer, the torso is broader, and the backpack no longer dominated the entire model as much. It’s especially obvious when looking at the back of the models:

Next up, another round of comparisons with some taller models:

For starters, here’s my new World Eater next to Brother Arcturus Diomedes, based on a Primaris marine:

As you can see, the new CSM are not quite as tall as Primaris Marines, but they are closed (and could be used as true scale models opposite Primaris in a pinch).

And here’s a comparison with one of the wonderful converted World Eaters my buddy Augustus b’Raass sent me earlier this year:

Augustus’ model was created using older part, but it’s heavily converted and built to be taller than a standard CSM, so you barely notice the difference in height. So that’s the good news for those hobbyists with highly customised and converted chaos armies, I suppose — your guys still look good, in spite of the scale creep 😉

Also, don’t get me wrong: Ultimately I would say the new scale is for the best — it finally gives the Chaos Space Marines the stature they deserve, because unlike their loyalist counterparts, they have skipped one or two rounds of scale creep. By the same token, however, the change is so significant that it presents a couple of challenges to chaos players now, but those can definitely be overcome. In fact, I would say that to figure out how best to use the new kits and how to work around the changes in scale seems like just the kind of creative challenge that should delight chaos players all over the world!

For now, I am pretty happy with my first test model, and I am actually looking forward to painting a couple of World Eaters again — who would have expected that, eh? Anyway, I would be happy to hear your thoughts on the new model, of course, so please leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

State of the Hunt, Week 21/2019: Meanwhile, back in the Dugout…

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Back to Blood Bowl for a bit this week — if it seems like I am frantically jumping from project to project in full hobby butterfly mode at the moment, the truth is that I am rather making the most of my current hobby motivation and productivity in order to complete some long-running projects. Case in point, my Blood Bowl Team, the Orkheim Ultraz: I started these back in 2013 and have kept adding a few models here and there ever since. After my latest bit of working on the team, I was basically down to two last missing players: These Black Orc blockers here:


While the models are based on the standard WFB plastic Black Orcs, they were still built with the new, rather more massive Blood Bowl models firmly in mind — hence the added bulk and extra-vicious look. And when it came to painting them, I hoped that my recent success with painting hulking monsters in jagged red armour would pay off here as well 😉

So I took them along to one of Annie’s and my frequent hobby sessions and got to work.

One was my painting water, the other my drink. The colour match is obviously far too close for comfort…

The main challenge with the models was to make sure the paintjobs matched the colours of my first two Black Orc blockers. Since my Orkheim Ultraz have been such a long running project, maintaining the same look across the entire collection can be a bit tricky from time to time — but the fact that my recipe for these models is a rather fast and loose affair really helps: At the centre of it all is still the recipe for green skin I nicked from A Gentleman’s Ones many moons ago, and still make frequent use of. The skin is also just about the most sophisticated part of my recipe.

Apart from that, it’s mostly a case of blocking in the main colours (various browns for the leather and cloth, rusty silver for chainmail or similar metallic parts, and Mephiston Red as a basecoat for the armour), then adding a heavy wash of Army Painter Strong Tone over everything that isn’t skin and letting it do most of the work. After that, I only need to add lots of metallic scratches with a bit of Leadbelcher. And that’s about it, really.

Fortunately enough, the first Black Orc blocker I painted seemed to fit right in:


I also really liked the brutal look of the model, even more effective now in full colour 😉


Here’s a picture with all of the Black Orcs in a neat row — neat for Orcs, at least. The model on the right was still about a third through the painting process at this point, as you can see.


Like I said, the main ingredient for my Orkheim Ultraz painting recipe is a liberal use of Strong Tone wash. To wit, here’s what the armour plates on my Blood Bowl Orcs look before and after washing:


Anyway, the two Black Orcs turned out to be a blast to paint, so I just needed to finish their bases (using the contents of the exact same bag of static grass I bought at the Cologne GW store about 20 years ago), and the two last player models were finished:



All in all, I am really very happy with these. They fit right in, as you can see from this picture of all four Black Orc blockers:


What a delightfully brutal looking bunch! Now these are certainly the least humorous of my Blood Bowl models — but that’s really as it should be with Black Orcs, right?


And, like I said, the completion of these last two models means that all of the player models for the Orkheim Ultraz have been painted. So meet the finished team:


I really rather love the finished collection, if I do say so myself! And with the exception of the balls (including Maxime Pastourel’s brilliant squig ball, one of my favourite Blood Bowl models of all time), each model in this army has been customised and kitbashed from non-Blood Bowl models, which almost feels like a matter of perverse pride to me 😉



Of course this doesn’t mean that I am done with creating Blood Bowl models now — far from it! I have all kinds of ideas for cool hangers-on, fans and sideshow pieces. But it will be nice to be able to build them around the solid core provided by a finished team!

In fact, I have one last teaser picture for an upcoming, Blood Bowl related project to share with you:


Also, while all of the Ultraz’ players have now been painted to a reasonably high standard, there are still some tweaks that I want to perform on the team (such as making sure all of the eyes are painted, adding player numbers — stuff like that). And when I am done refreshing my knowledge of the Blood Bowl rules (my current experimentation with the Blood Bowl II video game I picked up during a recent sale has been …encouraging so far), I might just get in another game or two…

Until then, I would love to hear your thoughts on the finished team! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: Pitch-perfect

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It’s time for another showcase post this week, as I have managed to finish another long running project of mine: As some of you may remember, I recently completed the last two Black Orc blockers for my Orc Blood Bowl team, the Orkheim Ultraz.

With the last two player models completed, all that was left to do was to give the entire team one last round of fine tuning. And that’s exactly what I did earlier this week, during one of my customary joint painting sessions at my friend Annie’s place:

I spent most of the session cleaning up the paintwork on some of the models, adding a few details here and there – especially painting the eyes on all of the models – and, maybe most importantly of all, painting a player number on each model. This turned out to be a slightly finnicky job, seeing how most of the models hadn’t been assembled with this step in mind, but in the end, I was able to wedge the numbers in there somewhere, even if I had to get creative in some cases 😉

So it is with great joy that I can finally show you the finished team in all of its “pitch-perfect” glory. Meet the finished Orkheim Ultraz, everyone:

The Orkheim Ultraz
“Ultra ‘ard! Ultra-violent! Go Ultraz!”

 

I am really happy with the way the finished team looks. It’s also pretty cool how most of this team was basically assembled from leftover models, bits and pieces from my cupboard of shame, and cheap second-hand pick ups. I am not usually an extremely thrifty hobbyist, but this project was very much a case of producing a lot of bang for the least possible amount of buck 😉

So, let’s take a closer look at the various models, shall we? I think we’ll just take it from the top:

 

Star Playa Gitgrim Sharptoof

The official line is that this guy was intended as my version of the “official” star player Varag Ghoulchewer. To be perfectly honest with you, however, I mostly just wanted to build a Blood Bowl model using the highly dynamic feral Orc boss back when I started my team, so that’s what I did. I am still pretty happy with this guy, even though I would probably do some minor things differently if I were to build him today (I think I would be a bit more corageous with the arms).

Anyway, with his eyes painted in and a few tweaks here and there, he is still a very nice focal point for the team, from a visual perspective.


 

For the rest of the team, my plan was to build the models in such a way that each model’s position and gameplay role would be fairly obvious just by looking at them.

Throwers

Gugmar and Rikkit are the Orkheim Ultraz’ Throwers, proud to perform the team’s first move during kick-off — although they are usually happy enough to have seen the last of the ball for that turn…

When it came to actually making these look like throwers, I decided to use pretty light armour and suitably athletic poses. The sports glasses were a spur-of-the-moment idea when building the first thrower, and I was lucky enough to find another head with glasses for the second model.


I also didn’t want to just mimic Rikkit’s pose for the second thrower, so I came up with a model that was preparing to throw a squig — because there are days when you just have to haul an ill-tempered mass of teeth into a gaggle of players, simple as that.

I am still rather happy with the way the squig turned out, by the way:

I just love painting those little guys…

 

Black Orc Blockers

Certainly the ‘ardest hitters in the team, Morglum Bruis’Arm, Grimgork Bucket’Ead, Borzag Ironskull and Azhag Ironjaw (from left to right) are as massive as they are resistant to fun.

The first two Black Orcs I assembled were mainly built right out of the box, with the removal of the weapons the only major change to the stock models. I got a little more adventurous with the other two, both because I wanted to make sure they looked suitably different from their buddies, but I was also influenced by the rather impressive new plastic models that had been released by then.

Anyway, these are definitely one of my favourite parts of the team: They look like a massive wall of muscle, scuffed armour and ill temper, which is exactly the look I wanted for them. The scratches on the armour also make for a rather effective look, if I do say so myself.

Blitzers

Gabnaz, Gorgrim, Gulgrit & Urrzag (from left to right) are the Orkheim Ultraz’ Blitzers and always the first ones into the fray. What they lack in tactical acumen, they make up for in sheer enthusiasm!

The Blitzers were built fairly early into the project — in fact, Gorgrim up there was actually the very first test model for the entire team. This is why they mostly use standard Orc boy parts. At the same time, I used three visual cues to try and differentiate them from the Linemen: The aggressive, dynamic poses on at least two of them. The armoured gauntlets on all models, save for Urrzag. And the American football-esque shoulder armour (simply repurposed vanilla Space Marine pauldrons) on all of them. In hindsight, they may seem just a bit too conservative, especially when compared to the “official” new plastic models, but I am pretty happy with them, nevertheless.

 

Linemen


At the lower end of the team hierarchy, Bolg, Urrg, Hergh and Garg are the team’s Linemen, referred to not so much by actual names, but rather by the amusing noises they make when going down during the game (Young Bolg there seems like he could be Blitzer material, though…).

Blood Bowl provides a great opportunity to inject some humour into the models, and the Linemen were my attempt at doing just that: I loved the idea that Orc Linemen should look like they were fairly incompetent when it came to handling the ball, so I made most of the models look like they were doing their darnedest to catch the blasted thing 😉

Even better was the fact that most of this was mostly achieved by exchanging some hands and carefully posing the models on their bases — it turned out the monopose archers and boyz from the sixth edition WFB starter set were just perfect material for this particular project.

Bolg was built a good while later and maybe just looks a bit too competent for a lineman? I still like the fairly iconic, Blood Bowl-like pose he has, though. And whenever I look at those guys, I just have to smile, so I think I can call this mission accomplished 😉

Goblins


Don’t tell it to the boyz, but these sly little devils probably have more cunning than the rest of the team combined. Zatnig and Nogbli (on the left) are from the old neighbourhood and fit right in with the rest of the team. Snikrit and Skaskul come from one of the shifty underground tribes, and have yet to earn their own player numbers, as some of the boyz just won’t trust them…

…I knew right from the start that I wanted some goblins as part of my team, yet when I started out, I only had the old Night Goblin plastics to work with — which wasn’t really a huge problem, because I still like the looks of them a lot, and their poses worked pretty well for Blood Bowl. Even so, I was happy when I later managed to get my hands on some parts from the vanilla Goblin kit from the same era, as the models already look like they are wearing old-timey sports gear.

Apart from that, I tried a mix of models that look truly, almost comically, determined (Zatning and Skaskul) and two models that channel the rather mischievous nature of Goblins (Nogbli and Snikrit). I really like these guys, and it’s not even that noticeable that the four of them only share two facial sculpts between them 😉

Big Guy

There aren’t many things, on or off the pitch, that Spleenrot has not yet confused with a ball. He is, after all, a troll…

This guy was a bit of a lucky discovery: While searching for suitable big guy models online, I found the old plastic troll from the 7th edition WFB starter set and thought he would be brilliant for the job — only the model was long OOP by that point. So it was a delightful surprise to discover him in a bag with second-hand models at my old FLGS — and for a song, no less.

The model may be a little small by modern standards, but I still think he’s the perfect big guy for the Ultraz. Converting and painting him was also a blast!

 

So much for the actual players — but wait, there’s more!

 

Da Medikal Krew

Doc Nipptakk & Medikal Assistant Whakkit

A gnarled veteran of the infirmary, Doc Nipptakk is an expert when it comes to getting players back on their feet. Whether his success is actually based on his famed injections of “Vitaminz” or players are simply afraid of the monstrous syringes he uses to administer them, and would rather stay healthy in the first place, the results speak for themselves. Whakkit is Nipptakk’s trusty assistant, and a practitioner of the fabled art of “‘Nasty-Easy-o-logy” — whenever he isn’t relaxing during a round of “Whack-a-Squig”, that is…

 

The Goblin medic is a wonderfully characterful Kromlech model and was given to me by my friend Annie. Painting this guy was a lot of fun, even if the many nooks and crannies of the sculpt lead to some swearing on my part 😉

Whakkit, the little grot with the massive hammer, is a very recent completion, even if the model has been in my collection for years: It came from a mostly complete metal Doomdiver Catapult that I picked up as part of a larger job lot, and the model was so characterful that I simply had to rescue it from its somewhat drab older paintjob.

Before:

And here’s the freshly painted model again:



 

Da Ballz

These are actually my only concession to “modern” Blood Bowl models, although this was an easy exception to make: The balls were another gift, for one, plus there’s also the fact that Maxime Pastourel’s wonderful squig ball has to be one of my favourite models from the last couple of years! So including it in my collection was a bit of a no-brainer 😉

 

Re-rolls, tokens and turn counter

The new Blood Bowl teams come with themed re-roll tokens and turn markers, so it was obvious to me that I had to come up with my own versions as well. Building these using all kinds of orcish bric-a-brac was a fun project, indeed!

 

Squig-themed dice/tokens

These, along with the next model, were another gift from Annie. I really love suigs, so those delightful two critters above were a much appreciated additon to my collection, even though they cannot really be used as dice. Oh, Annie basically painted about 70% of them, too, to give credit where credit is due!

Da Fan


Sourbelch is a huge fan of the Ultraz, even though many – if not all – of the game’s finer points escape him. But as long as he can wave his flag, get drunk on mushroom beer and watch some skulls getting caved in, he considers the game a great one.

This massive guy was a birthday present Annie converted and painted for me a couple of years ago. The troll isn’t a GW model, yet it perfectly fits the vintage GW look. The beer barrel and straw setup was the result of an idle conversation about maybe converting a fan model wearing a beer hat. And now Sourbelch is here, proudly waving his flag and waiting to be joined by some additional fanz — hopefully you won’t have to wait for too long, buddy! 😉

 

So that’s it — my entire Blood Bowl collection, at least for now. This project has been running for quite a while, but now I have a finished team. Incidentally, since I have recently started to re-familiarise myself with the rules by way of the Blood Bowl II video game, here are the Orkheim Ultraz in their digital form:

And here they are, once again, on the tabletop:

Of course, as Doctor Manhattan tells us, nothing ever ends. And while I am happy to call the actual team finished at this point, I will just as happily keep adding models to this collection: I still have plans (and WIP models) for some more hangers-on (a “kit-git”, as it were, plus some more fanz), a display base for the team or some smaller or bigger pieces of terrain. Plus there’s also that mystery teaser model I shared with you in my previous post…

And who knows, maybe I will even actually get to play the game again? We shall see… 😉

 

For now, I am very happy with the finished team, however. And I would of course love to hear any feedback you may have! So please leave a comment!

Before I tune out for today, thanks must go to my friend Annie for keeping me motivated during this project and for providing neat little additions to my collection every now and then — one of these days, I’ll know the rules well enough be able to steamroll over that gorgeous Dwarf team of yours, by way of thanks (Ha-Ha, fat chance…) 😉

Oh, and lest I forget: The fact that these guys had been waiting for their finishing touches for years at this point probably qualifies the finished team for Azazel’s “Neglected Models June” challenge as well 😉

As always, thanks for looking and stay tuned for more!

For the love of Grot!

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My previous post showcasing my finished Ork Blood Bowl team must have been my least successful post this year, both in terms of views and comments, unfortunately enough. So, in a move that probably borders on being suicidal, I am following it up this week with yet more Blood Bowl content. Oh well, what can you do…

Anyway, painting that little snotling with the hammer recently – this little fellow here -…


…must have lit a bit of a fire under me, because I really felt the need to add some more, slightly humorous, grots to my collection. And sometimes you just have to go with what feels right in this hobby of ours, right?

Fortuntately enough, I didn’t have to dig deep into my cupboard of shame, because there was this little guy here, set aside as a part of my Blood Bowl project years ago:

I loved the idea of having a massively overburdened little greenskin lugging around the team’s extra equipment/trophies/snacks, and the model perfectly fit the bill! It’s basically a stock model, one of the “bonus gnoblars” that came with most of the Ogre Kingdoms kits. It was already quite characterful enough and didn’t really require any conversion. Even so, I grafted an ornamental wing to the head sticking out from the backpack, making it look like the remains of an unlucky player from an opposing team…

When it came to painting the model, it was mostly a question of blocking in some base colours, then adding a heavy wash of Army Painter Dark Tone and watch it do most of the work for me:

Not bad, eh? And a few more tweaks and touchups later, I had a mostly finished model:

At this point, it was mostly a matter of adding some subtle “special effects”, so I added some Tamiya Clear Red to the severed (?!) human head, and yet more Tamiya Clear Red, albeit thinned down, to the big chunk of meat on the model’s left shoulder, making it look suitably juicy and …erm “tasty” 😉

All that was left was to quickly finish the model’s base. And afterwards, the Orkheim Ultraz’ “Kit-Git” was finished:




In terms of gameplay, this little guy could be a model for an assistant trainer (haha, yeah right! 😉 ). More than anything, however, it’s a characterful little piece with just the right amount of humour, and hence an ideal addition to the Ultraz! 🙂 Also, seeing how I’ve had this guy in my bitzbox for ages, I would say he also qualifies as a neglected model for Azazel’s June challenge.

But wait, there’s more! For instance, I still want to address this mystery model I shared with you a while ago:

Now what is this supposed to be, I hear you asking, some kind of sneaky special weapon?

One thing I immediately noticed when playing the Blood Bowl II video game were the little goblin cameramen appearing in every other scene (and during the actual games):

I thought these were such a wonderful little touch, and – avid kitbasher that I am – I couldn’t stop wondering how difficult it would be to come up with a little “camgrot” of my own.

Before I actually started converting, I tried to get a couple of proper screenshots of the camgrots from the game (which turned out to be rather tricky, seeing how they are only ever in the frame for a couple of seconds, or so small that you cannot get a good enough look at them), but I ended up capturing a few pictures of the sneaky gitz…

Blood Bowl 2_20190504160150

including a closer look at the actual camera setup:

Blood Bowl 2_20190504161300

My own model was then painstakingly grafted together from all kinds of odds and ends, mostly bitz from the Ogre Kingdoms catalgoue, really, that came from a rathe big job lot of ogre bitz I bought a couple of years ago. Those gnoblars are just incredibly useful conversion fodder!

Anyway, here’s the conversion I came up with:




There was no actual necessity to make the camera look mechanically sound, but I did want to add just a dash of plausibility, so I added a little crank on the side there, to hint at some kind of inner workings — in all honesty, though, the cameras from Terry Pratchett’s Discworld series (with little gremlins inside actually painting the pictures *really* fast) was foremost on my mind when building this model 😉

The candle was added as a last little touch, either to suggest the “red light” on modern TV cameras, or to simply make the whole thing look even more like a weird magitek contraption.

The camgrot itself is not even the end of the project, however, because I had another idea idea: A couple of years ago, I picked up this goblin hut (that used to be part of the “Battle for Skull Pass” WFB boxed set) as part of a bigger bitz drop:

And, thinking of the camgrot, I asked myself whether this could be used as a cool “camera tower” for him, the better to capture the best possible footage. So I made him a little platform from a couple of odds and ends:


I definitely want to keep the platform optional, though, so I can still swap in that huge half-moon and use the hut in, say, HeroQuest or similar games. But it’s a nice way of making the most of that pretty characterful little piece of terrain:

For now, I wanted to start by painting the actual camgrot, though:

The undercoat did a wonderful job of pulling all of the different parts together into a coherent whole:

One effect I want to point out is the camera lens: I covered it with several coats of Tamiya Clear Water effect, which I think makes for a somewhat deeper and “glassier” look han mere gloss varnish would — but maybe that’s just what I would like to imagine…


And here’s the finished model (without a finished base, seeing how the little guy is going to end up on that camera platform of his):








And because there’s always time for a little fun, I even added a little Cabal Vision logo to the back of the little guy’s shirt:

All in all, these two models were a really cool way to explore the Blood Bowl universe beyond the borders of the actual pitch! Here’s a picture showing both of the finished models:

And while I was having a roll anyway, I also worked on a couple of “fanz” for the Orkheim Ultraz: These will be used as cheerleaders for the team:

The two guys on the left were built ages ago, and they are basically just the repurposed standard bearer and musician from an old mob of Orc boyz. They seemed like a great match, though — I merely turned the standard by 90 degrees, turning it into a flag. The guy (or rather, guys) on the right I am pretty proud of, however, because that was quite a finnicky conversion:


I loved the idea of carrying a spectator carrying another model piggyback, and while this is obviously an Orc carrying a Goblin, I did very much want to invoke the impression of a dad taking their kid along to a game — just look how happy that little guy seems! Dad, on the other hand, already has a bottle of fungus beer prepped and ready 😉

So yeah, that’s it for today: Just a couple of weird greenskin models. I surely hope this week’s update won’t perform quite as abysmally as the previous post… So it goes without saying that I would love to hear your thoughts on these models! Please feel free to drop me a line! 🙂

As always, thanks for looking and stay tuned for more!

#HeroQuest2019: A small relapse…

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Hey everyone, I am currently working on lots of neat projects that I hope I’ll be able to share with you soon. But for today, let us return to my #HeroQuest2019 project, as I find myself drawn back to the world of adventures in a world of high fantasy fairly frequently.

The reason for this is twofold: One the one hand, this has been such an enjoyable project that I just want to keep adding things to it. On the other hand, finishing a HeroQuest model rarely takes longer than an hour or so, so it’s always a fun romp that usually ends in success. And, with the main game system taken care of, I am now free to fill out some blank areas on the map and go above and beyond what’s required for the base game. Plus I may actually have a proper game of HeroQuest coming up later this month, so I had best get my stuff in order until then 😉

One very enjoyable option for HeroQuest aficionados is to come up with custom models for characters or monsters that appear in the quests but don’t have dedicated models. I’ve already created several custom models like that, and it has been a lot of fun:

But once you take your first step down this road, there’s a real temptation not to stop before every character has their own dedicated model, and so I keep looking at the HeroQuest quest book for new inspiration. Case in point, “The Trial” from the second edition quest book has a more powerful mummy in it that is described as the corpse of a legendary warrior. And I knew I had an old Tomb Kings skeleton head in my bitzbox that might work rather well for glitzing up a standard mummy…

I started with an (already horribly painted) stock mummy model that was in pretty rough shape — hence I had no qualms about cutting it up 😉

And I used some plastic bits to turn it into a mummy champion, so to speak:


Now the bitz I used for this conversion are all a bit more modern than the actual HQ models, but I still think the vintage look is retained. It’s also a really simple conversion, mostly based on swapping in a skeleton head and hand from the old Tomb Kings skeleton warriors, as well as an ancient skeleton hand with sword.

The fun with these conversions is that the aim is not only to convert something that looks cool, but, more importantly, a model that seems plausible within the framework of the vintage HeroQuest look.

Anyway, there was that wonderful moment when the undercoat pulled all of the disparate parts together:

And here’s the finished mummy champion:


The finished model does betray the fact that the mummy I used was in a pretty rough state — working from a “clean” stock model would arguably have led to an even better result. But I am still pretty happy with the model.

One thing that doesn’t photograph too well, unfortunately, but works really well when seen up close, is the glowing eyes and mouth areas:

The glow that’s only suggested in the photo is really arresting when looking at the model from up close.

And here’s a comparison shot with the champion and a standard mummy:

Yup, definitely the embalmed corpse of a powerful warrior, and not just your standard, run-of-the-mill mummy. Yessir 😉

Come to think of it, the Return of the Witch Lord expansion has a quest with four special undead monsters called the “Spirit Riders”, and this recipe would probably work really well for them, too. Now if I can just cobble together enough old Tomb King heads… 😉

 

The second model I want to share with you today works in a similar way: It’s also a stock HeroQuest model, slightly converted to represent a special character. In this case, it’s a model to count as Grak, the son of the Orc warlord Ulag, defeated by the heroes during an early quest:

As you can see, the conversion is based on a standard HQ Orc: I wanted him to look less like a warlord like his father. In the quest book, Grak kidnaps the heroes after they have slain (or “captured”, if you own the German edition of HeroQuest) his father. Now maybe his kidnapping of the heroes is not only an act to avenge his father, but also to prove how he can become the next Orc warlord. His one bid for power that he must not mess up. But while he may be formidable in a fight, I also wanted him to look like a bit of a doofus 😉

The conversion itself was really simple: I merely spliced in some plastic Orc and Goblin bitz. The most important part was Grak’s silly little hood, created by shaving down an old Night Goblin head. Truth be told, the entire Idea was mostly nicked from Luegisdorf’s very nice HeroQuest collection over here, to give credit where credit is due.

Converting Grak was quick work, and so was painting him: I went from blocking in the main colours…

…to an almost finished model in just about an hour:

Again, I really love how knocking out a HeroQuest character or two serves as a nice and easy little palate cleanser every now and then! Anyway, here’s the finished model for Grak, completely painted and varnished:



And here he is next to his dear old father Ulag, both ready to be slain by an enterprising group of heroes

And one last model for today: I really wanted to figure out proper colour schemes for the Men-at-Arms that come with both HeroQuest (at least with the Advanced Quest version) and Advanced HeroQuest:

Seeing how the twelve Men-at-Arms from HeroQuest are the one thing in the box I have yet to paint, I thought it would be smart to start with one of them — and boy oh boy was that less fun than expected:

Don’t get me wrong, I am rather happy with the finished look: It’s renaissanc-y enough to match the model’s design, and also clean and bright enough for HeroQuest’s particular high fantasy flavour (even though those guys are very obviously proto-Empire State Troops).

The way to get to the finished model was less than enjoyable, mostly due to the face: Now the detailing on the face was fairly soft to begin with (with the eyes more suggested than actually sculpted), and the fact that the models have a massive mold line running down the centre of their faces didn’t exactly help. I didn’t end up with much in the way of facial features, so I basically had to paint on a face with the brush. It took quite some doing, and the guy certainly isn’t a natural beauty, but at least he has a face now:


I also realised the guy wouldn’t really qualify as a proper test model without the different weapon alternatives, so I quickly painted those as well:

The Scout:


The Halberdier:

The Swordsman:

The Crossbowman:


So yeah, one down, eleven to go 😉 Anyway, I want to keep most of the colour scheme for all of the other Men-at-Arms, with the helmet plume as a way of distinguishing different players’ mercenaries.

So that’s it for today. Dealing with those vintage models is always a wonderful fresh breath of air for me, but that may just be nostalgia. But no, those models are rather lovely in their simplicity and unabashed high fantasy look and feel. Good times! 🙂

It goes without saying that I would love to hear your thoughts on the latest models! And, as always, thanks for looking and stay tuned for more!

 

 

Half the man he used to be…

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Back to the 41st millennium and the adventures of Khorne’s Eternal Hunt this week, as I get to cross another long neglected model off my list. I am referring to this gentleman here:


If you should think the model looks familiar, there are two reasons for that: On the one hand, like so many models from my collection, this guy was actually built a couple of years ago, so if you are a regular reader, chances are, you’ve run into him before.

On the other hand, he was built to actually resemble a well-known character: The model began its life as an entry for one of the frequent competitions on the – now-sadly-defunct, *sigh* – Throneofskulls forum, if I recall correctly. The objective back then was to re-imagine a non-Khornate named character as a Khornate version, and I chose Huron Blackheart, inspired by a very impressive conversion by my buddy DexterKong.

Just to remind you, here’s what stock-Huron looks like:

And here’s a closer look at my version:


It’s a fairly straightforward conversion, based on one of the Chosen models from the Dark Vengeance starter box that used to be all the rage back in the day: The Chosen body already resembled the stock Huron model a fair deal, and I liked the idea that a Khornate version of the character would be in a running pose for that extra bit of aggression.

The conversion mainly became a matter of trying to cram in most (or all) of Huron’s classic visual elements: The monstrous power-fist/-claw/flamer hybrid, the promethium tank on his back and, of course, the mangled half-augmetic face (courtesy of that one half-augmetic plastic Space Marine head everyone knows and loves). And I had to add a suitable amount of Khornate touches, hence the small icons and Khornate back banner (itself a take on the iron halo/chaos icon that adorns stock-Huron’s backpack).

I was really happy with the conversion back when I originally created it, and I still rather like it now (in fact, I was delighted to discover recently that my counts-as conversion actually managed to inspire fellow hobbyist TheChirurgeon’s own Huron kitbash). So when this year’s E Tenebrae Lux event came around over at The Bolter & Chainsword, it seemed like the perfect occasion to finally get the model painted and use it as my first vow for the event.

Since the conversion was already finished, I didn’t really have much to do before I could start painting. I only added a little pressure gauge on the back of his tank, to make the whole assembly look a bit more interesting and break up the large, plain area that is the promethium tank:

And then I vowed the model as my first contribution for the ETL event. Only it was quickly pointed out to me by fellow hobbyists Captain Semper and Atia that, technically speaking, the model was still missing a little something to represent Huron’s “Hamadrya”, his pet familiar (the ungainly thing squatting on its own base up there in the photo of the stock model, in case you were wondering).

My proper plan of action would have been to use a model from the AoS Spirit Hosts, maybe with a Bloodletter head, but I didn’t want to have to pick up a box of them, so I had to get creative. But I was not without inspiration, so I quickly tacked something together using nothing but leftover bitz:


The head is still a fairly standard Bloodletter head, whereas the spine came from the vivisected Genestealer that’s part of the 40k battlefield objective markers. My idea was for the “Almost-Hamadrya” to look like a daemonic spirit, some kind of Khornate familiar or even a half-formed Khornate Daemon, and I think the basic setup already worked pretty well. It did require a bit of additional cleanup, of course:



Now I did experiment with some shaved-down Bloodletter shoulders and arms, because I thought it might look cool to suggest the daemon only being half-formed, but it ended up looking like not much of anything at all. And just the head and spine makes it look malevolent and somewhat creepy — like a grimdark version Kaa the snake 😉

Ironically enough, it was this model that I actually ended up painting first.


To support the impression that this is not just a standard Bloodletter (or rather, half of a standard Bloodletter), but rather something unwholesome and half-formed, I went for an even more limited palette than the one I normally use on Khornate daemons: a mix of glossly blood and glowing ectoplasmic flesh, as the daemonic spirit is glowing with an inner malevolence…

Not bad for something that I had to come up with on the quick, if I do say so myself.

So with this complication taken care of, finally getting the counts-as Huron model painted should have been quick work, right?

Unfortunately, something happened that almost knocked all motivation to ever finish the model right out of me:

I took it along to a painting session at my friend Annie’s house, and when I arrived there, I realised his backpack was missing. Now I was transporting my models in an open crate (which I admit may be a less than optimal approach), so I figured the backpack must have fallen to the bottom of that, or been left behind in my car trunk. But it wasn’t: I searched everywhere at least for times, but no dice — the backpack didn’t turn up again. I also didn’t find it at home. So there was just one last option that gave me a sinking feeling in my stomach: I must have lost it somewhere at the side of the road when I parked my car and carried my stuff to Annie’s house, but since it was dark when we packed up for the night, there was no way to look right away, and she didn’t find anything either when she looked the next day.

And that really killed all of my motivation when it came to working on the model: I realised I would have to rebuild a backpack, but I didn’t have the exact same bitz, and even if I could come up with a replacement solution, it would always seem inferior to me than the original. Then, about a week later, I had half an hour of unexpected time, and I thought: Screw it, I am going to take one last look near where my car was parked that night. And just when I was about to abandon the stupid backpack for good, I saw something shiny near the curbstone — and there was the backpack, slightly damaged and bent out of shape (I suspect a car might even have driven over it at some point), but still salvageable — still, all’s well that ends well, I suppose. But this little episode really made me fall out of love with the model for a while there, and made the painting process less enjoyable than it should have been.

But I soldiered on and finished the job. Starting with the base colours and the first round of washes,…


…then moving on to all of those lovely little touches that actually make the process of painting enjoyable:

On a related note, that Vallejo Magic Blue has yet to let me down 😉

So without further ado, here’s the finished model:




Here’s a detail shot to show you how the promethium tank on his back actually connects to his flamer:


That felt like such a clever bit of converting to me, back when I originally converted the model (and was also one of the reasons why I hated the idea of losing the backpack so much). Oh well…

And here’s a closer look at his axe:

Although it’s virtually impossible to see in 99.9% of all frontal shots of the model, the axe head was actually exchanged with something a little more original: the jagged axe that came with the WFB/AoS Chaos Warshrine kit.


And here is “Not-Huron”, side by side with his “Not-Hamadrya”:

And here’s the stock GW model again:

Anyway, I think he should read as a Huron counts as fairly easily, even though I have horizontally flipped the character 😉

Oh, incidentally, the character still needs a name! So far, I only have a semi-solid idea for a background story for the character being caught in a phosphex blast during the void battles above Terra during the Heresy, having to cast himself out into the void to extinguish the phosphex flames, then being retrieved and rebuilt by his brothers. Only the sensation of the phosphex burning through his flesh never stops, but lingers as some kind of perpetual phantom pain making his every living moment a crescendo of agony. Yeah, really uplifting stuff, that… 😉

His familar, then, is really an embodiment of his pain and rage: His agony is so palpable that it almost seems like a being of its own, a spectre that can sometimes almost be glimpsed next to him, coalescing into something that is almost solid.

Fellow hobbyist AHorriblePerson smartly suggested “Euron Hearteater” as a possible name, and it’s definitely a strong contender — still, if any of you have a cool idea, I would love to hear it!

Here’s the new model next to the World Eaters Dread and new berzerker test model I painted earlier this year:

That makes for three models painted in my tweaked recipe already, and they are starting to look pretty cool together, if I do say so myself. Being based on the Chosen models from Dark Vengeance, the model still matches the modernised CSM look — even if it’s technically just a tad shorter than the new vanilla Chaos Space Marines. They still look pretty cool together, though. And maybe adding a couple of models would be fun. In fact, the unpainted guy on the right may be a taste of things to come…

Who knows, there may just be another chaos-themed post or two waiting in the wings — just sayin’…

For now, however, I am pretty happy to have finished another long-neglected model. Plus I also think the model’s enough of a centrepiece to count as a contribution in Azazel’s Jewel of July ’19 community challenge — even though it would also be a very obvious contender for one of his frequent “Neglected models” challenges, having sat unpainted in my cupboard of shame for more than three years… 😉

I would, of course, love to hear your thoughts on the model, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business

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Back to the shadowy world in between the cracks for today’s update, as we make the aquaintance of more citizens of the Velsen Sector, DexterKong’s and my personal INQ28 sandbox.

2018 was very much an INQ28 year for me in that I managed to, more or less, finish five different retinues for my Inquisitor collection. Unfortunately, the same cannot be said for 2019 so far, but there’s still some time left this year, eh? So let’s head back to the world of shadowy dealings in service of the Ordos for a bit:

In spite of my painting progress last year, my INQ28 backlog is still on the wrong side of hilarious, so I didn’t exactly have to search for something to paint. I chose one of my long-neglected warband projects: the retinue of one Inquisitor Titus Alvar, of the Ordo Xenos Velsen:

Inquisitor Titus Alvar, of the Ordo Xenos

House Alvar has been one of the more influential noble houses for centuries. As a scion of the house, Titus Alvar grew up in luxury and power, the intricacies of the Imperial courts with their waxing and waning support for one house or another a game he quickly mastered. Maybe the search for new and more immediate thrills was what made him enter that perilous region of space known as “The Veil of Impurity” time and time again, and tales of his exploration of ancient ruins, of treasures discovered and adventures survived, made him the talk of the courts he had left behind. As a matter of fact, one of his expeditions into the treacherous cluster of stars resulted in a standoff with Inquisitrix Cimbria Carscallen. Under normal circumstances, someone running afoul of the Ordo Xenos would have been executed without second thought, yet Carscallen must have seen something in Alvar that made her reconsider. And so, Titus Alvar, noble, adventurer, became an Interrogator in the Emperor’s Holy Ordos of the Inquisition and, in time, an Inquisitor in his own right.

Though the years of doing the Emperor’s work may have somewhat mellowed his once flamboyant lifestyle, Titus Alvar very much remains a socialite and a political animal. His standing as a member of an influential noble house makes him a common guest at social functions all over the sector, and the tales of his exploits have led some of his peers to suspect that he is a glory hound, first and foremost.

In truth, Titus Alvar is, above all else, a pragmatist: The trappings of nobility are as much of a useful tool to him as the artifacts he has recovered on countless expeditions or the retainers, some of them quite exotic, that comprise his warband. Meanwhile, some of Alvar’s colleagues have grown suspicious of the Inquisitor’s continued expeditions to the Veil of Impurity and some of the alliances he may have forged there…

 

Back when I originally came up with the plan for Alvar and his retainers, I had this idea for an Ordo Xenos Inquisitor who was also a bit of a socialite, and an adventurer — closer in outlook to a Rogue Trader in many ways. So I wanted his retinue to be somewhat colourful and picaresque again, not unlike the charming collection of archetypes appearing in the original Inquisitor rulebook. Going back to the pages of that veritable tome, I realised that my collection was still missing the alien mercenary archetype — and it woud also also very much in character for a socialite like Alvar to have an “exotic” retainer like this in his warband, even though it might make the more puritan members of the Ordo Xenos foam at the mouth…

So that was where T’L’Kess the Kroot Pathfinder was born a couple of years ago:

T’L’kess lost his entire kindred in an atrocity committed by a T’au commander to prove a point (it’s a long story). In any case, there’s no love lost between him and his former “employers”(in fact, this is one of the angles that interest me most about the T’au empire: the contrast between their propaganda and narrative of a peaceful empire of many species and the possible cracks and ugly sides such an empire might have, such as aggressive expansionism, speciesism — you name it). T’L’Kess has realised that his last chance to keep his bloodline alive might be to travel the stars in order to find members of the kindred who left the planet prior to the genocide. During his travels, he meets Inquisitor Alvar and ends up working for him as a scout and pathfinder.

I have always been intrigued by the Kroot and have wanted to turn one of the models into a bit more of an individual for a long time — imagine my annoyance, then, when Dayhak Grekh from Blackstone Fortress turned out to be a much better realisation of a very similar character idea…

Ah well, my model was built years ago with the bitz I had back then. And in any case: All the more reason to finally get some paint on the character, right? 😉

When painting the model, my two main sources of inspiration where my buddy DexterKong’s Kroot character Ortok (basically one of the best Kroot conversions I have seen so far) and Foxtail’s paintjob for the Dayhak Grekh model from Blackstone Fortress.

Anyway, here’s the finished model for T’L’Kess






The white part on the left side of his head is actually the T’au version of a comms system. I tried to make the skin around it look scarred to hint at the fact that it was inplanted without much care for his thoughts on the matter — or for his good looks 😉 I wanted to hint at the bad blood between him and his former comrades in arms, and also at the fact that the covenant between the T’au and the other species from their empire can sometimes be less benign than what is usually suggested in the background…


Most of the characters for the warband were actually converted back in 2013, if you can believe it. With T’L’Kess finished, I actually had three finished members for Inqusitor Alvar’s retinue:

There’s the Inquisitor himself (in the middle), T’L’Kess the Kroot and an as-of-yet unnamed sanctioned psyker, formerly of the Astra Militarum, but cast out by his regiment when an encounter with a Xenos artifact led to some psionic friendly fire…

And here’s the rest of the retinue as it looked at that point:

In addition to the aforementioned characters, there’s Professor Abelard Marbray, renowned Xeno-Archaeologist from the Bastold Imperial Akademy and his personal research assistant, a member of the reclusive “Ashers”, an ethnic group facing a lot of prejudice throughout the Velsen Sector. Another Astra Militarum veteran and heavy weapons specialist for when things get ugly. Millerna Acheron, voidship captain and Alvar’s Interrogator. Not pictured: Shiv Korlund, a former hive ganger (based on one of the old Escher metal models).

With the Kroot model painted, I actually wanted to keep going, so I chose to work on the heavy weapons specialist next:

I like the big gun and the “tough as nails” look and imagine this is the kind of guy Alvar makes use of when negotiations turn sour and diplomacy is no longer an option. The original idea for him – way before then new version of Necromunda was released, mind you – was that he could maybe look like a former hive ganger (similar to the gangers from House Goliath) that had ended up joining the Astra Militarum at some point. And I still see him that way, basically: An Astra Militarum veteran and former memer of a working gang (with an extra emphasis placed on the word “gang”) from an Imperial factory world. His clothes and equipment were therefore painted to look as though he were wearing a mix a mish-mash of his former regimental colours, his working gear from the manufactoria of his homeworld and a couple of Inquisitiorial emblems here and there. I have also taken extra care to make his armour and leather apron look scuffy and well used, as you would expect from a working man like this. Take a look at the finished model:





For the icon on his shoulder, I combined two decals: An AdMech cog symbol and a small Astra Militarum emblem. This seemed like a fitting symbol for a regiment hailing from a factory world.




Oh, and adding those little symbols and markings to the grenades on his backpack was such a frivolous yet enjoyable little detail…

In my background ideas for the warband, he also has a bit of a war buddies thing going on with T’L’Kess the Kroot (whom he calls “Birdman”), in spite of everything:

So that’s two new members for Inquisitor Alvar’s retinue, and two long neglected models to cross off my list. Yay! 🙂

But wait, there’s more: Seeing how I was on a bit of a roll here, I decided to dig out another long-neglected model of mine that I think deserves some sort of closure. This gentleman here:

This is Lord Sebastianus Danver Balzepho Vlachen, one of the Velsen Sector’s big movers and shakers — and also a bit of a hero of the people. At the same time, he also has a darker side to him, and is ruthlessly ambitious. As grand-nephew and heir apparent to the ailing sector governor, he seeks to succeed his great-uncle as sector lord, and he is every bit as ruthless and ambitious as you would expect of somebody so far up in the Imperial nobility. At the same time, his connections to the Velsian Astra Militarum and supposed battlefield heroics have endeared him to both the military’s top brass and the common people. But again, there’s often a less respectable side to his character: For instance, he wears his scars with pride, having both a bit of a dueling history and a reputation as a grizzled veteran, but the truth is that the nastiest scar on his face actually came about due to a confrontation with one Cpt. Esteban Revas of the 126th Haaruthian Dragoons (read the full story here):

Anyway, Lord Sebastianus was one of those conversions I was really, really happy with. But he still ended up in a box, partially painted, and has stayed thus for years. Enough, I say! So here’s a PIP-shot of the mostly finished model:


It’s a really great feeling to be able to finally cross some of those old chestnuts off my list of unpainted stuff. And it’s fun to be back in the world of INQ28 for a spell! 🙂

Of course I would love to hear your thoughts on the models, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more!


#HeroQuest2019: Game on!

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My quest to completely assemble and paint my vintage HeroQuest set has taken over much of my hobby time this year, as some of you may have noticed, but last week, the time had finally come to give the finished game set an actual spin.

Now for those of you who are not that much into HeroQuest – or who don’t even remember the days of yore when the game was first released – this may all seem a bit eggheaded and not all that interesting, for which I apologise. It has to be said, however, in terms of my personal hobby voyage, for lack of a better word, that this has really been a moment thirty years in the making, and that to be able to play a game of HeroQuest (with the full rules, no less) with a fully painted set that I have managed to complete myself does feel like a rather huge achievement.

Anyway, without further preamble, let’s get into the meat of this post: Annie and T. were awesome enough to join me for this special game night (cheers for that, guys!), and we decided to play a one-off game (at least for now), using the first quest from the second edition Quest book called “The Trial”

The quest is actually not entirely unproblematic as a starting point, because it’s much tougher than “The Labyrinth”, the beginners’ quest from the 1st edition of the quest book. While “The Labyrinth” features nothing tougher than a bunch of greenskins, “The Trial” pulls out all the stops and features just about every monster within the HeroQuest box, the dreaded Gargoyle included. However, this also makes it the perfect showcase game for HeroQuest, as it uses all of the monsters (and of the furniture) — what better way to make the most of my completely painted set, eh?

So I made some very small tweaks to the quest (including a house rule for searching rooms and added wandering monsters) and we were off: Annie and T. chose to play two heroes each, with Annie taking control of Tonriel Silkspinner (the Elf) and Braband the Fierce (The Barbarian), whereas T. would play Thorin (the Dwarf, obviously 😉 ) and Garo von Stein (the Wizard).

These four brave adventurers would boldly enter the catacombs of Verag the Gargoyle, slaying vile creatures and discovering priceless treasures along the way…

But we are getting ahead of ourselves, so let’s start at the beginning: Our journey started, as every journey does, with a first step:

The plot quickly thickened, however, as the heroes ventured out from their starting room, encountering the dungeon’s first denizens:

And they kept getting in more trouble by opening additional doors — just as planned 😉

Even at this early point, a streak of bad dice rolls already reared its ugly head, so the fights against the first couple of greenskins turned out to be more troublesome than expected. Little did the heroes know, however, of the monstrous legions arrayed against them:

For now, both the exploration and the fighting continued — and the first treasure chest was uncovered!


Braband the Fierce added another bead to his string of disappointments, however, when he discovered the chest he had fought so hard to reach turned out to be empty.

Thorin, on the other hand, needed some alone time and took a walk around the centre room of the dungeon.

…before coming to Tonriel’s assistance, since the elf had managed to disturb some more denizens of the dungeon.

Exploration moved to the upper left corner of the board — very much the home of a couple of undead horrors and of one of the quest’s “minibosses”, as it were.

Our heroes yet remained oblivious to this fact, but they were at least smart enough to team up before advancing further (and Braband even got in a second, more successful, attempt at emptying a treasure chest of its contents):

There was a collective intake of breath around the table as the fell guardian of Fellmarg’s tomb arose from his long slumber…

…only to be instantly KO’ed by a well-placed Genie spell:

Strangely fitting for a mummy champion to be knocked out by a Genie, come to think of it… Anyway, it may have been a short guest appearance, but the creation of a custom model was still totally worth it 😉

Shortly afterwards, Braband and Tonriel were hard at work running into yet more trouble a couple of rooms further down. And thanks to a spectacularly unfortunate dice results, the lowly Orc pictured below turned out to be much more resilient than he should have been — once again, that is…

Here’s a look at my fortress of evil as seen from the players’ perspective…

And here’s a look at Annie’s side of the table: Her experience with RPG groups and deck-building games is clearly evident in the efficient way she organised her materials… (just compare it to the utter chaos behind my GM viewscreen…):

In any case, the heroes had learned their lesson, electing to form a neat conga line for their further exploration of the environment.

Returning to the centre of the catacombs for what seemed like this quest’s inevitable showdown…

But wait, had our heroes managed to overlook a room towards the bottom of the board? “Come hither, Braband!”, called Tonriel, “’tis probably just more greenskin vermin in this room!”

“Oh sh….!”

The two chaos warriors and Fimir were vanquished, but not without taking a toll on the heroes’ HP: In fact, things were looking pretty dire at this point, with all heroes down to their last couple of HP and all healing spells and potions already used up.

So it was at the worst possible moment that the foul Verag’s lair was revealed:

But our heroes were nothing if not unconventional in their problem solving: Garo von Stein jumped right into the fray, as you would expect from someone with only one defense dice and only three more hitpoints to his name.

His audacity paid off, however, as Verag was instantly slain by a well placed Ball of Flame — while some of the heroes actions were slightly eccentric (bordering on idiotic), I have to admit they really made the best possible use of their offensive spells against dangerous targets!

Unfortunately, his advance had put the Wizard into a bit of a fix:

But he managed to dodge a full round of attacks, right in time for Braband and Tonriel to show up as backup and provide him with a clear route for a strategic escape.

It was a close call, but in the end, our heroes prevailed:

In fact, Thorin the Dwarf even chose to celebrate the occasion by dancing on the table — a bit rich, really, considering his less than stellar combat performance…

But in spite of everything, the heroes were victorious! They did manage to win by the skin of their teeth, though: One more round of combat could have produced the first hero casualties. For this reason, the heroes didn’t perform any further searching in the rooms that were left, but chose to end the quest then and there.

In all fairness, however, they did manage to vanquish quite a few monsters along the way:

So yeah, that was my first HeroQuest game in a long time — and definitely the first game using a fully painted set. So how does it hold up?

We actually had a blast, but then we’ve all grown up with HeroQuest, seeing the game as a bit of a gateway drug into the hobby. So there’s at least some nostalgia involved. There were many legitimately great moments, though: the surgical obliteration of the quest’s two most dangerous creatures by magic, for instance. Or Thorin’s inability to score a single hit on a consecutive five or six rounds: T. just didn’t roll a single skull, to his mounting frustration. On the other hand, the same skill also made him defend lots of damage when it really counted, keeping him alive longer than should have been possible:

“If you are defending, that’s an excellent result. If you are trying to kill something, not so much…”

But the fact remains that the game worked really, really well, in spite of being 30 years old. Granted, it was ever so slightly clunky in places and lacked some of the quality of life features we are all used to from more modern games — both of these problems were ameliorated by the fact that we were still (re)learning the ropes while playing, however, and so we were happy enough to be able to grasp the rules in a speedy fashion: They are really straightforward and robust enough to let you dive right into the game!

Thanks must also go to Annie and T. for indulging me in this venture. We had great fun, and to be able to serve as the evil dungeon master using my own toys again was a lovely, nostalgic moment — one that I hope we’ll be able to repeat sooner rather than later.

But that is a story for another time! For now, everything goes back into the box:

Before we tune out for today, however, let me say that I would love to hear any thoughts, feedback – or, indeed, old HeroQuest war stories – that you may have! Please feel free to leave me a comment below!

And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 32/2019: Chaotic exploration

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Hey everyone, Real Life (TM) has been a veritable rollercoaster lately, so I haven’t been as productive on the hobby front as I would have liked. If anything, however, that’s actually a plus because it frees up some space to share a couple of chaotic kitbashes I have been creating by putting the “new” (granted, they have been around for a while at this point) Chaos Space Marine kits through their paces. Take a look:

 

I. The Blightwood grows…

The first model I would like to share with you today isn’t even such a huge project, but rather an example of using some óf the new bitz to spruce up existing conversions. Enter exhibit A, a kitbashed Foul Blightspawn I created earlier this year.

My original idea for the model was to a) make the most of a leftover extra Malignant Plaguecaster model that I had cannibalised for bitz and use the remains to build yet another Death Guard character and b) get rid of some of the parts of the stock Foul Blightspawn that I really didn’t like, such as the massive pump sutured into the model’s flesh and the weird garden hose-style weapon.

So the original model was already working pretty well for the most part, but it was also still lacking something — and to make things worse, before the new CSM models were released, I didn’t have any correctly scaled CSM parts to tweak it a bit more.

But a headswap, courtesy of the new vanilla CSM kit gave me this:







I didn’t really like the CSM head with the one “googly” eye (normally intended for the squad’s heavy weapons expert), but it works really well for a follower of Nurgle. I spliced together a breathing apparatus as well, while I was at it, and opened up the pose a bit.

I am still rather fond of the core idea of the conversion – using an Escher chem thrower to make a slightly more conventional version of the Blightspawn’s stock weapon – although I think I also did a reasonably good job splicing together one of those WW I-style Blight grenades from a couple of bitz:

I also saw an extremely clever idea over at ssspectre’s blog that I had to steal right away: He used a turbine from a Raptor jump pack to create this kind of weird, bulky engine/pump on the back of a Nurglite model, and I did the same on my Blightspawn conversion, adding a bit of bulk and weirdness to the backpack.

In fact, I even made one more tweak after taking the photos above, adding some semi-organic cabling to the backpack that I carefully clipped off one of the new Havoc rocket launchers and backpacks.

And, just for fun, a comparison shot with my (slightly converted) Plaguecaster and the new Blightspawn — both use the same base model:

After using some smaller bitz and bobs from the new CSM kits like that, I felt the need to get a little more creative. So that’s what I did:

 

II. Iron Within…

This next model is a slightly bolder project, and also makes even more use of the new CSM kits: I had an idea for a Warpsmith-like Iron Warriors character, eventually to be used in my Iron Warriors Killteam I suppose. So I made this guy:

The body intended for the heavy bolter wielding marine from the vanilla CSM kit made for a nice start, providing a suitably bulky, archaically armoured body with a stoic pose. The arms and shoulder pads also came from the vanilla CSM — for the most part. I did feel the need to include a somewhat more impressive weapon for a Warpsmith of the IV Legion, so I spliced together the left arm using an (Age of Sigmar) Varanguard hammer and a forearm and haft from the Chaos Lord on Manticore (since I needed a left hand holding a weapon for this conversion). The backpack started out as a backpack from the new Havoc kit: I really liked the reactor look it had going on! I simply shaved away some of the cabling, added a loader arm (from a Havoc missile launcher backpack) that should work just as well, if not better, as a proper servo-arm, and also added some tech-y bitz – including the heavily augmetic head – from the Adeptus Mechanicus Kataphron kit.

I think the model proves how even the vanilla CSM kit,with just a few bitz from other kits sprinkled on top, can be used to produce rather imposing characters and commanders!

 

IV. The Hateful Eight cont’d

All roads lead before Khorne’s throne, however, so those earlier kitbashes were merely an appetiser before the inevitable main course. Which is a roundabout way of telling you that I have been slowly tweaking away on what may (should) eventually become that World Eaters kill team I have already told you about — “The Hateful Eight” (or ten or sixteen or whatever…). Here’s a look at my short list of future kill team members, so to speak:


Now you’ve seen many of these before in some shape or form, for which I apologise. Also, half of them are repurposed older models, but I think they are still cool enough to warrant a modern paintjob:

I’ve been making tweaks to them, exchanging a weapon here or adding some grenades and Khornate doodads there. I am particularly fond of this guy, made by combining a Blood Warrior from the Age of Sigmar 1st edition starter box and the lower half of the CSM Vrash Tattersoul champion model:

There’s also a couple of “new guys”, however: Fresh conversions that rely on the new kit in some shape or form:

On the far right you can see my “test berzerker” from earlier this year. Then there’s this gentleman, converted from yet another AoS starter box Blood Warrior:


I always knew I would want a model wearing a clunky Heresy-era helmet to accompany its baroque armour, and this is that model 😉

Fot the next two models, I thought it might be fun to try and channel some of the most iconic (or interesting) pieces of World Eaters artwork and build models inspired by the art. First up I chose this very cool concept for the “Teeth of Khorne”, the World Eaters’ dedicated heavy weapons specialists, created by Jes Goodwin during the early 90s, I would imagine:

Artwork by Jes Goodwin

I realised that many elements of the new havocs strongly resembled this piece of art to begin with, so I tried to come up with something similar.

For the most part, this is really just a stock havoc. I replaced the head with a shaved-down Blood Warrior helmet and tweaked the backpack a bit. Also, since I didn’t have a plasma cannon, I was unable to perfectly replicate the art and had to choose a replacement — a missile launcher seemed suitably brutal and straightforward for a World Eater, though… 😉

And then there’s this guy:

Any ideas about the inspiration for this one…?

That’s right, it’s a model built to resemble this iconic piece of art by Mark Gibbons (supposedly showing Khargos Bloodspitter, of all people):

My idea for this conversion was born when I realised that both the straighter legs and the power fist included in the CSM kit would allow me to build something pretty similar to the artwork — but while the above mockup worked as a proof of concept, the conversion needed a lot more work! So here’s what the finished conversion looks like:

Some parts of the conversion are actually a departure from the artwork, albeit a conscious one: The first helmet I used is arguably closer to the artwork, for instance, but the one on the finished conversion (provided as part of a bitz drop by fellow hobbyist ElDuderino, by the way), exudes just the kind of brooding menace that the model needed.

Funnily enough, the model also serves as a pretty neat shout out to some really old World Eaters models, thanks to the static pose:

And here’s the new guy, next to my test World Eater from earlier this year:

So, as you can see, I am actually back to converting World Eaters again — at least for a bit. And I am not even finished, either. Here’s a small teaser of things to come…

V. Burning Man

For now, however, let us wind up this post with a bit of background: I prepared a little background vignette for the counts-as Huron Blackheart model I shared with you a while ago. Take a look:

„The burning never stops.“

This is the sentence he remembers above all else, because it has come to encapsulate his entire existence. While the memory of an Astartes is eidetic in nature, his long life has become a number of disjointed, fragmented moments, with entire decades mostly unaccounted for. But one thing remains. One thing binds everything together and defines him. One sentence neatly summarises it all.

“The burning never stops.”

He remembers how the sentence from weapons instruction returned to him, at the very moment that he saw the phosphex charge go off. The bridge was a pandemonium of blood and death, but everything was frozen into place for just one instant. He saw everything in incredible detail. The battered VII Legion Breacher team that, against all odds, had made it to the bridge in an attempt to bring down a leviathan from within. The mangled face of the Fist throwing the phosphex grenade at him. The eyes already staring into infinity, waiting for a death that would come in mere seconds. The explosions of the weaponry discharged by the other surviving breachers. The chainblades of his brothers falling in slow motion, trying to bring down the enemy. But slow, far too slow. And the green white fire of the phosphex charge, enveloping him at last, and flooding his every fibre with liquid agony, just seconds before the main viewport burst into a million armourglass shards, opening the bridge to the void.

He remembers Terra. The Throneworld twisting below him, above him, behind a curtain of voidships on fire, as he tumbled into blackness. The cold void that was the only thing that could have extinguished the flames that were swallowing him. But even when the fires went out…

…the burning never stopped.

He remembers coming to in a red haze. The sounds of the Apothecarion. The klaxons and warning beeps. The mirrors above the surgical slab showing him a lump of molten, misshapen flesh that he did not recognise. And Deracin’s half-augmetic face floating above him, like a hint of things to come. The Forgemaster locked eyes with him and smiled. And he knew that he would not be allowed to die.

He was rebuilt. Into a strange amalgamation of oh so little flesh and bone, iron and pain. Oh so much pain. He became a construct. Like the gholam of old Terra. And through it all, the pain of an unquenchable fire kept coursing through him, racing along nerve clusters that should have been cauterised beyond any function. Along iron bones that shouldn’t have been able to feel, but did. It has been thus ever since: His every waking moment is pure agony. Inhale. Pain. Exhale. Pain. The nails are but pinpricks to him. He is, eternally, on fire.

His wrath and pain almost seem like a separate entity. When he does battle, and his every cell is burning agony, he can almost see something take shape from the corner of his eyes. Something rough and bloody that is glowing in its own inner malevolence. It is growing all the time. There will come a time when he will finally meet it face to face, this thing he keeps feeding with his pain and with the pain of others.

He keeps losing time. Battles often turn into disjointed shards of perception for him. When he sees glimpses of that strange spectre that seems to shadow him, inexplicable things happen, and he is merely a spectator in his own body: His flesh turns into liquid flame, and he becomes capable of feats that should be beyond his patchwork body. He awakens to arcs of warp fire cascading from his axe and augmetic fist. He comes to in a world of cinders and flaking ash, with his enemies’ lifeblood running down his chin in rivulets. He sees the wariness in his brothers’ eyes, and to see such emotion play across their ravaged features would make him smile, if that expression were not lost to him.

And through it all,
The burning never stops.

 

It goes without saying that I would love to hear your thoughts on these models! And, as always, thanks for looking and stay tuned for more!

The Master of the Hunt — Reborn! (pt. 1)

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Another chaotic WIP post of sorts this week, although this is actually my way of sharing something that I have already teased in my previous post — so what is this about?

As some long-time readers of this blog may or may not remember, a  couple of years ago, I made this guy:

Lord Captain Lorimar, the Master of the Hunt, commander of “Khorne’s Eternal Hunt”, the remnants of the World Eaters’ 4th assault company. Easily one of my my most involved conversion projects, if only it took me so long to get the model right:

I have talked – at length – about what went into creating this guy and about what a huge project it was for me to nail down the exact look I wanted for a character of whom I had a pretty good idea in the back of my head. And while I don’t want to reiterate the entire journey of creating the model (just follow the link above and read up on the whole story, in case you’re interested), building Lorimar was a very iterative process with many starts and stops. The process also resulted in what I thought back then would be a definitive version of the Master of the Hunt.

But then this guy happened:

And I just couldn’t stop wondering — what if…?

It was always clear that the update Abaddon would be a monster of a model — and he is! But I am a converter and kitbasher by nature, so I wanted to have a go at doing something with the building blocks provided by the new model –the sheer challenge appealed to me: Would it be possible to create a model that didn’t immediately read as Abaddon? There was also the fact that I still had some spares of the most important bitz I had used to create the original Lorimar model, namely the head (from the priest riding atop the WFB/AoS warshrine of chaos), sword (from the WFB/AoS Chaos Lord on Manticore) and axe (from one of the Dark Vengeance CSM Chosen). These bitz were originally intended for building a version of Lorimar riding a juggernaut of Khorne. But I just couldn’t stop thinking about a conversion involving them and the new Abaddon model…

For a while, I was able to dissuade myself from taking on this project because I figured the new Abaddon model was simply too big — that it wouldn’t really be compatible with the particular bitz I would need to actually sell it as Lorimar. However, a trip to the local Warhammer store disabused me of that notion, as I was able to see firsthand that the new Abaddon, while indeed much taller than your average CSM model, is actually perfectly compatible with just about any existing chaotic weapon, head or what have you. So what was I to do? I left the store with a brand new Abaddon model and got to work…

Now, to make my task even more complicated, whatever model I would come up with would have to match both my 40k version as well as my (yet unpainted) mid-to-late Horus Heresy version of Lorimar:

So I started with a few early mockup steps, and it was surprisingly easy to come up with something already resembling the “Lorimar pose”:

The main objective here was to make the model read as Lorimar, obviously. But, like I said, with a model as iconic as Abaddon, the obvious pitfall would be for the conversion to end up reading as “Sure, that’s Abaddon with a slightly different head”. My approach was therefore to keep as many of the cool parts as I could while also changing around some major stuff, in order to sell the model as its own thing.

The biggest stylistic choice I made towards this end was to “turn the model around”, as it were, that is to have it face into a different direction, thereby matching the pose on my earlier Lorimar models — ironically enough, I have had to do the exact same thing with the 30k version of Lorimar 😉

After that, it was mostly a matter of getting some of the visual cues from the earlier versions in place — here’s a couple of pictures from when my mockup was quite a bit further along:



Some of the elements from my earlier Lorimar models were easy to recreate, such as the face, weapons, general pose — and those Bloodletter faces on the shin armour 😉

At the same time, it quickly became obvious that I would need to switch around a few things: The Khornate helmet crest I had used on my older Lorimar version, for instance, wouldn’t work, because there was simply less space to work with, so I had to swap in a different crest (shaved off a Wrathmonger/Skullreaper helmet). The (Skullcrusher) shoulder pads wouldn’t work either this time around: Since I knew I wanted to use the brilliant, tattered cape that came with the Abaddon model, I was pretty much stuck with the “official” left shoulder pad, seeing how the cape was sculpted to perfectly conform to the shape of the pauldron underneath. So I had to go with something different on the right shoulder as well and ended up using a shoulder pad from Forgeworld’s Lord Zhufor model — which had the added advantage of sporting some rather lovely World Eaters iconography!

During the conversion process, I kept comparing the new model to the other versions, to make sure it would seem like a natural progression of those designs and still end up similar to both Lorimar’s 30k and previous 40k incarnations:

The breastplate turned into one of the model’s most involved parts: My previous versions of Lorimar are wearing a bandolier of skulls across their breastplates, and that was an element I very much wanted to keep, both because it ties perfectly into the World Eaters’ background lore — but also because skulls strapped to the breastplate are awesome, period. So I made a quick mockup of what this might look like:



And even though this was a really early mockup, it didn’t quite click — in fact, someone over at The Bolter & Chainsword even called the design the “skull tits” — Tsk, tsk 😉

In the end, I decided on something quite a bit more complicated and spliced together an entire original, incorporating elements from Abaddon’s stock breastplate (which is brilliant) as well as a couple of skulls from the Citadel skulls kit as well as one particular skull with a Khornate rune from an AoS Slaugherpriest. Take a look:

I started by gluing on the centre skull (without the mandible, by the way. That was added later.). Then I carefully cut the lower two cables away from the stock bit that normally goes on top of Abaddon’s breastplate and carefully glued them on in the right way (making sure they were positioned correctly by making sure they lined up with the cables on the back of his torso). Then I added the right skull (and shortened/shaved away the cable underneath as needed), and then the upper right cable (again, I made sure to line it up with the cable bit on the back piece of the torso). Then I repeated the previous step with the skull and upper cable on the left side.

All of this required lots of dry-fitting and waiting for things to dry. Finicky though this part of the conversion may have been, however, I am really happy to have gone with something a little more complicated in the end: The finished design is one of my favourite parts of the model now.

So here’s the model, with most of the “heavy lifting” already done and dusted:




The next step was to try and attach Abaddon’s cape:




Surprisingly enough, everything fit together rather nicely, with just a few required tweaks on the right shoulder (because I had used a different shoulder pad there).

One thing I am almost perversely proud of is that the model is still ridiculously modular at this point, which I hope should make the painting process somewhat easier:


The tweaks and changes to the model kept getting more and more minuscule at this point, which is always a pretty clear sign that the conversion is basically finished at this point. I still used the opportunity to feature some of the visual cues from the older 40k Lorimar, though, such as the small tilting plates on his shoulders:



So here’s a comparison with the new conversion and my previous 40k Lorimar which I think shows how both really read as the same character — even though the new guy is monstrously tall 😉


And here’s the new 40k Lorimar next to his younger, slightly more idealistic Horus Heresy era counterpart: I think there’s quite a resemblance here as well!


Ironically enough, the conversion is also really close to one of my main inspirations back when I originally built Lorimar:

image appears courtesy of Games Workshop

All that is left now, before I can call the conversion finished, is to figure out the final setup of some minor bitz and bobs, such as the collection of bitz used on Lorimar’s tabard:


All in all, however, I couldn’t have been more pleased with the way this conversion has developed so far: I will admit that I was a little afraid that I might have lost my touch, because converting the new CSM didn’t come to me quite as easily as it used to. But working on this conversion has been an absolute joy so far — in all fairness, I actually think the new Abaddon should be the new go-to model for building massive chaos lords. It’ll be interesting to see how much mileage (and variety) we’ll all manage to wring from the sculpt! If anything, I am slightly surprised by how few people seem to have used the model for conversion projects so far. At the very least, I love the fact that fellow hobbyist Gederas has used some of my ideas on his own Abaddon-based Chaos Lord, Khadon Drachstur, but has managed to come up with a very original looking World Eaters lord!

 

So yeah, that’s it for today’s update. It goes without saying that I would love to hear your thoughst on my new Lorimar version, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 37/2019: Murders & Acquisitions

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Hey everyone, I have been slow to update the blog — September arrived and saw both my parents in the hospital (and for different reasons, at that), so this has been a really tiring couple of weeks. The situation is also still ongoing, unfortunately enough — so please keep your fingers crossed for me!

It should be no surprise, then, that the overall situation has had a bit of a negative impact on my hobby mojo and productivity. So I only have a smaller update for you this week, and one mainly dealing with WIP models again. Anyway, what is this about?

For today’s – brief – update, I want to revisit one of my INQ28 projects that fits squarely into my recent attempt to explore some of the political figures populating the Velsen Sector, such as my recently painted conversion for Lord Sebastianus Danver Balzepho Vlachen, heir-apparent to the ailing sector governor:


Anyway, characters like this are a part of what Dan Abnett refers to as “domestic Warhammer 40,000” — the world one degree removed from the endless battlefields of the 41st millennium — or maybe not…

But anyway, one of these “domestic Warhammer 40,000” projects of mine is a retinue representing the “Mandelholtz House of Imperial Finance”, one of the Velsen Sector’s mahor political players. To quote myself from last year:

The inspiration for this came from Joe Abercrombie’s First Law series (and from his other books set in the same universe), where the banking house of Valint & Balk has a finger in each and every pie, and happens to be one of the most insidious influences present in the entire setting, always playing both sides, so the bank always wins. Which strikes me as both very grimdark and also, unfortunately enough, rather realistic.

So I came up with House Mandelholtz, or “The Mandelholtz House of Imperial Finance”, to quote its full title, Velsen’s own banking house. I see them as one of the sector’s big movers and shakers, and like any good evil banking house from history’s great dark hall of fame, they get to throw around their weight a lot. If you’ve seen the series Taboo and remember the way the East India Company gets protrayed in that series, THAT’S what I want House Mandelholtz to feel like.

Anyway, the Mandelholtz board of directors is a shadowy assembly, and very few people in the sector actually know who holds a stake in the house’s businesses. Which lends itself rather beautifully to all kinds of Inquisitorial dabblings and should work great as a storytelling device.

I have quite a few ideas to flesh out my concept for House Mandelholtz — and of course that includes having the faction represented on the tabletop by some kind of retinue or warband. I actually finished the most important conversion for the project some time last year: The model to represent the Countess Mandelholtz herself:

The Countess was only one of the characters I envisioned for the project, however: Another was one Azaleas Vile, one of the house’s most high-ranking operatives.

He is a banker, to be sure, but the countess also entrusts him with some of the most delicate tasks as well as some of the most hideous acts to be committed under the house’s orders, with the ultimate goal of furthering House Mandelholtz’s aims. So I needed a model that would look as though the character were quite at home in the boardrooms AND the ballrooms of Velsen, yet would also be able to hold his own in the underhive as well. I also didn’t want Azaleas Vile to look like just any other grimdark fighting type — quite a challenge I had set for myself…

The actual conversion began when Kill Team: Rogue Trader was first released, or rather, when I first saw the model for Voidmaster Nitsch:

I really liked the erect pose and poise of the character, but more than anything, I was intrigued by one particular detail: Unlike just about every other model in the 40k catalogue, Nitsch is wearing some rather “civilian” pants: no boots and combat trousers, no robes, but rather something you would see in a rather more domestic setting — I knew that he would be perfect as a starting point for my Azaleas Vile conversion.

So when I was recently able to pick up the Voidmaster Nitsch model for a good price, I knew the time had come to finally get to work:

I really wanted to swap in a different head, obviously. I had envisioned Azaleas as at least reasonably handsome, and I picked up a couple of Empire Greatswords bits, mostly in order to get my hands on the particular head I wanted to use for the conversion — pictured next to the base model in the photo above.

After a bit of messing around, I realised I would have to get rid of the arms and replace them: They seemed just a tad too combat-oriented, and I wanted a model that seemed a bit more subdued and not as openly aggressive.

So here’s what I came up with. Meet Azaleas Vile, everyone:


While I re-used Voidmaster Nitsch’s right shoulder pad – for a dash of grimdark couture – I also made sure to make the other shoulder look suitably sharp, like something you might see on a tailored suit.


The briefcase (originally a from a Tempestus Scion medic) was a spur-of-the-moment idea that I am so proud of in hindsight — he is a banker, after all!

If anything, the model is actually still slightly too military-looking for my taste, but I still think the conversion is a fair compromise between how you would see Azaleas Vile in a boardroom and the getup he would choose for a nasty wetwork operation downhive…

 

After finishing the conversion for Azaleas, the dear countess herself didn’t escape my scrutiny either, so I made another tweak to her model as well: When I originally built the countess, I gave her a lumpy, hideos crypt ghoul back to hint at the fact that rejuvenat treatments had taken her as far as possible:

But while I liked the element in principle, that lumpy back with its bristles still seemed a bit too on-the-nose on the finished model.
Now among a couple of WFB Empire Greatsword bitz I had picked up was a ridiculously huge feather that seemed like the perfect bit to glitz up the countess a bit:





The feather covers up at least some of the mess (while also leaving just enough visible to keep the overall effect suitably disturbing). It also makes her outfit even more outlandish, which I love — I believe 40k court outfits should be completely over the top!


So yeah, House Mandelholtz is slowly taking shape! Here’s an early mockup of what an eventual House Mandelholtz warband, including Azaleas Vile, the Countess Mandelholtz herself, and some of the house’s scribes, might look like:

In fact, I have already started experimenting with a possible recipe for some kind of household guard for House Mandelholtz, but haven’t managed to find the right angle yet: Would such operatives be extremely effective special ops soldiers? In that case, something based on the Van Saar gangers from Necromunda might be the right approach. At the same time, I also like the idea of a household guard that is a bit more ceremonial and ostentatious — think the Swiss Guard, only in the 41st millennium. So I have begun playing around with some of the Empire Greatswords bodies and some Skitarii parts for some kind of “Neo-Prussian” palace guard look:

But that’s not quite it, either — not least of all because the model does look a bit runtish, doesn’t it? Anyway, if anybody has an idea for a fitting and cool looking recipe for House Mandelholtz’ household guard, I would be happy to hear i!

And it goes without saying that, in any case, I would love to hear your thoughts on these models! And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business, pt. 2

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Hey everyone, time for another update: I still have to spent way too much time on hospital visits, but I nevertheless thank you guys for all the well-wishes! It really means a lot!

If nothing else, I have managed to be a bit more productive in hobby terms, mostly thanks to another painting session at my friend Annie’s place.

So what do I have for you today? — More finished members for my Ordo Xenos warband, as it happens.

And that’s a good thing, really, because this particular retinue is one of my oldest INQ28-related hobby projects, and it’s always a great feeling to be able to cross some long-neglected models off my list of unpainted stuff!

Inquisitor Alvar’s warband was actually originally started in 2013, with several of the models also first conceived back then.

In hindsight, the warband almost seems like a primitive precursor to the colourful group of adventurers that would end up in the Blackstone Fortress boxed se:

— overtaken by GW’s own release schedule, now that is one for the news 😉

But anyway, all the more reason to finally show this project some love! So I’ve managed to add two more finished members to the warband, and I have also taken some new photos of all the characters so far, so let’s start by going through the members of Inquisitor Alvar’s retinue:

First up, the Inquisitor himself: Titus Alvar of the Ordo Xenos Velsen — Inquisitor, socialite, adventurer:


There’s an as-of-yet unnamed sanctioned psyker who is also a member of Alvar’s warband. My vague backstory for him is that Alvar picked him up while he was under Inquisitorial audit for some psionic “friendly fire” caused by the presence of a Xenos artifact.



Next up,  Zekariah “Foreman” Lunn, Inquisitorial operative and veteran of the Eisenberg Factory Guard:



And T’L’Kess, Kroot tracker and scout, and possibly the last survivor of his kindred:


So much for the members of Alvar’s retinue so far, but what about the new blood? Well, let’s take a look!

First up is Inquisitor Alvar’s interrogator, Mamzel Millerna Acheron:

Now this is actually not a GW model, but actually Reaper Miniatures’ “Sasha Dubois, Time Chaser”, from the Chronoscope line of models. I will say, however, that it almost looks like a missing GW sculpt from the late 90s or early aughts, with maybe a dash of Chris Fitzpatrick, especially in the face. Anyway, I mostly picked up this model a couple of years ago because I liked the sculpt so much — but I quickly realised that she would go really well with the rest of Alvar’s warband, and she even mirrors some of the visual cues that appear on the Inquisitor. To wit, one of the most popular paintjobs of the model to be found online even uses a colour palette that is somewhat similar to my recipe for Alvar:

In any case, this was defnitely one of the paintjobs I kept putting off for years for fear of messing up. At the same time, I didn’t want the model to perfectly match Alvar’s look, but rather to complement it. Here’s what I came up with:

Seeing how several details appear on both Alvar and Millerna (such as the epaulettes, coat, the goggles on the forehead,…), turning the models of echoes of each other to a degree, I thought I could get away with a blue-ish/turquoise coat. I also see Millerna as the scion of a voidfaring family, so a slightly naval look did seem appropriate (and worked well with the golden elements on her coat as well).

I also took the liberty to not paint her with a bare-midriff, as that seemed a bit too gratuitous and risqué for a professional Inquisitorial operative. Instead, I tried to achive the look of combat fatigues or an armoured bodyglove, which I think is a far better match for a character like this. I am really very happy with the finished model, if I do say so myself!

Here’s a group picture of Inquisitor Alvar and his interrogator, and I’d say they work very well together:

With one tough challenge behind me, I was feeling cocky enough to start painting one of the first conversions created for the retinue, and a rather involved one at that. Professor Abelard Marbray, renowned Xeno-archeologist of the Bastold Imperial Akademy:


To quote myself from back when I originally came up with the character:

“It also stands to reason that an Inquisitor exploring Xenos ruins would have need of a specialist in the field of archaeology. And indeed, while painting the model for Inquisitor Alvar, inspiration struck and made me want to convert one of the most underappreciated WFB plastic characters, the Empire Master Engineer — at least, it’s the only model that’s ALWAYS available at the FLGS and never sells out. And to be honest, it used to be the one model I couldn’t see myself using for anything. But it just seemed perfect for this:”

Using the – now OOP, ironically enough – Empire Master Engineer did make for a somewhat quirky model, but that was really just the look I wanted, even back then: Equal parts nutty professor and mad scientist, and also the look of an old gentleman academic going on a grand adventure in what he considers his best possible gear for the great outdoors.

It’s also a rather cluttered and busy model with lots and lots of detail to paint, so to finish the professor did take a while. But here he is, ready to travel out into the sea of stars — FOR SCIENCE!


That bulky, voxcaster-based thing on his back is supposed to be some kind of portable cogitator, by the way, allowing him to file and cross-reference his findings even while working in the field. I imagine it even makes an old-fashioned “ding” sound when finishing with a calculation 😉



I built the professor to be contemplating a rusty, dirty Necron skull, as you can see, unsure whether this is an artifact of a Xenos culture or actual part of an alien. There’s even a patch of bright silver where his fingers have wiped away some of the dust and grime of the ages (although you probably have to take a close look to see it):


This was another paintjob that I had been putting off for a long time — and to finally have completed these two characters really does feel like quite an achievement — silly, I know 😉

In any case, this brings Inquisitor Alvar’s merry band of rogues and adventurers quite a bit closer to its completion. Here’s the entire retinue so far:

As for future additions, there are actually four more possible members for the warband. Take a look:

From left to right, there’s a Magos Xenobiologis of the Adeptus Mechanicus, now on permanent secondment to the Ordos, Professor Marbray’s research assistant, a Squat/Demiurg (or whatever you want to call them — I thought it would be a fun model to throw in) and Shiv Korlund, a female hive ganger, represented by one of Jes Goodwin’s vintage Escher models.

Looking at the retinue now that it’s starting to come together for good, I realise that the warband definitely owes a debt of inspiration to the Inquisitorial retinue fellow hobbyist Lamby is currently working on (and, to be exact, has been for a while). This wasn’t really a conscious decision on my part, but I cannot help feeling some of my models echo the design cues you can see in Lamby’s work, and there are subtle similarities here and there that must be due to my following his warband taking place over a similar number of years. So cheers, mate! And great to see you working on your stuff again!

I am also happy to finally be able to contribute something to one of Azazel’s community challenges again, as my attempts to finally finish Inquisitor Alvar’s warband should definitely qualify as a part of his Squaddie September ’19 challenge.

As is usually the case, I would love to hear your thoughts on the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

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