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Elite Traitors

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Due to all the Nurgly fun, I totally forgot that I actually have some new painted models to share with you — can you believe that? These have been finished for a while now, and if you are frequenting one of my various threads on the forums, you may already have seen them. But still, let’s take a closer look:

The models in question are the elite soldiers for my Traitor Guard detachment, Urash’s Marauders, that I started working on alll the way back in April, when the Tempestus Scions were released. I used a combination of bitz from that kit, the Vraksian Renegade Militia and a couple of other sources…

Traitor Elite (15)

I am actually really happy with the way these guys have turned out! So allow me to walk you through the different members of the squad and take a closer look.

Here’s the first painted model:

Traitor Elite (05)
Traitor Elite (17)
As you can see, this is basically a Tempestus Scion with some tastefully applied spiky bitz ;) This was my first actual test model for an elite traitor Stormtrooper, and I think it works: The horned helmet may not be to everyone’s taste, but I think the guy really looks like a tough as nails elite trooper in the archenemy forces.

As for the colour scheme, I knew I wanted to use the same general colours as in the rest of my Traitor Guard detachment: Mainly dark grey, crimson and brass (with silver and brown for the medals and leather parts, respectively). All of my traitors are wearing dark grey fatigues in one form or another, so I repeated that here. In order to show that these guys are the cream of the crop, however, and far more heavily armoured than the rank and file troops, I chose to expand the use of red, painting all the armour plates with it. The result is a colour scheme that still looks like it belongs to my Traitor Guard but provides some contrast for these guys.

Next up, a Plasma Gunner:

Traitor Elite (10)
Traitor Elite (14)
Traitor Elite (13)
Traitor Elite (12)
Traitor Elite (11)
The model only uses a right arm from the Tempestus Scion kit. The rest of the bitz came from the Vraksian Renegade militia, the Chaos Marauders and Space Marine Scouts, respectively. Oh, and I used a Skaven speartip in order to create a suitably nasty looking sword. My plan is for the models in the squad to use different combinations of bitz from the same four or five kits, with certain elements (such as the paintjob, the use of scion shoulder pads etc.) creating a feeeling of cohesion, even if the models themselves are looking slightly different.

So, not much to say about the guy with the plasma gun, except for the fact that I LOVE painting blue plasma coils and will go out of my way to give as many of those as possible to my models, even if I am not even a huge fan of plasma weapons in games. Oh well…

Now here’s where it gets more interesting: The next model is the squad’s voxcaster guy:

Traitor Elite (06)
Traitor Elite (07)
Traitor Elite (08)
The model basically started out as an attempt to salvage a Vraksian torso (minus the head) that I had left from a different conversion. When messing around with a couple of bitz, I realised that the model would make a reasonably cool radio operator, so that became his role. What I really love about the model is the way it seems to clutch the speaker unit close to its cowled head: You can easily imagine this guy screaming into that mouthpiece at the top of his lungs — or whispering menacingly:

“Can you hear the voices too?”

But then, maybe he’s just making prank calls to the enemy headquarters, demanding to one Commissar I.P.Freely?! ;)

One last detail I really like about the model is how its entire head has basically been painted in the same base colour. The contrast between his mask and skin was created by careful application of different washes:

Traitor Elite (09)

And finally, the model I am the most happy with (and easily one of the best models I have painted in quite a while): The squad leader:

Traitor Elite (03)
As I’ve said before, the conversion itself was an attempt at channeling the excellence of PDH’s traitor soldiers (because those are just about the best Traitor Guard conversions in existence, along with Dave Taylor’s Blood Pact). I think I was reasonably successful in my endeavour, and I am really happy with the conversion! Those who remember the model’s unpainted incarnation, however, may notice that I’ve made some last minute changes to the model:

The chaos warrior sword the model wielded in its earlier incarnation was replaced with a nasty, curved Goblin sword for example: I think a vicious, slightly primitive weapon is just a far better fit for a traitor officer. I also added a bundle of Imperial dog tags on the officer’s belt, which makes for a nice bit of visual storytelling, if you ask me.

Traitor Elite (02)
Oh, and I also added a slightly shaved down chaos warrior helmet to the belt. A beautiful little touch I picked up from one of PDH’s wonderful models — the idea was just too good, so I had to nab it:

Traitor Elite (17)
This model was actually the first member of the squad I painted. And I really only started on the rest of the models because I was so happy with him: In a way, he perfectly embodies what I think Traitor Guard should look like, and if I were to completely re-do Urash’s Marauders today, I suppose he would become my template for the entire project.

At four models, the squad isn’t all that big at the moment, but I am confident that will change soon: Another “Chaos Scion” has already been built and is ready for painting. And I will definitely have to add a suitably imposing icon bearer to the squad. For now, though, I’ll happily consider these first four guys a successful forage into the world of elite traitors ;)

I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

Traitor Elite (16)


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard Tagged: 40k, chaos, conversion, counts as, kitbash, lost and the damned, marauders, paintjob, renegade militia, renegades, tempestis scions, traitor guard, traitor IG, traitors, Urash's Marauders

Original of the species? A look at the Tyranid second wave

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Actually the first army to be overhauled in 2014, the Tyranids have received a second wave of releases. Because nothing says Christmas quite as succinctly as a boatload of vicious, slimy alien dinosaurs, right? ;) So let us take a look at this latest bunch of kits and talk about the ups, the downs, the ins and the outs — and, as always, let’s also consider the conversion options.

One thing that seems noticeable right off the bat is how each of the three new kits serves as a multi-kit, allowing for two distinct kinds of assembly, thereby multiplying the different types of creatures you can get out of this release. It might be argued that Tyranids lend themselves to this treatment particularly well, but in any case, this is really a nice bit of synergy! But are the kits themselves any good? Let’s find out?
Toxicrene/Maleceptor

Tyranid Release 2014 (1)
First up, another big creature: The first kit in line will produce two kinds of hulking beasts, and the first of those is the Toxicrene, obviously the oversized lovechild of a Lictor and a Carnifex. Now even after having taken some time to grow familar with the creature, it still feels slightly awkward to me for some reason — I think it has something to do with the combination of the massive body and those many thin tentacles?

Speaking of which, the Toxicrene unfortunately shares one of my main points of criticism with the Haruspex kit: Once again, the tentacles on both sides of the model seem strangely symmetrical.

Tyranid Release 2014 (2)
Now while this may have something to do with visual balance, you still have to ask yourselves: What are the odds…?

One of my other gripes has been addressed, though: The creature’s head isn’t yet another tired rehash of the Carnifex look, but rather a tentacled abomination closer to the Lictor or Yrmgarl Genestealer:

Tyranid Release 2014 (3)
It’s an interesting concept, to be sure, although I cannot help feeling that the Cthulhu effect loses some of its effectiveness at this size.

I really like the foreclaw resting on the downed Terminator, though:

Tyranid Release 2014 (6)
All in all, I am not quite sure what to make of this creature: It somehow seems like the designers were cycling through a collection of the various Tyranid design elements and at random and came up with a rather peculiar combination, then said “Oh, what the heck?” and sent the result off to be produced. There are some cool touches to the model, but it does seem strange and ungainly, and I may just have to call it one of the less successful big Tyranid creatures.

But there’s also the option of assembling the model as a Maleceptor:

Tyranid Release 2014 (8)
I like this guy quite a bit better than the Toxicrene for some reason — maybe it’s due to the fact that I really have a thing for eyeless heads on Tyranid models?!

Anyway, once again, the model seems like a recombination of existing visual elements — and actual Tyranid creatures: The Maleceptor resembles nothing so much as a missing link between a Carnifex and Zoanthrope, if you ask me, and it seems like that is a pretty apt description of its battlefield role as well.

Like I said, the head is really my favourite part of the model, because it’s so sinister and Gigeresque:

Tyranid Release 2014 (11)
The bits of Tyranid brain matter are also a pretty nice touch, of course. Then there’s the fact that the model does have a rather striking silhouette if seen from the side.

But some of the awkwardness remains, to be honest: The Maleceptor may look quite a bit better than the Toxicrene, but once again, the whole kit has the slight feel of a randomly generated creature with some odd elements sticking out at awkward angles. A big creature like this should possibly be the high point of a release — but that’s not the case here, at least not for me…

 

Sporocyst/Tyrannocite

Tyranid Release 2014 (12)
Okay, this is where it gets more interesting! First things first: Both the Tyrannocite and Sporocyst variants of the kit are proof that an alien creature can be truly disgusting and disturbing even without any kind of head or face — kudos for that, GW!

As for the actual variants of the kit, let’s start with the Tyrannocite: This thing is basically a Space Marine drop pod by way of the Hive Mind’s hyper-evolution, and it perfectly embodies that look:

Tyranid Release 2014 (16)
I think it only really takes one look at this thing to instinctively understand that this is a drop pod, and that’s quite an achievement on the sculptors’ part! The thing is also brilliantly hideous, with tentacles and chitinous armour in all the right (or should that be: wonderfully wrong) places. And of course there’s that hideous lamprey mouth on top:

Tyranid Release 2014 (18)
The option to assemble the outer “limbs” of the Tyrannocyte in various poses is a nice bonus as well:

Tyranid Release 2014 (17)I am usually not at all excited in transport vehicles since, let’s face it, they tend to be some of the more boring kits (Rhino, anyone?). But the Tyrannocyte easily wins the award for the most exciting transport vehicle in quite a while! I really like this thing!

As with the other kits in this release, there’s also a second variant of the kit that will give you the Sporocyst and Mucolid Spore:

Tyranid Release 2014 (13)The Sporocyst mostly looks like a Tyrannocyte that has become a little more familiar with its surroundings. Most that was cool and disgusting about the Tyrannocyte remains, so this thing is looking pretty cool as well! I really like those “questing” tentacles at the bottom!

The really interesting part is the Mucolid Spore, though:

Tyranid Release 2014 (15)
First of all, the creature looks as though its lower body was made from the same parts that also form the lower parts of the Tyrannocyte — that is some nifty sprue engineering right there! But the spore itself is also very cool, with its hideous, fleshy head and lazily dangling tendrils:

Tyranid Release 2014 (14)
By all means, this should have been a pretty dull part of the release, but it ends up as one of the best parts for me! Certainly more interesting than the Toxicrene/Maleceptor, at least! And I also think that this kit will give you quite a bit of bang for the buck when it comes to the conversion options — but we’ll be getting to that…

 

Zoanthropes/Venomthropes

Tyranid Release 2014 (19)
Yet another multi-kit, and one that gives us two reasonably different squads to boot. First up, the Zoanthropes:

I’ll have to admit right up front that I haven’t been a huge fan of the last two incarnations of the Zoanthrope. Call me crazy, but I somehow preferred the old 2nd edition version that was basically an upgrade for a Tyranid warrior. The modern version with its huge cranium and atrophied, vestigial body seemed like a nice idea, but the sculpt itself just wasn’t quite there — especially in the case of the more recent version, where the creature’s tail was balancing awkwardly on some Tyranid growth emerging from the floor (compare Adam Wier’s very insightful look at the various Zoanthrope models)

However, with this third and latest iteration of the concept, GW have finally managed to sell me on the design: Not only have they strengthened the neck portion to make it more believable…

Tyranid Release 2014 (22)
…but the whole creature looks more balanced now. And I particularly like the added option for building a Neurothrope, both because it perfectly channels the look of the Doom of Malan’tai and because the resulting model looks like one creepy, hideous beast in his own right:

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Just look at that disgusting extra spine. Ewwww:

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I also think that the Neurothrope provides perfect villain material — I mean he/it just looks like an evil alien pupeteer, right?

All in all, the redesign/upgrade of the Zoanthropes in plastic form is quite successful. Good job!

As has been the case with the Hive Guad/Tyrant Guard, however, there’s a price to pay: You get some and you lose some, as we can see when we proceed to the kit’s other variant, the Venomthrope:

Tyranid Release 2014 (23)
Now, to be fair, that creature was always a bit of an acquired taste. Here’s the original version:

Tyranid Release 2014 (26) Kind of like a Lictor who watched too much tentacle hentai, if you ask me (ugh, there you go, Google, another tag to add to my blog…).

Erm, anyway, the one thing the new Venomthropes have over the old model is that they look a bit more balanced in their composition:

Tyranid Release 2014 (24)
But at the same time, there’s just an inherent goofiness to the model that’s just hard to ignore. Sure, many Tyranid creatures straddle a very fine line between the disturbing and the downright silly (some more successfully than others), but the Venomthrope just seems off to me. And the fact that the faces just seem somewhat…dorky doesn’t help of course:

Tyranid Release 2014 (23b)
You know what: I think the original concept for the creature was pretty flawed, and maybe it shouldn’t have received a plastic upgrade in the first place but rather been quietly pushed in front of a bus while no one was looking. I, for one, would have preferred a plastic Lictor to these strange creatures…

All in all, the kit seems like a bit of a mixed bag: If you’re going for the Zoanthropes, it’s great. The Venomthropes, not so much. But no one’s forcing you to build them, I guess…

 

Bonus Content: The Spawn of Cryptus

Tyranid Release 2014 (27)Okay, this guy is actually only available as part of the (probably already sold out) Shield of Baal boxed kit, but while we are talking about new Tyranid models anyway, we might as well throw him in, right?

Now you certainly don’t have to be a brain surgeon to realise that the model is a slightly dolled-up Space Hulk Broodlord — that much is blantantly obvious. And since the Broodlord was absolutely fantastic, the Spawn of Cryptus also has quite a lot going for it.

Here’s the thing, though: I actually think the changes to the model aren’t necessarily for the better. Take a look at the Space Hulk Broodlord:

Space Hulk Broodlord
In many ways, this is the quintessential Tyranid/Genestealer model: Sure, the Giger influence is plain to see, but the design goes beyond that and created an original piece. I have read in WD back in the day that this Broodlord was expressly designed as a kind of “end boss” for Space Hulk — and that’s precisely what he looks like: A vicious end boss, lurking at the heart of the derelict spacecraft.

The Spawn of Cryptus makes some minor changes to the formula, and it feels to me like they actually detract from the original vision: the smaller pair of arms was wonderful on the Space Hulk version, but on the Spawn of Cryptus, its posing gives the creature an “Ohhh, what have we here?” kind of look that’s really hard to unsee once you’ve noticed it. I also think the tech-y base with the pile of skulls was a much better way of basing the creature than some lame organic growth — even though it may have been more clichéd, of course.

All in all, the Spawn of Cryptus is still an amazing model and an excellent leader for the Tyranid detachment in Shield of Baal — but it does feel like a slightly inferior retread of an even better piece. In any case, however, it’s much better than the Blood Angels Captain that comes with the kit — that is one messy fusion of far superior Space Hulk models if ever there was one…

 

Conversion options

What I said in my last Tyranid review also holds true here: The anatomy of the Tyranids is very firmly defined by a set of design guidelines, which is very much a part of their appeal. But at the same time, those guidelines also make all the bitz very recognisably Tyranid. In spite of this, there may be some use for these new toys, even if you don’t have an actual Tyranid army:

  • I think the Mucolid Spore would make for an absolutely excellent alien creature that doesn’t neccessarily have to be Tyranid in nature: My instinctive reaction to the model was “Enslaver!”, for instance. In any case, such a creature would be a very interesting addition to every INQ28 (and even INQ54) collection, if you ask me.
  • By the same token, the rest of the Tyrannocyte/Sporocyst kit looks like it would be an interesting source for conversion material when it comes to building alien terrain and Gigeresque organic architecture — and maybe, just maybe, there’d be a use for some of these parts on Slaaneshi Daemon Princes and Greater Daemons as well?
  • Like I said earlier, the Neurothrope would work very well as the monster pulling the strings of a Xenos/Genestealer Cult — granted, it’s not a Genestealer Patriarch, but it does look like the hideous pupeteer behind an alien infestation and, as such, would make an excellent “boss monster” for INQ28 or Necromunda.
  • And while we’re talking of Genestealer cults, the Spawn of Cryptus would be just as great as the monster at the heart of a cult as the Space Hulk Broodlord, of course…
  • And finally, an idea that may seem a bit out there: The Maleceptor’s body could maybe be used as the base for a huge daemon beast/Maulerfiend, with quite a bit of work?! There’s something peculiar and almost statuesque in its profile that might warrant further exploration, if you’re feeling adventurous… ;)

 

Like the first 2014 Tyrandid wave, I’ll call this a fairly solid – if mostly unsurprising – release. The big creature is a bit of a disappointment, and the Venomthropes are, frankly, pretty terrible. On the other hand, we get what may be one of the most interesting transport vehicles in the entirety of 40k as well as a very viable and interesting redesign of the Zoanthrope. If seen together with the first wave release, this actually becomes quite a competent package of new kits — still no Genestealer Cult, though, what a crying shame…

But seriously, I am not a Tyranid fan, so that may explain my relative lack of enthusiams. On the whole, though, I think Tyranid players were treated pretty fairly in 2014. And some of the kits are even legitmately interesting beyond their army of origin.

But what do you think? Do you like the new kits or do you find them disappointing? Or do you have any additional conversion ideas to share? I’d love to hear your feedback in the comments section?

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions Tagged: 40k, conversion, games workshop, kitbash, release, review, tyranids

On Khârn the Betrayer

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What a funny coincidence: I’ve just finished working on a rather involved conversion to represent everyone’s favourite teamkiller, Khârn the Betrayer, and now there are suddenly rumours floating around about some kind of release surrounding the character as part of GW’s Advent Calendar — what’s up with that?

So while the holiday season rapdily approaches, why not take a closer look at everyone’s favourite man in red, right? Allow me to walk you through a ridiculously wordy post about Khârn the Betrayer, ladies and gentlemen (don’t worry, there’ll be pictures somewhere down the line ;) ):

The Character

When it comes down to fluff, Khârn is a rather interesting case: Back when the character was introduced (along with the release of the 2nd edition Chaos Codex), there wasn’t much to go on beyond his background in the book — and even that painted a picture of a somewhat…imbalanced individual.

Beyond that, there was only William King’s seminal short story “The Wrath of Khârn”, which was published both in Inferno! and WD back in the day. But it quickly became obvious that Khârn’s basic approach of being ALWAYS ANGRY ALL THE TIME didn’t exactly turn him into a narrative goldmine: He was frankly a bit of a one trick pony when it came to his character, even though some swear that Khârn harboured some hidden qualities.

The HH series has made Khârn quite a bit more interesting, because it has managed to add more facets to his character: During battle, he loses his mind with the best of them, being entirely at the control of his Butcher’s Nails implants. But what makes Khârn interesting is that he seems like a reasonable and calm person off the battlefield, even serving as a voice of reason to his Primarch in the role of equerry. What’s more, by the time the Heresy rolls around, some very visible cracks have begun to show in the XII legion’s foundations, both in regards to Angron’s continuing mental and physical  degradation and the growing toll of the Nails on his legionaries.

WARNING: Spoilers for Betrayer follow!

In Betrayer, Khârn seems very aware of both problems, yet he remains loyal to his Primarch and is one of the cornerstones of the legion’s nobility and brotherhood — easily the most important thing to him, it seems, both when it comes to his dealings with his brethren and his blood brother, Argel Tal of the Word Bearers. It’s especially striking, then, how the death of the latter seemingly sends Khârn on the first steps of his development into the utterly bloodthirsty and psychotic character we know from the 40k universe: There’s a battle scene at the tail end of Betrayer that shows a different Khârn to the one we have encountered before — an utterly indifferent killing machine. And for now, we can only guess at the implications of Angron’s “ascension”, both for the legion in general and Khârn in particular — we do know what he has become 10,000 years later, though…

End Spoilers

In any case, it’ll be interesting to see what the writers at GW and BL have in store for Khârn — but I, for one, hope that it’ll be more along the lines of Aaron Dembski-Bowden’s rather nuanced treament of the character, and less like the one-note soundbites we have grown accustomed to from Khârn’s 40k background.

The Art

It’s really impossible to discuss any part of the 30k/40k lore without considering the accompanying artwork — the art is arguably just as important for the setting as the models and the baclground narration, especially since it often provides the designers with the actual inspiration for the design of new models or the redesign of existing characters.

So let’s take a look at some of the artwork depicting Khârn the Betrayer over the years — interestingly enough, the artwork for the character has a track record that can seem just as spotty as his narrative background.

But let’s cut to the chase: One of the first pieces of artwork I ever saw – and still one of the best images depicting Khârn, if you ask me – is this piece, created by Kev Walker:

Kharn the Betrayer art (4)
This illustration really has it all! It was used to accompany William King’s aforementioned “The Wrath of Khârn” in WD, and I still love it just as much as I did back when I first saw it — the one element that does seem slightly distracting is the collection of piercings on Khârn’s left bicep — such a slightly kinky touch would somehow seem more fitting on a follower of Slaanesh. But then, the accompanying story nicely toys with that scenario, so maybe that was the whole point?

When it comes to classic Khârn, one really need not look any further than Jes Goodwin’s own concept sketches for the character:

Kharn the Betrayer art (8)
I think one can safely suspect that this is the oldest piece of art depicting Khârn, and it is also the one that is the most faithful to the actual miniature — for very obvious reasons… It also remains one of the best drawings of Khârn, along with the one by Kev Walker, in my opinion, but then that’s Jes Goodwin for you…

Interestingly enough, some of the other artwork depiciting Khârn doesn’t fare quite as well: For instance, Adrian Smith is easily one of my favourite artists when it comes to depicting (Chaos) Space Marines, but his treatment of Khârn is not up to his usual standard, if you ask me:

Kharn the Betrayer art (14)

Sure, there’s a lot to like about the piece, but the entire left arm and the axe just fall apart completely when you look at them too closely — the perspective of that part is just sooo wonkey, don’t you think? And for some strange reason, Khârn suddenly seems to have both arms uncovered in this piece.

What’s more, most of the even more recent pieces really don’t capture the essence of the character for me, be it because it looks like Khârn is wearing an armoured bodysuit…

Kharn the Betrayer art (12)
…or because they make him look like a clueless idiot when fighting against loyalists:

Kharn the Betrayer art (3)
At least the art from Khârn’s latest codex entry is pretty competent, if a little uninspired:

Kharn the Betrayer art (2)
Do yourself a favour and don’t look at the pictured of his wargear that are part of his Dataslate, though: While the art itself works well enough, the added explanations for his wargear’s various features read like the worst kind of fan fiction imaginable…

And what of Heresy era Khârn? Interestingly enough, once again, the oldest piece of artwork may just be the best:

Kharn the Betrayer art (11)
Wayne England’s iconic piece of art from the original HH trading card game may no longer be an accurate representation of the recent fluff (the legion colours have ended up noticeably different in the interim, for one), but it’s still one of those classic images I hold dear  — but then, I’ve always had a thing for Wayne England’s chaos artwork, so that may have something to do with it as well.

At the same time, the updated depiction of heresy era Khârn in the Black Library publications is also pretty cool:

Kharn the Betrayer art (7)
There’s just something menacing and implacable about the above piece that I really like! It also seems like this was either designed to more or less accurately depict FW’s Khârn model or even serve as a design template for it? But we’ll be getting to the models in a second…

Before we talk about Khârn in miniature form, allow me to bring up two pieces of fanmade artwork that I really like.

First up, heresy era Khârn, as rendered in Greyall’s trademark style:

Khârn the Bloody by Greyall

Khârn the Bloody by Greyall

As per Greyall’s usual standard, the piece is incredibly detailed and ornate — you just have to love that axe design, don’t you?

The other illustration I would like to show you is this fantastic piece by slaine69, showing Khârn at Amartura:

Khârn at Armatura by slaine69

Khârn at Armatura by slaine69

This probably couldn’t be any more different in style and direction from Greyall’s piece, but I love it just as much: slaine69 is an insanely talented artist, and what I like about this – slightly unconventional – depiction of Khârn is how it manages to humanise him as a character and bring his berserk tendencies to the fore at the same moment — excellent stuff!

 

The models

So we have looked at the art — but what about the actual models? Do they do the character justice? And what about the hobbyists’ take on Khârn? Let’s find out!

As far as official releases are concerned, there have been two models for Khârn so far:

The first one is Jes Goodwin’s original 40k version of the character:

Khârn the Betrayer by Jes Goodwin

Khârn the Betrayer by Jes Goodwin

The model is still available from GW today, and in my opinion, it’s not only a true classic, but it also still holds up beautifully. The model was released along with Abbadon, Ahriman and Fabius Bile, back when the 2nd edition Codex Chaos hit, and he has arguably managed to age pretty gracefully. I realise that the model has been getting some flak over the years for its rather static pose, but come on, people: This guy has so many elements that became iconic and seminal for the whole look of the World Eaters: The baroque and pitted power armour, the bunny-eared helmet (that is almost impossible to replace or approximate by mere kitbashing or converting), the chains — and, of course, the bare arm, which may be a more common sight in (Chaos) Marine armies today, but was something quite original back then.

I remember first seeing Khârn among a collection of models and thinking: “I wonder what this guy’s story is!” — the model just has a way of drawing you in! As it happens, Jes Goodwin is possibly responsible for the two most iconic World Eaters models: Khârn is one of them, and the other one is the iconic 1991 metal World Eater — and if I have one complaint, it’s that the best World Eaters models were released over twenty years ago, with precious little having happened in the interim (Forgeworld notwithstanding). Anyway, what can I say: I am still a huge fan of this guy!

There’s also the much more recent FW model for heresy era Khârn by Edgar Skomorowski:

Khârn the Bloody, by Edgar Skomorowski

Khârn the Bloody, by Edgar Skomorowski

The model seems to have been designed with the main criticism against the Jes Goodwin version firmly in mind, because this guy is *very* dynamic — almost overly so, in fact, but we’ll be getting to that. The armour design is really cool, adding a gladiatorial flair to Khârn’s wargear that is a great fit for his legion’s background. The crested centurion helmet is also a great touch — although I would argue that the original helmet’s faceplate seems slightly more balanced.

In spite of all the good aspects, I am not a huge fan of the model, to be honest: The running pose seems slightly oddly balanced to me, making it look like Khârn is almost falling forward — this has always been a problem with running models, however, and maybe it was actually an intentional choice, in order to illustrate his uncontrolled rage? I also think the choice to extend the unarmoured/partially armoured look to his other arm as well somewhat lessens the visual punch of this element. And I really hate the model’s bare head: It may be a cool enough face, certainly, but it’s not Khârn’s face:

Forgeworld Heresy era Kharn detail
Such things always come down to personal choice, of course, but it is stated outright in the background that Khârn’s face is actually unscarred. The integration of the Butcher’s Nails also seems a bit random — but in any case, the head is an optional bit, so it’s not like you have to use it. All in all, I think it’s a nice, if slightly underwhelming, model.

It goes without saying that many, many hobbyists have come up with their own versions of the character, kitbashing or converting their own model to represent Khârn. Some of these improve on the existing models quite a bit, so I would like to share with you my favourites — and the interpretations I have drawn inspiration from for my own conversion. I’ll be limiting myself to those models who represent a substantial change to the stock models, by the way, although it has to be said that merely reposing the existing models can lead to rather stunning results as well. Anyway, here goes!

Let’s start with different versions of (Pre) Heresy Khârn:

Pre Heresy Khârn by Sebastien Lavigne

Pre Heresy Khârn by Sebastien Lavigne

This – Golden Demon winning – version of 30k Khârn by Sebastien Lavigne remains one of my favourite versions of the character: I just love the dynamism of the model, as well as the added legion standard! The model becomes even more impressive when you consider the fact that, back in 2008, the Horus Heresy wasn’t the massively detailed and codified setting it is today. In spite of that Sebastien still managed to create a tiny slice of the setting without much to work from, and the result still manages to hold up today. Marvelous!

There’s also the ever-inspirational Mr. Poom, who is responsible for the other two heresy era Khârns I would like to share with you:

Heresy era Kharn by poom first version
This piece was clearly inspired by Wayne England’s art shown further in this post, and I simply love how closely the model represents the illustration (and how it dares to deviate from it in all the right places). I am aware that Mr. Poom is no longer all that fond of the model, but it does remain one of my favourites.

His more recent version of the character uses the Forgeworld version as a base:

Khârn the Bloody by Mr. Poom

Khârn the Bloody by Mr. Poom

The horsehair crest brings the model more in line with the character’s depiction in Betrayer, which is a nice touch. And Mr. Poom’s paintjob is as gorgeous as ever — I still prefer his earlier version of the character, to be perfectly honest, but out of all the FW Khârns, this one is probably my favourite!

So what about the 40k versions of the character?

Khârn the Betrayer by kitbasher

Khârn the Betrayer by kitbasher

Wow, this Khârn conversion by kitbasher may just be the perfect Khârn model! It’s also a rare case of a model actually improving on the artwork it has been based on: The model clearly takes lots of inspiration from the Adrian Smith illustration further up in this post, but it works out all the kinks of the piece, creating something better in the process — perfect!

Then there’s this Khârn by Lil’Loser Studio:

Khârn the Betrayer by Lil'Loser Studios

Khârn the Betrayer by Lil’Loser Studios

The model uses parts from both official Khârn models, combining them to great effect and creating an excellent model!

AMaximus, who, it has to be said, is one of my main inspirations for World Eaters conversions and kitbashes, chose a similar approach, coming up with this awesome Khârn:

Khârn the Betrayer by AMaximus

Khârn the Betrayer by AMaximus

I can hardly wait for him to slap some paint on this model!

I also really like this very clean and seamless conversion by mf_Greg:

Khârn the Betrayer by mf_Greg

Khârn the Betrayer by mf_Greg

The excellent paintjob helps, of course ;)

The Vanus Temple is responsible for two stunning versions of the character: First up, his earlier conversion, based on a WFB champion of Khorne:

Khârn the Betrayer by the Vanus Temple

Khârn the Betrayer by the Vanus Temple

This one became popular enough that multiple models have been produced as commission pieces, if I recall correctly.

Khârn the Betrayer by the Vanus Temple

Khârn the Betrayer by the Vanus Temple

A more recent version by the same artist uses the FW Khârn model and creates an equally stunning piece:

Khârn the Betrayer by the Vanus Temple

Khârn the Betrayer by the Vanus Temple

And finally, some guys who really know how to go for shock and awe tactics:

An unbelievably huge (and spiky) Khârn by Rumplemaster:

Khârn the Betrayer by Rumplemaster

Khârn the Betrayer by Rumplemaster

And two equally huge models by Machinator…

Khârn the Betrayer by Machinator

Khârn the Betrayer by Machinator

…and Reanimator, respectively:

Khârn the Betrayer by Reanimator

Khârn the Betrayer by Reanimator

I’ve taken quite a bit of inspiration from these last two for my own, updated Khârn the Betrayer, as you’ll be seeing in a minute.

And there’s this utterly unbelievable, mostly sculpted from scratch, Khârn by Master of the Forge:

Khârn the Betrayer by Master of the Forge

Khârn the Betrayer by Master of the Forge

I could never imagine creating a model like this, which just makes it even more impressive — the greatest true scale Khârn in existence? Very likely…

All of these last models are massive — as befits the Blood God’s most exalted champion. But there’s one last piece that approaches the issue from a wholly different angle. Just check out this model by WilhelMiniatures:

Khârn by Wilhelminiatures

Khârn by Wilhelminiatures

 

Khârn by WilhelMiniatures

Khârn by WilhelMiniatures

Wow, just…wow!

My own approach

All of these illustrations and models were floating around my head, when the theme for the 15th Painting/Converting contest over at ThroneofSkulls.com was announced: Build a better character, that is: improve on one of the Khornate characters from either 40k or WFB. It was clear to me that I wanted to build an updated Khârn, and I tried to incorporate as many awesome ideas from my various sources of inspiration as I could. It took me some time to hammer out a build, but this was what I ended up with:

Kharn the Betrayer (3)

Kharn the Betrayer (2)

Kharn the Betrayer (1)
Kharn the Betrayer (4)
My main goal was to make Khârn bigger. Plus I wanted to try and use mostly plastic parts, since it’s the material I am most comfortable with. Both led to the decision of basing the model on the legs from my beloved plastic Terminator Lord kit, combined with the upper body from a WFB Skullcrusher. Beyond that, I tried to incorporate as many visual elements of the original Jes Goodwin model as I could.

I have learned from the great Ron Saikowski that the important part in trying to make a model resemble a piece of art (or an earlier version of the miniature) is to try and get some of the key parts right: Those will make the model look believable, and close enough to its source that you can afford a little leeway with the smaller details.

On my own model, the parts I definitely wanted to keep were the bare left arm, the huge axe, the chains and the general design of the armour and helmet. Some of the detail was easy enough to recreate with plastic bitz: The big air outlet on Khârn’s chest was originally a part of an IG voxcaster, but it now looks reasonably close to the original. The chains were reasonably easy to approximate by using some of the spiked chains from the Skullcrusher kit. And in a bit of a happy coincidence, one of the axes from the FW Cataphractii Terminators looked reasonably similar to Jes Goodwin’s original design for Gorechild, while also fitting the slightly bigger scale of my model.

Other details were a bit harder to get right: I spent quite some time looking for a suitable bare arm, finally settling on an arm from the WFB Warhshrine of Chaos priest. Getting the arm into a working position did take some time, however, and even then, it ended up ever so slightly anatomically dubious — I’ll have to live with that, I suppose.

I also realised that there was no getting around using the original head and backpack: The backpack with its skulls was just too iconic (interestingly enough, the backpack I did end up using wasn’t the one from Khârn, though, but a virtually identical one from an old 90s metal Chaos Lord). And the helmet turned out to be the element that really sold the model as Khârn, instead of just some true scale berzerker — fortunately enough, fellow hobbyist Belphoebe was kind enough to provide me with a leftover Khârn head — thanks, mate!

I do realise that there are some deviations from the original model, and I did take some shortcuts during the truescaling process — but I hope the paintjob manages to pull everything together into a cohesive whole. So, without much further ado, here’s my painted model for Khârn the Betrayer:

Kharn the Betrayer redux (1)

Kharn the Betrayer redux (2)

Kharn the Betrayer redux (3)

Kharn the Betrayer redux (4)

Kharn the Betrayer redux (5)

Kharn the Betrayer redux (6)
Of course I also tried to come up with a suitably impressive base for the model, in order to support the model’s size and pose:

Kharn the Betrayer redux (7)
Granted, the pose is just as static as the one on Jes Goodwin’s original model — but, like I said: I am a fan! ;) Plus I think that Khârn lends himself really well to the whole “bellowing at the sky in rage” thing…

Kharn the Betrayer redux (8)
Kharn the Betrayer redux (9)

Oh, and here’s a scale comparison picture, by the way, showing the new model next to my orginal, stock Khârn from way back when:

Kharn the Betrayer redux (10)
All in all, in spite of a hundred small things that could probably be better, I have to say that I am really rather happy with my new version of the character — I think Jes Goodwin’s version is still really awesome, so making Khârn bigger and more intimidating was really the best possible route, if you ask me.

Kharn the Betrayer redux (11)
I won’t lie to you: I hope my version holds up to some of the excellent conversions I’ve shown you in today’s post — and I can only say thank you to all the hobbyists whose work on Khârn has inspired me to tackle my own conversion! Thanks for letting me …borrow a few ideas from your excellent models, chaps!

So, whatever may be in store for our favourite, red-armoured lunatic this Christmas, I hope you’ve found this post inspiring! And I would love to hear any feedback you might have in the comments section!

So go convert some World Eaters now, and always remember: Khorne cares not from whence the blood flows, only that it flows!
As always, thanks for looking and stay tuned for more!

Kharn the Betrayer redux (12)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, artwork, background, blast from the past, chaos, chaos lord, chaos space marines, conversion, counts as, fluff, games workshop, kharn the betrayer, khârn, khorne, kitbash, paintjob, world eaters

Waste not, want not — a look at the 2014 Blood Angels release

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Right, before Christmas is finally upon us next week, let’s fit in one last review for this year, shall we?

Linked together with the Tyranid release by way of the Shield of Baal:Deathstorm boxed set, we get another round of Blood Angels models before the year is out. Now the Blood Angels are one of the chapters that have already seen a rather substantial (and very good) dedicated release at an earlier point, providing us, among other things, with rather gorgeous kits for the Death Company and Sanguinary Guard, respectively, plus a very versatile Dreadnought kit. The new release, therefore, serves to nicely round out the Blood Angels’ catalogue — but does it stack up to the quality of the earlier release? Let’s find out! And let us also look at all the delightful conversion options — for the last time this year! ;)

Blood Angels release 2014 (1)
The first thing that quickly becomes obvious with this release is that the various new kits make pretty heavy use of existing resources, such as the Tactical Marine kit, the Sternguard and even the Space Hulk BA Terminators, recombining and changing around elements from either to create some new toys for our Blood Angels. This “recycling” of existing assets is neither difficult to spot, nor – I would argue – such a big secret to begin with. And it doesn’t have to be a bad thing either. But while GW have been content to release slightly touched up single characters so far, this is one of the first time this happens on such a scale — with both good and bad consequences, but we’ll be getting to that in a minute. Let’s take a closer look at each of the kits in turn:

 

Blood Angels Sanguinary Priest

Blood Angels release 2014 (4)
Alright, this is an interesting piece, both because it’s the most original (as in “freshly sculpted”) part of this release and because it’s also the first time that we get a plastic version of the Blood Angels’ very own brand of priests/apothecaries. So what do we have here?

The model clearly takes some cues from the vintage Brother Corbulo, with certain elements (such as the face and the skull chalice) clearly resembling that character. At the same time, the design of the armour clearly calls back to the Sanguinary Guard (and, by extension, to the vintage models for Commander Dante and Captain Tycho). The addition of flowing robes (an element mostly seen on Dark Angels models so far) provides a nice and individual touch to the model, and the many trinkets dangling from his armour serve as a great reminder of his status.

One thing I really love about the model is the highly ostentatious chain sword — such a beautiful, yet menacing weapon! And though it’s hard to make out in the official pictures, the face is also a bit more interesting than your standard, unhelmeted Blood Angels head (more on those later…).

A look at the sprue reveals that it should really be easy enough to swap in all kinds of Marine parts for smaller or bigger conversions. And using the arms, the backpack or the head on different models should also be really easy:

Blood Angels release 2014 (5)
Space Marines seem to make for pretty good clamshell characters, since the way their armour goes together makes the resulting model stay pretty versatile, in spite of being single pose.

All in all, this guy is basically one of the high points of the release for me — and definitely the most interesting of the new kits from a converter’s perspective! Very nice!

 

Blood Angels Librarian in Terminator armour

Blood Angels release 2014 (2)
This model clearly takes some cues from the Librarian that came with Space Hulk (the double headed psy-axe is a dead giveaway), although I like the new model’s dynamic pose better than the really statuesque Space Hulk Librarian. The model also seems to resemble GW’s older metal/Finecast Terminator Librarian — to the point that it was initially pretty hard to decide whether this was a new model or a kitbash when the first, fuzzy pictures of this release emerged.

And again, this is an excellent character, continuing the trend of strong clamshell plastic characters for the Space Marines! It should also be reasonably easy to convert this guy with an influx of external bitz, and for all the same reasons I mentioned above:

Blood Angels release 2014 (3)
I only have two minor gripes with the model: One, the position of the head seems ever so slightly strange, even though it makes sense in context. But the way the model goes together means that the head is basically locked at that precise angle, unless you invest more time and create a more involved conversion.

By the same token, I realise that this guy is part of the Blood Angels release, but wouldn’t a generic Librarian have made more sense? Sure, the two or three BA icons should be easy enough to get rid of, but this makes it all the more strange that GW didn’t just release this guy as a vanilla model — he would have been quite a bit more useful that way…

All in all, it’s a pretty strong model, though.

Blood Angels Tactical Squad

Blood Angels release 2014 (6)
Okay, here’s where the “recycling” process I mentioned above hits full swing, because the Blood Angels Tactical Squad is basically a mashup of the recent “vanilla” tactical kit, the Sternguard kit and some Death Company and Sanguinary Guard bitz thrown in for flavour. It’s easy enough to spot a multitude of familiar bitz, so this is really pretty obvious.

Among the new parts are a few pretty nice head variants, by the look of it. I really like the helmet of the Marine on the right, for example:

Blood Angels release 2014 (10)Interestingly enough, the “BA-ification” really falls flat on some of the parts. For instance, the rebreather head was possibly one of the coolest bitz from the tactical kit, but looks pretty silly with an added BA hairdo added on top:

Blood Angels release 2014 (9)
In fact, can I just say that I am really not a big fan of the one Blood Angels hairstyle we get? Seriously, I see what they were going for, but that kind of hairstyle just ends up looking pretty daft when combined with a Marine’s somewhat exaggerated features — and it’s the only type of hair we get for our Blood Angels, for crying out loud. Instead of making them look like classical statures, they just seem like pampered children with that stupid hair — but maybe that’s just me.

Beyond such nitpicking, however, I think this is a rock-solid kit. Does it bring something new to the table? No, because it’s mostly a mashup of pre-existing assets. But that is actually its strong suit: It gives Blood Angels players an updated troop box with all the recent weapon options and some nice bitz thrown in for flavour and decoration. Certainly a nonessential purchase if you already have 3,000 points of Marines knocking about, but a very useful resource for starting a new army!

So, great for (new) BA players, everyone else may pass.

 

Blood Angels Assault Terminators

Blood Angels release 2014 (15)
As with the “vanilla” Assault Terminators, these guys come in two flavours and can be armed with either twin lightning claws or thunder hammers and storm shields. Let’s look at both variants in turn:

Blood Angels release 2014 (12)
I am a huge fan of Lightning Claws, but the LC Termies get the short end of the stick, if you ask me: Maybe I’ve just never realised this before, but loyalist lightning claws seem to have a way of jutting out of their gauntlets at a slightly strange angle, taking away some of the dynamism. This is especially obvious on the more dynamically posed models:

Blood Angels release 2014 (14)Just look at the model on the left: It looks like the claws should really be curved inwards, in order to better underline the model’s composition, but there they are, straight and clunky — has this been as noticeable on the generic assault Terminators as well, I wonder?

The Terminators with thunder hammer fare far better, at least in my opinion:

Blood Angels release 2014 (15)
There’s just something wonderfully massive and threatening about Terminators armed with the old hammer/shield combo. Plus I really like the champion, with his added armour plates and robe:

Blood Angels release 2014 (11)
Both variants profit from beautifully detailed armour and lots and lots of BA trinkets that really make them look like the chapter’s elite first company. It’s also very obvious that huge parts of this kit have been heavily inspired by (and reused from) the Space Hulk Terminators — just look at the small armour plates on the thunder hammer sergeant, for example. But that in itself is really a good thing, because it allows players to field Terminators that are visually on par with the truly excellent Space Hulk models without having to pay over-inflated ebay prices for the original models.

There is one substantial problem however: You pay for this opportunity by way of a serious reduction in modeling flexibility! A look at the sprue reveals that the bodies are constructed pretty much like those of snap-fit Terminators: Each Terminator’s legs and torso are one piece, with the chestplate and head also fused together. The arms and shoulder pads are separate parts — but the fact remains that these Terminators are a huge step back from the versatility we know!

Granted, if you like to build your models by the book, this shouldn’t even be such a big problem to begin with, but if you’re an avid converter and kitbasher, like me, this seems somewhat worrying, because we end up with a multi part kit that is severely less flexible than some of the kits we know and love. If this is only limited to one kit, it becomes a bit of a non-issue, since you are free to get the regular, more flexible Terminators. But one has to wonder what ramifications this may have for future releases…

 

Bonus Content: First Captain Karlaen

Blood Angels release 2014 (18)
During my release of the Tyranid second wave, I threw in a look at the Spawn of Cryptus, seeing how Shield of Baal: Deathstorm was basically released back to back with the new kits. So let’s do the same for the Blood Angels character from the same kit, Captain Karlaen.

At first glance, what we have here is a massive Blood Angels Captain wearing suitably ornate Terminator armour, purposefully striding forward — so far so good, right?

The problem is that Karlaen suffers from exactly the same problem as the Spawn af Cryptus, although it’s even more pronounced here:
Where the Spawn of Cryptus was a more or less straightforward “remix” of the Space Hulk Broodlord (with most of the strengths of the original model being kept intact),  Karlaen tries something a little more adventurous in that the model seemingly attempts to incorporate elements from two different sources. Just compare the picture above with this…

Blood Angels release 2014 (20)…and this:

Blood Angels release 2014 (19)
It looks like the model for Karlaen is a hybrid between these two Space Hulk models — and the bad news is: It’s decidedly less interesting and imposing than either of them. Now this wouldn’t be much of a problem if Karlaen were any old Termie, but he is supposed to be the Blood Angels’ first captain — their most accomplished warrior and commander,  second only to Lord Commander Dante — and he ends up looking like an okay-ish kitbash made from two superior Space Hulk models. And again with the stupid hair — sorry GW, not nearly good enough!

 

Conversion options:

It goes without saying that this release has really been tailored towards Blood Angels players first and foremost, with the amount of BA iconograpgy present really making conversions and kitbashes  beyond Blood Angels and their successor chapters slightly more complicated. That said, I still have a few simple ideas for conversions using the new kits.

  • The most obvious point is that many bitz from this release should make very nice additions to BA players’ bitzbox, allowing them to introduce even more flavour and ornamentation into their armies — and that’s always a good thing!
  • By the same token, some of the bitz should be equally useful in other Space Marine armies — I am especially thinking of stuff like heads, armour plates or cool weapons. Come to think of it, some of those swords should look pretty cool on INQ28 characters as well.
  • It should be easy enough to convert the Terminator Librarian to represent a Librarian from a different chapter — just shave off some of the iconography and you’re there. But then again, that’s why the model should have come in vanilla flavour in the first place ;)
  • The ostentatiousness of BA armour makes these kits a really good source for bitz when it comes to something as eccentric as, say, kitbashing a Legio Custodes army: So far, I’ve made ample use of BA bitz for that project, and I imagine some of the new bitz will come in handy as well, sooner or later.
  • Finally, the Sanguinary Priest has to be the most interesting part of this release when it comes to conversions: He could be used as a great base for a suitably impressive BA character — or even for a plastic Mephisto conversion? And I think he would make a pretty awesome Inquisitor with a bit of work — in fact, I’ve recently purchased the model in pursuit of exactly such a conversion, so watch this space… ;)

 

All in all, this is certainly a solid  release, even if it’s mostly useful for BA players. Where most of the other releases this year tried to bring something new to the table, this release wave for the Blood Angels mainly focuses on refining and rounding out the existing catalogue — which is an equally viable approach, I might add! But the models are looking great and the amount of bitz we can get out of the new kits should be a pretty big help to those with BA and BA successor armies.

The general direction of the release does outline one thing that does have possible ramifications for the future that are both good and a little worrying:

In the age of digital sculpting, it is obviously possible to re-use assets and, what’s more, to recombine them with other kits in order to quickly generate custom kits for different chapters — and that is certainly a great option, because it opens up the possibility for all kinds of conversions and customisations: We are already pretty close to having dedicated troop boxes for most of the first founding legions, but this becomes even more interesting when you think about Traitor Legions, Eldar Craftworlds or what have you.

On the other hand, a possible pitfall of such a way of design seems to be the threat of kits that are far less flexible: The clamshell characters are an example of this, albeit not an egregious one — it’s still fairly easy to use them for kitbashing and converting. At the same time, however, the multi part Space Marine kits have always been among the most flexible and versatile kits produced by GW, and seeing a Terminator kit that gets rid of a substantial chunk of flexibility like that does seem a little worrying — at least to a passionate kitbasher like me…

It’ll be interesting to see where we go from here, to say the least!

 

So, what’s your take on the new models? And do you have any conversion ideas of your own to share? I’d love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, blood angels, conversion, games workshop, kitbash, release, review, space marines

The 2014 Eternal Hunt Awards, pt. 4: A look back at my hobby year

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Awards

One last look backwards, at 2014, and then we’re off to a productive new year — at least that’s what I hope! But as our last installment in 2014’s Eternal Hunt Awards, allow me to walk you through my personal hobby year and present both the models as well as the events that were especially noteworthy for me:

 

I. My hobby projects

2014 was a pretty busy year, but I still tried to stay as productive as I could. I managed to paint about 40 models (which is only very slightly less than my 2013 result). Not a breathtaking amount of work, certainly, but then I am still happy enough with the stuff I actually did manage to paint. What gives me pause, however, is the fact that I doubtlessly kitbashed and converted many, many more models than I actually painted — I’ll have to keep working on that ratio, I guess…

But what do those 40 models mean if seen in the context of my various bigger and smaller projects? Allow me to elaborate:

1. Khorne’s Eternal Hunt

My World Eaters army certainly remains my most important project, and 2014 was very much a World Eaters year for me! The absolute majority of my newly completed models ended up in the 4th assault company.

All these new additions certainly call for some new army pictures in the near future! However, I suppose it’ll be quite some time before the weather allows me to set it all up outside and take some dapper new photos. Until then, I have this picture (taken this last December for the “We Are Legion!” contest over at Le blog dé Kouzes) showing a pretty big part of the army to tide you over:

Khorne's Eternal Hunt 2014 02
It’s not the entire army (it’s missing the twenty odd “old” berzerkers from before my hobby hiatus during the 2000s, for instance, and a couple of other models), but it’s a fairly accurate depiction of Khorne’s Eternal Hunt in its current incarnation.

And here are some 2014 additions to my World Eaters that I am especially happy with:

 

World Eaters Gladiators (67)
World Eaters Gladiatorii squad

This project started as a spontaneous kitbash and then grew into something bigger when I decided to convert a gladiatorial Khornate champion along with his coterie of grimdark gladiators. Though these would probably be counted as bog standard Khorne Berzerkers when used in a game, building a squad of distinctly gladiatorial World Eaters has been a great way to explore that particular part of the legion’s background — plus it was lots of fun to come up with different types of gladiators that call back to actual historical sources while also seeming believable in the 41st millennium.

If you’re interested, check out the full story of the gladiatorii here, here and here.

 

Valkar the Scarred (1)
Lord Valkar, the Scarred One

This was a model that I had wanted to complete for a long time, and as has been the case so often, the ongoing Painting and Converting Contest over at Throne of Skulls provided the perfect excuse to finally get my act together! I am really happy with both the resulting model and the fact that I now own one of the truly effective Khornate unit choices: A Chaos Lord on juggernaut — what could be more Khornate than that, right?

Check out Lord Valkar in more detail here.

 

Hadrak Firebringer (8)
Thamier-pattern Obliterator

This is a model I am especially happy with for several reasons: It marks the first Obliterator in my army, for one, because it took me so freaking long to finally settle on an interpretation of this unit type I was happy with. I was insanely fortunate enough to procure some wonderful, custom sculpted parts from fellow hobbyist thamier (whose “Balefire Legion” you should definitely check out ASAP) for this project, and the result is a model I am really proud of. And maybe the best thing is that I still have enough parts for a second Obliterator. Yay!

Find out what went into building this guy here.

 

Helbrute (2)
Brother Khorlen the Lost

Finishing this model was one of the rare instances where I actually managed to surprise myself: I had just seen the newly released multipart Helbrute (which I really liked a lot), but instead of buying it right away (my usual reflex), I rather painted the Dark Vengeance Helbrute I still had lying around ever since the boxed set was released. And boy am I happy about that decision in hindsight! The model was pretty challenging to paint, make no mistake, but finally managing to finish what may be my favourite Dark Vengeance model really felt good — and I am actually rather happy with the result, too!

Find out more about this one instance where I actually showed some discipline here.

Kharn the Betrayer redux (12)
And, of course, my re-imagined Kharn the Betrayer: This model was, once again, built for a contest over at Throne of Skulls, but at the same time, it also kicked off a sizeable painting project of mine that saw me paint more than 500 points for my World Eaters over the Christmas holiday — we’ll be talking about those models in more detail really soon, I promise you.

Learn more about Kharn the Betrayer and my interpretation of him here.

 

Chaos Knight WIP (79)
Chaos Knight Titan

Last and very definitely not least: My Chaos Knight conversion. Though this model yet remains unpainted, it is probably the one 2014 hobby project I am most happy with: Working at such a scale was a first for me, and I was really intimidated by the project, to be honest — so much so, in fact, that it took me several months to actually get started on the model.

In the end, however, I am more than happy with the result so far: The Imperial Knight is a wonderful kit in its own right, and I think that I have managed to make sure this conversion will be a suitable centre point for Khorne’s Eternal Hunt! I even built a full interior for the model — something I wouldn’t really have considered beforehand.

Chaos Knight WIP (80)

I hope that finally getting this big guy painted will turn into a successful hobby project of mine in 2015 — I am still working up the courage for it, to be honest…

Until then, why not check out my posts on the creation of my Chaos Knight Titan here and here?

 

2. The world of INQ28

The wonderful world of Inquisitor and the battle for the Emperor’s soul continues to be a fascinating subject and an endless source of inspiration to me. Even so, I am painfully aware that I have only managed to paint a measly four models for INQ28 in 2014:

INQ28 class of 2014
And while I am really rather happy with each of them – and do in fact think that they make for a wonderfully eclectic little group in the above picture – I really want to make sure to produce more finished pieces for INQ28 this year!

In fact, I have kitbashed lots and lots of characters I am really happy with so far, such as my first real true scale Marine, Brother Janus Auriga…

Brother Sergeant Auriga (1)

…among many others, so it looks like I have my work cut out for me — let’s see if I can manage to get this show on the road again!

 

3. Legio Custodes

Alas, my beloved Custodians received even less attention from me than my INQ28 models. However, I did at least manage to build some models that I am really happy with for this project: A rather convincing (if I do say so myself) version of Chief Custodian Constantin Valdor and a really badass looking Custodian in Pre-Heresy style Astartes battle plate:

Valdor and Custodian WIP
As with my INQ28 collection, I will endeavour to get more of these guys finished in 2015. After all, it’s only a matter of time until Forgeworld’s own Custodes are released, making my kitbashes entirely obsolete — at least in the eye of the public ;)

Find out more about my kitbashed Custodes here.

 

4. Urash’s Marauders

Traitor Elite (16)
And finally, my Traitor Guard. To be honest, it took me a while to get back to this project, but I did so with an addition that has thoroughly revitalised my interest in this army: After long deliberation and multiple test builds, I have finally come up with the beginnings of a squad of elite traitors, shown above, mostly based on GW’s excellent Tempestus Scions. And though it has taken me quite a while to get these guys finished, I am now really happy with them, especially with the unit champion:

Traitor Elite (03)
I think I’ve mentioned this before, but it really does bear repeating: This guy takes much inspiration from PDH’s excellent renegade troopers, and is also the first time that I have come (reasonably) close to reproducing the excellence of those models. In fact, the guy above may just be the Traitor Guard model I am most happy with to date, so expect to see more additions to Urash’s Marauders sooner rather than later.

Until then, read more about the squad here.

II. My favourite hobby moments

So much for my own hobby projects, but what else was cool? Once again, there were several moments in 2014 that really served as “milestones of awesome”, so to speak,  making my hobby year truly special:

First among those moments – and by a long shot – was being featured in Warhammer:Visions — in Blanchitsu, no less!

Blanchitsu
Seriously, this really took the cake! It also had me running around with a huge grin for at least a couple of days. And it is an achievement that I am pretty sure I won’t be able to reproduce anytime soon, which really makes it even more awesome. Being featured in this column along with extremely talented guys like PDH and Mikko Luoma was the icing on the cake, of course.

I have talked at length about Legion, the model that finally made the pages of Warhammer:Visions, and I promise I won’t put you through it all again — unless you want to, of course, in which case you can find the whole story here.

The various interactions with other hobbyists online were almost as good as my stint in Visions: The friendly and constructive way people in our hobby can interact via the power of the interwebz is one thing that never ceases to astound me, the other is the unending generosity of so many of my fellow hobbyists. Therefore, it’s really hard to pick that one favourite moment from among all the pleasant interactions I have had in 2014. Rather, it’s a collection of warm and fuzzy memories: being sent amazing bitz drops and unique models by PDH, Drone21c and Steifer, sharing friendly banter and thoughts about the hobby with Flint13, Augustus b’Raass and others over at The Bolter & Chainsword, trying my best to produce cool models for the contests at Throne of Skulls and getting my ass kicked time and time again by DexterKong, hammering out the backstory for a whole Imperial sector in cooperation with that same DexterKong, having hobbyists build models that share my name as a shout out (and trying to repay that particular kindness),…the list goes on and on.

Let me maybe show you one small thing to illustrate my point: Here’s a map showing you all the people I’ve done bitz swaps with so far. Without any money involved, I might add — just for the sake of helping each other out:

bitzbuddies

I think this is ample proof of the amount of generosity present in our hobby! Thank you all, guys and girls! You rock!

 

I was also really blown away when I received a very special gift for my birthday last year:

Fan Troll (13)
my colleague Annie converted and painted a wonderful fan troll for my Blood Bowl team, the “Orkheim Ultraz”, which really left me speechless. I know you are not supposed to feed the troll, but I really want to ;) Thanks again, Annie — you’re awesome! :)

Read the whole story here.

And one last thing that I am really happy with: As I’ve mentioned above, I really managed to get my act together over the holidays, painting a pretty chunk of new World Eaters models for Khorne’s Eternal Hunt. This all happened as part of The Bolter & Chainsword’s 2014 Call of Chaos event, which not only gave me a deadline to meet, but also provided lots and lots of motivation via the friendly competition among board members. I’ll be showing off the completed models in more detail very soon — I hope you like red and bronze! ;)

 

III. Blogging

Providing a constant stream of content for this blog remained a fun – albeit challenging – endeavour during 2014: I managed 63 posts and attracted 170,000 views from 138 countries — numbers that may not be all that spectacular in the larger order of things but still feel pretty unreal to me, seeing how this is just my small, uninteresting corner of the internet ;) I also managed to reach the mark of 300,000 views overall, which I think is pretty cool!

For those of you interested in this kind of stuff, here’s a link to the annual report WordPress has kindly provided.

 

All in all, it has been a busy year. A productive year. A fun year. Yet also a year full of unpainted plastic — but what else is new? Thank you all for joining me on this ride. This concludes our little retrospective, and we’ll be strictly focusing on new stuff from now on: Here’s to 2015!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2014, 40k, award, awards, blanchitsu, blogging, chaos, chaos space marines, conversion, eternal hunt awards, INQ28, inquisitor, khorne, khorne's eternal hunt, kitbash, paintjob, retrospective, Urash's Marauders, warhammer:visions, WIP, world eaters

The Rat Pack – a look at the Skaven End Times release

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While everyone was busy settling into the beginning of the new year and getting back into the swing of things, GW has been hard at work bringing us the next End Times release: This time, it’s the Skaven’s turn, and although I have never owned a Skaven army (or even a haphazard collection of Skaven models, for that matter), I find myself strangely fond of these filthy, backstabby guys for some reason. But how does this release compare to the rest of the – amazing – End Times output? And do converters get their money’s worth out of this latest batch of plastic crack? Let’s find out!

Skaven End Times release (1)
I first encountered the Skaven when I bought a used copy of Advanced HeroQuest at a jumble sale many years ago: A pile of plastic Skaven formed the entire villain faction of the set, which seemed slightly disappointing at first, given the fact that the original HeroQuest had contained so many different types of monsters and villainous creatures. Then again, I didn’t even make the HeroQuest connection back then, at least not at first, because Advanced HeroQuest was marketed as “Herr des Schwertes” in Germany, with no HeroQuest connection whatsoever on the box (apart from a strangely similar piece of cover artwork).

Anyway, my disappointment quickly turned into interest as I delved into the sourcebook, because the somewhat samey plastic Skaven models were imbued with a very interesting background, offering glimpses at the various Skaven clans, their devotion to the Horned Rat and also at some of the (pretty excellent) early late 80s/early 90s Skaven metal models — so while it would yet take a couple of years for me to discover the role of the Skaven in the bigger Warhammer universe, my fondness for the race started back then.

Ever since, the Skaven have been a pretty fascinating faction to follow, with their culture based on entropy, backstabbing, plague and body horror, and their steampunk-ish technology that wouldn’t look out of place in the 40k setting. Meanwhile, some of the more recent Skaven releases are some of the coolest and most characterful WFB plastic models, in my opinion (there’s a reason why so many people use those Blood Island Rat Ogres as conversion fodder, for instance) — and now everybody’s favourite entropic Ratmen get the End Times treatment — what’s not to love? So let us take a closer look at the new kits and at all the fun we could have with them. Quick-quick! This way!


Skaven Verminlords

Skaven End Times release (2)
Every End Times model release so far has featured some kind of huge model, and the Skaven don’t disappoint in this respect, providing us with a kit that can be used to assemble one of four different, towering avatars of the Horned Rat, including the special character Skreech Verminking (as seen above). Let’s look at these one by one:

Skreech Verminking actually seems like a modernised version of the original metal Verminlord. Just check out this picture:

Vintage Skaven Verminlord

It’s all there: the glaive, the patches of mangy fur, the half-skeletal face — even the pose, albeit mirrored:

Skaven End Times release (3)I like that kind of shout out, and it’s certainly performed admirably here. A nice bit of continuity between the old model and the new interpretation!

The other variants of the kit, interestingly enough, each seem to embody one of the leitmotifs of the Skaven, with some of them also closely fitting the design paradigm of a specific the Skaven clan. It’s interesting to see how subtle changes to the same body create a set where each model has a rather different feel:

Skaven End Times release (4)
The Verminlord Warpseer is closest in design to Skreech Verminking, sharing the same set of horns, the same glaive and the same pose. This seems to be the Verminlord most attuned to magic, and it shows in the magic orb he holds aloft.

What I love about both Skreech Verminking and the Warpseer is the extremely complex set of horns, because it’s a nice callback to the appearance of horns on the Grey Seers, for one, but also because the design seems quite unlike most of the horns we’ve seen so far in WFB (and we’ve seen quite a few), lending the model a fairly unique and recognisable silhouette.

Skaven End Times release (7)
The Verminlord Warbringer embodies the warlike quality of the Skaven, which is immediately obvious due to the heavily armoured head and the sinister looking punching dagger. There’s quite a resemblance with the various Skaven warlord models and the Stormvermin, and the less ornate looking horns also underline the blunt, more openly aggressive feeling of the model.

Skaven End Times release (5)
The Verminlord Corruptor is slightly more interesting in that he deviates from the Skreech Verminking model a bit more, with a different set of weapons and different resting place for his right foot, making for a pretty different look overall. I also like the signs of rot and decay, such as the broken horns and the diseased face. And the sickle weapon almost gives him a bit of a druid feel, if you ask me…

Skaven End Times release (6)And finally, the Verminlord Deceiver, who is basically….an enormous ninja rat (probably in keeping with the Skaven’s predilection for subterfuge in general and Clan Eshin’s antics in particular). This version of the model comes with all the hallmarks of a Skaven assassin: a vicious looking dagger, an equally sinister throwing star and, of course, a bad ass ninja cowl. So far so good, right?

It’s a cool model, make no mistake, but there’s actually something undeniably ridiculous about the thought of a rat ninja the size of a house…

All in all, it’s a cool and fairly flexible kit that should provide a great centrepiece for your Skaven army. There are, however, some issues with the kit that extend to all the various Verminlord characters: The pose of the right leg seems very precariously balanced — especially on those versions of the model where the Verminlord actually has one of his feet on his own glaive (which, let’s face it, seems like a pretty dumb thing to do). The version with the rock is better, but still looks a bit hokey — it would probably have looked better if the rock had been more massive, with the foot firmly placed on its surface. As it is, the Verminlord looks as though a strong gust of wind might knock him over.
The multi-pronged tail may just be a tad too much for my taste. Granted, he adds a pretty flashy element to the model, but I am wondering whether it was really needed.

What really stands out to me is that the new Verminlord kit seems very different in design to Forgeworld’s Exalted Verminlord: The new plastic model is very slender, very flashy and quite busy, while FWs treatment of the character looks more pudgy and closer in proportion to an actual rat. While the somewhat “videogamey” look of the plastic model appeals to me (being a videogame nerd, and all), it’s quite interesting to see GW’s and FW’s approaches differ so significantly.

Ultimately, it’s an interesting kit that very much goes for visual shock and awe tactics. It’s not without its issues, though…

 

Thanquol and Boneripper

Skaven End Times release (8)
Another shout out to a classic Skaven character, this modernised version of Thanquol and his personal killing machine has probably been long awaited! It is also where the release really hits its stride, if you ask me!

The huge, malformed monstrosity that is Boneripper really steals the show here, especially given the fact that you actually get different weapon options and heads out of the deal, potentially leading to two fairly different models:

Skaven End Times release (9)At first, I was slightly unhappy with how Boneripper’s upper set of arms have been implemented, because they look like they really shouldn’t be there… this became a bit of fridge brilliance, however, when I realised that this may have been the entire point: The ill-fitting and ill-muscled way his extra pair of arms has been grafted on underlines what a strange and malformed creation he is — pretty cool!

The model is also exquisitely detailed, with lots and lots of fine detail to be discovered (such as the stitching on Boneripper’s torso or the very cool bionic leg). Where the older incarnations of Boneripper always felt a bit ridiculous to me, I really love this guy! Excellent job!

Thanquol himself ends up playing second fiddle to Boneripper, but ist still a cool model in his own right: What seems interesting is that this version of Thanquol lacks the terrible dignity of his earlier, cleaner and more collected 90s’ style incarnation, looking rather frantic and unhinged instead:

Skaven End Times release (10)But then, this is probably a good fit for a fanatic, slightly mad Grey Seer. The one thing that I am not sure about are the warpstone horns: Once again, they are just a bit much, overcluttering the model’s head portion — maybe it’s the colour, but it’s warpstone after all, it has to be glowy, right?

All in all, I really love this model! There’s something excellent about the concept of a spindly, highly dynamic model riding on the back of a huge, hulking brute “Master-Blaster-style”, and the concept is really pulled off wonderfully here — probably my hight point in this release!

 

Stormfiends

Skaven End Times release (11)
What do you do when you have a perfect idea, like the design for Boneripper above, on your hands — easy, you make more of them! The Stormfiends very obviously share many of Boneripper’s visual traits, making for a unit of hulking, partly bionic monster rats — which ends up every bit as awesome as it sounds!

The old Rat Ogres were some of the first GW models to have been designed digitally, if I remember correctly, and they are some of the most terrible sculpts still around today, making them stick out like a sore thumb when placed to their more recent kin. These new Stormfiends, by comparison, take lots of visual cues from the more recent Rat Ogres designed for the Blood Island boxed set and the adding more than a pinch of Dark Eldar Talos on top for seasoning.

The resulting models are huge, heavily armoured, hideous, and covered in totally over the top and fully insane Skaven gadgetry. Just take a look at this guy:

Skaven End Times release (12)This leads to a pack of very impressive and highly detailed models with almost too many tech-y gubbinz: They look every bit like the mad, crudely stitched together Skaven experiments that they are supposed to be:

Skaven End Times release (13)I think the fun the designers had while creating these guys is clearly evident in the over the top nature of the weapons. Almost too much so, in some cases:

Skaven End Times release (14)
The chest mounted gatling is just too much, as is the warpstone-based alternative:

Skaven End Times release (17)That said, the amount of weapon options you get with the kit seems to be pretty staggering, so there’s nothing to stop you from coming up with a combination that suits your preferences. And these guys just look totally badass, don’t they?

Skaven End Times release (15)

One beautiful little detail that I only discovered due to the comment of a fellow hobbyist over at Faeit212 pointed out: Each of the Stormfiends seem tso have a tiny, atrophied Skaven embryo plugged into sockets on their backs: Ewww!

Skaven End Times release (18)When all is said and done, what we end up with is a teriffic kit full of options and details that will allow us to build three huge, monstrous and completely whacky brutes. Maybe you’ll have to get used to these as a Skaven player, but I think it’s safe to say that this is the one kit to come out of this release that has converters and kitbashers foaming at the mouth in anticipation — but we’ll be getting to that! I really like these guys. I can easily see myself picking them up. The only really bad thing about them is how the old Rat Ogres will now look even more terrible…

 

Skaven Grey Seer

Skaven End Times release (19)As one of two clamshell characters and as one of the Skaven’s well established HQ models, this guy really forms the bread and butter part of the release — and it shows, to be honest. After the zaniness of the Thanquol/Boneripper combo and the Stormfiends, the Grey Seer seems almost pedestrian by comparison.
It is a nice enough model, though, nicely detailed and with the depth and threedimensionality we have come to expect from the plastic clamshell characters. The standout element about this guy is the little rat perched atop his staff, reminding me of Terry Pratchett’s Death of Rats, for some reason…

A look at the sprue reveals that it should be easy enough to swap in a new head, leave off the tail or make some other adjustment to the model, also making it interesting for conversion purposes.

Skaven End Times release (20)
All in all, this is a nice model. Not particularly spectacular, but we have learned that the clamshell characters’ strength is in their versatility and staying power!


Skaven Warlord

Skaven End Times release (21)Another clamshell character, and the one I personally prefer: The Skaven Warlord really looks the part, managing to seem suitably imposing for a warlord and suitably cowardly for a Skaven at the same time — no mean feat! I also like how the pose and base make him look like he’s surveying and commanding his army — because that’s the right place for any ambitious Skaven warlord, right? Not at the front lines, but safely behind them, sending his skittering underlings to their doom!

There’s also something about the combination of Skaven armour and tattered robes that really works for me, for some reason.
Once again, a look at the sprue reveals the model’s usefulness: It should be really easy to freely customise this guy:

Skaven End Times release (22)This is a very nice addition to the clamshell range, and I can easily see myself picking this guy up for a conversion sooner rather than later — good job!

 

Conversion options:

This release provides Skaven players with quite a few new and amazing new toys. But the true value of the release, at least for me, lies in the conversion options, because some of these new kits could really be a converter’s dream come true: My cup runneth over with conversion options! Let’s take a look:

Verminlords:
The first idea that came to me when looking at the blurry, leaked pictures of the Verminlords was: This kit would make for an amazing Greater Daemon of Slaanesh: And it’s really not hard to imagine, isn’t it? The pose is there, as is the lithe build. The ostentatious pair of horns would be perfect! Add a second pair of arms (complete with Tyranid pincers), a different face (something bull-like from the Beastman range? Or a golden mask made from the human head of the Necrosphinx?), lose the silly tail, and you’re almost there! Sure, you’ll have to get rid of the Skaven runes and maybe the fur, but I think this might be a very promising conversion endeavour. It’s also one of the ideas I’ve seen crop up online fairly often, so I imagine it won’t be long before we’ll be seeing results.

So the Verminlords would make for excellent Greater Daemons (or Daemon Princes, for that matter) of Slaanesh. But what about the other chaos gods? Nurgle’s association with filth, decay and plague is no secret, so a giant rat could have its uses in his legions — maybe the Verminlord Corruptor could have a place in a Nurglite army as a very different Daemon Prince? Once again, with even more work, I think one could make a very cool Daemon Prince out of this kit — or maybe even a base for a Mortarion Daemon Primarch conversion?

The  build of the kit would even make a Lord of Change conversion imaginable: Maybe the Verminlord body could be coupled with the head and wings from the High Elf Flamespyre Phoenix kit? Just sayin’…

All in all, the only chaos god I cannot see profiting from this is Khorne: The Verminlord body looks far too gangly for the Blood God — we prefer our warriors heavily muscled, thank you very much! ;)

 

Boneripper and Stormfiends:
Now this is where it gets interesting, because both kits offer some crazy conversion potential. To wit:

  • both Boneripper and the Stormfiends would make perfect base models for Dark Eldar Grotesques! Just add some Talos facemasks, and you’re golden! They’ll even look great next to those Blood Island Rat Ogre-based grotesques you converted last year! ;)
  • If you’ve been looking for an interesting alternative to the existing Chaos Space Marine Obliterators and Mutilators, look no further! The Stormfiends could work as either, right out of the box! And if you’re feeling a bit more adventurous, it should be easy enough to swap in suitably chaotic heads, add more armour, replace the Stormfiend weapons with actual CSM weapons or what have you.
  • If the teeming hordes of the Lost and the Damned are more to your liking, well, you’re in luch too, because Boneripper and the Stormfiends would work brilliantly as Renegade Ogryns, Ogryn Berserkers, big mutants or simply alternate Ogryns or Bullgryns, if you’re still using the Astra Militarum Codex: The crudely stitched-together and mutated look would be a perfect fit! You could even replace the head of that atrophied rat fetus on the model’s back with a crypt ghoul head (or the gas mask of a DV cultist) for a super creepy surprise, once your opponent sees the back of your model ;)
  • This should be obvious, but the models would also work beautifully as Chaos Spawn — although they are almost too awesome for that.
  • And, of course, (Dark) Mechanicus Flesh constructs, weapon servitors or what have you: The crude augmetic implants, stitches and highly experimental looking weapons make this one of the best possible conversion uses. Just writing about it almost makes me want to build a warband consisting of a rogue Magos Genetor and his warped creations — MUST.RESIST…
  • It goes without saying that almost all of the above options would also work for the wonderful world of INQ28, where crude, monstrous brutes are the rule rather than the exception.

Grey Seer, Warlord and Thanquol himself:
These would basically be perfect for any kind of unhinged, frayed-around-the-edges character you can think of: rogue psykers, heretics, (Nurglite) cultists or Scavvies — basically anything that might crawl from the underhive at some point. The Skaven Warlord is pretty much the perfect Scavvy king (even the similar names are a dead-giveaway ;) ).

 

So, all in all, I really like the Skaven End Times release — but I believe that I am clearly biased here, due to all the lovely conversion potential. Taking back a step and taking a more even-handed approach, I have to point out that, while I personally love the design of the new models, I do realise that they are fairly flashy and stylised, almost cartoony or, as I’ve said above, videogamey. If that is your cup of tea, you will love these guys, just like me. But I can easily imagine that many people will not appreciate the look quite as much, and in all fairness: This kind of design can be a bit of an acquired taste. One need not look any farther than the difference between the GW and FW Verminlords I outlined above to see what I mean, and not everyone will be happy with this visual direction.

From a purely technical standpoint, these new kits certainly continue the trend of astonishing kits we have seen so far under the End Times label — and I can only repeat myself here: I am really excited at all the conversion potential in these new kits!

 

So, how do you feel about this release? Any thoughts you’d like to share or conversion options I have overlooked? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Conversions, Pointless ramblings Tagged: conversion, games workshop, kitbash, release, review, skaven, the end times

Blood and Brass, pt. 1: Silent Behemoth

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“There are rumours that Brother Garron hasn’t uttered a single word since the beginning of the Long War, and there may be some truth to that. But tell me: After being felled and left for dead by those he considered brothers on the blasted plains of Istvaan, after the shame of Terra and after the sundering of our once glorious legions during the hellish night of madness on Skalathrax, what is there left to say?”
Huntmaster Deracin

 

Alright, everyone, I promised you red and brass, and I intend to make good on that promise! So let’s kick of a mini-series focusing on my World Eaters in order to show you the models I have managed to complete over the Christmas holiday, as part of my Call of Chaos vow over at The Bolter & Chainsword! You may already have seen the first model that was part of the vow, my custom Khârn the Betrayer. Today, let’s continue with a model I am particularly proud of.

I am talking about the Doomwall, a Chaos Lord named for his massive suit of ancient Terminator armour. The armour is the most important thing here, because this project originally began as an attempt to build a (plastic) model incorporating visual elements from GW’s elusive Mk 1 Tactical Dreadnought armour, as seen in this plan view:

Mk_01_concept
Or in this concept sketch for Terminators in the original Space Hulk by Jes Goodwin:

Mk_01_concept
If you want the full story, the project originally started here and then massively improved thanks to a fantastic piece of advice by fellow hobbyist Carnosaur93 regarding the placement of the shoulder pads. More inspiration for the actual conversion was drawn from two excellent pieces of art by Greyall for his characters Pramus Kholosk (of the Imperial Fists) and Mjuron Vvharkhor (of the World Eaters). Greyall’s art was especially helpful for this project, because it moves beyond the somewhat clunky and outdated original design and explores what a modern interpretation of the Mk 1 armour might look like, were Forgeworld to explore the idea today.

So after much to and fro, I settled on this final version of the Doomwall:

The Doomwall WIP (22)

I do realise of course that this is not a perfectly accurate rendition of Mk 1 armour: There are far more faithful renditions of the original designs around — just check out Dark Rage’s excellent Mk 1 Terminators, for example. There’s also the fact that I have incorporated a number of visual cues from different armour variants on the model: The crest of hair came from the original artwork in the Horus Heresy trading card game depicting Cataphractii armour, while the reactor section was inspired by the actual Forgeworld Cataphractii models. The legs have remained unchanged, representing the chaos version of Indomitus armour, rather than the actual Mk 1 design — you could probably say that this model is my attempt at a “best of” collection of pre-heresy Terminator armour design cues, with a noticeable Mk 1 bend.

Oh, and I’ve explained it before, but just in case: The Space Wolves thunder hammer was chosen because the wolf head on it could also be interpreted as a representation of the War Hounds’ original legion badge, before they were reborn as the World Eaters.

So the conversion had been finished for a while, but I was still waiting for the right moment to paint it (which basically translates to: I was too afraid and/or lazy to actually start painting in my case). But the Call of Chaos provided the perfect incentive! And so, a short while later, the Doomwall was finished (this was actually the last model I painted in 2014, finished on December 31st):

The Doomwall (1)
The Doomwall (9)
The Doomwall (8)
The Doomwall (7)
The Doomwall (5)
The Doomwall (4)
The Doomwall (2)

The Doomwall (6)
There’s not that much to say about the paintjob, really: I basically gave the Doomwall my usual World Eaters treatment, and he really does look pretty sexy in red and bronze, don’t you think? I also added a bit of a visual flourish to the base, in the form of an unfortunate, long dead loyalist Astartes.

And here’s the Doomwall together with the other members of Lord Captain Lorimar’s retinue that have been finished so far. Behold the beginnings of Lorimar’s Fist:

Lorimar's Fist (2)
The objective I am trying to accomplish for these guys is to come up with a squad of Terminators where every model is quite unique, with their own individual set of weapons and customised armour (which is a bit ironic, really, when you consider that most of the models so far are based on the same Chaos Lord in Terminator armour…;) Anyway, I am really happy with the way these guys are coming along, because they look very much like World Eaters (at least to me), without merely aping the look of the FW World Eaters Terminators. Alright, yes, one of them actually is a FW World Eaters Terminator, but that’s besides the point ;)

All in all, I am very happy with the Doomwall: The model looks massive and intimidating, yet there is also something almost contemplative about this guy, don’t you think?

The massive armour and closed helmet also makes him seem somewhat mysterious, if you ask me, and it was this quality that I wanted to expand upon for the character’s background:

 

Brother Garron, “The Doomwall”

Silent Behemoth
In battle, the hulking figure of Brother Garron is a sight to be feared, a towering, utterly silent warrior, smashing all opposition with mighty swings of his enormous thunder hammer, his baroque suit of artificer warplate seemingly impervious to damage. This has earned him the epithet Doomwall, and it is a name spoken with a certain tenseness by the legionaries of the 4th, for so much about this silent Behemoth is shrouded in mystery: Why does his weapon still bear the heraldic device of the War Hounds? And while his heavily modified suit of prototype Tactical Dreadnought Armour stands as a testament to Huntmaster Deracin’s ingenuity, what remains of the man within?

Some whisper that Garron actually fought in the first wave at Istvaan III, as part of the loyalist remnants of the legion that were to be purged by their own brethren. Yet how he survived that ordeal and why he now serves as a silent enforcer to Lord Captain Lorimar remains an enigma. Only the Master of the Hunt himself and his most trusted lieutenants could divulge more of the Doomwall’s history, yet they seem reluctant to do so.

And in any case, the only mind holding the absolute truth of the matter would be that of Brother Garron himself — and he remains ever silent…

 

As always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, paintjob, World Eaters Tagged: 40k, background, blood and brass, call of chaos, chaos, chaos lord, chaos space marines, conversion, doomwall, fluff, garron, huntmaster, khorne, khorne's eternal hunt, kitbash, mk 1 terminator, mk 1 terminator armour, paintjob, Terminator, terminator lord, the doomwall, world eaters

Blood and Brass, pt. 2: Once more into the breach!

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Welcome to the second instalment of this mini-series about my latest additions to the ranks of Khorne’s Eternal Hunt, in which we meet yet another friendly face from the 4th assault company. And while the Doomwall was already pretty heavily armoured, we’ll be cranking up the heavy metal factor a notch for this guy — that’s right, we’re talking about another Dreadnought/Helbrute for my World Eaters!

Everything started when I bought myself a Dreadnought sprue from the Black Reach boxed set a while ago. Since working on my earlier Dreadnoughts had also resulted in a rather sizeable collection of different Dreadnought weapons, I felt that building another customisable Dread would be the best way to make the most out of all those weapon options. And since I wanted to keep things easy and cheap, using the AOBR Dread as a base model seemed to be the sensible way to go here.

When the model arrived, I found myself messing around with a couple of bitz to find out which approach I was going to take for the Dread. Here’s a very early version of the model from that time:

Chaos Dread early WIP

But while some of the characteristics of the early WIP above did indeed carry through to the final version, I just couldn’t really seem to get a grip on figuring out what kind of model I wanted. Once more, the Call of Chaos event was a nice occasion to finally force myself into action and get my act together, so I pledged a Dreadnought/Helbrute as part of my vow. With that, I had set myself a firm deadline, and even for a lazy slacker like me, there’s nothing quite as conductive to creativity as a bit of well applied pressure ;)

One of the main problems was that the AOBR Dread comes in only seven pieces, and the entire body is basically made up of two pieces — an excellent piece of economical design, to be sure, but it makes converting the model slightly more difficult. There was also the fact that I couldn’t get too adventurous with the arms, seeing how I wanted to keep them detachable.

In the end, thinking about what kind of character I wanted this Dread to be really turned out to be the breakthrough. I already have a frenzied berserker Dread (Marax the Fallen), a noble ancient of the company (Khoron the Undying) and a tragic, malformed monster (Khorlen the Lost), so I wanted this newest Dreadnought to fill yet another character archetype: the stoic line soldier.

In the end, I decided that he is a former Breacher Sergeant, and from there on out, it was pretty easy to design the Dreadnought around that concept and include some visual touches that would underline that background idea: A chaos knight shield was attached to his left shoulder as a kind of stylised boarding shield, for one. I also souped up the (really boaring) standard power fist by adding some spiky bitz from the WFB chaos chariot, in order to make it look like a miniature version of the siege claws wielded by the Chaos Decimator. And I found out that one of the Skullcrusher helmets – minus the Khornate “bunny ears” – made for a pretty convincing Mk III helmet.

And, like I said, what really made this model happen was the pressure of having to get my act together for the Call of Chaos vow ;) Here’s the finished conversion again:

Breacher Dread WIP (1)
Breacher Dread WIP (2)
Breacher Dread WIP (3)
Painting the Dread was a relatively straightforward affair, but then it has to be said that I really like painting Dreads to begin with: There’s just something to their scale and angularity that makes them really enjoyable to paint. The one thing that was slightly more difficult on this model was that the torso and legs came in one big piece, so I had to paint it all in one go. Apart from that, however, it was smooth sailing all the way.

Before I show you the whole model, I’d like to share a small detail that I am quite happy with: I have wanted to feature a mostly destroyed Necron warrior on one of my bases for a long time — as a shout out to the iconic ending of the original Terminator movie, and now I finally went for it:

Breacher Dread base detail (1)
Breacher Dread base detail (2)

t’s certainly just a small thing, but there’s a nice irony about two dead guys who both inhabit machine bodies sharing one base like this, don’t you think?

Anyway, without further ado, here’s the finished Dread:

Damokk the Breacher (3)
Damokk the Breacher (11)
Damokk the Breacher (5)
Damokk the Breacher (6)
Damokk the Breacher (13)
Damokk the Breacher (8)

And the remains of that poor Necron again, leaking oily fluid onto the ground…

Damokk the Breacher (9)

One thing I really wanted to do this time around was to use some decals on the Dreadnought’s armour, in order to give him a slightly more businesslike, soldierly feel. I chose one of the excellent legion symbols from the Forgeworld World Eaters decal sheet for the armour panel on the Dread’s right side. For the other panel, I wanted to include his legion number — but it was actually pretty difficult to find a numeral XII in white that would fit the fairly limited space! The solution was to use a decal from the Cadian shock troops and cut it down to size. It’s a small detail, to be sure, but one that I really think adds to the model as a whole:

Damokk the Breacher (12)
In fact, I like the effect so much that I am seriously considering going back to my earlier Dreads and adding some decals to them as well..

And since I’ve kept the arms detachable, the model can now be used with all the different extra Dreadnought weapons I have built so far. Here’s an example of a more “shooty” loadout:

Damokk the Breacher (10)
It seems pretty shocking to me in hindsight, but this is indeed my fourth Dreadnought! But like I said, there’s just something about these guys that appeals to me, rules be damned! ;)
In fact, I think I may have one more Dreadnought in me at a later date. The only thing to decide is whether I want it to be a Dread for my fallen Space Wolves (who are allies to my World Eaters) or a huge, warp-infused beast. Or both?

For now, however, the only thing left to do was to come up with a bit of background for this latest ancient of the 4th assault company and then call it a day. Enjoy:

 

Brother Damokk, “The Breacher”

Damokk the Breacher (15)
Originally a member of the fabled Triarii, Brother Damokk quickly found his true calling as a Breacher Sergeant and member of the 4th assault company during the turbulent days after the purging of Nuceria. He excelled as a warrior in shipboard actions and when it came to breaching fortified positions, and his prowess was so great that, upon suffering fatal injuries during a boarding action, it was decided to grant him the honour of serving the 4th as a Dreadnought.

Damokk’s ironform still bears many cues of his former station, such as his stylised boarding shield or the visor of his primary visual interface unit, shaped like an Mk 3 helmet. And his favourite armament, a combination of Multimelta – complete with underslung chainblade –  and siege claw, serves as yet another reminder of his time in the World Eaters’ Breacher squads.

On the battlefield, Damokk implacably dismantles enemy fortifications with a surgical precision not often seen in a World Eater. In fact, Huntmaster Deracin has been known to jest that, if not for the numeral “XII” emblazoned on his ironform, Damokk would probably forget the fact that he is not an Iron Warrior…

 

I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, paintjob, World Eaters Tagged: 40k, background, blood and brass, breacher dread, call of chaos, chaos space marines, conversion, damokk the breacher, Dreadnought, helbrute, huntmaster, khorne, khorne's eternal hunt, kitbash, paintjob, Terminator, world eaters

3rd birthday and some tributes to the Hunt

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yearthree

Oh my, Eternal Hunt has turned three! I think we can actually call this blog settled now, can’t we? ;)

Seriously, though: I am very happy to have managed three years of constant blogging about my various hobby projects, and I am also quite proud of the numbers: There have been 256 posts overall (62 of those in during my third year of blogging). What’s more, this blog has managed to attract about 360,000 views in total — and more than 175,000 of those views during my third year of blogging — just to put things into perspective: That’s only slightly less than the overall number of views on this blog in its first and second years together! All of this is really pretty amazing, given the fact that it’s just little ol’ me and my shoddily painted little plastic men here ;)

I am also really proud of having managed to attract 177 followers and receive visitors from as many as 138 counties! You guys rock, and I want to assure you that every single comment is really important for keeping me on track and for bolstering my (often fleeting) hobby motivation! So please keep reading and please keep participating! You guys are the only proof that I am not just talking to myself here, in my little bubble within the warp!

But I don’t just want to bombard you with numbers today, I would also like to promise you that I will keep updating this blog with my latest conversions, paintjobs and my thoughts about new model releases. There will be quite a bit of red and bronze, seeing how my World Eaters continue to be my most important hobby project:

Khorne's Eternal Hunt 2014 02
But there will also be more shadowy figures from the underhive. And blinged-out guys in golden armour (hopefully). And grennskins n football gear, I suppose?!

 

For now, by way of celebration, allow me to share two things that may not have been intended as birthday gifts for this blog in the first place, but that nevertheless please me very much. And either of these would not have come into existence without my venturing out into the wilds of the internet in order to chronicle my hobby endeavours ;)

 

I. A portrait of an angry man

First up, I believe I may have mentioned some time ago that I managed to win a small competition run by fellow hobbyist Greyall. For those who don’t know Greyall, he is known for producing extraordinarily detailed and awesome line artwork depicting (Chaos) Space Marines, so it won’t be a big surprise to you that I’ve craved such a piece of artwork showing one of my characters for quite a while.

So imagine my joy when Greyall liked my conversion for Lord Captain Lorimar well enough to render him in his trademark style! Allow me to share the result with you. Just to remind you, here’s my converted (but yet unpainted, alas) model for Lorimar:

Lord Captain Lorimar WIP (2)

And here’s Greyall’s take on the character, showing the Master of the Hunt during a duel with a warp-spawned monstrosity in service to Slaanesh:

Lord Captain Lorimar by Greyall

Lord Captain Lorimar by Greyall

What can I say? Finally having such an awesome piece of art depicting what may be the most important character from my favourite army project makes me so happy! A huge thank you to Greyall! And definitely make sure to head over to Greyall’s thread at The Bolter & Chainsword or to his DeviantArt page and check out his amazing work! Now the only thing left to do is to find someone to professionally colour this piece for me…

 

II. A hunter’s story

The second thing I would like to show you today is a bit of a cooperative project: Some time ago, Flint13 (also one of my hobbyists of the year 2014, in case you forgot) approached me with an idea for a fun hobby challenge: Flint wanted to build and paint a character from Khorne’s Eternal Hunt as a bit of a shout out to my army, and I was to compose an accompanying bit of fluff. Knowing that Flint usually doesn’t relish the prospect of doing 40k chaos, I was pretty honoured by this idea, and a short time later, she showed me this picture of the completed model:

The Hunter by Flint13 (1)

Model converted and painted by Flint13

Certainly a worthy addition to Khorne’s Eternal Hunt, wouldn’t you say? But what about this guy’s background? Well, let me share the story I came up with. Enjoy!

 

Hunters

Flames were already billowing from the ramshackle habs as the Hunter strode into the settlement. He turned his horned helm this way and that, surveying the destruction and slaughter surrounding him. What remained of the poor wretches who had eked out a meagre living here in the freezing wastelands of a backwater world at the fringes of Imperial space spoke of violent, careless slaughter, but there was something more underneath it: A frantic need the Hunter understood but found distasteful.
He paced around the main square of the settlement, his warrior’s mind piecing together the events: the desperate but eventually futile struggle. The bloodletting. And what seemed to be the pursuit of a few settlers that had somehow managed to escape the slaughter. The Hunter examined the tracks leading through the outer parts of the settlement and into the wilderness beyond, already being covered up by the falling snow, here where the heat of the flames was not as intense.

The Hunter cocked his head, listening and sniffing. Again, his head turned this way and that, as he tried to find a trace of his prey. Suddenly, he paused. And if someone had been very close by, they might have noticed a telltale glint of bared teeth behind his helmet’s mouth slit: a feral, hungry thing of a smile. But nobody was there to see. All that remained in the settlement was death. His ancient warplate thrumming, the Hunter set off towards the east. Towards his prey.

***

The thrill of the hunt started to recede, and already Iriralar Nightclaw was feeling a flutter of disappointment. He had spent hours artfully stalking his prey, slowly separating each of the Mon’Keigh’ from the group, then taking them down one by one. If he had just wanted to kill them, it would have been a quick task, but Iriralar had wanted to wring every possible drop of pleasure from this particular hunt, and he had succeeded in that. Nevertheless, with the game so very nearly over, he couldn’t help feeling a nagging sense of regret.
He looked at the poor wretch scrambling away from him now on hands and knees, leaving crimson traces in the snow. Still so desperate to get away. Iriralar almost had to smile in recognition of his prey’s perseverance. Alas, all good things must come to an end.
Slowly, ever so slowly, Iriralar drew his blades, the curved steel only giving the faintest whisper as it slid from its twin sheaths. The Mon’Keigh stared at him in utter horror and despair, but still kept crawling away from him. Iriralar bared sharp, pearly white teeth in a predator’s smile:
“So then, shall we dance?”

When it was over – and it was over far too soon – Iriralar stepped back from what remained of his prey. It was not much, and even that would soon be lost under a blanket of snow. Iriralar slowly breathed in the sweet scent of a dying soul. He would have to return to his raiding party soon.
Going after a pack of Mon’Keigh cattle on his own was an indulgence, surely, but nobody would dare reprimand the Lord Archon’s own son for such behavior. Iriralar smiled to himself…
…and froze.

There was something close by. Iriralar could smell it. Surely, none of his prey could have eluded him? He focused and inhaled. Indeed, it was a Mon’Keigh. But there was something more: The creature’s animal stink was compounded by the acrid tang of a metabolism retuned, a body crudely reshaped into something else…and there was something underneath all of that, something even more sublime… Iriralar smiled to himself. Maybe this hunt was not over after all…

***

The hunt had been going on for hours now, and Iriralar’s earlier exhilaration at the prospect of worthy prey had begun to turn into a nagging sense of irritation. It felt like his quarry was leading him around in circles, but there seemed to be little point in it: He kept his distance, yet always stayed in sight. There was something decidedly off about this situation, and Iriralar craved some kind of resolution

He had at first thought the Mon’Keigh to belong to one of the primitive warrior orders that had pledged themselves to the carrion god. But not this one – just a few short glances at his ancient power armour were proof that the Astartes served one of the lords of the warp: the Blood God. Which made this game of cat and mouse all the more irritating and strange.
Suddenly, the towering form came to a halt, standing at the center of a clearing Iriralar was sure they had passed before.  With a hum of servo motors, the Mon’Keigh turned to face Iriralar.

The towering figure seemed like a heathen idol dreamt up by a madman: The bulky Astartes armour was jagged and baroque, with talismans and trophies dangling from its shoulder pads. Across the Mon’Keigh’s chest was a bandolier of skulls that clacked softly with every move. And though encrusted with hoarfrost, the arterial red and brass of the armour was clearly visible beneath.

Iriralar had learned the Mon’ Keigh language, not out of a fascination with their culture, but for a far more practical reason: He enjoyed being able to understand his prey’s last whimpered words.  He had thus become very familiar with the intricacies of the Mon’Keigh’s blunt and primitive emotions, and it was for this reason that he was able to hear a smile in the Astartes’ voice when he called out to Iriralar: “Time to end this, don’t you think?”
As if to accompany his words, he slowly drew his weapons: a huge axe and an ancient, baroque chainblade. He gunned the chainblade’s trigger, as if to check its function, and the axe’s head flared up in a blue white power field. Iriralar thought he could make out the glint of a smile underneath the warrior’s horned helmet, but before he could be sure, the massive Astartes threw himself at Iriralar with astonishing speed. Iriralar’s blades hissed from their sheats, and the dance was on.

Fast though he might have been, the Mon’Keigh was too slow for Iriralar: It was almost too easy to avoid his swings and sidestep his towering form. At the same time, however, his thick warplate deflected most of Iriralar’s probing slashes, so he would need to wait for an opening, for an exposed joint or a bared throat. But he was patient enough – his earlier irritation had been replaced with a feeling of rapture that made his blood run hot.

On and on, the dance went, the snow underneath slowly turning into a slippery trap. Iriralar noticed the first telltale signs of fatigue in his enemy, the strain of having to keep up with a much faster opponent. His lips peeled back from his white teeth in an amused smile: Time to end this.

The huge Mon’Keigh attacked. Too slow. Always too slow. Iriralar almost laughed out loud as he ghosted out of the way and saw his enemy stumble forward due to his momentum, opening up an opportunity to strike. This was it. Iriralar saw his stumbling enemy as though in slow motion as he jumped forward. He would end the Mon’Keigh beast. So close now. Just a hearbeat until the kill.
The moment his feet touched the ground, there was a sharp, metallic sound. Then pain, unbearable pain. Iriralar’s eyes snapped to the ground, seeing the ugly, serrated metal jaws that had lain hidden underneath the thick blanket of snow. That had closed with a whip crack when he had disturbed the trap, punching through his legs, tearing flesh and breaking bone. With a cry of anguish, Iriralar crumpled to the floor in a graceless slump.
He felt the rush of the combat stims that took the white hot edge off the pain, and he tried to get up, to get away. But the jagged metal teeth would not let go, pinning him to the ground. Over his own panting breath, Iriralar could hear a low chuckle, as the towering form of the Mon’Keigh approached him:

“It is an old trick, I will give you that. But one that does not produce any heat or scanner readings. All it requires is a bit of preparation.”

Iriralar frantically tried to reach his fallen blades, but it was impossible. He could not get away either. The strain made the blood pump from his legs at an alarming rate, and he could feel the spike of pain even through the haze induced by the combat drugs. The Mon’Keigh slowly circled him, seeming amused by the situation. He pointed to the scrimshawed bone trinkets adorning Iriralar’s armour:
“I see you enjoy taking trophies”, he growled, “In that, we are not so different, you and I.”
Irialar spat a gob of bloody phlegm at the Astartes and bared his teeth in a rictus grin: “Do you expect me to be afraid, filthy Mon’Keigh? There is nothing you could possibly do to me that would scare me.”

Once more, Iriralar could hear the smile in the Mon’Keigh’s words: “Ah, but that is where you are wrong. You see, a good hunter learns all there is to learn about his prey, is that not right? And I have had a very long time to learn…”

With that he pulled something from a pouch at his belt and held it out. A glint of metal was visible as the small object fell from his hand, dangling by a fine silver thread. A jewel, it seemed. Iriralar focused on the gem, in spite of the pain, in spite of the danger. It seemed important somehow. He focused and felt his blood run cold:
Dangling from the Astartes’ fist was a spirit stone.

“So, then. Shall we begin?”

***

When it was over, the Hunter stepped away from his prey. He had learned much, more than he had anticipated. It had been a successful hunt.

He opened a vox channel and said but a single word:

“Hokar”
“Acknowledged”, came the Huntmaster’s reply. His spireborn sneer of a voice managed to make a single word sound haughty, even over the temperamental vox. The arrogant high-rider bastard.
“Scouting complete. The Eldar pirates have moved on the main settlements. They do not suspect our presence and should be blind to anything but their current…entertainment.”
“Numbers?”
“Only a raiding party about a hundred strong. It seems they did not expect much resistance. In that, they were wrong.”
“And the Archon?”
“He is with them. He has led us a merry dance, but now the hunt is nearly at an end.”
“Maybe. Did you get visual confirmation?”
“Of course. What do you take me for?”
Hokar did not miss a beat: “What I take you for right now, hunter, is a soldier two hundred clicks off his mark, which I am certain you have a perfectly valid reason for. What, pray tell, have you been doing down there?”
“Tying up some loose ends. But fear not, I am on my way.” Again, anybody near enough to witness this exchange might have seen that telltale glint of teeth that gave away the Hunter’s smile as he terminated the vox link.
And maybe, just maybe, such a person would also have noticed  a small gem now dangling from the Hunter’s belt. A strange touch of beauty on the legionary’s jagged and pitted armour, the stone was now  imbued with a fire that rendered it even more beautiful. But nobody was there to witness this, so it went unnoticed.

The Hunter set out towards the west, where new prey waited.

 

Flint seemed to be happy enough with this little vignette — in fact, she even changed the model to incorporate an element of the story. Take a close look:

The Hunter by Flint13 (2)

Model converted and painted by Flint13

So thanks to Flint13 for building and painting such a worthy new recruit for the 4th assault company! And for making me get off my arse and write a suitable piece of background!

 

And, of course, thanks to you all! I am always happy to hear any feedback you might have — just drop me a comment! And stick around for year four, alright? ;)

As always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, paintjob, World Eaters Tagged: 40k, anniversary, art, background, birthday, blogging, blood and brass, chaos lord, chaos space marines, conversion, Dreadnought, flint13, greyall, helbrute, huntmaster, illustration, khorne, khorne's eternal hunt, kitbash, lord captain lorimar, lorimar, paintjob, Terminator, year three

Send in the clowns! A look at the Eldar Harlequin release

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Oh boy, the mythical and elusive Harlequins are here, and in plastic, no less! So while the rest of the world is already salivating over the new servants of Khorne (we will be getting there, don’t you worry ;) ), let us take a look at the recent Harlequin release and at all the wonderful conversion options it brings. Follow me into the ring, if you please:

Harlequin release (1)
My first contact with the Harlequins happened during the glorious days of 2nd edition, when I saw a couple of Harlequin models in the colour section of the 40k rulebook. I instantly fell in love with one of the models (that, incidentally, resembled the modern design for the Shadowseer rather closely). Alas, my sympathy for the model never amounted to much, as my FLGS back then simply didn’t stock the models, and ordering something in those wild and medieval days always felt like a bit of an adventure. And after those early-to-mid-90s models, the Harlequins just seemed to fall by the wayside, until GW decided to give them a new lease of life a couple of years ago, in the form of some uniformly excellent metal/Finecast models sculpted by the one and only Jes Goodwin.

This new release, then, mainly attempts two things: Translating Jes Goodwin’s beautiful designs into plastic versions, and rounding out the Harlequins’ catalogue into something that can support an entire supplemental Codex. So let us take a look at all the parts of the release in turn and gauge the success of the endeavour, shall we?

 

Harlequin Shadowseer

Harlequin release (5)
The Shadowseer has always been my favourite Harlequin model, all the way back to those models from the early 90s. And the great thing is that the design has only become cooler over the years: Jes Goodwin’s Shadowseer from a few years back is one of my favourite Eldar models of all time — and may just be one of my favourite 40k models altogether. There’s just something about the cowled, faceless look of the model that speaks to me (maybe the fact that the design recalls the brilliantly designed villain from Vidocq has something to do with it…).

Good thing, then, that the new plastic Shadowseer turns out to be an almost perfect, step by step recreation of the earlier metal/Finecast model in plastic. Here’s the earlier version again, for comparison:

Harlequin release (30)
The main differences between the two versions are a different leg pose and a new pistol (which serves as a great little shout out to an incidental piece of artwork from the 3rd edition rulebook, if I am not mistaken). If anything, the slightly more acrobatic leg pose does a good job of bringing the Shadowseer in line with his fellow Harlequins, while he also retains his mysterious aura.

It seems like all the detail from the earlier version has managed to make the cut, including the characteristic staff and the facemask dangling from the Shadowseer’s hip — I’ve always liked the idea, that the Shadowseer actually wears his stylised face on his belt, while his facemask remains a mirrored visor.

Harlequin release (6)A look at the sprue reveals that it might be interesting to figure out ways to convert the model and tweak some of the details, as is always the case with GW’s clamshell characters:

Harlequin release (7)But when all is said and done, the truth of the matter is that the Shadowseer was pretty much perfect in design to begin with, and you know what they say: If it ain’t broken, don’t fix it! If anything, the fact that this character is now available in plastic makes it more likely for me to finally pick him up. Very nice!

 

Harlequin Death Jester

Harlequin release (2)

 

Okay, this is where things get slightly more interesting, because while the Death Jester is also very similar in design to its earlier incarnation, the pose is markedly different this time around. Here’s the old version, for the sake of comparison:

Harlequin release (29)And you know what? I hate to be that guy, but I actually like the “classic” version better (funny feeling to apply the word classic to a fairly recent model, but there you have it): The very composed, even somewhat static pose works great for the sinister, reaper-like aspect of the character, while the one extended leg does hint at a little playfulness after all — as I’ve said before, whatever they pay Jes Goodwin, it cannot ever be enough!

The new model doesn’t share this amount of subtlty, unfortunately, with the Death Jester crouching on a piece of fallen Eldar masonry in best Dark Knight pose. There’s also the fact that I like the full skull facemask better than the half-mask version of the plastic model. And let’s not forget that the classic version is actually a fair bit cheaper as well!

What we get out of the new version, of course, is flexibility: A look at the sprue reveals that it should be fairly easy to replace the Death Jester’s legs, creating something closer to the original pose, if one wanted:

Harlequin release (4)And the new Death Jester is certainly a beautiful model in his own right, with all the abundance of detail we have come to expect from GW’s plastic characters:

Harlequin release (3)Although that piece of Eldar architecture on the base just seems a bit much, doesn’t it? It almost threatens to overwhelm the model atop it…

All in all, it’s an expertly made and beautifully detailed model, no question about that. In my opinion, however, the new Death Jester loses out against his earlier incarnation. It’s a cool model, but it’s also good that the classic version is still available!

 

Harlequin Solitaire

Harlequin release (8)

Oh boy, here’s the Harlequin character we’ve been waiting for for the last twenty odd years. At last! The Solitaire is here! And he’s…well, a bit underwhelming, if you ask me.

Let’s start with the good stuff: The model is amazingly dynamic, which is definitely a plus. I also like the casual way the model interacts with its base – a forté of the new Harlequin models, and the Solitaire is certainly no slouch in this department.

But this guy is supposed to represent Slaanesh, right?…

Harlequin release (9)
Maybe it’s just me, but he just doesn’t seem threatening enough. Sure, it’s only a stylised representation of She-Who-Thirsts, but such a big deal is made about the dark and sinister and, well, solitary nature of the Solitaire in the background that the actual model just seems slightly bland. I do like the tron-like embellishments on his coat, though…

All in all, I’ll go out on a limb here and say that the Solitaire seems much more interesting as conversion fodder than in his actual function — but we’ll be getting to that. Suffice to say for now that a look at the sprue reveals that the model should be deliciously easy to convert into something else:

Harlequin release (10)
Maybe there was really no way to win this: Everybody has been waiting for years and years, so whatever model gets released cannot possibly keep up with the hype. And yet, I somehow expected more — is that weird?

 

Harlequin Troupe

Harlequin release (11)

Okay, this is basically the bread and butter of the release, and the one part GW needed to get right: They’ll be selling more of these than of any of the other Harlequin kits, I suppose, so the kit had better be good, right?

And it is. As is the case with the Shadowseer and Death Jester, the new plastic Harlequins mostly seem like a recreation of  Jes Goodwin’s earlier metal/Finecast models, and that was definitely the right way to go!

What’s more, this approach works exceptionally well for the most part, creating a bunch of very dynamic models that have all the strengths of the earlier versions, with a couple of really nifty details added on top: I really love the idea of having more facemasks than you actually need, for instance.

Harlequin release (13)
But I won’t beat around the bush here: Unfortunately, the one model to take a tremendous hit is the troupe master. The Trinity-pose of his earlier incarnation may not have been all that realistic, but it was still pretty fantastic. In my opinion, they should just have recreated that pose step for step, because it was pretty much perfect:

Harlequin release (31)
But maybe it was to special for a multipart plastic kit? Whatever happened, the new pose just seems like we’ve caught the troupe master during an awkward moment between jumps:

Harlequin release (12)The legs may not even be the worst part of the pose, come to think of it: It’s the way he’s stretching out his arms. The older troupe master looked like a magnificent bastard fully in control of the situation — the epitome of a sinister clown. The new guy seems to be yelling “Look Ma! No hands!” at the top of his lungs.

Now don’t get me wrong: This should be easy enough to fix with a bit of cutting and reposing, and one slipup like this doesn’t devalue an entire kit. But it’s still unfortunate that the most iconic and characterful model in the old kit was the one thing they messed up in the new version.

Beyond this unfortunate fact, it’s a fantastic kit, make no mistake. I imagine it’ll be lots and lots of fun to play around with, both for Eldar players and conversion nuts (like me).

Harlequin release (16)All in all, it’s a great kit, marred by one unfortunate design decision. But we’re all men (and women) of the world here, eh? We’ll make do ;)

 

Harlequin Skyweavers

Harlequin release (17)

Giving the Harlequins some fast and dynamic attack vehicles and means of transports seems like a bit of a no-brainer — and here we go! Personally, I would have wished for a return of the old Harlequin jetbikes, with the entire front canopy being made up of a giant, grinning face. Those things were rad! But alas, you cannot win them all.

Harlequin release (18)What we get instead is still very cool: An elongated jetbike with a design squarely between a Craftworld Eldar jetbike and a Dark Eldar Reaver jetbike — with some distinct Harlequin touches added on top.

.Harlequin release (20)And that’s what I really like about these: The way they seem so much like a missing link between Craftworld and Dark Eldar jetbikes — although I cannot shake the feeling that this kit seems like a bit of a “Screw you!” to all the hobbyists who have been waiting for new craftworld jetbikes for years on end…

All in all, however, it’s a cool kit, and they come in sets of two — what’s not to like, right?

 

Harlequin Starweaver/Voidweaver

Harlequin release (23)

And finally, a bigger jetbike variant that does the shooting or transport the dangerous clowns into combat! Yay! I think it’s no coincidence that the Starweaver and Voidweaver resemble the Dark Eldar Venom really closely — once again, this does a good job of matching existing (Dark) Eldar designs. I imagine it also shortened design time on this kit by a fair bit, but that’s neither here nor there.

The Starweaver mostly seems to echo the Venom’s role as a quick transport and light attack vehicle:

Harlequin release (24)Yet there’s also the option of assembling the kit as a Voidweaver, a far more shooty version of this particular vehicle type, by the look of it:

 

Harlequin release (27)
Both are pretty similar from a design standpoint. For me, the most interesting part of this particular kit is the fact that – exactly as has been the case with the Venom kit – the crew are some of the finest and most interesting conversion bitz in the entire catalogue. I mean, just check out how awesome these guys are:
Harlequin release (25)And words cannot express how much I want that Voidweaver gunner in my bitzbox: Those robes are just amazing:

Harlequin release (28)
Perfect for a (radical) Xenos Inquisitor or a custom (Dark) Eldar character, don’t you think?

Another solid kit that plays to the (Dark) Eldar’s visual strengths. It’s not exactly extremely creative and original, but it will have its place.

 

Conversion options:

As always, here’s where things get most interesting — at least for me ;) So what can we do with all these new kits? How can we put them to good use? And how can we cut them up? …erm, sorry, that must have been the Haemonculus side of my personality getting the better of me for a second there…

It’s plain to see that these new kits will probably have the biggest impact on Eldar and Dark Eldar players: Finally, a whole plastic catalogue is available for the race, spanning almost the entire range of possible Eldar factions (Exodites notwithstanding), allowing you to mix and match in order to create whatever custom Eldar army you want: An entirely kitbashed corsair force is now a very simple and exciting possibility!

Beyond that, the release certainly provides lots and lots of interesting bitz. The clamshell characters could make for very nice custom Exarchs, Autarchs or Farseers — and  if you’re feeling a little adventurous, you can finally convert the new plastic Craftworld jetbikes you’ve craved so much, Eldar players! ;)

Beyond those who already own an Eldar army, I can easily see the INQ28 folks getting next in line — myself included:

The Harlequin Troupe seems like a perfect go-to solution for all kinds of Inquisitorial agents: These guys could become the base models for death cult assassins- Inquisitorial agents or, obviously, particularly deadly clowns of a particularly sinister Circus Imperialis. What’s more, the models are also great conversion fodder for eclectic underhive gangs in the Confrontation vein! For those of you not in the know: Some of the Confrontation (read: Proto-Necromunda) models and concepts seem to have served as the actual inspiration for the Harlequins, so it seems only right to now use Harlequin bitz for your Confrontation needs — just check out Johannus’ work right here. He is making wonderful brat gangers from all those new Harlequin parts!

There are also quite a few possible ideas for the clamshell characters (and that beautiful Voidweaver gunner): I can see quite a few (possibly radical) Ordo Xenos operatives and Inquisitors coming out of this release. In fact, the Solitaire seems like a very promising base model for an Imperial agent — I actually have an idea right now for a somewhat unhinged and very, very dangerous Inquisitorial agent based on that very model! And there’s always the option of using the Harlequin bitz for Slaaneshi cultists and similarly sinister figures.

In any case, I think we can safely expect to see many, many of those bitz and models in the INQ28 section over at the Ammobunker, in due time…

 

All in all, I think this is a pretty solid release — if a somewhat “safe” one. It seems like GW mainly put the Eldar catalgoue’s visual strengths (and Jes Goodwin’s excellent designs) to good use here, reaping the fruit of earlier design and expanding some pretty brilliant ideas into big enough collection of kits to sustain a sub-faction. There’s nothing wrong with it – I would actually like more factions to get this treatment – but it’s not exactly high-hanging fruit, either.

But let’s be fair: When all is said and done, this hobby is very much about variety, about options. And this release provides us with new options without forcing our hand. The kits are solid, and it’s all in plastic. Good work! And I think it’s a safe assumption that we’ll be seeing something a little more involved – and daring – next month ;)

Oh, and before we tune out for today, a word about the paintjobs, perhaps: ‘Eavy Metal sometimes seems to take a bit of flak for particular colour choices and their way of doing things, but if there’s one thing I really love, it’s how the new “official” Harlequin paintjobs manage to connect the earlier Harlequin designs with some touches that recall technology like projection mapping and almost seem inspired by TRON — very nice!

 

So, what’s your take on these new kits? Anything you would like to add to my observations? Any conversion ideas you would like to share? I would love to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, conversion, corsairs, dark eldar, eldar, games workshop, harlequins, kitbash, release, review

Inquisitor 28: Back in business!

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You are probably aware of the fact that this will turn out to be a rather Khornate month, all things considered ;) But all in good time: Before the realm of blood and brass inevitably engulfs us all, let me take the chance to address the wonderful world of INQ28 once more:

As you probably remember, one of my most important hobby-related new year’s resolutions was to be more productive when it comes to creating shadowy and/or eclectic INQ28 characters. And so far, I am happy to say that I have managed to keep this promise. So I’ll be showing you some new INQ28 characters and conversions in the very near future! Yay!

For starters, let’s focus on some of the things that have managed to renew my passion for actually finishing INQ28 models. While some of the work has been my own, I was also happy enough to receive some wonderful motivational help from fellow hobbyists. So let’s take a look:

 

I. A Traveler From the Warp…

One event that made me particularly happy last year was when Ron Saikowski got in touch with me late last autumn. For those of you who don’t know Ron (and shame on you, if you don’t!): He used to run an absolutely excellent hobby site called From the Warp, a very prolific resource for excellent hobby advice, and a site that was very important for me when I got back into the hobby in 2010, after a longer hiatus.

Ron unfortunately no longer updates the site — but it’s still there! And you should definitely check it out, if you haven’t already — it’s every bit as excellent as it was a couple of years ago! Anyway, I was still very happy to hear from him — even moreso because he had discovered my love letter to his hobby work. Anyway, to make a long story short, Ron is still in the hobby, and I think that alone is an excellent thing!

Things became really awesome, however, when we talked about an old model of Ron’s that I really love: An Imperial mystic he converted and painted. The model has a very grimdark, Blanchian look, which was probably the main reason why I liked it so much. Now imagine my surprise when Ron simply suggested sending it to me as a gift! And he did! Take a look:

Model converted and painted by Ron Saikowski

Model converted and painted by Ron Saikowski

 

Model converted and painted by Ron Saikowski

Model converted and painted by Ron Saikowski

 

Model converted and painted by Ron Saikowski

Model converted and painted by Ron Saikowski

A wonderfully evocative piece or work! And it’s now mine! MUHAHAHA…erm, sorry –got a bit carried away there. Anyway, I am really happy to have come into the possession of a great model like this, created by one of my favourite hobbyists, no less! What makes this even better, though, is that the model’s Blanchian feel is no coincidence: The character was actually based on a piece of artwork depicting an Astropath by none other than John Blanche. Take a look:

Insignium p1-10:-

Artwork by John Blanche

I think this actually further enriches an already great model! I also think that Ron has really managed to capture the mood of the original illustration. Oh, and for those of you who want to learn more about the model’s creation, I recommend you check out Ron’s original post on the matter here on From the Warp.

It goes without saying that I am really, really grateful to Ron for this amazing gift! The Astropath, named Skorin Saikov in Ron’s honour, will be a treasured part of my collection, and certainly an interesting character for all INQ28 related adventures in the Velsen Sector…

 

 

II. Presents from Down Under(hive)

Believe it or not: Ron wasn’t the only person to be so very generous, either: Fellow hobbyist Drone 21c, owner of one of the most beautiful and Blanchian Inquisitor warbands I have seen so far (make sure to check it out here), was also awesome enough to send me some wonderful stuff last autumn — all the way from Australia, no less!

Everything started with this handsome gentleman:

RT era IG soldier (1)
Yes, that’s right: A Rogue Trader era plastic Imperial Guardsmen. I discovered this model when Drone21c posted a wonderfully painted version of it on his blog, and I was shameless enough to ask whether he would send one over to me.

He actually sent two of them, if you can believe it! And I have to admit that I actually spread the love and gave one of the models to the owner of my FLGS: He’s a great guy and provides excellent service, and he is also a huge IG nut, so it felt like the right thing to do. That said, I made him promise he would paint the model, to be presented here on this blog, so we may look forward to seeing it at some point in the future.

But as if that wasn’t enough enough, Drone 21c also included some more amazing stuff: Some wonderfully converted and individualised heads for my conversion projects, some of which you can see here:

Heads converted by Drone 21c

Heads converted by Drone 21c

With the exception of the head on the right (which, I believe, is a Perry Miniatures bit), each of these heads has been expertly converted and customised with sculpted elements — if anything, I am actually scared of using them up for “standard” conversions (that said, I do have a cunning plan regarding the flagellant head with the dapper hairdo — watch this space).

And even that was not enough: No, Drone 21c also included a copy of a model he had sculpted himself, — possibly the star of the show:

model sculpted by Dorne 21c

model sculpted by Drone 21c

You can see better pictures of the original model over on his blog, but the amazing thing is that the model was very obviously based on an iconic John Blanche sketch from the 40k 2nd edition Codex Imperialis:

illustration by John Blanche

illustrazion by John Blanche

I finally started painting the model this past Sunday. Take a look:

Model sculpted by Drone 21c

Model sculpted by Drone 21c

 

Model sculpted by Drone 21c

Model sculpted by Drone 21c

 

Model sculpted by Drone 21c

Model sculpted by Drone 21c

 

Model sculpted by Drone 21c

Model sculpted by Drone 21c

The model was originally envisioned as some kind of Imperial dignitary (or even governor), but I think he’ll also make for an excellent High-officiant, Arch-Deacon or even Cardinal of the Velsen Ecclesiarchy, once he’s done.

Only now that I have painted the model can I appreciate all the fine detail that Drone 21c has managed to create, like the small aquila clasp on the model’s shoulder, the cabling on the back of the head or the lined face — the latter one is a particular achievement, if you ask me. Excellent stuff!

You will probably have noticed that the model doesn’t have a finished base yet. I think this could conceivably become a little project of its own, because I feel the model would look great with a lectern, a pulpit, or even riding atop some kind of walking servitor-shrine or hideous, vat grown monstrosity — we shall see…;)

In any case, thanks again to Drone21c for letting me have this amazing model! In fact, the most humbling thing about this entire affair is that I have yet to send something back over the great pond! But I have been collecting suitable bitz for the last months, and it won’t be long now until I can finally repay this kindness — if it can be repaid at all, that is!

 

III: An officer and a gentleman

And finally, yet another thing I want to share with you, but one that doesn’t owe anything to other people’s generosity (for once…). Still, this project really made me get my arse in gear on the INQ28 front. So, what is this about?

You may remember this Inquisitor/Interrogator I converted from the plastic commissar. I posted him quite a while ago…

Gunslinger Inq WIP (11)
But you know what? I actually wasn’t really happy with the guy before, there was just something off about him for some reason. He seemed kinda pompous and ineffectual, for lack of a better word: More like an NPC than an actual character. A foppish military type without much character to speak of.

Back when I built him, I tried a different pair of legs (from the Eisenkern Stormtroopers), which seemed promising…

Gunslinger Inq WIP (10)
…but wasn’t quite there, either. But a while ago, due to a spontaneous moment of inspiration, I tried replacing his original legs with a pair of legs from the Tempestus Scions, and I think this changes the overall look of the model rather drastically. Take a look:

Brynn Yulner WIP (1)
Brynn Yulner WIP (2)
I think he looks quite a bit more formidable and dynamic this way, wouldn’t you agree? Less like an arrogant officer type, and more like a desperado who knows his way around the underhive, even though he’s wearing such a dapper uniform.

The new legs really add some dynamism and agency to the model. And even though he may seem a bit squat now (mostly because he’s leaning into the shot), I think it’s far preferable to the previous version!

However, the new legs prompted some additional changes to the model: I may have spent a long time splicing together that Xenos pistol, but it really no longer suited the character all that well, as PDH rightly pointed out — funny how that will happen sometimes, isn’t it?

So I went for twin autopistols instead:

Brynn Yulner WIP (4)
Much better! But there was one last thing that bothered me, and Bruticus really nailed it: What’s the deal with that chain running from the model’s lapel to the pistol grip?

The longer I kept looking at it, the more nonsensical it seemed. So it had to go! I carefully cut it off and replaced it with an oath paper, affixed to the model’s lapel:

Brynn Yulner WIP (6)
Excellent! And with that, the model was basically ready for painting — at long last! ;)

I really didn’t want to mess this up, and I wanted to go for a mix of a military, regimented look, with a dash of ostentatiousness. Here’s what I came up with, after a while:

Interrogator Brynn Yulner (2)
Interrogator Brynn Yulner (1)
Interrogator Brynn Yulner (3)
It may not look like it, but this paintjob was actually quite a ways outside of my comfort zone: The colour of his coat, for instance was a bit of an experiment for me. That said, I am truly happy with how the model has turned out, and my success with this character has inspired me to go and paint some additional INQ28 models — just you wait and see!

Fairly atypically for me, however, I have not yet completely worked out the background for this model: The change in the conversion and subsequent painting happened so quickly that I basically let myself be carried along by the tide. However, the first ideas are slowly congealing into something resembling a character background:

I think the character should have a pronounced Imperial Guard background: Maybe he was a member of the prestigious Bastold Oathblades, until a momentous event cost him his arm and left eye? Maybe the same event also lead to him being requisitioned as a retainer (and ultimately, Interrogator) by one Inquisitor Marius Solland (we’ll be hearing from him in a future post). I think having an Inquisitor of the Ordo Militum, concerning itself with supervising the Imperium’s military, would be a nice change, after all the Malleus and Hereticus nutjobs ;)

And there are also the small touches on the model itself that could possibly tell small stories: Somebody over at the Ammobunker pointed out the very clunky bionics on the Interrogator’s face: But maybe there’s a story there? If you look closely, you can see that some cabling feeds from the bulky, optical implants into the power pack on the model’s back and into the bionic arm from there — maybe he consciously chose the somewhat clunky implant to gain a battlefield advantage?

Anyway, I am still very open to suggestions and ideas as to the character’s background, so feel free to share any ideas you might have! Only one thing is already set in stone: the character’s name. After some lenghty conversations with fellow hobbyist DexterKong, we came up with the name Brynn Yulner for this Interrogator — a cookie to anyone who gets the joke ;)

 

So yeah, as you can see, I am back in business when it comes to INQ28! I would love to hear any feedback you might have — rest assured that we will be seeing more shady characters around here very soon!

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, paintjob Tagged: 40k, astropath, background, brynn yulner, conversion, from the warp, INQ28, inquisitor, interrogator, john blanche, kitbash, my favourite blogs, mystic, paintjob, ron saikowski

Inquisitor 28: Lady of War

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I think I may have mentioned before that I consider the Sisters of Battle, or Adepta Sororitas, to be one of the most interesting and original parts of the 40k background — there’s just something brilliantly quirky and narratively compelling at the same time about an order of “space nuns”, and I think when GW’s designers and writers were tasked with creating a (female) foil for the Space Marines, they couldn’t have come up with a better solution.

Likewise, John Blanche’s iconic cover for the Codex Sisters of Battle remains one of my favourite pieces of 40k-related artwork, because it really encapsulates the 40k universe in one piece of art. Take a look:

Adepta_Sororitas_by_John_Blanche

Artwork by John Blanche

It’s all there, isn’t it? The eclecticism, the grimdarkness, the medieval and renaissance influences, the traces of sci-fi — and of course the charming lady dead centre: A Sister of Battle — or should that be the Sister of Battle?

When I first saw this illustration, I didn’t know anything about the Sisters’ place in the background, or about the ecclesiarchy or any of that, but the picture captivated me nevertheless. And maybe – or very probably, come to think of it – my interest in the Sisters was planted then and there.

Alas, we still haven’t seen a plastic re-release/re-design of the Sisters of Battle, so what was I to do in order to scratch this particular hobby itch (without having to dig through piles of old lead)? That’s right — I had to get creative and make a suitable kitbash!

Which I did: I built a Sister of Battle for my collection of INQ28 characters, using nothing but plastic parts. Some of you may remember the model’s first appearance on this blog, quite some time ago:

Sister Kitbash (5)
Sister Kitbash (7)
Sister Kitbash (8)
Like I said back then, I do realise that the model is not entirely without its problems: The head may be a tad too big, the legs are maybe just a tiny bit too long. But I think that, under the given circumstances, I did the best I could with the materials available to me, and I am really enormously proud of the model, to be honest.

For those of you who want to attempt something similar, here’s a short bitz list:

  • the leg and torso are from a Dark Eldar Kabalite warrior and remain mostly unchanged. The only exceptions are that amazing aquila bit (I have absolutely no idea where I got that or where it’s from!) and a Fleur de Lys shaved off a Bretonnian bit.
  • the head came from the plastic gunner that comes with the SoB Immolator kit — one of the two plastic SoB heads in existence ;)
  • the upper arms and the left forearm are shaved down parts from the WFB Empire Knights (from the Knights of the White Wolf, to be exact)
  • the right forearm is from the Bretonnian Knights
  • the bolt pistol came from the Cadian command squad, IIRC
  • the backpack was spliced together from a cut-down GK backpack with a GK heraldic plate, some vents from a Dark Vengeance Chosen backpack and an iron halo from a servo-skull
  • I also added some purity seals, pouches and decorative gubbinz that I cannot pinpoint accurately — the kind of stuff any INQ28 modeler has heaps of, I guess…;)

It’s also important to point out that it’s very easy to use a virtually identical recipe in order to create Sisters of Silence — as I have done repeatedly for my own, kitbashed Custodes army.

So what about the paintjob, then? Well, I have to admit that it actually took me ages to settle on an approach, possibly for fear of ruining the model. One thing was easy to figure out: The general colour scheme. Even though the model would have been a great opportunity to invent my own SoB colour scheme, I knew I wanted the model to be painted in the colours of the Order of Our Martyred Lady, for a number of reasons: It’s easily the most iconic SoB scheme, for one, and I really wanted to use it. But there’s also the fact that I needed the paintjob to make the conversion believably read as a Sister of Battle: I have learned from Ron Saikowski that, on a kitbash like this, it’s important to really nail some of the details, so the model will come across as “correct”, even if many pieces are different from the source material. And using the most well-known colours would probably sell the viewer on my model as a Sister, even if there are some notable differences from the official metal models.

When it came to the actual painting, two sources proved invaluable: One was a picture of a squad of Celestians from Codex: Witch Hunters. They had exactly the colour scheme I wanted, but with some additional decoration and golden trim that made the models look even cooler.

The other source that really helped me paint my model was Valhallan 23rd’s kitbashed Sister, because she was also converted using DE bitz, and I really needed an idea about how to apply the classic SoB colours to these particular parts. In a nice bit of symmetry, I seem to have inspired Valhallan 23rd to actually create the model in the first place, while I now took some invaluable inspiration for my own paintjob from that very model — I like that! ;)

So, without any further ado, I give you Sister Euphrati Eisen, of the Order of the Martyred Sword:

Sister Euphrati Eisen (9)
Sister Euphrati Eisen (11)
Sister Euphrati Eisen (12)
Sister Euphrati Eisen (8)
Sister Euphrati Eisen (16)
Sister Euphrati Eisen (13)
Sister Euphrati Eisen (14)
Sister Euphrati Eisen (15)
You may have noticed the helmet on the model’s belt. This was a last minute addition I made, using part of a resin piece from the 40k basing kit. It just seemed more professinal and accurate to have the helmet actually displayed on the model.

One thing I am particularly proud of is that I even managed to give her a beauty spot on her left cheek:

Sister Euphrati Eisen (7)
As you can see, there’s also some minor texture buildup on her cheek, due to the colour I used. This would normally have killed me, but in the end, I think it could represent some slight scarring on her face, which seems a nice fit for a Sister of Battle (and is an element that keeps appearing throughout most of the artwork).

The face may actually be my favourite part of the paintjob, warts and all. This has been the first female face I’ve painted in over a decade, and I am really happy with the way it has turned out, in spite of a few smaller problems:

The sculpt of the head is certainly a bit of a problem. The hairdo is much more rigid (and less interesting) than that of the metal Sisters. But it was really the only (original, “official”) option if I wanted a bare head. It was also clear that my usual approach of “paint the basecoat, wash heavily, apply highlights” wouldn’t work as easily, because this tends to result in a pretty gnarly looking face — great for followers of chaos, grizzled Inquisitors and seven foot tall killing machines, but not so much for a grrrl ;)

So I tried softer highlights, which worked reasonably well. The application of makeup may have been a bit clichéd (if not sexist), but it was also a good way of moving the face away from the usual look. The glossy lips (painted with Tamiya Clear Red, btw) were something that I have wanted to try for a while, and it worked rather well. It’s also a shout out to the obvious absurdity of the Sisters of Battle, as is the blue-ish eyeshadow (created with a careful application of Drakenhof Nightshade). It’s a fairly stylised approach, all in all, but I am pretty happy with the result. Not because it’s perfect or particularly realistic or anything, but because the Sister at least doesn’t look like a Space Marine.

All in all, I have to say I am really happy with the finished model — I think she definitely reads as a Sister of Battle, which was the most important thing. And I’ve also managed to keep a female quality to her face, which I consider a pretty big achievement.

All that remained was a small background vignette, as per my usual routine:

Sister Euphrati Eisen (10)
Sister Euphrati Eisen, of the Order of the Martyred Sword

When the Crusade army of St. Sabasto moved to reclaim the Velsen Sector for the Imperium of Man, a detachment of the Adepta Sororitas from the Order of Our Martyred Lady joined the crusade and fought alongside Sabasto for the entire duration of the campaign. After the saint had sacrificed his own life to guarantee the reclamation of the sector, those Sisters reconsecrated themselves in order to honour the martyr, becoming the first members of the Order of the Martyred Sword.

Sister Euphrati, named for a particularly beloved Imperial saint, is one of the sisters of the Order who have been requisitioned several times to aid the Ordo Hereticus Velsen in operations of utmost importance, and so far she has excelled in her service to the Ordo and the Velsian Ecclesiarchy.

Let me know what you think — I’d be happy to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, adepta sororitas, background, chamber militant, conversion, euphrati eisen, fluff, INQ28, inquisitor, kitbash, paintjob, sisters of battle, sororitas

Plastic for the plastic god! A look at the new Khorne release

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Those of us familiar with the Realms of Chaos know that all blood serves Khorne in the end, so it is only fitting that, at the end of the huge maelstrom of bloodshed that is the WFB End Times, there should be the servants of the Blood God. So we get a release in red and brass, adding some substantial new material to the legions of Khorne in WFB and, with a little cutting and gluing, 40k. It should not surprise you that I consider this a pretty good month, and will only be too happy to walk you through this release. Yay!
Khorne End Times release (1)
This is only one way of looking at it, of course: Fans of Tzeentch and Slaanesh are rightly annoyed that Nurgle and Khorne seem to be getting all the love, once again. But with a plastic Greater Daemon forming a substantial part of this release, I think it is safe to say that followers of the other chaos gods are probably not all that far behind. Take heart in that conviction, brothers and sisters in chaos! ;)

Until then, however, let us focus on the hordes of He who hunts at the head of the pack: The release brings us one huge kit, one clamshell character and one multi-kit for rather monstrous infantry. So let’s take a look at each of the kits in turn and talk about their strengths, their shortcomings and, of course, their glorious conversion potential. Grab your axes and step this way, please!

 

Bloodthirster

Khorne End Times release (2)
To say that this has been a hotly anticipated model would probably be quite an understatement: People have been beggingfor plastic Greater Daemons for a very long time now — so long in fact that it seemed almost guaranteed that GW could never possibly do all the expectations enough justice. And some people even stepped up to fill the void, among them Creature Caster, offering some very impressive alternate Greater Daemons as part of their Kickstarter campaign.

I’ll be honest with you: I was very impressed with CC’s Warrior Demon when I first saw it, and I actually asked myself whether GW would be able to produce a new Bloodthirster to match. Sure, there was the amazing Forgeworld Bloodthirster, but the presence of that model only made the designers’ task yet more difficult. And when I saw the first few fuzzy photos of the new Bloodthirster appearing on the internet, my biggest fears seemed to become reality.

I was wrong, fortunately: Once the official pictures appeared, along with the release of the kit, I really fell in love with the new Bloodthirster. After taking forever to redesign the model – and I don’t even hate the old Bloodthirster, mind you. It’s just that it’s very much a product of its time – GW’s designers have really managed to deliver an amazing new version. And we get three different variants out of the kit, no less! Let’s take a look at each of them in turn:

The Wrath of Khorne Bloodthirster, pictured above, does not merely have the most idiotic name of the bunch (seriously, guys: Whatever happened to adjectives?), it’s also my least favourite version by a few degrees. It’s still a pretty stunning model, make no mistake, but it has a couple of elements that don’t sit well with me:

The meteor hammer, for one, seems like a somewhat counter-intuitive weapon choice for a horned, winged daemon, because wielding it effectively might be quite a bit of a task with all those extra appendages in the way, but that in itself would’nt be too much of a problem. What I really don’t like though, is how the head of the hammer seems just about to smash down onto the daemon’s own head:

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Sure, the model just serves as a kind of “freeze frame”, but that detail really stuck out to me. There’s also the fact that I think the pillar of flames that comes as an optional part is a pretty tacky and goofy way of elevating the model’s height:

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While the bit itself has been beautifully sculpted, there’s something ever so slightly off with the whole concept. And it doesn’t really work all that well on the Wrath of Khorne Bloodthirster specifically, because it makes the already slightly awkward pose created by the weapons even stranger, making the whole model seem as though it doesn’t know whether it’s landing or taking flight.

There are really cool things about this specific variant, though: The axe head is a work of art, even though it looks slightly wrong held at that particular angle — more as if the daemon were presenting it to its opponent instead of preparing for some actual chopping action. The HeroQuest and Oldhammer inspired head with its stylised headdress is a wonderful idea, though — what a fantastic shout out to the vintage models! And the armour worn by the Bloodthirster is also wonderfully detailed and very cool. All in all, even the weakest variant of the kit is a massive, threatening and highly dynamic daemon, and certainly a centre piece for any chaos army.

So let’s move on to the next model in line, the Bloodthirster of Insensate Rage:

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This guy supposedly works as some kind of hero and character killer, and what better way to go about that task than to be wielding an enormous axe, right? The axe is very much the focal point of the model, and it is a truly awesome piece:

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The design of the weapon manages to balance daemonic/organic and metallic elements perfectly, for once, giving us something that looks like an organic chain axe, without being too creepy crawly. I also love how the arms and axe give the model a very striking pose and silhouette — I still don’t like the flame pillar on this model, but it works much, much better with this weapon setup!

The partly bestial face may be my least favourite part about the model:

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It’s not even bad, mind you: It just seems like the designers could not decide whether they wanted this guy to look like a daemon, a dog or a troll. Even so, the detailing is top notch, and the icon of Khorne dangling from the head’s chin as some kind of piercing is a very cool touch.

And finally, the third variant of the kit: The Bloodthirster of Unfettered Fury:

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This guy is described as the weakest kind of Bloodthirster in the background, but you know what: He is by far my favourite of the bunch! Maybe it’s the fact that he hews so closely to the original, iconic Bloodthirster design? He also happens to be a pretty good representation (at long last) of one of my favourite pieces of artwork by Mark Gibbons:

Artwork by Mark Gibbons

Artwork by Mark Gibbons

For me, the Bloodthirster of Unfettered Fury is just a perfect representation of what I want a Bloodthirster to look like: I love the iconic combo of axe and whip, for one. And this particular axe head works better than the more ornate one used on the Wrath of Khorne Bloodthirster, if you ask me: Due to its asymmetrical, more workmanlike design, it actually looks as though the Bloodthirster is preparing for an attack with it.

But the face really has to be my favourite part of the model: It’s just perfect, a brilliant mix of bestial, skeletal and human. The quintessential demonic face, if you ask me:

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The fact that the ‘Eavy Metal paintjob on this guy is pretty much perfect helps, of course. This version of the Bloodthirster is really close to Tolkien’s seminal Balrog as well — and I’ve always imagined Bloodthirsters as the Warhammer version of Balrogs, anyway ;)

I also like the highly detailed whip, both for its iconic quality and for the depth it adds to the model (even if sorting out the whip arm is a bit of a pain, as I can say from painful experience). Maybe my one small gripe with the model is the chaos star used as a tip for the whip, though:

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It looks really awesome, but it may just be a tad much. Plus it actually changes the whip into more of a flail, doesn’t it? Anyway, adding that chaos star may have been overdoing it a bit ;)

Oh, and the model also serves as proof that the Bloodthirster’s running legs work really well without that stupid flame pillar: In fact, the model seems to be more aggressive and have a greater sense of agency without it, if you ask me.

When all is said and done, I think you should just choose your favourite visual elements from across all three variants of the kit and then happily mix and match. If anything, I actually dislike the fact that GW chose to create different rules for the different Bloodthirsters: In my opinion, the different weapons, heads and pieces of armour should have been a visual choice, above all else. But that’s just me.

In any case, there are some strengths and weaknesses shared by all three versions of the Bloodthirster:

First up, the amount of detail on this guy has to be seen to be believed. Every part of the model is beautifully and lavishly detailed: Seriously, just take a look at that armour:

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You even get several optional parts and variants to mix and match, which is amazing (on a related note, those breastplates would look great on a Chaos Knight, and they are just about the right size to replace a standard Imperial Knight breastplate too — just sayin’…).

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What may be even cooler, though, is that the skin beneath the armour is fully detailed as well, allowing you to build your own Bloodthirster as armoured or naked as you like!

Another thing I have ended up liking quite a bit is the model’s size: Sure, the avatar of bloodshed and war could always have been bigger, but at least it seems like the designers put quite a bit of thought into this particular choice. As a consequence, the model works really well from a scale perspective when compared with some other models: The Nemesis Dreadknight, for instance, was created to go toe to toe with Greater Daemons. The new Bloodthirster finally looks like it would make a worthy opponent for the machine! The Bloodthirster also looks perfect when placed next to a bog standard plastic Daemon Prince (or the more impressive FW Daemon Prince of Khorne). And while the model is noticeably smaller than an Imperial Knight, it still looks like it could give one of these quite a headache, thanks to the bulk added by the wings.

As for things that I didn’t like, I have already touched upon that (optional, thankfully) flame pillar, but there’s more: The wings take some getting used to. For quite a while there, I just kept referring to them as “mac & cheese wings” when talking about the model, due to the somewhat gooey looking texture. That was something that I grew used to over time, but one problem remains: Who ever thought the addition of chaos stars and icons of Khorne to the model’s wings would be a good idea?

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Seriously, this is just overdoing it a bit for the sake of coolness, isn’t it? The best way to deal with this particular detail would be to just paint it to look as inconspicuously as possible, if you ask me, in order to make it look like these were brands of some kind.

All in all, however, I’ll have to call this model a triumph! I wasn’t sure whether GW would be able to produce a Bloodthirster that could live up to the fans’ expectations, but this kit just delivers. Small gripes aside, I would call this a landmark release, and if this model is serves as the standard for the new plastic Greater Daemons, then chaos players will have a lot to look forward to!

Oh, by the way, allow me to share one small anecdote: When talking to Jeff Vader about the model, Jeff complained that the Bloodthirster even had horns and spikes on his arse — and he was right, too:

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Jeff pointed out that no Bloodthirster would ever be able to sit down because of this — and I was just about to agree with him that this seemed pretty stupid. But then the fridge brilliance kicked in: If there is one daemon in the warp whom his patron would never ever want to merely be sitting around, it would be this guy, right? So maybe those spikes are not such a bad design idea, after all…

 

Skarr Bloodwrath

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We have grown accustomed to each (End Times) release providing us with at least one new clamshell character, and this time is no exception. Giving us something more interesting than just another towering, fully armoured chaos warrior, though, was a very good call! In fact, Skarr Bloodwrath reminds me of Haargroth the Blooded One, a converted champion of Khorne from the 6th edition WFB WoC army book (and subsequent Storm of Chaos campaign).

The model itself is looking excellent, with its twisted and mutated body perfectly straddling the line between a mighty warlord of chaos and a daemon of Khorne. Let’s just address the elephant in the room, though: Removing those stupid chain flails should be the first order of the day! Seriously, they just don’t work. Even the description of how Skarr uses them in GW’s own materials doesn’t work. Imagining these weapons in motion actually makes my head hurt. They also completely ruin the model’s silhouette and composition. It’s really hard to understand why someone would have considered this element a good idea. Off with them, I say!

Beyond this very obvious gripe, the weapons themselves are rather stunning:

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The model’s armour is also very cool, with lots and lots of detail, and a pretty cool and rather original horned helmet to match. What’s more, we even get a bare headed option for Skarr:

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Granted, the bare head does seem a bit …challenged, for lack of a better word, but maybe that’s just the unhealthy red skin tone? In any case, it’s great to have the additional option — maybe this would make a pretty sweet plastic Abaddon head, come to think of it?

There’s one more thing beyond the chain flails that I don’t like: If you take a closer look at the way Skarr’s legs interact with the base, you will see that his reverse-jointed daemon legs are posed on a bit of rock:

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So far, so good, right? They even added some skulls to the base of the rock. Good job! My only problem with the whole arrangement stems from the fact that this seems to be the only rock of that size in the immediate vincinity. So Skarr seems to have carefully picked a suitable rock in order to perform his little charging forward pose, doesn’t he?

Seriously, though: This would be easy enough to solve with some additional rocks on the base, but it does look a bit strange on the stock model, if seen from the right angle.

A glance at the sprue reveals that…we actually get two sprues this time around. This might actually be a first!

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Beyond that particular novelty, the model should be easy enough to convert. You can even leave the chains off from the start — what a relief! And it looks like you could possibly replace the legs with something less mutated (or more 40k).

All in all, a very cool and original Khornate warlord with some pretty minor shortcomings.

 

Skullreapers/Wrathmongers

Khorne End Times release (24)Okay, these guys are an interesting case. And also a fairly divisive kit, as evidenced by the rather mixed reactions all over the blogosphere. Let’s take a look, shall we?

In many ways, these can be seen as a Khornate version of the brilliant Putrid Blightkings — and those guys are certainly a tough act to follow. What both kits have in common is that they provide us with massive warriors of chaos pledged to a particular god. The Blightkings’ approach seems to have been to work as a “best of collection” of everything that has ever been cool about a Nurglite model. And on the face of it, the Skullreapers/Wrathmongers seem to be going for a similar attempt.

So we get huge weapons, lots and lots of skulls, horned heads, helmets with bunny ears and yet more skulls, an unbelievable amount of Khorne runes and some mutations resembling Khornate daemons and/or daemonic hounds. And two ways of assembling the kit, no less. Sounds great, right?

Yes, well… Let’s just say that not everything works out quite that well. But all in good order. First up, let’s take a look at the Skullreaper variant of the kit:

Khorne End Times release (25)Let’s point out the good things first: These guys are pretty massive, very threatening and do look pretty Khornate, too! So far so good! The bare arms are a nice shout out to the look of Kharn the Betrayer, and combined with their size, this should make them stand out from regular warriors of chaos. The amount of detail on the models is also rather stunning.

But it seems if the designers weren’t quite content with that alone and just kept adding stuff until they finally snapped and lost their minds. And that’s when those mutated weapons happened. I mean, just look at them:

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The weapons are certainly one of the divisive elements of the kit: In addition to the extremely organic and mutated swords and axes shown in most of the offical photos, there’s also a slightly less OTT set of weapons included in the kit — but even those are extremely ostentatious and decorated to the point of ridiculousness. They are almost too ornate to be considered Khornate, but they might still work if used sparingly. But using two of these on each character in a unit? Definitely overkill!

There’s also the fact that the organic weapons remind me of nothing so much as the demon blade SoulEdge, from the Soul Calibur series of video games:

SoulEdge (1)
And that’s not where the parallels end, either. I mean, just take a look at the Skullreaper with the pincer claw in the picture below:

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That guy is about one helmet and a bucket of blue paint away of looking exactly like Nightmare, from the same series:

SoulEdge (2)Sorry, but this cannot have been a coincidence. Recent WFB model releases have occasionally been slightly videogamey in their aesthetics, but this is certainly a new milestone when it comes to that particular development!

All in all, it just seems…a bit much. As if some of those ideas should better have been left on the cutting room floor. Each of the visual elements could probably have worked on its own. But the bare arms, hooligan heads, mutations, organic or highly ostentatious weapons and super-spiky armour just seem like overkill if appearing on each of the five models. Where the Putrid Blightkings work as a collection of awesome, Nurglite elements while also looking fairly cohesive as a unit, the Skullreapers just seem a bit over the top. Like the designers were possessed by their 12-year-old younger selves. Which leaves us with a kit that provides some absolutely amazing conversion fodder, but will also produce some fairly …eclectic models if assembled as intended.

But wait, there’s also a second variant to build the kit: The Wrathmongers.

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If you can get behind the idea of followers of Khorne swinging around huge hammers, these guys are actually slightly less silly than the Skullreapers. At the very least, they do seem a little more balanced and less cluttered.

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There are some pretty brilliant touches, too: Those helmets may just be some of the very best Khornate helmets currently available! And I just love the idea of the champion’s torso being studded and quasi-metallic, like the body of a juggernaut!

Yet there’s also a bit off silliness here and there: Some of the hammer poses do seem a little too stylised for their own good (the unit champion is a prime example). And let’s not get into that three-armed Wrathmonger: He’s just silly, really. Although maybe I just dislike guys with three arms?

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All in all, this kit is extremely interesting, because it combines some of the best Khornate bitz released in the last decade or so with some of the worst clichés I’ve ever seen on a wargaming model. The resulting models seem a tad…uneven, to say the least: They make you want to facepalm and pump your fist in excitement at the same time — which is a pretty rare feeling…

On its own, this kit is a bit of a mixed bag: Almost great, but with some dubios design decisions and questionable visual influences. If seen as a conversion kit, however, this becomes and almost compulsory purchase. Seriously, use this as a conversion kit and a toolbox to customise your warriors of chaos, chaos lords or 40k berzerkers, and this should become one of the best purchases you’ve ever made. Use the kit as intended, and you may just end up with a unit that you hate. I’ve never seen anything quite like it (with the possible exception of the warhsrine of chaos kit): The mind boggles…

 

Conversion ideas:

It probably won’t surprise you to hear that I have been thinking about possible conversions involving these new kits for quite a while now. In fact, I think that converters with a Khornate army of any kind will probably be the most happy with this release — and with good reason! So allow me to share a couple of ideas with you:

Bloodthirster:

This guy might be quite a bit more interesting for converters than seems obvious at first glance. The first thing that really warrants some exploration is the amount of customisation options, giving you the chance to build your very own, personalised Bloodthirster:

First up, you can happily mix and match between the three different kinds of Bloodthirster, combining different configurations of heads, armour plates, horns and weapons. And while the kit is constructed in a fairly straightforward way, there may be yet more options for possible customisation: What about using the lower part of the two-handed axe’s handle (or the hand holding the whip) as a base to convert a second hand axe, building a ‘Thirster equipped with twin axes (Skarbrand, anyone?). And while we are at it, it should definitely possible to use the Bloodthirster as a base for a Daemon Primarch Angron conversion. In any case, when it comes to customising the Bloodthirster, you should really head over to Noctus Cornix’ thread over at The Bolter & Chainsword: He is currently working on an amazing Bloodthirster conversion and is really putting the kit through its paces. Highly recommended!

But there’s more: Whatever configuration you choose, there will be a pretty tidy pile of leftover bitz to use on different conversions: What about using the two-handed axe on a World Eaters Contemptor (as Augustus b’Raass is currently planning to do)? Or using the head of the big axe as an alternate weapon for a Chaos Knight conversion? And speaking of Chaos Knights: Those Bloodthirster brestplates and the skull pauldron would definitely work as armour plates (and, in the latter case, an additional facemask) on an Imperial Knight!

It would also be really easy to cut apart that meteor hammer and use its head as a weapon on a Khornate Dreadnought/Helbrute, while the chain would look great on pretty  much any chaos vehicle (or bigger model).

Wrathmongers/Skullreapers:

While these may be a bit of an acquired taste if seen on their own, I will go out on a limb here and claim that these guys will become a highly popular conversion kit when it comes to spicing up Warriors of Chaos, Chaos Space Marines and Chaos lords of every stripe. Just off the top of my head, you could use the kit in order to…

  • convert champions for your warriors of chaos or Chaos Space Marines — it goes without saying that the Skullreaper bitz will look excellent on World Eaters champions, Lords and Chosen.
  • they are also big and intimidating enough to work perfectly as stand alone Chaos Lords in both WFB and 40k
  • some of them would make a great base for custom Kharn the Betrayer conversions…
  • …or for actual true scale World Eaters: They may seem slightly too small for that at first, but these guys are easily as tall as Terminators! And they will look great when combined with parts from the Dark Vengeance Chosen — trust me on this ;)
  • the running, mutated legs could form the base for a very interesting plastic Skulltaker conversion for those of you who would like a slightly more massive, muscular Herald of Khorne. Skarr Bloodwrath would also work wonderfully for this!
  • If I didn’t already have a squad of gladiatorial World Eaters, I’be be building one now — based on these guys!
  • And finally, the models could be combined with the Skullcrusher kit to either make more ostentatious Skullcrushers or slightly less OTT Skullreapers: The two kits should work really well together, giving you the option to make massive, Khornate warriors that are as detailed or as simple in their design, armour and weapons as you want. And it goes without saying that just a few additional touches will transform the models in question into suitable 40k characters as well.

There’s nothing stopping you from using these for other chaos gods, either: While they may seem utterly Khornate at first, just leave off some of the icons and more Khornate bitz, and they could just as well work as huge, hulking champions of Slaanesh of Chaos Undivided. Oh, and even the INQ28 crowd may find something to like here: All those fleshy, organic weapons would work really well as daemon weapons for particularly radical Inquisitors (or downright heretics). The head that has been partly flayed would be great for a death cultist, a chrono-gladiator or a similarly unsavoury type. And the mutated, dog-like head might make a cool xenos mercenary.

All of this is really just the tip of the iceberg, and I should add, in the interest of full disclosure, that I already own two kits from this release (the Bloodthirster and Skullreapers/Wrathmongers), so you may look forward to reading some in-depth observations about both kits and my first conversion projects involving them on this blog in the very near future!

 

When all is said and done, how could I not call this a strong release? I am heavily biased, after all. Even so, I think the Bloodthirster alone is very exciting, while the other two kits may indeed be a bit of an acquired taste. For converters and kitbashers and for owners of chaos armies, however, this release contains an enormous pile of new toys and conversion options — it’s just a shame that some of the models, especially the Skullreapers, are a bit problematic in their standard configuration. I am also not actually sure whether the general development towards a more videogamey look for certain characters will really pay off in the long run: Will the World of Warcraft crowd really start liking Warhammer if the designs are just zany enough? Those seem like long odds. We shall see.

I, however, am pretty happy with this release and shall keep tormenting you with projects and conversions stemming from it for quite a while to come. But what’s your take on the new kits? Are you happy? Are you disgusted? Or would you like to share some additional conversion ideas that I might have missed? I’d be happy to hear from you in the comments!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Pointless ramblings, World Eaters Tagged: archaon, bloodthirster, chaos, chaos space marines, conversion, counts as, games workshop, khorne, khorne's eternal hunt, kitbash, release, review, skullreapers, the end times, warhammer fantasy battles, wfb, wrathmongers

There will be blood — a hands on with the Bloodthirster and Skullreaper kits

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In my last post, I promised you an account of my first practical experiences with the new Bloodthirster and Skullreaper/Wrathmonger kits, and today’s post will deal with just this subject. So you may look forward to quite a bit of kitbashing. Huzzah! ;)

But all in good order: Before we do anything else, there’s something that I absolutely need to share with you guys. It would probably be far more modest and professional not to talk about it at all, but I am just too much of a blabbermouth — sorry! ;)

So yeah, here’s what happened over at Aaron Dembski-Bowden’s blog a while ago:

YES!

I was chuffed to bits, as you can probably imagine! Unbelievable! I just couldn’t stop grinning afterwards!

But enough about my ego: I promised you Khornate WIPs, and you shall have them. So allow me to show you what’s been happily bubbling away in the depths of my kitbashing laboratory for the last days and weeks. One last warning, though: Beware ye, who enter here: There be lots of unpainted grey plastic ahead!

 

I. Bloodthirster

I bought my own Bloodthirster on the day of the release, although I hadn’t even planned to: I just couldn’t resist when seeing the box at my FLGS, and seeing how there was still one of the kits available for purchase, I jumped right in. So far, building this model has been a lot of fun, since it continues the trend of well-planned huge kits begun with the Imperial Knight. But let’s take a look at some pictures, shall we?

Bloodthirster Impressions (1)
This is my Bloodthirster after an hour or so. Now I did take it fairly slow, even though it may not look like it: Like I said, it’s a wonderfully engineered kit, and it went together extremely well, for the most part.

For those of of wondering about the size of the model, here he is, next to a standard Space Marine:

Bloodthirster Impressions (2)
The Bloodthirster could always have been bigger, of course, but I am rather happy with the model’s size and bulk. There’s also a very handy scale conversion pic here, for those of you who want to know how the model measures up next to the other Bloodthirster models released so far.

One interesting thing is that nobody forces you to build your Bloodthirster all armoured up: Here’s what he looks like with all the armour plates removed:

Bloodthirster Impressions (4)
In fact, Noctus Cornix’ Bloodthirster conversion (which I already recommended you check out in my last post) goes for a mostly unarmoured look, and it works like a charm!

The only armour you will positively need is that belly plate, since he’ll have a pretty big hole in his torso, otherwise.

Oh, and I know you all want to know about the size of that axe, so here’s another scale comparison for you:

Bloodthirster Impressions (6)
Pretty big, huh? I added some measurements, for those of you who are planning a conversion involving the axe:

axe_measurements
So, what’s in the kit beyond that? First and foremost, you’ll get the option to build either of the three advertised variants, of course. You also get to mix and match between them to a certain degree. I suppose it should even be possible to create new weapons setups (twin axes, for example) with a bit of cutting and gluing. Now when it comes to extra bitz, here’s a a quick overwiev of my observations so far:

  • You get an additional set of arms (for the two handed axe) plus an additional left arm, depending on whether you go with the whip or that – very ridiculous – meteor hammer.
  • There’s an alternate breastplate, loincloth and belly plate. You can mix and match between different setups with these.
  • You get three complete heads (except for a tongue bit that is shared between two of the designs). The leftover heads are slightly larger than those in the plastic Daemon Prince kit, so they might even be usable on your DP conversions.
  • There’s a bunch of chains and talismans of Khorne that you can use on the wings or be used on different models
  • you get two axe heads for the one-handed axe.

Let’s take a closer look at some of the bitz:

Bloodthirster Impressions (5)
I. The optional skull shoulder pad is interesting in that it would possibly work as a facemask on a daemon engine or *gasp* even an Imperial Knight conversion (it works fairly well on an Imperial Knight head — I checked ;) ).

II. If – like me – you think that flame pillar is a stupid way to elevate the model on the base, you’ll get it as a leftover bit that might make a cool objective marker or something similar…

III. Here’s the alternate armour set you get: Those belly plates work pretty well as bespoke pauldrons for Chaos Terminators. And the breastplate could be used for an Imperial Knight, with a tiny bit of bending.

IV. The chains and talismans for the wings — I think I’ll rather be using these on a couple of different models, as the Bloodthirster seems cluttered enough for my taste ;)

In closing, let me point out two more interesting bitz:

First up, the chaos icon used on the Bloodthirster’s whip:

Bloodthirster Impressions (3)
I think this would make for an excellent squad standard or a back-banner. I also decided not to use it on my Bloodthirster, because I preferred a whip without a bulky object on its end, but the part is still very cool on its own. More on this in a minute!

There’s also the Rogue Trader-era styled bone crown:

Bloodthirster Impressions (7)
As you can see, it comes as a separate bit, so you could also use it on your DPs, juggernauts or even on a Terminator lord (it almost looks like the top of a Terminator torso front anway…).

So, what about my own Bloodthirster, then?

The model is still in its building stage, and I have settled on the axe/whip combo now, because it’s just so brilliantly iconic that I couldn’t resist it. Here’s what the model currently looks like:

Bloodthirster Impressions (10)
Bloodthirster Impressions (8)
I’ve glued the model to the fantasy base for now, so I can have it upright. A couple of observations:

  • As you can see, this guy is fairly massive, even without his wings. I really like that!
  • After much deliberation, I chose the asymmetrical axe head: While the other axe is beautifully designed, it just looks slightly wrong to me, held at that particular angle — more like the ‘Thirster is presenting it to the audience. The asymmetrical version doesn’t have that problem, at least not to the same degree, and looks like he is actually preparing for a swing, so it was definitely the way to go for me.
  • You wouldn’t believe how much messing around it took to sort out that whip arm — the instructions are slightly ambiguous, with pictures that aren’t all that helpful, so getting the whip into a position where it both cleared the floor and didn’t interfere with the head did take some doing. In all fairness, however, this shouldn’t be too much of a problem if you use something to elevate the model a bit on its base. As you can see, I also left off the chaos star, shaving down the whip so it tapers down into a pointy end instead — this seems more natural and plausible to me, plus I got to keep that burning chaos star for something else ;)

Most of the assembly work has been completed at this point: Only the wings remain, and they seem like a fairly straightforward affair. All in all, the model really went together very well for such a huge piece, with well-planned seams making the model look organic and natural — well, as natural as a daemonic killing machine the size of a house could ever realistically look, at least…

That’s not all though: At the same time, I have also been using some leftover bitz on some other projects:

Since I knew I wasn’t going to use the meteor hammer weapon, no matter what, I used the chain from it to add a final, gladiatorial dash to one of my Daemon Princes:

World Eaters Daemon Prince (34)
World Eaters Daemon Prince (32)
World Eaters Daemon Prince (33)
Some leftover icons of Khorne (and two runes from the vambrace of a leftover Bloodthirster arm) were used to add some extra oomph to his armour and make him look more Khornate. The main attraction is his weapon, though: Both hookswords are now joined by a length of daemonic chain, courtesy of the Bloodthirster’s meteor hammer:

World Eaters Daemon Prince (30)
World Eaters Daemon Prince (29)
I think this pushes the gladiatorial look even further, which I really like! And while we are at it, here’s a scale comparison picture with the WIP Bloodthirster and the Daemon Prince:

Bloodthirster Impressions (9)
I also promised you that I would be using that flaming chaos star for a conversion, right? Well, I did:

Dark Apostle Belzas Azalon (3)
As you can see, it makes for a teriffic Crozius Maul for my Word Bearers Dark Apostle, Belzas Azalon (I also touched up the right shoulder pad, while I was at it).

So in addition to the Bloodthirster itself, the kit has already provided me with a way to make two models considerably cooler — very nice! ;)

II: Skullreapers/Wrathmongers

I have also started experimenting with the Wrathmonger/Skullreaper kit.

First up, take a look at this scale comparison between a (slightly modified) Chosen model and a Wrathmonger:

Wrathmongers_first_impressions (1)
While the Wrathmonger may be slightly taller, the scale is still pretty similar — so similar, in fact, that parts from the Chosen will fit the new models without much of a hitch. It’s also important to stress that the guy on the right doesn’t even qualify as an early WIP — I just tacked together some bitz, in order to show you the scale.

I also find it interesting that some of the – almost comically brutish – Skullreaper heads work much better when used on “regular” CSM models. Take a look:

Wrathmongers_first_impressions (2)
Much better, don’t you think? I’ve merely shaved off those stupid “cheek horns”, but now the head makes for a very fitting World Eaters berzerker!

Oh, and one thing that really excites me is that you basically get twice as many torso pieces as you need: One set for the Skullreapers and one for the Wrathmongers. And each of those pieces has its own breastplate, which can be used as intended or cut apart to use on your other WoC/CSM models — all in all, this kit provides an enormous pile of leftover bitz for conversions, which makes it a pretty good purchase, if you are not totally disgusted by the look of these guys.

I also decided to follow my idea above, playing around with a combination of Skullreaper/Wrathmonger parts and Dark Vengeance Chosen. Let’s start with something boring: The same Wrathmonger pictured above, now with a tacked on Chosen arm:

Wrathmongers_first_impressions (3)
Everything’s just tacked together for now, in order to show you how well those Chosen arms work with the models.

And here’s something more involved: A mix of Wrathmonger/Skullreaper and Chosen parts:

Wrathmongers_first_impressions (4)
Wrathmongers_first_impressions (5)
Once again, all the parts have only been tacked together with modeling putty for now, but there’s something suitably gladiatorial and feral about this guy that I like. I also think the model serves as proof that those leftover Wrathmonger chests can really be put to good use!

One important thing, though: Once again, the stock Wrathmongers/Skullreapers are a bit taller than the DV Chosen:

Wrathmongers_first_impressions (6)

So the best approach would probably be to save the Wrathmongers/Skullreapers for unit champs, Chaos Lords etc. Or you could choose an approach similar to that of Wonkobaggins and use the Skullreapers as counts as chaos spawn and/or Red Butchers. Check out his first experiments with the kit here.

One last thing I did was to play around with the reverse-jointed set of legs for a while: I think it would make for an excellent start for building a plastic Herald of Khorne — or even a counts as Skulltaker! After a bit of messing around, here’s what I ended up with:

Plastic Skulltaker counts as WIP (1)
Plastic Skulltaker counts as WIP (2)
Plastic Skulltaker counts as WIP (3)
Plastic Skulltaker counts as WIP (4)

All in all, this has been a surprisingly easy conversion: Most of the model is simply a stock Skullreaper, with the arms and head replaced with Bloodletter (and Bloodcrusher) bits. The body already has the characteristic, pocked skin, so it looks like it belongs to a Bloodletter anyway. And the armour is jagged and organic enough to pass for daemonic, don’t you think? One thing I did was to graft on a Bloodletter neck, so I would have a more natural way of attaching the head.

I am still thinking about adding a cape like the one the original Skulltaker has: On the one hand, it seems like a fun challenge (and I do have an idea that might work), but on the other hand, I am really happy with the dynamic posing and striking silhouette the model has right now, and I fear an added cape would just overclutter the model…

And finally, in an act of nearly unprecedented heresy, at least for my own standards, I used some of the hip plates from the Skullreapers’ armour in order to make the armour of a true scaled Slaaneshi Marine I built at an earlier point look more, well, Slaaneshi:

Emperor's Child (3)
Emperor's Child (4)

So far for my first round of experiments with the Skullreaper/Wrathmonger kit. In any case, I’d like to point out that I am really going to take my time with these guys, so it will probably be a good long while before I complete all five models. Even so, I’ll be using some of the additional bitz from the kit for all kinds of projects, so you’ll be seeing a lot of stuff from this kit making an appearance in Khorne’s Eternal Hunt! ;)

III. Generosity

In a move of nearly unbelievable generosity, Commissar Molotov recently sent me a huge pile of stuff, including a lot of leftover Dark Vengeance Chosen and Chosen parts. It’s his generosity that has made my experiments above possible, for which I am very thankful. But that’s not even all: Mol provided an amazing bitz drop with lots and lots of fantastic contents. For instance, he sent me this wonderful Kharn conversion: Malthus Dire, a champion of Khorne:

Model converted by Commissar Molotov

Model converted by Commissar Molotov

Mol informed me that this conversion is actually about ten years old! Which goes to show that good, clean conversion work never goes out of style. It also goes without saying that I’ll make sure to paint him up to the best of my abilities, in Mol’s honour!

I have also used yet another Chosen from the batch he sent me for a different conversion: Taking inspiration from DexterKong’s brilliant World Eaters counts as Huron Blackheart, I have created my own version of the character for Khorne’s Eternal Hunt. Now my version is certainly somewhat less impressive than Dexter’s, and it’s not a true scale model either, seeing how it needs to be scaled correctly to fit the rest of my army, but I am nevertheless very happy with it. Take a look:

Counts as Huron WIP (7)
Counts as Huron WIP (8)
Counts as Huron WIP (9)
As you can see, most of stock Huron’s characteristic elements are there — I even got a bit of a kick out of having the model in a pose similar to that of the stock model, albeit more dynamic. Oh, and let me just add that the axe was inspired by a similar (albeit much more elegant) weapon conversion done by Biohazard!

One thing I really like is how carefully shaving off the original head allowed me to keep some of the cabling from the stock head and make it look like they are feeding into the bionic side of the head:

Counts as Huron WIP (6)
The model’s pretty much finished at this point — although I am still considering whether or not to add some longer claws to the left fist…

 

So, as you can see, the great forges of the Blood God are running hot right now! I’d be happy to hear any feedback you might have about these models! Just drop me a comment and feel free to share suggestions or ideas of your own! And expect more Khornate madness soon ;)

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Pointless ramblings, WIP, World Eaters Tagged: 40k, bloodthirster, chaos, chaos daemons, chaos lord, chaos space marines, chosen, conversion, counts as, daemon, daemon prince, dark apostle, dark vengeance, herald of khorne, huron blackheart, khorne, khorne's eternal hunt, kitbash, review, skullreapers, skulltaker, warhammer fantasy battles, wfb, WIP, world eaters, wrathmongers

The Master of the Hunt

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“Your Emperor is no god. He is a lost soul, forever trapped within an oubliette of his own decaying flesh. If there is any justice in this world or the next, he must be howling for release somewhere in there. When one of us comes for his shriveled skull, on that last day, it will be a mercy.”

Lord Captain Lorimar of the World Eaters’ 4th assault company

 

Welcome to this week’s update and to the conclusion of what we may certainly call a long-time project. To make a long story short, today’s post will deal with the finished model for Lord Captain Lorimar, the supreme commander of my World Eaters force, Khorne’s Eternal Hunt. I have literaly spent years on perfecting a model for this character, and I am really happy to finally be able to present the finished piece to you! But all in good order…

I have written – at length – about how hard it was to create a model that was a fitting representation for Lorimar, but in the end, I came up with a suitable conversion. This one:

Lord Captain Lorimar WIP (2)
Lord Captain Lorimar WIP (3)
I am not going to regurgitate the whole story of the model’s inception here (just check out the post linked above to learn the whole story), so suffice it to say that the model was mainly the consequence of three main pieces of inspiration:

image appears courtesy of Games Workshop

image appears courtesy of Games Workshop

This first piece shouldn’t surprise you: After all, the finished model on its base clearly resembles the art. This particular illustration came from Fantasy Flight Games’ Dark Heresy, and pretty much perfectly embodies what a Chaos Lord should look like, if you ask me.

At the same time, I also wanted Lorimar to look somewhat more noble and composed than the guy above. The inspiration for that aspect of his character came from this piece of art:

Chaos_Lord_Terminator_Armour
Still very much a Chaos Lord, but one who is somewhat more regal and brooding, a look I really tried to achieve on my own model as well.

And finally, there was also an inspiration in actual model form: Wade Pryce’s absolutely gorgeous Lord Lucid Furien Kain:

Model built and painted by Wade Pryce

Model built and painted by Wade Pryce

Wade’s World Eaters army may just be the best World Eaters army in existence, and his Chaos Lord is possibly the greatest piece of all — what better role model to emulate, I ask you?

So my own model for Lord Captain Lorimar clearly tried to incorporate elements from all three sources and combine them into something I was tremendously happy with — however, the next complicated part was to actually work up the courage to paint the model!

All in all, it took me no less than three years, and it was a hobby event over at The Bolter and Chainsword that finally provided the incentive I needed: Fellow hobbyist and all around great guy Augustus b’Raass kicked off his very own event – Augustus’ Arena – and my Brother-Slaughterer Biohazard and I took this occasion to challenge each other to finally complete our respective Chaos Lords.

A short while later, Biohazard had already completed his gorgeous model for Lork Malek Deimos, master of the World Eaters’ 18th company:

model built and painted by Biohazard

model built and painted by Biohazard

Brilliant, don’t you think? There’s a reason Biohazard’s army is yet another one of my favourite World Eaters forces, after all (make sure to check out his army at your earliest possible convenience! Seriously!) ;) But this also meant there was no weaseling out of this challenge: I was bound by honour to finally paint Lorimar, come what may.

So I cleaned the model and prepared it for undercoating — and, as it happens, I also made a fairly substantial last minute change, because I found out that the model looked even more imposing with a different cape: the massive wolf pelt that comes with the Space Wolves Terminators:

Lord Captain Lorimar WIP (4)
Lord Captain Lorimar WIP (5)
Lord Captain Lorimar WIP (6)
I had really only tried the cape for the heck of it, but I really liked the outcome! So I removed the ill-fitting wolf head, made a few small changes to the cape to make sure it fit the model’s body and also found out by sheer coincidence that the whole piece worked much better when turned around by 180 degrees on its base. So here was the finished model, right before undercoating:

Lord Captain Lorimar WIP (11)
Lord Captain Lorimar WIP (10)
Lord Captain Lorimar WIP (12)
Lord Captain Lorimar WIP (13)
Oh, and don’t worry: The original cape will still be used on the eventual, inevitable mounted version of Lorimar — scout’s honour! ;)

By this time, the deadline I had set for myself was already fast approaching, so I broke out the paints and gave it my all. And after a couple of days, the model I hadn’t dared to paint for three years finally stood before me in full colour. So without further ado, I give you Lord Captain Baltus Lorimar, commander of the World Eaters’ 4th assault company and Master of Khorne’s Eternal Hunt:

Lord Captain Lorimar (9)

Lord Captain Lorimar (1)
Lord Captain Lorimar (2)
Lord Captain Lorimar (3)
Lord Captain Lorimar (4)
Lord Captain Lorimar (5)
Lord Captain Lorimar (6)
Lord Captain Lorimar (7)
It feels strange to finally have finished Lorimar: On the one hand, I could probably name a thousand things that I could have done better. But on the other hand, I am extremely happy with the model — and really proud of finally having finished this particular project. I also think that Lorimar is a very worthy commander for Khorne’s Eternal Hunt, and a definite centre piece for my army. He remains intimidating, even when placed into the midst of his personal retinue, Lorimar’s Fist:

Lord Captain Lorimar and retinue (2)

I think I have mentioned before how I wanted each of these models to be unique, and I think I have suceeded with that, wouldn’t you agree?

A very heartfelt thank you to Biohazard, without whom Lorimar would probably have remained unpainted for another couple of years. In fact, seeing how this project has basically been a collaboration between the two of us, I even whipped up a small image to commemorate the occasion:

Brothers02

But wait, there’s more! Because with today’s update, you actually get two models for the price of one, so to speak!

In addition to my 40k version of Lorimar, I have also been sitting on a 30k version of the same character for a good long while: Some of you may remember when I picked up some models from my fellow German hobbyist AgnostosTheos a while ago. The two of us had been engaging in a little project where AT was going to build 30k versions for some of my World Eaters. But then he sold off his army, unfortunately, and left me with no other choice than to pick up some of the pieces. Among those pieces was a converted Terminator model that I thought would be a rather nice fit for a 30k version of Lorimar:

Model built and painted by AgnostosTheos

Model built and painted by AgnostosTheos

As you can see, the model was already basically finished, save for the hands and weapons — so it was really easy to choose fitting weapons to make the character resemble his 40k incarnation. I also built a base for the model (and, again, made it subtly similiar to the 40k version). And here’s the result: Captain Baltus Lorimar circa M32:

Captain Lorimar M32 (2)
Captain Lorimar M32 (1)
Captain Lorimar M32 (7)
Captain Lorimar M32 (5)
Captain Lorimar M32 (4)
Captain Lorimar M32 (3)
Again, just to be perfectly clear: I can merely claim responsibility for the hands, weapons and base. The rest of the model was beautifully painted by AgnostosTheos! Oh, and I did add a chain decal to Lorimar’s right vambrace:

Captain Lorimar M32 (9)
This is a sign of him having won his captaincy in the fighting pits by slaying his commanding officer — a rather important part of his backstory!

I am also rather happy with the arid ground on the model’s base, created by a generous helping of Agrellan Earth:

Captain Lorimar M32 (10)
And here’s a comparison shot with both the Pre- and Post Heresy versions of the character:

Lorimar then and now
I am really happy with those two guys, to be honest ;)

And finally, after having met so many of Lorimar’s subordinates and after having seen the man himself, all that remains is to take a closer look at his personal background:

Master of the Hunt
Lord Captain Baltus Lorimar, commander of the World Eaters’ 4th assault company and Master of Khorne’s Eternal Hunt:

Baltus Lorimar has been the 4th assault company’s commander ever since the days of the Great Crusade. A divisive figure among the officers of his sundered legion due to his actions at the battle of Skalathrax, Lorimar has nevertheless managed to stay in command of one of the biggest World Eaters warbands, and one of the few still managing to maintain some kind of discipline and order.

Born on the blasted plains of Europa in the aftermath of the Unification Wars, Lorimar was indentured into the growing Legiones Astartes as part of the tithe the Terran clans had to pay to the Emperor who had defeated them. He became a legionary of the XII Legion, quickly rising to the position of a line officer during the Great Crusade. When the legion was reunited with its Primarch, Lorimar had been stripped of his command and incarcerated by Valna, Captain of the War Hounds’ 4th assault company, because he had refused an Imperial noble’s order to execute a squad of abhuman auxiliarii after a battle. Once the Primarch came across Lorimar during his inspection of the legion flagship, he freed him and offered him another chance to prove himself. This act made Lorimar fiercely loyal to Angron, and he would continue to follow the Primarch unquestioningly, even as his fellow legionaries grew more and more wary of the Red Angel. Lorimar later won his captaincy in the fighting pits, killing his former captain Valna and taking command of the 4th.

During the latter days of the Great Crusade, the 4th fought in the Eastern Fringe at the side of the Word Bearer’s Piercing Gaze Chapter. Lest the 4th evade the corrupting influence of the ruinous powers, First Chaplain Erebus of the XVIIth tasked the Chaplain of the Piercing Gaze Chapter, Belzas Azalon, with introducing warrior lodges and the covert worship of the Primordial Truth to the 4th assault company. Azalon brought Lorimar into contact with the Cult of Cron, a warrior cult the young captain eagerly adopted in order to provide his company with an identity and a code of martial honour.

Once the 4th was reunited with the rest of the legion, Lorimar was very pleased to see that a similar warrior culture had begun to form all across the legion, with the legionaries accepting their Primarch’s gladiatorial origins and cobbling together a mongrel culture from it.

Captain Lorimar at Istvaan

Captain Lorimar at Istvaan

The Heresy itself went by in a red haze, with Lorimar, like many of his battle brothers, growing more and more into a frenzied madman. He and his company were on their way to madness and damnation until the Skalathrax campaign. During the Long Night of Skalathrax, Lorimar suddenly came to and realised, in a terrible moment of lucidity, that the actions of 8th Captain Khârn were about to shatter the legion and wipe out the company he had sacrificed everything for.

In a move nearly unprecedented for a World Eaters officer, Lorimar and the remains of his company withdrew from Skalathrax before the battle was over. While Lorimar’s actions saved a substantial part of the company and made sure it would continue to function as a fairly coherent fighting force, they also earned him the disdain, if not enmity, of many of his fellow officers, who still refer to him as “Lorimar the Craven”.

Ever since, the 4th has been just as threatened by the corrupting influence of chaos and the madness of the Butcher’s Nails as every other World Eaters warband. To combat the effects of this decline and in order to keep the madness at bay, Lorimar used the ancient warrior codes of his company to formulate an ethos strictly based on honour and martial pride: His company embarked upon an Eternal Hunt, endeavouring to kill the strongest warriors and run down the worthiest prey.

Even though the 4th has remained a fairly large and coherent force, the legionaries always have to fight against the encroaching madness, with infighting and rampant frenzy all too common within the company. So far, Lorimar has managed to quell these uprisings with an iron fist.

When not on the battlefield, the Lord Captain is given to bouts of dark brooding, filled with resentment at the ruination of his legion, with disgust at the depths to which many of his former brothers have sunk, and with burning hatred at Khârn, whom he considers the destroyer of the XII Legion.

 

Let me know what you think! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, World Eaters Tagged: 30k, 40k, background, biohazard, chaos, chaos lord, chaos space marines, conversion, fluff, Horus Heresy, huntmaster, khorne, khorne's eternal hunt, kitbash, lord captain lorimar, lorimar, lorimar's fist, malek deimos, paintjob, retinue, Terminator, world eaters

Toll the great bell once — a look at the Skitarii release

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They have finally given us plastic AdMech!

I repeat: THEY HAVE FINALLY GIVEN US PLASTIC ADMECH!

Seriously, though: I am pretty sure it’s no exaggeration to say that, for many hobbyists, the introduction of the Adeptus Mechanicus Skitarii as a separate faction is wish-fulfillment of the first order. There’s just something about the Adeptus Mechanicus that’s so quintessentially grimdark and 40k that it makes the faction almost irresistible to some of us — myself included.

AdMech Skitarii Release (1)
If you grew up with 40k at a certain time and share a certain mindset, then you will have looked forward to any AdMech release just as much as me: I remember coming across illustrations like this John Blanche piece…

AdMech by John Blanche

Illustration by John Blanche

or this equally brilliant piece by Jes Goodwin…

Illustration by Jes Goodwin

Illustration by Jes Goodwin

…and starting to wonder what the deal with those Mechanicus guys was. Those ponderings formed the foundation for an ongoing fascination with the Adeptus Mechanicus, and I think the main reason for this fascination is the fact that, not unlike the Adepta Sororitas, the Adeptus Mechanicus is very much at the heart of what makes 40k such a memorable setting: The eclecticism, rampant anachronisms and grimdark feel of these ancient guardians of knowledge (or should that be ignorance?) are what make them so cool. Their heavily augmented, red-robed forms are as iconic of the darker, more Blanchian side of 40k as the colourful, slightly more modern Space Marines are of mainline 40k.

And to be honest, we never really expected there to be an official plastic AdMech release, did we? I think I speak for all of us AdMech aficionados when I say that we would probably have been happy with a clamshell character or two. And many people were overjoyed at Forgeworld making the Mechanicum a faction in the Horus Heresy setting. But plastic AdMech in 40k proper? Unthinkable!

And yet, here it is! So let us take a look at all the new kits and discuss their high and low points. And it goes without saying that we will also be looking at the possible conversion options. All hail the Machine! ;)

 

Skitarii Rangers/Skitarii Vanguard:

AdMech Skitarii Release (2)Okay, this is our very first AdMech plastic infantry kit, and right out of the gate, we can see that GW means business.
The kit gives us the option to assemble two types of infantry: Skitarii Rangers and Skitarii Vanguard. Let’s start with the Rangers, because these guys are so quintessentially AdMech with their red robes, cowled and masked heads and heavy augmentations: And not only do they closely resemble the picture many hobbyists have had of the Skitarii, but I also think it’s really stunning how closely these models…

AdMech Skitarii Release (5)

..resemble the Skitarii artwork by none other than John Blanche himself. Just check it out:

Skitarius by John Blanche

Skitarius by John Blanche

This is just the first of several instances where the new models tap into the well established look for the faction, but once again, it’s really amazing to finally have the models to fit the artwork!

One thing that stands out about this kit as well as the whole release is the use of anachronism in the design of the models, particularly the weapons. The inclusion of a very WFB Empire-like sniper rifle serves as a sterling example of this:

AdMech Skitarii Release (6)
Now this certainly goes for all of 40k to some degree, but it’s especially obvious with the Skitarii weapons, both due to their design as well as their idiosyncratic nature: On the surface, these are some really elegant weapons, with beautifully decorated grips and delicate, slender designs, lending a strong 19th century feeling to the models. At the same time, there’s a rather chilling contrast between the very classy, elegant design of the weapons and their terrible function: In a world as grimdark as 40k, the Tech Priests of Mars alone are big enough bastards to let their troops use weapons that not only irradiate the surroundings but also the very soldiers wielding them.

In any case, these guys are very close to the well established Skitarii image and provide us with some wonderful plastic renditions of the art we all love so much — very nice!

The other option is to assemble the kit as ten Skitarii Vanguard, with different weapons and heads:

AdMech Skitarii Release (8)

And while the very different look of the Vanguard helmets when compared to the usual, cowled AdMech look did take some getting used to, I find myself growing more and more fond of these guys: There is something very neo-Prussian about them, which adds to the 19th century feeling of the models. And at the same time, there’s also a palpable influence of 50s SciFi evident in the models’ design.

AdMech Skitarii Release (10)

All the parts in the kit are beautifully detailed and present some of GW’s finest work in plastic. The resulting models are wonderfully scaled, slender and detailed, with a brilliant contrast between flowing robes and highly busy technical components. One piece of criticism I have seen leveled at the kit is that the models seem relatively “safe” and “clean”, mostly devoid of the rampant body horror and man/machine fusion we get in some of the more extreme AdMech artwork. But while that may be true, I would argue that it seems sensible to make the main infantry kit for the faction a bit more restrained — there will be ample body horror later, for one, plus it should also be really easy to make these guys as distressed as you want them to be via some kitbashing. But more on that later!

One last thing I love about the kit is how it gives us ten models to play around with — and at a fairly reasonable price, at that. Sure, ten squad members used to be norm rather than the exception, but so many of the more recent kits have used five models as a new standard that it’s really nice to see a bigger squad again!

All in all, this kit is fantastic and feels like an almost compulsory purchase for every 40k aficionado. Excellent job!

 

Sicarian Infiltrators/ Sicarian Ruststalkers

AdMech Skitarii Release (13)
Another multi-kit, so we are certainly getting our money’s worth out of this new plastic crack! Both variants of the kit make for some very unique models, so let’s take a look at both of them in turn:

AdMech Skitarii Release (14)

Let’s start with the Infiltrators: Man, I just love these guys: They look every bit the lithe, deadly assassins they are supposed to be. The grafted-on augmetic stilts do a perfect job of making them taller and giving them a more unique silhouette, and their bionic arms with the transonic blades add to that effect. I also really like the gas-masked heads: These guys just have the “Clockwork Ninja” look down pat:

AdMech Skitarii Release (16)
It also looks like their arm blades can be used to achieve all kinds of bad-ass ninja poses. And I love how they are tall and impressive enough to use Termie bases, yet their slender silhouette still ties them in with the classic AdMech look. It’s also noticeable how the lack of robes actually works in their favour, making them look far more dynamic and deadly — beautiful!

Speaking of robes, there’s also the squad’s Princeps:

AdMech Skitarii Release (15)
And, if anything, he’s even cooler than his charges! Seriously, I love this guy: The cowled, heavily cabled face, the voluminous robes extra set of servo-arms — he’s just everything I would expect of a highly combative member of the AdMech. If I have one gripe with this guy, it’s that he almost looks a tad too far removed from the rest of the squad — more like a proper Tech Priest and less like a mere unit champ. But the model itself is pretty much perfect, which is why I’ll let it slide. One more thing: You’ve got to love that evil looking claw, don’t you think?

Apart from that, my only point of critique about the Infiltrators is that the various doodads dangling down from the models’ backpack seem to work against the models’ otherwise very clean and uncluttered silhouette. I guess how these are supposed to be recurring elements all across the army, but they are slightly surplus to requirements here, if you ask me. But ultimately, that is a very minor problem — I just love these guys, period.

There’s also the option of assembling the models as Sicarian Ruststalkers, a squad of high-tech soldiers jamming transmissions and frying enemy brains with their constant broadcasting of the AdMech version of deadly white noise:

AdMech Skitarii Release (17)
These guys have a very obvious 50s SciFi look going on, and their domed helmets really do a good job of communicating their function. I also like the alternative set of weapons — especially the grimdark uzis ;) One thing that I really want to point out is how similar these guys are to a 1990s concept for Imperial robots, courtesy of Jes Goodwin. Just see for yourselves:

AdMech Skitarii Release (22)

Imperial Robot by Jes Goodwin
What a wonderful way of giving a shout out to these older, yet still wonderful, concept sketches!

Ultimately, I like these guys slightly less than the Infiltrators, but that may just be me: They are a bit goofier and slightly less sinister and lethal looking. What I really like is how a change of heads and weapons really transforms the models!

One thing, though: Doesn’t it just look like the squad leader has a Santa Claus beard made of cabling:

AdMech Skitarii Release (20)
I just cannot unsee this now, especially with that red cloak… Erm…that is one bad ass looking servo-skull, though, so I think that makes up for the slightly dubious head ;)

It also bears mentioning that these guys are less clean and more sinister than the Vanguard/Rangers, hewing closer to the more demented side of AdMech lore. So if the other footsloggers feel too safe for you, these guys should be right up your alley! There’s also something chilling about their backstory: Skitarii so damaged by their prior years of service that their only use is to be turned into utterly terrifying killing machines.

Ultimately, I love this kit just as much as the Vanguard/Ranger kit: One of the main pitfalls for this army must have been to maintain the balance between having a strong look of visual coherency (these are machine soldiers, after all) while also having the different units look original enough. These models are a great variation of the look introduced by the Vanguard/Ranger kit, and I will certainly pick up a box of these sooner rather than later! Fantastic!

 

Ironstrider Ballistarius/ Sydonian Dragoon

AdMech Skitarii Release (25)Okay, this third kit certainly ups the ante when it comes to grimdark visuals and puts us slap bang in the middle of Blanchian design sensibilities.

The Ironstrider Ballistarius is the AdMech idea of a mobile weapons platform — and didn’t you just expect these guys to have something pretty interesting going for that? The result is a beautifully eclectic, avian walker with some very noticeable design parallels to the Imperial Knight (the armour plates on the legs make this especially obvious), creating a strong and very fitting visual connection between the two subfactions.

Oh, and this has to be one of my favourite heads designed by GW:

AdMech Skitarii Release (27)
By changing around the various rider bitz and main weapon, we actually get a sub-variant of this kit with a sniper focus:

AdMech Skitarii Release (29)You may call me crazy, but (mostly due to the 19th century design of the weapons) I am getting a massive “big game hunter” feeling from this version of the kit, which I think is fantastic!

The real star of the show, however, has to be the Sydonian Dragoon:

AdMech Skitarii Release (23)

In his recent review of the kit, Dave Taylor calls the idea of a retro-futuristic Knight riding a birdlike walker and wielding a massive taser lance a wonderful case of “bringing a knife to a gunfight”, and that is a very apt description. What’s more, in many ways this embodies the very spirit of 40k itself: Fighting the wars of the future with the weapons of the past. All the weapons of the past, to be precise — and at the same time, no less ;)

The Neo-Prussian look is also back in full force here, with the rider actually going to war complete with a trusty Pickelhaube helmet. This leads to a fantastic and ultimately smooth blend of medieval knight, 18th/19th century design sensibilities and all the clockpunk/dieselpunk touches you could ask for in a single model.

The result is a model that is, at the same time, the quintessential retro-fururistic steampunk knight and also basically 40k in a nutshell. A real triumph! And I can easily see this guy making his way into the display cabinets of countless hobbyists, even if they have no intention whatsoever of starting a Skitarii force.

So, is everything perfect about this kit? Well, I do have one small issue, to be honest:

AdMech Skitarii Release (24)

The servitor controlling the machine’s movement just seems a bit too BDSM for my taste. Now don’t get me wrong: It’s a very grimdark element. It’s just that it’s almost too much (and there’s also the fact that, god help me, it really reminds me of a particular invention by South Park’s Mr. Garrison, called the IT bike — google at your own risk, as it’s definitely NSFW. You have been warned!).

But that’s just my personal taste, of course, and what’s more, it’s just one detail. All in all, this kit is nothing short of spectacular! This release really goes from strength to strength!

 

Onager Dunecrawler

AdMech Skitarii Release (30)
And finally, ostrich-like walkers are all well and good, but you certainly cannot have a 40k faction without a beefy tank, can you? ;) So this is it, the Adeptus Mechanicus’ idea of a tank. And it does have insectile legs, of course — no surprise there.

My first thought when seeing this was actually “Oh look, it’s GW doing a Dust:Tactics tank!” And sure enough, there’s more than a little resemblance between this kit and some of the Dust models. But then, spider legged WWII-esque walkers have certainly been done before, so I guess we can let it slide ;)

Obvious inspirations aside, this was possibly my least favourite part of the release, initially. The juxtaposition of the spindly, elegant legs and the bulky main body just seemed a bit off for my taste.

However, the owner of my FLGS – a huge tank aficionado, both when it comes to historical tanks and crazy, half-organic deathmobiles – pointed out to me that some builds of the model look far better than others. The option with the twin-linked autocannon and rocket launcher above is pretty cool, whereas some of the other setups I have seen look overly busy. In fact, the more I think about it the more obvious it becomes to me that the model looks better with a slightly stripped-down silhouette:

AdMech Skitarii Release (33)
Which it why I would probably leave off those strange manipulators/drills and just use the headlights instead- it seems to me like the less busy builds end up looking far better.

AdMech Skitarii Release (35)So while some of the additional detail, as well as some of the more esoteric weapons, may be beautifully designed, I feel that the model works better with a tidier, more workmanlike look. Interestingly enough, its design makes this tank more futuristic than your regular old IG tank, yet also more retro in a sense, as there is a very palpable WWI /WWII feeling to the whole affair — only with some added spider legs ;)

AdMech Skitarii Release (31)Speaking of which, the spider legs once again form a visual connection with the Imperial Knight kit — and I think the Onager could even be seen as a bit of a missing link between Imperial warmachines and the dreaded Defiler: While the Defiler was designed from the ground up by the Traitor Legions, I like the idea that the Magi of the Dark Mechanicum should have come up with designs not all that different from those of their loyal counterparts ;)

All in all, while the Onager lacks the shock and awe brilliance of the other kits in this release, I have to say that it’s a kit that grows on you over time. And in a game full of boxy, uninspired tanks, something like the Onager is certainly a welcome change of pace!

 

Conversion options:

It shouldn’t surprise you that the first AdMech conversions using the new kits are already cropping up all over the internet — after all, we’ve had to make ends meet for years, with no “official” AdMech plastic parts available. And what a treasure trove of conversion options these new kits provide to the enterprising converter! Let’s take a look:

Vanguard/Rangers:

The INQ28 crowd are already going nuts over this kit, so I think we can look forward to seeing all kinds of Inquisitorial and unsavoury characters seeing the light of day due to this release. I’ve collected a couple of very cool examples for you:

  • Weirdingway is really putting the kit through its paces, creating some wonderful hybrids of Skitarii and other models. His Tech Gang is especially noteworthy, proving that the Skitarii can work wonderfully as Confrontation-style Tech Gangers (seriously, GW, what is it with all the hidden Confrontation conversion bitz lately? Is there some bigger plan at play here?), voidship crews or similar archetypes.
  • EdT, well known for his brilliant warband concepts, is hard at work on another fantastic crew of characters, with some excellent insectile Skitarii on the way that bring the kit more in line with the darker, more inhuman side of the Adeptus Mechanicus.
  • Morbäck of Le blog dé Kouzes has come up with a wonderful way of using Skitarii bitz for converting an excellent Imperial Rogue Trader/Pilot: The way the Vanguard helmets can be made to look like pilot helmets is especially brilliant!
  • And John Blanche himself has been working on some truly excellent and evocative kitbashes using some of the new Skitarii parts — check them out over at the Ammobunker!

All these examples are ample proof that the kit will work great for any kind of AdMech related conversion, even though kitbashing these guys requires a bit of thought, due to the way the body and legs go together. That said, even beyond the Skitarii bodies, the kit also provides some beautiful conversion bitz: Those hooded Ranger heads will make Tech Priest conversion much easier, and the beautiful Vanguard helmets would look great on mechanised IG regiments: Maybe this would be a cool way of giving your Astra Militarum detachment that special AdMech look, supposing you want to use a combination of both factions. Come to think of it, there’s even a noticeable Solar Auxilia resemblance, so these heads may be an interesting way of approximating the Solar Auxilia look without having to purchase the FW models. At the same time, they will also work well for Enforcers or even Arbites for Necromunda or INQ28. It would also be interesting to play up the knightly angle of these guys and go for steampunk cavalry — or whatever else you can think of. And what about combining the Skitarii kit with some Dark Eldar Wrack parts? Wouldn’t that be a perfect start for some really creepy Dark Mechanicum models…? In fact, the whole Dark Mechanicum angle is pretty fascinating, with the Skitarii as a possible jumping-off point for all kinds of demented kitbashes. Even now, I find myself thinking of combining Skitarii with Skaven Stormvermin, Empire Flagellants or what have you. For starters, here are some very cool Dark Mechanicum Skitarii courtesy of InsanePsychopath, who has managed to come up with great models with just a few clever tweaks to the models and their paintjobs

 

Infiltrators/Ruststalkers:

Okay, let’s get the most obvious thing out of the way first: Since these models work so well as lithe, sinister assassin types, they would be great for any Inquisitor’s retinue: It would just take a few tweaks to turn them into Death Cultists with a penchant for body modifications or even a sub-variety of arco-flagellants. They could also be turned into Spyrers with a bit of work, because you can easily see these guys stalking their prey in the underhive, right?

And that’s really just the tip of the iceberg: Consider Drazuul’s “Mecha-Nid”, for instance: Could there be a more chilling example of the (Dark) Mechanicum’s ingenuity than the thought of an enterprising Magos Genetor (or radical Inquisitor) trying to improve upon the biological killing machines constructed by the Hivemind?

In fact, the Infiltrators would also work as basic templates for all kinds of Dark Mechanicum killing machines, such as Bronze Malifects. Likewise, I could easily see those domed helmets from the Sicarian Ruststalkers for all kinds of robot/killdroid/drone conversions! And finally, the unit champ works great as a particularly combative Magos for INQ28, right out of the box.

 

Sydonian Dragoon / Ironstrider Ballistarius:

While it almost seems a bit sacrilegious to use this kit for anything else than its intended use, there are a couple of possible ideas knocking around in the back of my head: My first idea was that this kit would provide a pretty cool base for a – Blood Pact style – stalk tank for Traitor Guard forces. The model’s slightly more organic, creepy vibe when compared with the trusty old Sentinel would certainly make it a viable option for enterprising chaos converters!

Likewise, the legs and main body would probably be great for whenever an even more elaborate, ostentatious walker chassis is needed — for an Ecclesiarchy walker, a walking pulpit or even a kitbashed Penitent Engine.  And the kit provides a great pair of legs for every biomechanic monstrosity you could possibly think of, of course — what about making a Helbrute a bit more impressive by adding those Ironstrider legs, I wonder…?

 

Onager Dunestalker
Once again, the model should make for an excellent basic template when converting traitor (stalk) tanks: At the very least, the spider-legged build provides a visually much more interesting option for chaos players than the same old boxy Imperial tank models. Speaking of which, this kit should also come in handy when planning possible daemon engines. For instance, AMaxmius recently shared idead for a daemon engine with me that I am confident will put these legs to excellent use –check out his first post on the matter here.

Beyond that, suffice it to say that these legs should work wonderfully for your daemon engine needs, if you don’t want to use the Defiler legs, as those haven’t aged all that well by today’s standards…

 

So, when all is said and done, what to make of this release? To be honest, I was blown away by these kits! Just when we thought we’d seen it all, GW gives us the most Blanchian models in over a decade, channeling not only the wealth of AdMech artwork created over the years, but also lots of visual influences, from 50s SciFi to clockpunk, dieselpunk and steampunk. The result is something that seems pretty unique, yet also perfectly at home in the 40k setting. Pieces like the Sydonian Dragoon are just wonderfully evocative, while the Skitarii infantry kits provide us with lots of excellent tech-y conversion fodder. And even the less brilliant parts of the release (yes Onager, I am looking at you) are still fairly strong offerings, if seen on their own.

One thing that is interesting to note is the absence of actual Tech Priests (so far): Does GW intentionally stay out of the actual Cult Mechanicus in order not to step on FW’s toes? Or do the Skitarii serve as a test balloon or a mere prelude, with the Magi of Mars held back for a potential future release? The beauty of it is that it really doesn’t matter that much: Even if we never get a Mechanicus second wave, this release stands on its own as a fantastic design achievement — and it provided converters and kitbashers with all the toys they need for their AdMech needs.

All in all, I will have to call this a stellar release, both for its quality and focus as well as for the very fact that plastic AdMech is really happening at long last! I also have to say that these kits speak to me in a way that the FW Mechanicum designs do not (except for a few noteable exceptions like the Tech Thralls and that one tank looking like an art déco car). So yeah, fantastic work, GW! Respect where respect is due!

 

But what do you think about this release? Are you as happy with the new kits as I am, or do these men of metal leave you completely cold? And would you like to discuss any more conversion ideas? I would be happy to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions Tagged: 40k, adeptus mechanicus, AdMech, conversion, counts as, games workshop, INQ28, kitbash, mechanicum, release, review, skitarii

Inquisitor 28: Praetor Janus Auriga of the Golden Legion

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“Our shield wall marks the borders of the Imperium. Behind us lies the Velsen Sector, forever protected by the brethren of the Golden Legion. For the martyr! For the Sword Saint! The Emperor Protects!”

Golden Legion battle chant

 

Almost every INQ28 aficionado will invariably start thinking about true scale Astartes at some point in their hobby life. Maybe it’s a strange relapse to the stage of desperately wanting to incorporate Space Marines into games of Inquisitor, maybe it’s the realisation that INQ28, with its bigger focus on individuals over squads or armies, is the perfect occasion to do justice to the legendary transhuman warriors the Astartes appear as in the background. Whatever the reason, many hobbyists feel drawn to the task of building their own true scaled Marine — or ten, for that matter.

I was no exception to this rule, and you may remember that I was really happy when I had finally completed the conversion for my first truescale Marine — once again, this has been a long running project (check out my first post on the matter for the whole story). In any case, the completed model ended up looking like this:

Brother Sergeant Auriga (7)
Brother Sergeant Auriga (4)
One thing that I was particularly happy with is how the model compares when placed next to regular, 28mm Marines:

Brother Sergeant Auriga (8)
So much for the conversion job, then. But it was obvious that the model would have to be painted at some point, and I really wanted to give it my best shot. I did have an idea for a highly ostentatious, “blinged out” Imperial Fists successor chapter that patterned itself after the Legio Custodes of old, to some degree. But before I jumped in at the deep end, I set out to collect some inspiration to help me.

Thanks must go to DexterKong, above all else, as some lengthy conversations with him helped me nail down what I wanted the Golden Legion to be like. So why some of the chapter history may still be up in the air at the moment, the ideas born in these conversations really helped me to imbue the model with an underlying narrative, even if you know nothing about the actual chapter.

Regarding actual models that inspired me, Bruticus’ wonderful Brother Mythras of the Sun Titans was certainly a huge influence, seeing how he’s both a Marine in golden armour, plus Bruticus also used the Custodes connection in his fluff — speaking of which, definitely make sure to check out the chapter’s excellent background!

Then there were EdT’s amazing true scale warbands (I recommend you bookmark his thread right away), which were also a huge help in getting me started.

And finally, Jeff Vader said he felt inspired by my true scale conversion to draw this illustration of a Space Marine…

illustration by Jeff Vader

illustration by Jeff Vader

…which then went right back into influencing the paintjob for my own model (as you will see in a minute).

So with those inspirational pieces firmly on my mind (and after the usual bit of deliberation on my part), it was finally time to get painting. Here’s what I did:

Everything started with a foundation for the golden armour. This was a pretty enjoyable step, as it involved lots of drybrushing and washing, and I had made sure during the building stage that the model’s armour would have lots of raised detail. Here’s what the armour looked like after this step:

Janus Auriga PIP (1)
The recipe was easy but effective: The entire model was undercoated with black spraypaint (as usual), then generously drybrushed with GW Warplock Bronze. Then a wash of Gryphonne Sepia (although Seraphim Sepia or Army Painter Soft Tone would probably have worked just as well), then another drybrush with GW Brass Scorpion. And finally, some more controlled highlights with a mix of Brass Scorpion and Mithril Silver. Not rocket science, really, but it got the job done.

Afterwards, it was mostly a matter of blocking out the various detail, although I did try to add a special flourish or two:

Inspired by Jeff Vader’s illustration above, I wanted to paint a checkerboard pattern on one of the pauldrons, in order to make the model look more interesting (and also a bit more gothic). This turned out to be quite a challenge, as I hadn’t attempted anything similar for about twenty years, I suppose…

In the end, I managed to come up with a checkerboard pattern that certainly wasn’t perfect, but convincing enough for me:

Janus Auriga PIP (15)
Janus Auriga PIP (16)

And after that, filling out the rest of the blanks wasn’t that much of a challenge, really. So without further ado, I give you Praetor Janus Auriga of the Golden Legion:

Praetor Janus Auriga (9)
Praetor Janus Auriga (13)
Praetor Janus Auriga (14)
Praetor Janus Auriga (15)
Praetor Janus Auriga (16)
Praetor Janus Auriga (1)

Here’s a closer look at the left pauldron with its checkerboard pattern:

Praetor Janus Auriga (10)
I am actually really pleased with this part of the model, warts and all! Oh, and in a second personal premiere, this also marks the first time that I have ever managed to paint a red jewel that didn’t end up looking like some kind of cherry — I am so happy! ;)

Praetor Janus Auriga (11)
Praetor Janus Auriga (12)
Some people have remarked that he seems like a gnarly, hard-boiled Clint Eastwood type to them, which is exactly what I had in mind: The backstory for Brother Auriga is that he is no longer 100% combat worthy after an injury and has been seconded to the council advising the Sector Governor by the Chapter’s Lord Commander, in order to speak as his representative. Brother Auriga is blunt to a fault, and was deliberately selected by the Lord Commander to counteract the amount of bargaining and politicking on the council. He also sees his posting as a honourless and onerous task and would much rather return to combat.

Oh, and one more thing about the model: You may have noticed that I’ve decided to keep the Inquisitorial seal on his breastplate. This wasn’t an oversight, but a conscious decision: Brother Auriga was one of a number of battle brothers who had the honour of fighting alongside the forces of the Ordo Malleus during the quelling of the daemon-infested world of St. Berthold, which is why he still proudly wears an Inquisitorial signet as part of his personal heraldry.

And finally, a couple of scale comparisons that will show you how Brother Auriga measures up to next to my other latest INQ28 models:

Brother Auriga next to Interrogatory Brynn Yulner (a roughly Cadian sized model):

Praetor Janus Auriga scale comparison (2)
And next to Sister Euphrati Eisen:

Praetor Janus Auriga scale comparison (1)
In fact, Brother Auriga makes a rather nice centre piece for my entire INQ28 collection, as he basically towers over all the other models ;)

And of course this post wouldn’t be complete without a little background vignette to accompany the model. So here goes:

Protector of Velsen
Praetor Janus Auriga, of the Golden Legion Astartes Chapter

Seneschal Secundus Goswinus Baehrn stood at the edge of the landing platform, his robes flapping about him in the icy breeze. Baehrn prided himself on being a thoroughly unemotional person, but even so, he had been extremely nervous, ever since the news had reached him half an hour earlier: The Astartes gunship “Falco Aureus” had made planetfall and was approaching the Hive Primus with an urgent dispatch for the Lord Governor himself.

Direct dealings with the Chapter were few and far between these days, and mostly limited to the most prestigious social functions, which was why Goswinus Baehrn had never actually laid eyes on a member of the Adeptus Astartes up close during his fifteen years in his fairly prestigious position. Under normal circumstances, the task of welcoming a representative of the Legion on Bastold would have fallen under the purview of Senschal Primus Mathewelin, but the old man had retired to his chambers the prior night, with a generous supply of amasec and Obscura and, it was whispered, in the company of several women of questionable renown. In any case, Baehrn had been unable to rouse his superior, which now left him the highest-ranking official to deal with this unforeseen event — He could only suspect that the Seneschal Primus would have to say something about this breach of etiquette at some point in the near future. In fact, there would almost certainly be hell to pay later in the day, not a doubt about it, yet even this prospect was nothing against the mounting sense of dread filling Baehrn as he saw the Astartes vessel approaching: The gunship came in low against the rising sun, as if for a covert attack run. It was a blunt, brutal shape, not unlike a fist, the roar of its engines growing from clearly audible to almost unbearable, as it drew close to the landing platform.

The gunship touched down at the very centre of the platform. Baehrn could see its golden bulk, the exquisite scrollwork and lettering in High Gothic proclaiming its many glorious years of service, yet also the scars and welts that spoke of a life of constant battles. The Seneschal Secundus drew himself up to his full height as the front ramp opened with a hiss, taking a deep breath and sending a silent prayer to the God-Emperor to grant him composure.

“They have sent us a statue!” That was his first thought as he saw the massive golden figure standing at the top of the ramp: A perfect rendition of an Astartes in gold, its armour beautifully detailed, its arms clutching a boltgun across the chest in the most iconic pose imaginable. Baehrn almost laughed out loud as relief flooded through him — the Golden Legion merely wanted to provide an overwrought – and fairly narcissistic – gift to the rulers of Velsen, doubtlessly to be unveiled during a suitably extensive and garish ceremony.

This feeling was short lived, however, and quickly replaced by utter dread as the golden figure started marching down the landing ramp in precise, measured steps.

It was all Goswinus Baehrn could do not to cringe in fear at the approaching giant, and he bowed his head in supplication instead, making the sign of the aquila. When the low purr of active power armour finally emanated from directly in front of him, setting his teeth on edge, there was only a very slight quaver in his voice as he intoned the formal greeting in High Gothic:

“We welcome thee, protector of Velsen, in this hallowed fulcrum of our realm. It is our honour to lay eyes upon thee, and thine every wish shalt be our command, honoured battle brother of the Legio Aurea. The Emperor Protects.”

“Who are you?” The armour’s speaker systems lent the voice a slightly metallic quality, but it was powerful and deep underneath. A voice that demanded instant obeissance.

“Seneschal Secundus Goswinus Baehrn, my lord, member of the household of House Vlachen and most obedient servant of the Lord High-Protector, the Emperor bless his name.”

The giant in golden armour kept staring at Baehrn through glowing blue eye lenses for what seemed like an eternity, but could only have been a few heartbeats, then he lowered the massive bolter, securing it to his thigh with a soft metallic clank. He reached up towards his laurel crested helmet, disengaging the seals with a hiss. When he lifted the helmet free of his head, Baehrn could see a grizzled face, stern and lined, yet with broad features that instantly marked its owner as something more than human, and crowned by a crest of hair so bright that it appeared white. The Astartes’ eyes were of a piercing blue, and as Baehrn did his best to hold their gaze, he felt as though he were being evaluated, no, …targeted. Then The giant spoke:

“I am Praetor Janus Auriga  of the Golden Legion, envoy to Lord Commander Prabian. I am here on the Lord Commander’s orders, to speak with Lord Governor Vlachen, that I might advise him in the the governing of Velsen.”

“Advise…the Lord Governor?” Baehrn almost spluttered: “My lord, that…”

Auriga interrupted him briskly: “The Lord Commander feels that, in the light of current events, the Chapter should take a more active role in guiding the sector. I have therefore been commanded to take the legion’s customary seat on the council.”

Baehrn could barely keep his emotions in check, reeling as he was from the implications of the Praetor’s words: The Golden Legion’s seat on the council had been vacant for a very long time – so long as to make the office seem more than a symbolic gesture than anything – and he doubted even the older members of the noble houses could remember when a member of the Chapter had actually traveled to Bastold to speak on behalf of his Lord Commander on the council. The mere revelation of this latest development would throw the council in an uproar. All of this went through Baehrn’s head, as his mind raced to find an appropriate reply.

A non-committal “…my lord” was all he could safely come up with.

“I will need accommodations for myself and my retainers.” The Praetor indicated a small group of robed figures exiting the gunship.

“It will be done, my lord!” Baehrn was glad the conversation seemed to be on terra firma. “It shall be attended to at once. And I will send notice to your quarters, once the council is back in session, so that you may speak to the representatives…”

“Negative!”, Auriga interrupted: “I will address the council now!”

Baehrn almost reeled back, as the terror came flooding back in full force. “NOW? But, my lord,…the council is in recess right now. The council members will…”

“Are the council chambers still located in sector C-34 of the central spire?”

“Y…yes, my lord.”

“Good. Then I will meet the council members there.”

With these words, the giant in golden armour started to march towards the Hive’s interior, with a very agitated Senschal Secundus doing his best to keep up.

Things on Bastold were about to change.

 

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, adeptus astartes, art scale, background, bruticus, conversion, dexterkong, fluff, golden legion, INQ28, inquisitor, janus auriga, jeff vader, kitbash, paintjob, space marine, true scale, truescale

Iron Within, Iron Without!

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As you will probably have gathered from the post’s title, today will deal with the IV Legion Astartes, the Iron Warriors. Confession time: The Iron Warriors are actually one of my favourite traitor legions, and if I didn’t love the World Eaters so much, I could easily see myself starting and Iron Warriors army instead. I just love that the legion has basically remained unchanged in their outlook over the last ten millennia: They were already fairly disillusioned and fatalistic before the heresy, with very little actual conviction in the Emperor’s bigger vision, merely bound to his orders by a grim fatalism and soldierly loyalty, above all else. Nowadays, their allegiance to the Ruinous Powers is very similar to that, so the only thing that has changed for them is their employer, in a way. There’s something pretty cool about that. Plus their colour scheme of silver and gold – with the iconic yellow and black hazard stripes as a point of contrast – just rocks!

But why talk about Iron Warriors all of a sudden? Well, I have recently joined the “E Tenebrae Lux IV” event over at The Bolter & Chainsword, both because I find events like this to be very conductive to my painting morale and us Chaos players really need to show it to those loyalist dogs! ;) The ETL provides me with the perfet incentive for finally painting my Chaos Knight conversion — at long last!

But the scope of the project means I will need a plan to streamline my work a bit, and one tool that could become very handy for that is GW’s recently released Leadbelcher spray paint: I think this could be really helpful when it comes to undercoating/basecoating the many metallic areas on my Knight. But I wanted a way to safely test the properties of the new paint without having to potentially ruin a 100+ Euros kit. Which is where the Iron Warriors come in:

Enter a converted Iron Warriors Warsmith I built quite a while ago. You may remember the model’s earliest incarnation:

Iron Warriors Warsmith early WIP
Definitely some pretty bold ideas on display: The shoulder pads were made from Chaos Marauder drums, and I wanted them to have a Pre Heresy look (back when no actual Heresy era Terminator pauldrons were available). I still think it was a pretty clever concept, given the lack of suitable material when I built the model. The hammer was converted using a weapon from the Ogre Kingdoms’ Ironbreakers: I wanted the weapon to look like it had actually been built from the remains of a razed fortress — maybe it’s even a stone from the Imperial Palace, collected during the Siege of Terra?

And finally, that massive Dark Eldar Talos claw: That was just one of those “Why the heck not?” moments. But let’s face it, the claw is awesome, but it just seems too big…

Which is why I went back to the model about a year ago and made some changes. Here’s the Warsmith’s second incarnation:

Iron Warriors Warsmith WIP (2)
As you can see, both the claw and hammer were replaced, with a lightning claw from the Warp Talons and a Dragon Ogre weapon, respectively. Both parts may lack the zaniness of the earlier version, but still make for a more balanced, plausible model, if you ask me.

This just seemed like the perfect model to test the new Leadbelcher spray while also getting a cool result out of the deal, so I made this guy a part of my ETL vow and prepared to start with him. After all, after having seen several revisions, you would expect this model to be ready for painting at this point, right?

Well, almost: The pauldrons that had seemed so clever to me before just didn’t cut it any more: They may have been a cool touch in a world before the actual heresy era armour variants were released, but they just seemed a little silly now. So I made one last change to the model and ended up with this final (I promise! ;) incarnation:

Iron Warriors Warsmith WIP (2)
Iron Warriors Warsmith WIP (3)
I used two armour plates from a BA Dreadnought kit as the new shoulder pads, and I really like the rounded look, both because it’s decidely non-standard, but also because it recalls the design of Heresy era Terminator armour without being too “on the nose” about it. Plus it would give me a brilliant occasion for painting hazard stripes and adding some decals to the model’s shoulder pads.

So after a couple of years and several revisions, the model was finally ready for painting. Quite a big production for a mere Termie lord, eh? ;)

I undercoated the model with Chaos Black spray, as usual. After everything was dry, the Leadbelcher spray went on top of the black. And I was seriously surprised by the product: It went on like a dream and produced a near perfect coverage — I didn’t even need to clean up the silver anywhere, since the whole model had a very nice, even coat of metallic paint. Very nice!

If there is one small disadvantage to the Leadbelcher spray, it is that it’s very bright. So unless you’re going for goody two shoes loyalist Marines, you may find it a bit too bright and clean for your taste. However, that is nothing a coat or two of washes won’t solve. For a very helpful in-depth look at how the colour performs, check out this excellent post by InsanePsychopath.

My very successful experiments with the new spray paint provided me with a lot of inspiration to quickly finish the model, and the model basically painted itself. Which is why it took me only a pretty short time to get it to this stage:

Warsmith Greimolt Sturm PIP 02
Warsmith Greimolt Sturm PIP 01
The silver areas were actually washed with GW Gryphonne Sepia and then with two generous passes of black wash, which provided exactly the kind of look I wanted. And as you can see, those smooth, curved shoulder pads were excellent areas for the classic hazard stripe treatment — but more on that in a minute.

While the final details on the model were drying, I spent some time on the base. Since the model was planned as a one-off project, I took the liberty of making the base as trench-warefare-ish as I could (taking quite a few cues from EdT’s fantastic tutorial here), instead of making it resemble the bases on my World Eaters. Anyway, here’s the finished base:

Warsmith_base01

As you can see, the base comes complete with a broken Imperial Fists icon, courtesy of a bitz donation by fellow hobbyist Sagal.
I also used quite a bit of gloss varnish to make the mud look suitably wet and…well, muddy:

Warsmith_base02
And finally, I am rather happy with that Imperial Fists helmet:

Warsmith_base03
It’s just a very minor detail, of course, but it just came out rather well, if you ask me. All in all, going for the trench warfare look seemed very fitting for the Iron Warriors, and I am really very happy with the finished base!

So all that remained was to combine model and base and finish the last remaining details, but that was quick work. So here’s the finished model, Warsmith Greimolt Sturm of the Iron Warriors:

Warsmith Greimolt Sturm 01
Warsmith Greimolt Sturm 04
Warsmith Greimolt Sturm 05
The shield slung over the model’s shoulder was mostly placed there as an excuse for painting some more hazard stripes: Yellow areas like this are a pain to finish, but they do look pretty cool in the end, don’t they?

Speaking of which, I am quite happy with the model, although you might notice that the chevron pattern seems slightly different across the two pauldrons — that’s just me being too dense to realise that I should have inverted the pattern between the different pauldrons. Oh well…

I did add a little additional flourish to the shoulder pads, though, in the shape of two decals. One of them shows the legion badge:

Warsmith Greimolt Sturm 06

I actually used on of the 90s decals for this, as I like them far better than their more modern counterpart.

The other shoulder pad received a Roman numeral “IV”, for obvious reasons ;)

Warsmith Greimolt Sturm 07
So not only did I get the experimental data I needed on that Leadbelcher spray (which I believe will work beautifully on the metallic parts of my Chaos Knight), but I also ended up with a cool new Terminator Lord — and managed to finish a long term project, so what’s not to like?

Warsmith Greimolt Sturm 03
Warsmith Greimolt Sturm 02
“Lorimar, the man who killed Voss.”
“Voss died well. That is more than can be said for most of us. What was he to you, Iron Warrior?”
“You should rather ask what I was to him, World Eater. A brother. More of a brother than you, at least. What kind of man kills his own brethren like that?”
“The kind that survived Isstvaan. The kind that survived Terra. The kind that survived Skalathrax.”

Lord Captain Lorimar and Warsmith Sturm

 

So, all’s well that ends well? Yes, mostly. There’s just one thing, though: Painting this model was such a blast that I immediately felt the need to create yet another Iron Warrior, even though I don’t strictly have any use for IW models and don’t want to get sidetracked yet again — What I really hate about one-off projects is how they never seem to stay one-off. At least for me ;)

But I indulged myself anyway and tried to convert the coolest, most badass IW champ I could come up with:

Iron Warriors Champion WIP (1)
Iron Warriors Champion WIP (2)
Iron Warriors Champion WIP (4)
Iron Warriors Champion WIP (3)
Iron Warriors Champion WIP (5)
As you can see, I gave him quite a bit of wargear, because that creates the workmanlike look I think is so cool about the Iron Warriors: A World Eater will stab you in the eye with a broken bone and tear you apart with his bare hands. An Iron Warrior could do that as well, but he is too well-armed and too crazy-prepared to ever let it come to that ;) Anyway, I really wanted the model to immediately be recognisable as an Iron Warrior, which I think I succeeded with.

Here’s the model already undercoated (this is what the silver will look like before any washes have been applied, btw):

Iron Warriors Champion WIP (8)
Iron Warriors Champion WIP (7)
Iron Warriors Champion WIP (6)
I am actually really psyched to get this guy painted next — let’s just hope I can get a grip on myself afterwards, instead of jumping right into the next hobby project. Still, a highly converted Iron Warriors killteam seems like a pretty cool hobby endeavour. Must. Resist… ;)

In any case, it’s great when a project not only serves to test a product without the risk of ruining a pricy kit but also produces a cool result like this — I suppose this is the kind of happy incident that helps keeping me motivated ;)

So, what do you think about these latest models? I’d love to hear from you in the comments section! And, as always, thanks for looking and stay tuned for more!

 


Filed under: 40k, Chaos, Conversions, paintjob, WIP Tagged: 40k, chaos, chaos lord, chaos space marines, conversion, ETL IV, Iron Warriors, kitbash, paintjob, the bolter & chainsword, warsmith

Grimdark Miscellany — a look at GW’s recent mini-releases

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With the Admech Skitarii behind us and the Cult Mechanicus just arriving on our doorstep, let us take a moment to examine GW’s releases for the period between the Machine Soldiers and their masters: The last month has seen multiple releases for different armies, and for the sake of simplicity, we’ll look at them all in one go. It goes without saying, of course, that we will be focusing on the models and on the various conversion opportunities arising from them, as is tried and true tradition here at Eternal Hunt.

I. Eldar mini-release: Rounding out the catalogue

Eldar (1)While we were still reeling from the sheer brilliance of the Skitarii release, GW surprised us with some kits to round out hobbyists’ Eldar collections, along with the new Codex: Craftworlds. I won’t comment too much on GW’s hyperactive, almost erratic, release schedule when it comes to new army books, although you’ve got to wonder where this book actually stands in relation to the actual Eldar Codex…? Anyway, let’s take a look at the models, shall we?

 

Eldar Windriders

Eldar (17)Oh my, here they are at long last: Those redesigned jetbikes Eldar players have been anticipating for what seems like a century. The old models were long overdue a facelift, to be sure, and this is it, bringing the Eldar jetbikes in line with their younger cousins, the Dark Eldar Reaver jetbikes and Harlequin Skyweavers. And while the kit seems like a competent and much awaited addition to the Eldar catalogue, it’s pretty hard to get to excited about these models at this point. I mean, Jes Goodwin’s prototype for new Eldar jetbikes has been out there for years, and after the Reaver jetbikes and Skyweavers respectively pioneered and refined the new look, these “vanilla” jetbikes almost feel like an afterthought. In fact, it feels like these should have been released years ago, which would have given them more of a day in the limelight.

Eldar (19)But let’s not get too negative here: They are here, after all, and I doubt any Eldar player will be too disappointed with the new look — even though it’s hardly surprising at this point.

One thing I’d like to point out is that I really like this particular paintjob:

Eldar (21)Anyway, this is a solid kit that should have been released much sooner. It seems like a pretty basic part of the Eldar’s catalogue, which makes it all the more baffling that there have been three (!) non-Craftworld Eldar jetbike variants released before GW ever got around to redoing these.

 

Eldar Farseer Skyrunner/Warlock Skyrunner

Eldar (2)
With new jetbikes now finally available, releasing a Farseer/Warlock on jetbike along with the new bikes seems like a pretty logical option. So what we have here is a clamshell character that finally frees us from the need to convert out own jetbike characters. The model’s pretty much exactly what it says on the tin, with optional bitz for both the Farseer and Warlock.

The Farseer is very close in design to the fairly recent clamshell Farseer, which is a nice bit of visual consistency (although I personally prefer my Farseers without the slightly silly “pharao beard”, thank you very much): The model looks pretty cool atop its jetbike, although the legs do seem a little clunky, or is that just me?

Eldar (5)Anyway, the model clearly puts the excellent Eldar aesthetic to very good use, and the extra detailing on the jetbike itself is also pretty cool.

The Warlock is actually my pick of the litter here, mostly because I am really in love with the classic 90s Warlock helmet design, and it’s great to finally have that particular helmet type available as a plastic piece:

Eldar (9)
I also really like the Hagun Zar — and what is certainly great about the kit is that the bitz you don’t use will be very useful for building yet another Farseer or Warlock on foot!

Eldar (11)So it’s a pretty cool model, and at a fairly solid price point (at least for GW’s recent standard), considering you get both the jetbike and the rider in the clampack. But not unlike the jetbikes, this guy feels like he should have been released before. He’s a solid reimagining of some of Jes Goodwin’s classic Farseers and Warlocks, and all on a jetbike, no less. But the model feels fairly safe and unexciting. A solid, middle of the road, bread and butter character model.

 

Eldar Autarch

Eldar (12)
And finally, another clamshell character brings up the rear of this mini-release. I’ll have to call the Autarch the best part of the bunch, both because he’s a mostly original sculpt and because there are some parts of the model that I really like — particularly the feather motif present both in the model’s wings (DUH!) and helmet. I also love the flow of the cape!

Eldar (14)
Both the helmet and sword are great pieces, lending the model the kind of elegance and majesty you would expect of an Eldar warlord. I do have two nitpicks about the model, however:

One, the landing pose is a bit of an acquired taste, as it can give the model a somewhat “undecided” look, if that makes any sense. It’s excuseable here, seeing how the model is so clearly built around the whole wing and feather motif, but it’s certainly not for everybody. Two, what I really liked about the older Autarch models is that they gave you quite a few equipment options, allowing you to add touches of several warrior aspects to your particular Autarch. This clamshell character, however, is pretty short on options, basically allowing for one build, and one build alone.

To be fair, a look at the sprue reveals that it should be every easy to basically splice in any Eldar weapon or bit you desire…

Eldar (16)…but it still feels like a bit of a missed opportunity.

In spite of this, however, this is a very pretty model, and a suitable centre piece for an Eldar army, no doubt about that.

 

So what about the release as a whole? A bit disappointing, to be honest. Now I do of course realise that GW probably didn’t plan this as a huge release to blow us away, but they have really upped the ante when it comes to hobbyists’ expectations, and this just seems like giving us some kits that should have been released before. Which is why these are mostly interesting for Craftworld Eldar players, who will certainly find a lot to like about having yet more plastic options at their fingertips. For the rest of us, however, this seems like a bit of a middling effort. All of the kits are solid, no doubt about it, but they just seem to lack that special spark. To quote a point I made in my review of the Harlequins a while back:

It seems like GW mainly put the Eldar catalgoue’s visual strengths (and Jes Goodwin’s excellent designs) to good use here, reaping the fruit of earlier design (..). There’s nothing wrong with it (…) but it’s not exactly high-hanging fruit, either.

That’s how I felt about the Harlequins, and they certainly had their share of original ideas. The new Eldar kits, however, are mostly carried by excellent design decisions Jes Goodwin made about two decades ago. That doesn’t make them any worse, but these kits just don’t match up to some of the crazy stuff we’ve seen recently. Sorry :(

 

II. Assassinorum: Execution Force: Buy one, get four free

Hmm, now here’s where it gets a bit more interesting, both because GW decided to bring back some very classic archetypes and because they did it in a way we haven’t seen yet:

Execution Force (1)Assassinorum: Execution Force is a standalone game that also happens to contain four new plastic Assassins, one for each of the major temples of the Officio Assassinorum. The game doesn’t seem to be nearly as complex or self-sustaining as, say, Space Hulk, but then its models are completely compatible with 40k proper: In additon to the Assassins, we get one Chaos Terminator Lord, three snapfit Chaos Space Marines and fifteen DV Chaos Cultists — quite a way to move that old stock, GW ;)

To be fair, it seems like pretty good value for the money: The Chaos Termie Lord is one of my favourite multipart kits, somewhat clunky design notwithstanding, the chaos cultists are brilliant and versatile conversion fodder (although they can be had for a song on ebay and similar places), and let’s just forget about those pushfit CSM. I’ll just say that, if I had an entire warehouse full of them, I’d want to get rid of them too ;)

Anyway, if you can use all (or most) of the models, this is certainly a good deal! If you’re just in it for the Assassins, though, it seems a little iffy. I’ll be honest with you: I am really torn between considering this a clever case of cross-promotion and a bit of a dick move, especially since we don’t know with any certainty whether or not we’ll ever see those Assassins as a separate release.

Better to take a look at the Assassin models, then, and quite some models they are!

Each of these are fairly close representations of the earlier metal designs, with some subtle changes here and there. Let’s take a look at each of them in turn:

Execution Force (6)
The Vindicare Assassin seems to get the most flak online for his static pose, but I kinda like him. I may be the only person feeling that way, but neither of the older versions had a pose that I found satisfying. This guy, however, comes down slap bang in the middle between the two metal versions, and he just works for me. I think the static pose is a good way of showing that this is the long range guy. I also like the (optional) ruin on his base. Not a spectacular model at first glance, but he does have a quiet confidence to him that I really like!

Execution Force (3)Oh my, the Callidus Assassin is a bit too dynamic for her own good! While the basic design is very cool (and very close to the original metal models), the combination of the pose and the pillar on the base is just a bit too much. Which is why I think the model needs some tweaking: A different base and a slightly less hokey pose (check out Heretek in Extremis’ wonderful conversion — it gets rid of all the problematic areas, thereby improving the model a lot).

Execution Force (5)The Eversor Assassin seems to be everybody’s darling, and rightly so: The model is absolutely fantastic, and it’s hard to believe that the above picture actually shows an 28mm model and not an action figure — the detail is just something else, and every part of the classic Eversor equipment is perfectly rendered on this piece. Wonderful!

Two remarks, though: The ‘Eavy Metal paintjob seems to be letting the model down a bit, if you ask me: Those red areas make the character look a bit too cartoony — and you don’t want to make this guy look any more like a comic book character than he already does. The other thing is that many people seem to dislike that piece of architecture on his base, although there’s a very simple solution to that problem — just don’t use it! I think it’s great to give his pose a Matrix-like quality, because this guy is basically The Matrix turned up to eleven…thousand, right? “WRYYY!”, anyone? ;)

So yeah, the Eversor is certainly my favourite of the bunch, and the one I would definitely pick up, if he were to be released by himself.

Execution Force (4)Oh, man, so much win and so much fail in one model! But all in good order: The Culexus Assassin has been made up as being one of the creepiest beings in the 41st millennium — and if you’re playing in the same ballpark as giant alien dinosaurs, transhuman killing machines and, well, Eversor Assassins, that is really saying something.

What I love about the model is how the subtly sinister pose really makes the assassin all the more menacing. The slightly organic, almost gigeresque design of the helmet is also there — but whatever happened to the stylised skull face? Before, it seemed like the uncaring mask of death, now this guy seems like he’s basically in it for the EVULZ. Maybe the mask would look better with a different paintjob, but man, they really dropped the ball here. The good news is that there seems to be an alternate face (which is basically blank), so even if you’re not going to use that, splicing in a really sinister skull face should be easy enough.

This guy would be on par with the Eversor, if not for the face. Oh well…

So yeah, I guess there cannot be any doubt that the Assassins are the stars of the show here:

Execution Force (7)
And all nitpicks notwithstanding, these are fantastic plastic renditions of the traditional designs! As for possible conversions, I think the modes could probably work rather nicely as base models for more specialised Inquisitorial operatives, as making them more (or even less) human should be as easy as exchanging a couple of bits: The standard Assassin bodysuit would work just as well for all kinds of agents and operatives. But seeing how these guys will probably stay a pretty rare commodity (at least for a while), maybe conversions to make them look closer to your personal interpretation of the various assassin temples are probably the better option, instead of just carving up the models ;) Personally speaking, I’d probably keep the Eversor and Vindicare as they are — both are pretty perfect, and I even like the added bonus masonry on the bases ;) The Callidus would profit from some toning down, as per Heretek in Extremis’ approach. And I would definitely add a different skeletal face (maybe one of the Cairn Wraith heads or from the Dark Elf Executioners?!) to the Culexus.

I won’t be picking up Assassinorum: Execution Force, however. I thought about it long and hard, but I think I’ll just take my chances and wait for a separate clamshell release. That day may never come, and even if it comes, getting these plus the twenty other models would probably have been a good deal, but I am just not feeling like purchasing another boxed game right now, in spite of the stellar Eversor sculpt…

 

III. Imperial Knight Release — Hey, wait a second: Where’s my gatling gun and rocket launcher?

Oh my, that was a pretty short half-life period for that Imperial Knight Codex, eh? Just a year later, we are getting a revised version of the book, complete with a new set of Knights to field in our armies.

2015 Imperial Knight Release (1)The book is accompanied by a new and updated Imperial Knight kit, which gives us more options than before in order to be able to build those new Knight variants. The first thing to note is that GW chose to basically use the existing Imperial Knight kit as a standard template for the various Knight types, instead of designing additional modern versions of the existing Epic and Adeptus Titanicus designs. And while I don’t harbor any special, nostalgic feelings for those goofy old metal models, it still seems like a bit of a missed opportunity, especially with some hobbyists using their plastic Knights to build versions that are very true to the old models, albeit more imposing and much cooler — I’ll just link Dave Taylor’s Knight Warden here as one particularly cool example. But then, it seems like Forgeworld have the market for alternate Knight designs well cornered, so the decision to stick with one basic template was probably a very conscious one.

The good news is that the basic template is amazing (and easily one of my favourite GW models ever), so what we are getting is a more rounded-out version of an already amazing kit. So let’s take a look at the new Knight variants and the new equipment options we get:

Knight Crusader

2015 Imperial Knight Release (2)First uo, the shooties Knight version imaginable: In addition with the familar cannon, the Knight Crusader comes with a massive gatling cannon as well as what looks like a carapace-mounted AA gun. The latter element just seems wonderfully workmanlike and recalls WW II scale-models, doesn’t it?

2015 Imperial Knight Release (3)The chain gun is also pretty cool, although I felt immediately reminded of Heresy and Heroes’ Slaaneshi Knight conversion. But a gatling gun remains a gatling gun, I suppose.

All of this leads to a model that seems much more geared towards long range firefights, and I like how it really shows in the model’s silhouette. Very cool!

Next up is the Knight Gallant, and I really love how GW’s version of the model seems to be full of anticipation:

"Ho hum, ho hum, what am I going to crush next?"

“Ho hum, ho hum, what am I going to crush next?”

But seriously, what we are getting here is a massive power fist, seemingly with fully articulated fingers, which is very cool! As a matter of fact, there have been many power fist conversions for Imperial Knights so far, using everything from a plastic spoon to a Dreamforge Games Titan fist as a base, so I guess many Imperial Knight players will really love the inclusion of this weapon! The fact that it should be easy enough to repose the fingers as needed is also very cool!

the other addition is a carapace mounted rocket launcher — aha, so that’s what that hole was for! I really love how this element recalls the Reaver Titans’s rocket launcher, creating a strong bit of visual coherency between the two models!

And finally, the Knight Warden: No longer the turtle-shelled machine of the yesteryear, but rather a remix of the Crusader and Gallant, with three of the new weapons added to the Imperial Knight chassis:

2015 Imperial Knight Release (7)
2015 Imperial Knight Release (8)
The model is looking amazing, and surprisingly close to some of the bigger Titan classes. Who would have thought that all it takes are some weapons that are more similar to those of the Warhound and Reaver Titan?

So, what we basically get out of the new kit are five new bigger weapons (the gatling gun, the fist, the carapace mounted gun and two rocket launcher variants) and a couple of alternative secondary weapons. But that’s not all: There are also three new faceplates:

2015 Imperial Knight Release (11)Interestingly enough, the top and bottom left options really remind me of the classic Epic Warhound Titan — which is kinda ironic, seeing how Forgeworld is currently hard at work phasing out the old design in favour of something farm more Imperial Knight-like. Both are quite cool, however, with the top one making for an almost doglike muzzle, while the one on the lower left somehow seems rather gladiatorial to me. The half mask in the bottom right seems a bit like the odd one out here, mostly because it reuses one of the existing designs, but that may just be a matter of preference. Together with the existing three masks, these provide quite a collection to make your Knight individual — and that’s before you start splicing together various masks into new designs!

So all of those additions are very cool and give Knight owners quite a few new options to play around with. So all’s well with the world, right?

Yes, well…

Now, don’t get me wrong: The Imperial Knight released last year was an utterly fantastic kit then — and it very much remains so now, even without the new options. The revised Imperial Knight provides a more rounded-out version of that brilliant kit, which is great. I am really happy with the Imperial Knight I purchased, scout’s honour…
…and yet, I cannot quite shake the feeling that the kit should have been as comprehensive as this from the start: All the signs where there to see: The kit looked far more modular than it was (back then). Now we see the options for modifying the model beyond the initial weapons options were there all along, and while I don’t want to sound like an entitled neckbeard, maybe the release of both a new Codex and a revised kit after such a short amount of time is an indicator that the version we get now should have been the original release.

Again, I’m not mad. I am happy with my Knight model, and I will probably find a way to build the additional weapon options that I like. But making people buy yet another Knight just to get some additional weapons seems like a bit of a ripoff, in spite of the fantastic kit. Maybe there should be an option to purchase the extra sprue on its own, you know, for those of us who already bought five of those Knights? Pretty please…?

Let’s not kid ourselves, though: It’s probably not going to happen. So what to do?

Short of hitting ebay or swapping for the weapons we need, I think there are a couple of ways to kitbash proxies for the new weapons: The fist has already been done several times — and done well, at that: You can use a plastic spoon as the housing and make the fingers from leftover sprue. You can work with plasticard. Or you could purchase one of those Dreamforge Games weapons, seeing how they can be purchases separately.

The wonderful carapace mounted AA gun would be easy enough to build with several available cannons: A leftover quad gun from the Aegis Defense Line would work, or a gun from an Imperial tank? Or maybe even the trusty old Reaper Autocannon that comes with the Defiler kit?

The gatling cannon is probably the least problematic one to kitbash: Just use one of the Hades Autocannons from the Forgefiend kit, and you’re there (as Heresy and Heroes’ model linked above shows).

And the rocket launcher? Seeing how there are two in each of the new kits, it should be possible to get your hands on one. And if not, there’s always plasticard…

All in all, I feel a bit torn here: The new Imperial Knight kit seems amazing — even better than its already spectacular predeccessor. But I don’t see myself shelling out another 100+ Euros for some additional weapon options, and a single Imperial Knight is more than enough to keep me occupied converting and paint-wise, thank you very much…

 

So, anyway, what to make of it all? It goes without saying that the April release cannot be compared to a huge “flavour of the month” release, because it’s simply too scattershot for that — and intendedly so. As it stands, the release does provide some pretty nice service for Eldar players Imperial Knight players and people who have been yearning for new Assassin models. Conversion options seem a bit thin on the ground this time, mostly because two of the mini-releases seem like add-ons, more than anything else, and the Assassin models are just too rare right now to just cut them up with impunity.

But that’s not all: Yes, this may be a collection of three mini-releases, but wedged in between the absolutely spectacular Skitarii release and the highly anticipated Cult Mechanicus, the April release just seems a little lacklustre — could it be that GW’s frantic pace when it comes to releasing new stuff has also changed our expectations? Maybe potpourris like this just don’t cut it any longer, because we are so used to spectacular new products at this point…?

Anyway, what do you think about the new Eldar, Knights and Assassinorum:Execution Force? Any thoughts you’d like to share? I’d love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!

 


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, assassins, conversion, craftworld, eldar, execution force, games workshop, imperial assassins, imperial knight, kitbash, officio assassinorum, release, review

Khorne’s Eternal Hunt: Trooping the Colour

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Back in January, I promised you some updated army pictures of my biggest and longest-running hobby project, my World Eaters army. And today, I intend to make good on that promise, so let’s have a little army showcase, shall we?

I’ve said many times that my World Eaters continue to be my favourite hobby project, and while I am indeed a huge hobby butterfly, I usually try to put whatever I learn on my various other projects to good use on my World Eaters, endeavouring to imbue the army with as much character as I can: On the one hand, the 4th assault company may be a typical World Eaters force in that it features lots and lots of red and brass, scores of aggressive guys wielding chainweapons and a huge number of bunny ears ;) But at the same time, pretty much every model of the army has been converted to fit my interpretation of the World Eaters and my aesthetic sensibilities.

What’s more, maybe the most important thing I have learned during those last few years in the hobby is that every model should matter. This may seem like a thoroughly outdated concept in these days of staggering, unbound Apocalypse battles with many thousand points on either side of the table, but it’s still my firm belief: Every model in this army is a grizzled veteran (often of ten millennia of fighting the Long War), and it should show in the models.

But I’m rambling, and you probably came here for the pictures, above all else, right? So here goes:

This is what the army looked like back in 2012:

WE_Army05
And in 2013

WE_Army09

And finally, here’s a big part of the army, photographed in late 2014 for the “We Are Legion” event over at the Blog dé Kouzes:

Khorne's Eternal Hunt 2014 02
But even this latest photo was missing some of the models, so it was time to troop them all out and take some new pictures — quite a task at this point, because the army has grown so big that it has become rather unwieldy for photo sessions ;)

But I persevered, and here are the results: The entirety of Khorne’s Eternal Hunt as of May 2015:

army shot 01 big colour
That’s quite a bit of red, eh? ;)

Seriously, though: It’s possibly not the biggest army out there (everything in the picture above adds up to about 4,000 points), or the best-painted one. But it’s easily one of my biggest hobby achievements so far, and the project I always keep returning to. And I do feel pretty proud when seeing them neatly arrayed like that — or at least, as neatly arrayed as is possible with a horde of bloodthirsty maniacs…

army shot 03 big colour
The lineup pitured above also includes some twelve or so Khorne berzerkers that were painted way back when, during the late 90s. The paintjobs are really showing their age by now, but I just couldn’t bring myself to exclude them from the picture (and the extra bodies also come in handy during games, of course).

On the other hand, when I look back at the development of the army over the last year or so, there have been some fairly recent additions that I am especially happy with, so let’s take a closer look at those:

First up, here are all the models added to the army since the last “official” army shocase back in 2014:

Newblood 2015
Not a huge mass of models, certainly, but some of my favourite pieces have been the work of the last one or two years:

There’s the Wargrinder, of course:

Wargrinder (26)
Still one of my favourite conversions, and a project I am particularly proud of. I remember I had never tackled a model of this size before, and working on this piece taught me that there’s really nothing to be afraid of — in fact, bigger models can be quite enjoyable to work on and provide and excellent change of pace!

Read more about the Wargrinder here, in case you’re interested.

Together with a – fairly recently completed – Forgefiend (that kept fighting me every part of the way, thus earning the name Gorespite for itself), the Wargrinder nicely rounds out my collection of bigger war machines and daemon engines. In-universe, these are the creations of this fine gentleman here, Huntmaster Deracin, Keeper of the Forge and Warpsmith to the 4th assault company (and yet another model I am really happy with):

Huntmaster Deracin (11)
And here he is once again, surrounded by his fiendish creations. A man and his daemons, so to speak:

A man and his daemons
And make no mistake: The great forge aboard the Aeternus Venator never sleeps, so there may yet be more daemons of steel and brass given shape by Deracin in the future…

Speaking of steel, there are also the Ancients of the company. Meet Brother Marax the Fallen, Damokk the Breacher, Khorlen the Lost and Khoron the Undying, Keeper of Trophies:

Barbershop Helquartet of Doom
I rather love Dreadnoughts, so making each of these into a true character in their own right has been a fun challenge. They now form the Barbershop Helquartet of DOOM!, obviously (overpowered dataslate pending) ;)

Then there’s my updated version of everybody’s favourite madman, Khârn the Betrayer:

Kharn the Betrayer  (1)
Kharn the Betrayer (2)
Now Khârn and my own Lord Captain Lorimar haven’t exactly been on speaking terms since Skalathrax, so it’s rather unlikely that they’ll be fighting alongside one another in battle. This was still a fun project, however, and I tried to stay true to the spirit of the – still excellent – vintage Khârn by Jes Goodwin. Speaking of which, I am still rather proud of my – pretty comprehensive – post on Khârn’s various incarnations over the years, so check that out as well!

While we are on the matter of legendary World Eaters, the project I am possibly most pleased with is the completion of Lord Captain Lorimar, Master of the Hunt and commander of the 4th assault company:

Master of the Hunt 02
Getting this model finished really took a long time, and I am particularly pleased that finally putting the finishing touches on Lorimar happened as a friendly hobby challenge between Biohazard and me. Read all about it here.

So Lorimar is finally leading his warriors from the front, as it should be:

Head of the Pack
So what’s next for Khorne’s Eternal Hunt? Let’s take a look:

One thing I would like to do is to finally paint the remaining members of my Gladiatorii squad:

The Gladiatorii
Building and painting these gladiatorial World Eaters has been great fun so far, and there are three more models that have already been built but have yet to see any paint before I can call this squad finished.

I also realised I should show more love to my Blood Wolves, because I really like the look of these guys:

The Bloodwolves
I already have some more converted traitorous Space Wolves to make up an entire squad of Chaos Space Marines. And maybe I’ll add a Dreadnought, based on the brilliantly versatile SW Dread?

And finally, my next big project: I finally need to get this guy painted: Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen:

Chaos Knight Gilgamesh WIP (1)
But worry not, I’ve included the model in my first vow for the E Tenebrae Lux IV event at The Bolter & Chainsword, in order to finally force myself into action, so it won’t be long now…

As it happens, I’ve made one last addition to the model before painting: I stripped some cabling from the interior of an old PC and added them to the Knight’s cockpit, in order to make it look a bit more believable:

Chaos Knight interior cabling (2)
Chaos Knight interior cabling (1)
It’s a small thing, admittedly, but a detail I think will made a difference in the end.

And here’s a comparison picture with the Knight and a smaller, roughly Epic-scaled “Chibi-version” of the same model:

Chaos Knight Gilgamesh WIP (2)
On a related note, I am rather relieved that the Chaos Knight conversion kit recently unveiled by Forgeworld isn’t quite as spectacular as I had expected. Granted, it might still be a WIP version, but at least I am still very happy with my own take on a Chaos Knight! So yeah, expect to see some colour on this model this summer — and wish me luck!

So, anything else about Khorne’s Eternal Hunt? Yes, well, one small thing, actually:

This is just a fairly minor detail, but I like how all the leftover champions and stragglers almost form their own – pretty cool – squad by now. Take a look:

WE Stragglers
For an extremely lazy painter like yours truly, that is quite a nice little extra benefit ;)

 

So yeah, so much for this year’s World Eaters showcase. Don’t worry, there’ll be more madmen in red and brass in the future. But for now, I am very pleased with this army’s development over the last few years!

It goes without saying that I’d love to hear your thoughts and feedback on the project as well, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more!

army shot 02 colour


Filed under: 40k, Chaos, Conversions, paintjob, World Eaters Tagged: 40k, 4th assault company, army, army showcase, chaos, chaos lord, chaos space marines, conversion, daemon engine, huntmaster, khorne, khorne's eternal hunt, kitbash, lord captain lorimar, paintjob, world eaters
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