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The Devil is in the detail… Painting my Chaos Knight, pt. 2

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Having managed to bring my Chaos Knight back from the brink after the undercoating mishap, it was finally time to get to work on some of the detail I hoped would make the model into something truly special. So today I would like to show you some of the detail work on the model — some of these areas seemed like very daunting tasks beforehand, but have ended up really well, if I do say so myself.

Anyway, after lots and lots of weathering and trying to make the metallic areas actually look like metal, it was good tor return to something rather different. I already showed you some progress on both the pilot and the cockpit in my last post, and so I got in some more work on those two areas. So here’s the finished Baron Augustus Melchia Harrowthorne in his cockpit.

Chaos Knight PIP (54)
This guy is basically at the heart of this whole project, as thinking of a backstory for a traitorous Knight pilot was what provoked my building a Chaos Knight in the first place. Which is why it feels really good to finally see him in his place of honour like that! :)

I actually spent quite a bit of time coming up with just the right look for the Baron, as I tried to figure out just what kind of pilot I wanted (and how I wanted him to interact with his machine). There are many different kinds of Imperial Knight cockpits out there, and I am very willing to accept any kind of pilot interface as long as the artist in question really, really nails it. For instance, my understanding is that control of a Knight is heavily based on some kind of neural interfacing, where you actually control the machine with your thoughts, right? But I also love the idea of some kind of mechanic control, and when it’s well realised, I think it really adds something to the model. Take Jeromgb’s absolutely fantastic cockpit here: It’s very retro, almost WWI in a way, and the pilot is much more “hands on” than my own take on the matter, yet it’s perfectly executed and absolutely believable, and it really sells the concept of a pilot doing his darnedest to stay one step ahead of his opponent.

By the same token, if you look at Forgeworld’s Titan Princeps models, they all seem to have some physical controls as well as neural interfaces — and I think it really makes sense for a setting as eclectic and retro-futuristic as 40k to fall back on a mix of both ways. What’s more, given the fact that the Knight Households are such a very ancient remnant of pre-Imperial times, with each machine a millennia-old artifact, I think it’s totally conceivable that there are as many types of interface as there are Knight worlds.

As for my own model, I wanted Harrowthorne to have some kind of physical control, but I also wanted him to look very dignified and noble, which is why I heavily based him on the Princeps from FW’s Warhound Titan. As for the actual points of interface on my model, Harrowthorne is rather extensively augmented, as you can see: In addition to that, there’s some cabling on the back of his head, and his throne has several parts that look like ports for a possible interface, so I imagine him to be plugged into those. All in all, I really think he looks like quite the character, and I am very happy with him:

Baron Harrowthorne PIP (6)
Fun fact: Harrowthorne’s paintjob was actually heavily inspired by the Dark Jedi Jerec, villain of the first Jedi Knight videogame…

Baron Harrowthorne PIP (8)

Here’s another picture of the Knight’s interior: You can see both the cockpit and the engine compartment in their basically finished forms. Since all of this was basically scratchbuilt and kitbashed, it remains among my favourite parts of the model — and it’s pretty cool that the solution I came up with ended up fairly similar to the “official” Knight interiors produced by Forgeworld (even moreso because I actually came up with mine before Forgeworld’s version was even available!):

Chaos Knight PIP (62)

The above picture also shows how I have gone for a little “special effect” with the flames emerging from the additional baroque outlets on the Knight’s back: My idea was that these would function as some kind of extra vent, allowing the machine to vent excessive warp power or what have you (don’t overthink this bit, I only wanted it to look cool ;) ). Anyway, my original plan was to paint the flames in a slightly more supernatural blue, but I was afraid the effect would end up looking too unnatural and toylike. So I went with a slightly more naturalistic approach — and I was fortunate enough to find an absolutely excellent tutorial for painting flames over at Tale of Painters, which allowed me to finish the whole area in very short order, even though I’d never attempted painting natural looking flames before! The tutorial also provided a sweet tip for using a glaze made from Mephiston Red and Lahmian Medium to create an effect resembling glowing coals around the flames — just what I needed, as it makes the area surrounding the flames look interesting without diverting too much attention towards it.

Still inspired by the success of my first-time flame painting, I then tackled the one area I was really rather afraid of: The monitors and displays inside the cockpit. Since the cockpit had already been permanently assembled at this point, I had set myself up for a rather fiddly task. But while the challenge turned out to be just as fiddly as I had expected, I am really rather happy with the result:

Chaos Knight PIP (67)
I’m certainly not great with freehanding, but I am still pretty happy with the suggested data streams on those tiny monitors. I also used the aforementioned Mephiston Red glaze to give some of the buttons a glowing look:

Chaos Knight PIP (66)
And, once again, here’s the Baron inside the now finished cockpit:

Chaos Knight PIP (68)

Chaos Knight PIP (69)
Fellow hobbyist The Hydra pointed out that it would have been really funny to have one of the monitors display a game of Pong! Dang, what a missed opportunity! ;)

But seriously, I am really, really happy with the finished cockpit!

So the Knight’s skeleton is bascially finished at this point: I tidied up the last few rough spots and added some leftover Heldrake armour plates on the arms. Here’s what I ended up with:

Chaos Knight PIP (71)

Chaos Knight PIP (70)
Chaos Knight PIP (72)

Chaos Knight PIP (73)
Chaos Knight PIP (74)
Chaos Knight PIP (75)
Chaos Knight PIP (76)

Chaos Knight PIP (77)

Chaos Knight PIP (78)

On a related note, let me take a moment to address Forgeworld’s “official” Chaos Knight kit: It was actually interesting to see this being released recently, after it had already made a sneaky appearance in the new Warhammer: World displays… ;)

Forgeworld Chaos Knight (1)
Forgeworld Chaos Knight (2)
But to be perfectly honest, I am almost a little underwhelmed by the model. Sure, it clearly reads as a Chaos Knight. But doesn’t the design seem like they phoned it in a bit, at least compared with Forgeworld’s regular output? It seems very generically chaotic to me, especially with the warped armour and teeth around the head. And some touches are pretty close to my own version, as it happens: Just take a look at the chaos star on the back of the cannon, the spikes on the chainsword and the reactor section…

Forgeworld Chaos Knight (3)

I think when all is said and done, this should work as a pretty serviceable basic template for a Chaos Knight, although it might need some additional conversion and kitbashing to really bring it to the next level. However, if I need to further convert the model anyway, I might as well make it an all plastic conversion in the first place and circumvent the issue of potentiall having to deal with ill-fitting resin parts, right? Or one could go for the Kytan Daemon Engine of Khorne, which seems like the more interesting project, at least for a follower of Khorne like yours truly… ;)

It’s a nice enough kit, surely, but I am actually rather relieved that it’s not that much more awesome than my own conversion — at least that’s how I feel about it. This means I can happily finish my own model without feeling like I missed out on an even cooler version. And one advantage of the release is that we know have semi-official Chaos Knight rules! Yay!

 

All the more incentive to keep plugging away on my own Chaos Knight. And I have already made pretty good headway regarding the armour plates. Let me show you a final sneak peek or two of what is to come:

The Knight with its leg armour in varying stages of completion:

Chaos Knight PIP (79)
And here’s a first look at the PIP belly plate:

Chaos Knight PIP (80)
Oh, and there’s one thing you guys can help me with: I want to add a decal to the Knight that represents the Machine’s honorary membership in the Legio Audax (The “Ember Wolves”), the Titan Legion that fought alongside the World Eaters during the Heresy. So I was looking at a suitably wolf-y decal in order to represent that affiliation: At first I wanted to use one of the War Hounds decals, but those definitely show a dog, not a wolf. So which of the following do you think would work best for the intended effect (As for placement, I’m thinking one of the kneecaps)?

Possible Audax decals
As it happens, some hobbyists have suggested some very cool – and slightly less common – SW decals to represent the Legio: The flame wolf (playing on the whole “Ember Wolves” thing):

Flame WolfOr these very cool, slightly more feral looking symbols that I hadn’t even seen before:

Possible Audax decals (2)
Are these even available as decals? And if so, if anyone has some of these left, (especially the more hirsute looking wolf heads dead centre and in the bottom row), feel free to send them my way! ;)

 

So yeah, I think you could really say I am having a blast with this big boy right now, even though painting the model is turning out to be a ton of work. So stay tuned, there should be more shortly ;)

If you have any feedback or suggestions, I’d love to hear from you, of course. And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

Getting dressed… Painting my Chaos Knight, pt. 3

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Hey everyone, another Knight-related update today. The original plan was to post a review of the recent Stormcast Eternals release today, but I spent yesterday in Frankfurt, visiting a pretty cool exhibition about the intertwined histories of film and videogames at the Deutsches Filmmuseum — the museum also had some pretty cool stuff apart from that particular exhibition. Such as this:

Xenomorph (2)
Xenomorph (1)
Aaanyway, this left me with very little time for expansive writeups on the old blog, so you will have to content yourselves with some more incremental progress on my Chaos Knight — I realise that this style of updates may not be all that spectacular, but bear with me here: For one, this is easily the biggest and most complex single project of my hobby life so far, so I may be forgiven for taking it slowly (and also for documenting my progress rather meticulously). This also allows me to showcase some details that I am especially proud of, as it happens — so I hope you’re not yet bored of the model yet ;)

When we last saw the Chaos Knight, I was hard at work on its daemon-faced breastplate. And indeed, here’s the model with a more complete version of that breastplate already mounted in place:

Chaos Knight PIP (84)
I wasn’t sure at first about whether or not to paint the eyes, but in the end I think the effect works rather nicely without being to cartoony. The teeth will need some additional highlighting, though.

I quickly added the lower jaw as well:

Chaos Knight PIP (87)
Once again, the area will need some more work — in fact, most of the armoured areas that are looking pretty much finished in the pictures are anything but: I’ll still need to add decals, further detail, some grime and maybe a little weathering. Anyway, this is what the Knight looked like at this point:

Chaos Knight PIP (88)
And lest we forget, a quick look at the Baron in his cockpit ;)

Chaos Knight PIP (85)
While the top carapace has only been undercoated, I think the picture shows rather nicely how the design of the cockpit and pilot works rather nicely, even when only glimpsed through the open top hatch (in any case, I’ll be leaving the carapace detachable, though).

This was also the point where I had to start working on the more complicated parts of the Knight’s armour: The pauldrons were especially daunting to me, mostly because I had planned adding a World Eaters decal to one of them. Let’s take a closer look at how that went in a minute. Before that, here’s a look at the Knight with its mostly finished faceplate in place:

Chaos Knight PIP (89)
And, once again, the entire model so far:

Chaos Knight PIP (92)
Chaos Knight PIP (91)
Chaos Knight PIP (95)
I think by now we can really see this guy coming together, wouldn’t you agree? One armour plate at a time…

As for the pauldrons, I am really happy that they are mostly finished now. Here’s the left one, complete with a big icon of Khorne and some additional totems and trophies:

Chaos Knight PIP (97)
Paintig this part was a bit fiddly because all the small trinkets had already been glued in place beforehand, but it wasn’t that much of a problem. I really like the look and feel of the design — it seems chaotic without being overly warped or mutated. The chains are also a callback to the World Eaters gladiatorial tendencies. And the pauldron actually mirrors the design of the shin armour on the same side.

The true star of the show is the right pauldron, though — complete with a World Eaters icon and numbers for the legion and company the Knight has been attached to:

Chaos Knight PIP (94)
I had been planning to use a Forgeworld decal (kindly provided by Mr. poom, no less) for a long time, although the process turned out to be just the nightmare I had anticipated: Making a decal conform to a curved surface can be tiring enough at the best of times, but I found out that it was even more of a hassle here, in spite of copious amounts of decal softener. Which makes me all the more happy to have pulled it off like this — save for a few tiny irregularities, it ended up looking fairly convincing, don’t you think? I also added some weathering on top in order to represent places where the paint had been slightly damaged and nicked.

Once again, the right pauldron shares similarities with the corresponding shin armour — especially since both use the same spikes (which, in turn, are a callback to the studded parts of Heresy-era Astartes armour).

So here’s the entire model:

Chaos Knight PIP (100)
Next stop: the carapace. And boy what a job that will be! Wish me luck! ;)

Anyway, so much for the progress on my Chaos Knight. If you have any feedback or suggestions, I’d love to hear from you!

Before I tune out for today, allow me to share something very cool with you: Fellow hobbyist Bloodygoodtime sent me a wonderful little sketch of Lord Captain Lorimar. Take a look:

illustration by Bloodygoodtime

illustration by Bloodygoodtime

I almost laughed myself off my chair when I first saw it, because it’s just perfect: badass and adorable at the same time, and it really captures the very essence of the character for me — in fact, it makes me wonder whether the Eternal Hunt wouldn’t make for an excellent Saturday morning cartoon… Anyway, a huge thank you, mate! You rock!

And, of course, to everyone else: Thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

Inquisitor 28: Cpt. Esteban Revas of the 126th Haaruthian Dragoons

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Right, I promised you some actual new content, and today I intend to make good on that promise. And even if careful readers of this blog may already have glimpsed the model I am going to show you today in an earlier post, it’s still a character who deserves a closer look, both because he’s one of the first characters I have ever devised for INQ28 and because he has a rather expansive backstory by this point — I don’t know, maybe there’s just something about this guy that speaks to me? So who are we talking about, you ask. Well, the title says it all: Let’s get to know Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons.

Like I said, Esteban is actually one of my first INQ28 conversions, built way back when (in 2012, to be precise), when I was still rather new to the War for the Emperor’s Soul — and my bitzbox was substantially less well-stocked: I used the bitz I had on hand for the conversion, resulting in a model that is mainly composed from Cadian parts and bitz from the WFB Empire army that I never got around to building:

Cpt. Esteban Revas WIP (2)
In spite of this, however, I think the model still holds up: I wanted Esteban to look like a proud, even arrogant, officer from a decidedly renaissance-styled guard regiment, and I think it shows: There’s an air of pride and honour about him, despite the somewhat foppish getup.

I only returned to the model once, adding a Blood Angels dagger to serve as a main gauche for Esteban:

Cpt. Esteban Revas WIP (4)
I had envisioned the character as a masterful fencer, so it only felt right that he should be able to switch between several styles, including one that uses a longer and shorter blade at the same time. Apart from that, though, the model remained unchanged.

And then it languished in my cupboard of shame for ages. Until earlier this year, when I decided to finally paint the poor fellow, as a part of my new year’s resolution to make some progress on my piles of unpainted INQ28 conversions.

The actual paintjob was heavily inspired by Chris Peach’s wonderful guard regiment (seeing how the overall look is very similar to Esteban’s), and I only slightly tweaked the recipe here and there. And so, finally, Esteban Revas was completed:

Esteban Revas (5)
Esteban Revas (6)
Esteban Revas (7)
Esteban Revas (8)
Esteban Revas (9)
Esteban Revas (10)

I tried to achieve a paintjob that complements the character’s somewhat baroque equipment — hence the glossy black armour and gold trim. As you can see, I made one last minute change to the model and replaced the purity seal on Esteban’s shoulder. The original one just ended up looking too clunky and drawing away attention from the face, as was helpfully pointed out by DexterKong.

Like I said, one interesting thing about this character is that Esteban has a rather expansive backstory: For some reason that I cannot quite explain, I ended up writing up a rather expansive origin story for him that I would like to share with you (as it happens, I can
actually see myself expanding upon this at some point, reworking it into an actual short story. We will see.):

 

Esteban Revas painting (2)
Cpt. Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons

Esteban Revas was born the second son to Haaruthian noble and famous war hero Bestrald Salazar Revas (first through the breach at Aisenfeld!). With his brother Ramon inheriting the vast family holdings, it was obvious that Esteban’s career lay with the military. He quickly had to learn, however, that this life pursuit would always be overshadowed by the exploits of a father he had scarcely known and whose only legacy to him, apart from a pair of enormous footsteps to fill, was the service of one Trooper Salvador “Sal” Koltz, a crafty and unexpectedly cunning individual, having sworn his life to serving the Revas family after being saved on the battlefield by Bestrald Revas.

Esteban served diligently in the Haaruthian military, making Captain rank in the 126th Haaruthian Dragoons before his 30th birthday and earning his fair share of recommendations and orders of merit. However, he could never quite shake off the feeling that he wasn’t living up to the Revas family name.

As is the norm with Haaruthian aristocrats, Esteban lived by a code of honour and chivalry that, though romantic, was often thoroughly at odds with the grim realities of the battlefield. So while the upper echelons of the Haaruthian Dragoons would pride themselves on being chivalrous and gentlemanly, the rank and file would quickly find out that honour and sportsmanship held very little value in trenches and on battlefields across the sector. To Esteban’s merit, and maybe through regular contact with his rather down to earth retainer Koltz, he saw the problems of the clashing philosophies of warfare, and while imbued with a certain arrogance and pompousness, wouldn’t tolerate unfairness and wanton wasting of lives by fellow officers. However, this led his superiors to suspect that “Bestrald’s boy” might be too soft for the soldier’s life, and Esteban found himself relegated to more and more pedestrian assignments, which enforced his feeling of failing the family name.

His one escape from this feeling was to seek out an area of expertise that would not fall under the long shadow cast by his late father, so he took up Haaruthian fencing, dedicating himself to becoming a swordsman without compare. His performance in the various contests held both on his homeworld and between different guard regiments earned him the praise of his superiors and the rank of “Regimental Champion”.

It was in this capacity that Revas was called back to Haaruthia along with his regiment when the world was hosting the Festival of the Sword Saint: The aim of this event, held every ten years in honour of the Imperial martyr Sabasto, was to select the best swordsman of the entire sector.

Esteban trained for the festival like he had never trained for anything in his life, seeing this as his one chance at eclipsing his father’s glory and thus finally proving worthy of the family name. And his efforts were even magnified when it became known that Lord Sebastianus Danver Balzepho Vlachen, the sector governor’s own grand-nephew would be attending the festival: The man’s enthusiasm for swordplay was well known, and Esteban hoped that he would maybe even be able to suitably impress him to be offered a position in his personal retinue. That would give him a chance to finally gain advancement and prove his worth.

Esteban was overjoyed when he was among those selected to serve as liaison officers for Lord Vlachen’s retinue, hoping to earn his ear and sympathies even before the actual festival began. Those hopes were rebuked, though, when Esteban’s superior told him that he was not to serve the lord himself, but rather Inquisitor Erasmus Gotthardt, travelling with the retinue. Esteban had heard whispers of the man, of course: Gotthardt had been suspected of being an accomplice in the attack on a fellow Inquisitor, but the Inquisitorial Conclave at Pervatia Secundus had exonerated him. Still, even beyond the Ordos, a shadow of doubt remained. Esteban felt like he had been passed over yet again.

His first meeting with Inquisitor Gotthardt did little to put his mind at rest: Gotthardt seemed like a frail and broken man, still weak from his questioning at the hands of his fellow Inquisitors. Still, Esteban was determined to perform admirably in his service as a guide and liaison to the Inquisitor, even though he was barely able to mask his disappointment.

Over the next days, though, Esteban had little time to lament his misfortune, for as a Regimental Champion, he was himself a participant in the festival, trying to excel for the honour of his regiment. The rest of his time was filled with answering all kinds of questions from Inquisitor Gotthardt, whose frail appearance couldn’t conceal a razor sharp mind.

Esteban’s performance in the contest was flawless: Where his superiors might have been able to stall his advance in the regiment, they were powerless against his brilliance with a pair of fencing irons: Though the festival had attracted noted swordsmen from all over the sector, one enemy after another was defeated by Esteban’s superior swordsmanship. And even Lord Vlachen had begun to notice the young captain winning such honour for both his regiment and his homeworld.

The presence of such a high dignitary was not a coincidence, of course: Haaruthia’s noble houses had long been trying to elevate their world within the sector, and they hoped to be able to interest Lord Vlachen in Haaruthia’s young ruler, archduchess Cyrine di Cristofalo Civatte. If they were able to arrange a marriage, Haaruthia’s ruling family would finally have ties to the Imperial house governing the sector, elevating the world’s importance above that of its rivals. So the Haaruthian aristocrats made sure that Lord Vlachen and the archduchess met each other at as many social functions as possible, and the fact that a Haaruthian had managed to become such a likely candidate to win the contest was an additional boon to the plan.

The final day of the competition came, and the fight between Esteban and his last remaining rival, a master swordsman from the Alcain system, drew a massive crowd. Many nobles from all around the sector were in attendance, as were the archduchess and Lord Vlachen. It was in front of this crowd that Esteban managed to best his opponent, winning the contest and becoming, for all intents and purposes, the best fencer in the whole sector.

Esteban was beyond himself with joy. He had managed to become the pride of both his homeworld and regiment, and he nearly burst with pride as Lord Vlachen himself toasted his victory during the lavish celebrations. In fact, the sector governor’s relative suggested a friendly sparring between Esteban and himself, wanting to “sample the best Haaruthia had to offer”. It seemed like Esteban was at long last given the recognition he had craved for such a long time. Only Inquisitor Gotthardt seemed taciturn and sullen, which Esteban saw as petty jealousy on the old man’s part.

In any case, Esteban was determined to perform at his absolute best during the sparring match with Lord Vlachen: The latter seemed like a man of honour, and Esteban was reasonably certain Lord Vlachen was testing him, trying to ascertain whether Esteban was worthy of his time.

Shortly before the fight, Esteban’s superior requested his presence. Esteban suspected that it was merely to wish him luck, but he was wrong. The superior made it perfectly clear that Esteban was to lose the match. Haaruthia’s future was at stake here, and the petty ambitions of one man could not be allowed to stand in the way of Haaruthia’s manifest destiny. In order for a possible match between Lord Vlachen and the archduchess to remain an option, the lord was not to be slighted by losing a sparring match against a mere soldier.

Esteban’s insides turned to ice. But he was a soldier, so he obeyed.

The fight came, and Esteban quickly found out that losing convincingly could be just as difficult a task as winning: Lord Vlachen may have been a powerful noble, but he was an average fencer at best. But Esteban did as he was told, losing the match to the nobles’ polite applause.

Then, with the battle already decided, Lord Vlachen contemptuously gave Esteban a deep cut on his cheek, using the sharp point of his dueling irons. Turning away from his bleeding opponent and facing the crowd, Lord Vlachen announced that he was disappointed that even Haaruthia’s best fencer was not able to best him, claiming the title of the best swordsman in the whole sector should, by all rights, be his. The Haaruthian nobles were only too happy to oblige.

For the rest of the night, Esteban was left to nurse his wound as well as his wounded pride, while the nobility was quick to congratulate Lord Vlachen on his victory and his newly acquired trophy. Then, as the small hours of the morning drew near, Vlachen and the archduchess rose. In a bid to woo the powerful noble, Haaruthia’s young ruler had invited him to a tour of the palace gardens by night. Vlachen accepted, and requested none other than Esteban to guard the both of them, along with Vlachen’s personal bodyguard. This was to be Esteban’s “consolation prize”. Again, he obeyed.

After strolling through the gardens for a while, Vlachen and the archduchess retired to one of the luxurious parlors to have a conversation in private, ordering Vlachen’s bodyguard and Esteban to stand guard outside. Esteban was feeling ridiculed and uneasy in equal measures, but what was he to do?

After a while, a female scream came from within the parlor, making Esteban draw his weapons and run inside to protect the archduchess. Only for a split second did he wonder why Vlachen’s own bodyguard seemed largely unfazed, even amused, by the situation.

Inside the parlor, Esteban witnessed Lord Vlachen forcing himself upon the young archduchess. Lady Cyrine was trying her best to fight him off, but this only seemed to make him even more aroused. Esteban knew about the nobility’s plan to offer up the archduchess to Vlachen in a bid for more power and influence, yet when he now looked at Cyrine, he saw nothing but a frightened child. So he demanded that Vlachen step away from the archduchess and be arrested for his crimes against House Civatte. But the powerful noble only laughed, leering at Esteban that, after all, he had promised to sample the best Haaruthia had to offer.

When Esteban remained steadfast, Vlachen ordered his bodyguard to take care of the matter, and the man drew his own weapon, engaging Esteban in a fencing duel to the death. Vlachen’s bodyguard was a masterful fencer in his own right, but in the end, he was no match for the regimental champion of the 126th Haaruthian Dragoons: Esteban killed the man and tried again to apprehend Vlachen. The noble was furious by now, proclaiming that he would succeed where his subordinate had failed. After all, he had already beaten Esteban once. Drawing his sword, Vlachen flew at him in a blind rage.

But Vlachen wouldn’t have been able to best Esteban during the contest, had the fight been on equal footing, and he learned so now to his detriment: Only a few flurries of attacks and ripostes, then Esteban sliced Vlachen’s face open with a well-placed attack. Howling with pain, the lord collapsed, surrendering his weapon, while Esteban tried to console the shaken archduchess.

But then, the palace guards arrived, alerted by the commotion. Vlachen ordered them to arrest Esteban, who he said was a dangerous traitor that had killed his trusted servant and friend, and had also attempted to assassinate the archduchess. Only by Vlachen’s intervention had the worst been averted, but his bravery had seen him grievously wounded by the traitor’s hand. Esteban was immediately seized and taken into custody.

After a night of questioning and thorough beatings, Esteban’s superior arrived to present him with a rundown of the situation. The case seemed simple enough: His ambition and pride spurned by losing to Vlachen, Esteban had tried to get his revenge on the noble. He had also tried to hurt or even kill the archduchess, seeing her as the reason his personal ambitions had been shattered. He was sure to be found guilty, and death by firing squad was the obvious outcome.

Esteban professed his innocence, pointing out the archduchess would be able to vouch for the purity of his motives. His superior coldly claimed that the archduchess would do no such thing: Once again, Haaruthia’s fate was at stake. One man’s life was a small price to pay. With that, he left Esteban. Then the interrogations resumed.

After a day and a night, the questioners suddenly let up, and the door to his cell opened, admitting none other than Inquisitor Gotthardt. The Inquisitor claimed that, as a member of the Ordo Hereticus, he was claiming jurisdiction over Esteban’s case on the grounds that there might be a heretical background. Though Esteban’s superior protested, Gotthardt told him in no uncertain terms that his authority in this was absolute and had best not be questioned.

When they were alone, Gotthardt asked Esteban to present his own side of the story. Esteban told him about the events that had transpired, and Gotthardt seemed thoughtful. Then he left.

The next day, Esteban was visited by his brother Ramon. Once again, he professed his innocence, but his brother only told him that he had brought an irrevocable stain to their family’s proud name. He also informed him that, as far as he was concerned, he no longer had a brother. Then he too left.

Esteban was shattered. His whole life had been spent striving to do the honourable thing and thereby doing justice to his family name. But now, he had damned both himself and his family by doing what was right. And nobody was prepared to acknowledge the truth. Esteban was just about ready to face the execution detail, and that is what he told Inquisitor Gotthardt when the old man returned to his cell.

Gotthardt had other plans. He told Esteban that Lord Vlachen had already left the planet, furious and never to return. Haaruthia’s nobles were in an uproar, most of them crying for blood. Esteban’s blood. However, Gotthardt had also talked in private with the archduchess, and Lady Cyrine had corroborated Esteban’s version of events, if only unofficially. In any case, there would be no way to rehabilitate Esteban, for Haaruthia’s ruling class had simply chosen not to acknowledge the truth. He would lose his rank, his title and his name would be struck from the regimental records. And he would die by firing squad. Or he could join Inquisitor Gotthardt, to become a member of his retinue.

Esteban laughed at the idea: Everything he had ever cared for was lost to him now. Why take the coward’s way out just to save his life? If that was his only option to survive, he would rather die. This was his choice, if he had any say in the matter.

Gotthardt agreed that the choice was ultimately his. However, Esteban had learned that there was a distinction between doing what was accepted and doing what was right. He had taken a decision, and that decision now made him eligible for service in Gotthardt’s retinue. The old man told Esteban that he was not offering him a stay of his death warrant. He was offering him a chance to do the Emperor’s work. He also informed him that one Trooper Koltz had tried, repeatedly and in danger of being executed himself, to intervene on Esteban’s behalf. Then he left Esteban once more, to give him time to think.

Shortly afterwards, Inquisitor Erasmus Gotthardt of the Ordo Hereticus and his retainers left Haaruthia for destinations unknown.

To date, there is no mention of a soldier called Esteban Revas in the regimental records of the 126th Haaruthian Dragoons. Lord Ramon Gaius Belsazar of House Revas has repeatedly distanced himself from the actions of his late brother who was, by all accounts, a notorious felon at best and maybe even a dangerous heretic.

The last remaining trace Esteban has left on his homeworld Haaruthia is the boarding list in the memory engrams of a servitor doing service in the hangars of the Asuncion spaceport, noting that Inquisitor Gotthardt’s retinue numbered exactly two persons more when he left Haaruthia than when he had arrived.

 

Every story needs a good villain, and you may already have noticed Lord Sebastianus Danver Balzepho Vlachen in the story snippet above. Not only is this powerful noble Esteban’s personal nemesis, but he is also growing into one of the Velsen sector’s chief political players, trying to ultimately succeed his ailing great-uncle as sector lord. Of course I needed a model to represent this man as well, and as it happens, Lord Sebastianus basically build himself:

Sebastianus Danver Balzepho Vlachen WIP (5)
Sebastianus Danver Balzepho Vlachen WIP (6)

The conversion was born out of the need to do something cool with that huge Tempestus Scion overcoat. And by lucky chances I discovered that the coat looked very cool in combination with a pair of Dreamforge Games’ Eisenkern Stormtrooper legs, producing exactly the kind of stature and pose I needed for one of the most powerful nobles in the Velsen sector. Beyond that, only some small additional touches were needed: The heavily scarred face still shows the wound Lord Vlachen incurred in his fight against Esteban, and the laurel wreath seemed like a perfect symbol of the man’s grasp for power over the whole sector.

So much for Esteban’s enemies, but what of his friend? I already mentioned that Esteban has become a member of Inquisitor Gotthardt’s retinue — in fact, the old man secretly considers Esteban Interrogator material, in spite of the former’s youth and arrogance. Anyway, I have been slowly working away on Gotthardt’s retinue. Here are the members I have finished so far:

Inquisitor Gotthardt's retinue (1)
The retinue has quite a few additional members, however, among them such characters as Rogue Trader Iskander Gagarin, noble-turned-psyker Elisha Gorgo or Esteban’s own retainer, Trooper “Sal” Koltz. It will probably take me a while to work through all of these characters, but this year has already seen me paint two of them, so all may not be lost ;)

And finally, one last thing I want to share with you today: My good buddy (and fellow inventor of the Velsen Sector) DexterKong has provided me with an awesome present: A “remembrancer sketch” of Esteban Revas, so to speak:

illustration by DexterKong

illustration by DexterKong

 

I think Dexter has done an excellent job, capturing both Esteban’s nobility and arrogance, with a hint of sadness thrown in the mix for good measure. Thank you, buddy! I really appreciate it!

So yeah, one down, another fourty unpainted characters to go ;) Anyway, I hope you enjoyed today’s meeting with Esteban Revas! As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, Astra Militarum, background, conversion, esteban revas, fluff, haaruthian dragoons, IG, imperial guard, INQ28, inquisitor, inquisitor gotthardt, interrogator, kitbash, paintjob, regimental champion

Feet on the ground! Painting my Chaos Knight, pt. 4

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So, what about that Chaos Knight I’ve been working on for quite a while now? While recent events have slowed down work on the model a bit, I do have a fresh update for you that should give you a pretty good idea as to what the finished model is going to look like, so strap yourselves in!

When we last encountered the Knight, the entire top carapace was still only undercoated black, so this was the next area I needed to tackle. Thankfully, I had purchased a Citadel L Base Brush from my FLGS, which made it far easier to produce an even coat of red on this huge area. Here’s what the Knight looked like with the carapace painted red and the first details picked out:

Chaos Knight PIP (111)

While I realise that not everyone will like the armour plates painted entirely in red, this was very much my plan from the beginning — and, like I said, if it had been my call, the fabled “Red Period” at GW would never have ended ;)

I’ll still need to add some further detail work, but I’ve already finished the top hatch. Here’s a closer look:

Chaos Knight PIP (113)
And while I was at it, I also had some fun with the interior:

Chaos Knight PIP (114)
Hey there, Baron Harrowthorne! ;)

Speaking of which, seeing FW’s recently released Knight Scion has made me pretty happy, seeing how I seem to have come pretty close to the “official” version of a Knight pilot with my own, kitbashed version — at least when it comes to the position and the controls for the Knight:

FW Knight ScionOh, and another detail: Those of you paying close attention may have spotted a suspicious model in that picture of the Knight above. This little guy here:

Chibi-Knight WIP (19)
This is a small “Gaiden Project” dubbed the “Chibi-Knight” — a roughly Epic-scaled version of my Chaos Knight, inspired by fellow German hobbyist Paule’s excellent thread about kitbashing Epic Titans. Coming up with a model to match the bigger version fairly closely has been a lot of fun, and I think I’ve done a reasonably good job of it, wouldn’t you agree? Anyway, expect to see more of this little guy at some point ;)

And that’s where I stopped working on the Knight for a while when, well…real life happened. But this past week, I’ve felt the need to do something creative and fun, so I’ve come up with this:

Chaos Knight base (1)
Chaos Knight base (2)
Chaos Knight base (3)

As you will probably have guessed, this will be the base for my Chaos Knight. As it happens, I’ve been going back and forth regarding what to put on the base: On the one hand, it’s really easy to make bases of this size look tacky by overcluttering them. But the Knight deserved a suitable base. And yet. And still…

In the end, I realised that there are few things more emblematic of the crumbling Imperium of Man than a toppled and destroyed Astartes statue — plus the piece from the Honoured Imperium kit was a pretty nice fit scale-wise! So I went with that, and I am pretty pleased with the general direction, if I do say so myself.

So here’s the – still unfinished (!) – Knight, provisionally placed on top of it:

Chaos Knight PIP (117)
Chaos Knight PIP (121)
Chaos Knight PIP (119)
Chaos Knight PIP (122)
And a closer look at the way the model and base interact:

Chaos Knight PIP (118)
Chaos Knight PIP (118b)
While the base is suitably impressive for a model of this size, I think it does a pretty good job of not drawing a way too much attention from the true star of the show. If anything, it may actually be a tad too monochromatic, as pointed out by my buddy Biohazard. Yet I don’t want to screw up both the painting I have so far and the fact that it matches the bases of my World Eaters — any ideas?

Oh, and there’s one last thing I did: I finished the banner dangling between the Knight’s legs, using some decals to create a suitable design. The front received a World Eaters legion badge in red:

Chaos Knight PIP (125)
Chaos Knight PIP (127)
As simple as this design looks, it was a veritable nightmare to get right! I started with a decal from the FW World Eaters decal sheet, but it needed lots of decal softener and several coats of varnish to finally conform to the banner’s surface. And even then, what had been a rich, ox-blood red on the decal sheet turned into a prety off-putting shade of pink against the dark background, so I ended up painting over the decal several times, coloring in the legion badge, so to speak, with my brush.

Fortunately enough, the rear was far less of a hassle — in fact, designing some of the battle honours won by the Knight during its long years of service was actually quite a bit of fun! Take a look:

Chaos Knight PIP (129)

So, here’s the Knight as it stands right now:

Chaos Knight PIP (124)
Chaos Knight PIP (126)
Chaos Knight PIP (130)
Chaos Knight PIP (128)

When all is said and done, I am very happy with the way this guy is turning out, even though there’s still quite a bit of detail work left to do. Roughly speaking, I’d place the entire model at about two thirds done right now, although most of the stuff left to do is fairly minor detail work. But the Knight is shaping up to be quite the centre piece, wouldn’t you agree?

Chaos Knight PIP (131)

As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

Chaos Knight PIP (132)

 


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, barron harrowthorne, base, basing, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

The Warrior King

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Baron Harrowthorne try04b

“Pray to your false Emperor with all your heart. Perhaps he might yet protect you, after all.”
Baron Augustus Melchiah Harrowthorne

 

So, a rather early update this week, but I just cannot sit on this any longer. So here goes:
More than a year later, here we are: Today’s post will finally showcase one of my most ambitious hobby projects to date, and certainly the biggest model I have ever painted — my very own converted Chaos Knight that will accompany the warriors of the World Eaters’ 4th assault company into battle. Regular readers of this blog will already be rather familiar with the model’s various stages of completion, but since I want this to be a fairly comprehensive showcase post, those of you who haven’t seen the Knight take shape yet will find all the various posts on the subject linked below:

PRELUDE

– THE BUILDING –

PART I
PART II
PART III

– THE PAINTING –

PART I
PART II
PART III
PART IV

Oh, and you might also be interested in this companion post over at Dark Future Gaming, where I discuss some of the excellent conversions that have inspired my own take on the Chaos Knight.

But let’s get to the actual showcase, right? So when we last saw the Knight, there was still some work left to do. One very important thing that I definitely wanted to incorporate was an effect suggested by dantay_xv a while ago:

The other idea I had, but again might not work would be bloody hand prints on the lower limbs and small totems or skulls at the feet of the knight like offerings or devotions.

As the 4th company go to war, they walk by Harrowthornes Knight & touch a bloody hand to its armour in the hope of receiving Khorne’s blessing for a good hunt etc before going to battle.

I really loved this idea, so I had to make it work somehow. And I basically left this effect for last during painting (because I was really rather anxious about messing up, to be honest). Anyway, my approach was to make a press mold of a hand bit from a WFB trophy. I used GS for this. Then the mold was filled with latex milk, in order to create a suitably floppy and flexible copy of the hand that could then be used as a “stamp”, so to speak:

Handprints (1)
The stamp was then coated with Tamiya Clear Red, the colour I used to create the actual handprints. However, I quickly learned a couple of things: One, in spite of the flexibility of the stamp, actually creating some believable handprints on the shin armour’s curved surface turned out to be quite a bit of an ordeal. Two, there was actually even less room than I had anticipated. Three, while I had planned to add many, many handprints, I realised that the limited space resulted in a very real danger of all the handprints just mushing together into a solid wall of glossy red. So In the end, it was rather about suggesting the intended effect without going overboard — and I actually ended up painting most of the handprints by brush. Oh well…

Here’s the armour after the application of the handprints:

Handprints (3)
Handprints (4)
I am pretty pleased with the effect as it stands. It’s a rather subtle effect, to be sure, and one that does not come across all that well in photographs, but if you have the model in front of you and turn it, it’s really a rather cool effect when you suddenly glimpse the silhouette of handprints, created by the Clear Red’s glossy finish (the effect can be seen pretty well in the pictures above).

All that was left to do at this point was a lot of minor cleanup work. I had drawn up a list of many small parts that needed some more attention during the earlier stages of painting the Knight, and now I carefully went down this list and cleaned up every part of the model in turn. While this did take a while, I really didn’t want my attention to detail to wane so close to the finishing line, so I stayed focused. I may not be able to hold a candle to, say, JeffTibbett’s kind of perfectionism, but I can be obsessed when I need to ;)

So, without any further ado, here’s the finished model. I give you Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen, the 4th assault company’s very own Knight Titan:

Chaos Knight Gilgamesh, the Warrior King (1)
Chaos Knight Gilgamesh, the Warrior King (3)
Chaos Knight Gilgamesh, the Warrior King (5)
Chaos Knight Gilgamesh, the Warrior King (6)
Chaos Knight Gilgamesh, the Warrior King (8)
Chaos Knight Gilgamesh, the Warrior King (9)
Chaos Knight Gilgamesh, the Warrior King (11)
Chaos Knight Gilgamesh, the Warrior King (2)
It probably won’t surprise you that I am just immensely happy with this model right now: It has been quite a journey, but in the end I ended up accomplishing pretty much all that I had set out to do with this model, and all without cutting any corners, which is no small feat for me ;) Oh, and the fact that the start to painting the model was rather bumpy and almost made me abandon the piece in frustration makes this success all the sweeter now!

Oh, and I do realise that painting all of the armour red may not be everyone’s cup of tea, but it really creates the kind of look I wanted: The colour scheme and many bitz leave absolutely no doubt as to the machine’s allegiance, wouldn’t you agree?

So let’s take a closer look at some of the detail, because that’s really the fun part with a model of this size: To add stuff that may not be immediately noticeable but that hints at the machine’s backstory and long years of service. Again, some of you will already be familiar with most of these details, but please bear with me here — I am just really proud of the model right now ;)

So, we have seen the red and brass, and so it’s no surprise that the Knight proudly displays the heraldry of the XII Legion Astartes, be it on the heraldic plate…

Chaos Knight Gilgamesh, the Warrior King (14)

…or on its right shoulder pad:

Chaos Knight Gilgamesh, the Warrior King (15)
In the latter case, the legion badge is supplemented by the Legion and company number, respectively. The other shoulder pad, meanwhile, shows a massive brazen icon of the Blood God, chained into place in the gladiatorial style of the legion and decorated in many smaller totems and icons:

Chaos Knight Gilgamesh, the Warrior King (16)
The World Eaters legion badge is also on display on the banner between the Knight’s legs:

Chaos Knight Gilgamesh, the Warrior King (17)
Chaos Knight Gilgamesh, the Warrior King (18)
Also take note of the bloody handprints on the warmachine’s shin armour, left there as an oath of moment by the legionaries of the 4th. And there’s also a symbol of the Legio Audax (“Ember Wolves”) on the right kneepad, symbolising the machine’s honorary membership in the mighty Titan Legio. After going back and forth on the design several times, in the end I decided to combine an AdMech cog symbol (as a symbol of a Titan Legio) and a SW paw print for the actual Ember Wolves look — I just liked the way the paw print mirrored the (bloody) handprints used by the World Eaters as a sign of accomplishment in the official fluff.

Meanwhile, the rear side of the banner displays a collection of the many battle honours won by the Knight during its long years of service among the World Eaters:

Chaos Knight Gilgamesh, the Warrior King (7)
Like I said, I had quite a bit of fun with this small detail, and it’s also a callback to some of the really old Adeptus Titanicus and Rogue Trader artwork: Even then, Titans were covered in battle honours, hung with kill banners and what have you.

The Knight is stalking through the rubble of a vast battlefield, crushing the remains of a toppled Space Marine monument underfoot — a fitting metaphor for the failing Imperium of Man:

Chaos Knight Gilgamesh, the Warrior King (19)

But what of the pilot? A look into the opened cockpit reveals Baron Harrowthorne himself, strapped into his Throne Mechanicum:

Chaos Knight Gilgamesh, the Warrior King (21)
As I’ve said in an earlier post, this was probably the most complicated part of the whole conversion, but also the part I am most proud of now: Opening the hatch really shows you this perfect little vignette of the Baron in his fully realised cockpit — there’s even a design for the interior part of the hatch, of course:

Chaos Knight Gilgamesh, the Warrior King (22)
Oh, and while this doesn’t have anything to do with the Baron, the Astartes helmet tropy to the left was actually painted in the colours of my INQ28 DIY Space Marine Chapter, the Golden Legion — I thought this was a pretty cool shout out ;)

Anyway, getting the pilot’s position to really match the hatch above took some doing, but the finished piece makes me feel it’s been well worth it:

Chaos Knight Gilgamesh, the Warrior King (20)
And as it happens, I have left the entire top carapace detachable, so let us take a closer look, shall we?

Chaos Knight Gilgamesh, the Warrior King (23)
The carapace can be taken of with a bit of fiddling and will also reliably snap back into place, so it seemed like a no brainer not to glue it in. So we can get a better look at the cockpit. Like so:

Chaos Knight Gilgamesh, the Warrior King (24)
And here’s a view from the top, showing both the cockpit and engine compartment:

Chaos Knight Gilgamesh, the Warrior King (26)
And a side view, showing the construction below it all:

Chaos Knight Gilgamesh, the Warrior King (25)
In this picture you can also make out the piece of sprue I have used to keep the joint at the waist flexible.

And here’s a look at the monitor banks showing vital battlefield information to the Baron:Chaos Knight Gilgamesh, the Warrior King (27)
All of this has been kitbashed from different vehicle bitz and some plasticard, but I think I’ve managed to combine it into a rather cohesive whole. What’s more, the design even resembles Forgeworld’s “official” Knight interiors released for the Cerastus Knight variants — no small feat when you consider that those versions weren’t even available yet when I started converting my own Knight.

In addition to the to the carapace, the shoulder pads and arms have also been left detachable, so the entire Knight can be disassembled fairly thoroughly. Take a look:

Chaos Knight Gilgamesh, the Warrior King (29)
Since all of the parts lock into place fairly reliably without glue, there was really no point to attaching them permanently. Plus the weapons can be properly aligned and turned towards the enemy during games. Oh, and I am also free to maybe build an alternate pair of weapon arms for the Knight one of these days…

Chaos Knight Gilgamesh, the Warrior King (30)
Before I started working on the Knight, the biggest conversion I had ever tackled was my Wargrinder, a custom Dreadknight conversion. And while I am still very proud of this model, it does look almost puny when placed next to its bigger brother. Take a look:

Chaos Knight Gilgamesh, the Warrior King (31)
Quite a difference, eh? Speaking of which, the picture also shows that the red used on my Knight noticeably differs from the red used on the rest of my World Eaters. While I would have loved the colours to be the same, I ultimately had to make this decision because my World Eaters colour scheme relies on the – now OOP – GW Blood Red, and my reserves of this colour would never have sufficed to paint a model of this size to a standard I was happy with. In the end, I chose to make the Knight the best it could possibly be — at the price of a bit of visual coherency. But when all is said and done, I think it’s a difference I can easily live with: The model still looks like it belongs with the rest of the army, and a Knight Titan is really different enough from an Astartes vehicle or daemon engine to warrant a bit of visual divergence.

Oh, and while we are on the subject of scale comparisons, here’s a picture showing a power armoured World Eater, a Terminator, a Dreadnought, the Wargrinder and the Chaos Knight, just to put the scale in perspective:

Chaos Knight Gilgamesh, the Warrior King (32)

All in all, this has been an absolutely fantastic project for me, because it has really taught me so much, both about big models, but also about giving a model the time it deserves in order to really make it shine. What’s more, this Chaos Knight really turned into a bit of a community project somewhere along the way, as the feedback I received here and on forums like Dakka, The B&C or The Ammobunker really provided immensely helpful advice and helped me to stay focused whenever there was a danger of slacking off ;)

If I have to name on source of inspirations above all others, it would have to be JeffTibbett’s brilliant Freeblade, the “Queen Bee”, though: Jeff’s work really taught me a new way of looking at a Knight and how to do justice to one of this ancient, hallowed warmachines. So thanks a lot to all those who provided valuable feedback and cheers to you, Jeff!

Chaos Knight Gilgamesh, the Warrior King (13)
So, anything else? Well, speaking of the amount of history behind Knights, we cannot possibly wind up this post without taking a look at the history of this particular machine and its pilot, can we? So here’s what I’ve come up with for the two:

 

Baron Harrowthorne try03b
Baron Augustus Melchiah Harrowthorne

Knight Baron Harrowthorne was the leader of the honourable Covenant of Paladins, an alliance of knight households formed to defend a forgeworld in the eastern fringe. While several of the other powerful houses were forever planning and plotting to engineer their own rise to power, Harrowthorne’s honour and purity cemented his position as the Covenant’s leader, and his ancestral fortress, the Harrowspyke, remained the seat of government of his knight world.

When the world came under heavy attack from an Ork invasion, an expeditionary fleet made up of elements of the XIIth and XVIIth Legion Astartes arrived in the nick of time, supporting the Covenant of Paladins and routing the xenos attack force. With the world saved, Baron Harrowthorne felt honour-bound to not only pledge allegiance to the Imperium of Man, but also to join the expeditionary fleet himself as a representative of the Covenant, in order to pay back the debt of honour he owed the Legiones Astartes.

Harrowthorne fought alongside the XIIth legion during the latter Great Crusade and was still attached to the World Eaters when the Horus Heresy broke out. The events at Isstvan made him realise that the Warmaster’s forces were now considered heretics and traitors by the rest of the Imperium. To distance himself from them would have been the most prudent course of action, and possibly the only way of preventing his own knight world from being purged by the loyalists. But Harrowthorne still felt indebted to the legion that had saved him.

Harrowthorne came up with the only compromise that would keep both his knight world and his own honour intact: He stepped down from his position as head of his household and leader of the Covenant of Paladins. He would remain with the the Astartes of the XIIth legion, to whom he still felt indebted. He also sent word to his sons to fight him and bring him to justice, should he ever return to his homeworld, for he was to be considered a traitor.

As prudent and honourable as this course of action had been, it did not work out: Word was sent by astropath that Harrowthorne’s whole household had been wiped out by the rivaling nobles. The Harrowspyke had been razed to the ground, and Harrowthorne’s two sons had been shot dead in sight of the smouldering ruins, without even a chance to prove their honour in a knightly duel.

Harrowthorne was beside himself with grief and self-hatred, when Lord Captain Lorimar of the 4th assault company approached him: Lorimar proposed to accompany the Knight Baron to his homeworld, where he would have his revenge. His debt of honour, Lorimar argued, went both ways, and the World Eaters would not forget Harrowthorne’s brave service at their side.

The Covenant of Paladins may have been a formidable force, but it was all but powerless against the wrath of an entire assault company of World Eaters: The 4th fell onto the world like a pack of wolves falls upon its prey. With Harrowthorne leading the assault, all the noble houses that had engineered his downfall were wiped out. The leader of the conspiracy was shot in the head with a mere service pistol on the plains surrounding his smouldering keep, denied the courtly respect that he himself had denied Harrowthorne’s sons.

Afterwards, Harrowthorne felt nothing but a great emptiness. But Lorimar approached the Knight Baron and offered him a chance at revenge even beyond his own homeworld: Once again, the Baron and the World Eaters would be united by a common goal: Terra must burn!

 

Warrior King
Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen

Harrowthorne’s ancient Knight Titan has become a sight to be feared on battlefields across the galaxy. Its baroque form towers over the ranks of World Eaters marching to war alongside it, and seems like an avatar of the Blood God given form, clad in monstrous, barbed plate of arterial red and darkened brass. No traces of House Harrowthorne’s original heraldry remain on Gilgamesh’s body, as the Knight has been repainted and re-consecrated to mirror the post-heresy heraldry of the XII Legion Astartes – proof of the Baron’s honorary membership in the legion.

Trophies and totems cover the machine’s form, and battle honours from its ten millennia of service alongside the World Eaters are still displayed proudly on banners and armour plates: the details of bloody campaigns on Jubal, Badlanding, Armatura and countless other worlds. The badge of the Legio Audax, commemorating the day when Gilgamesh was named “Son of the Ember Queen” by the Legio’s Princeps Ultima. And, of course, the bloody handprints adorning the Knight’s shin armour, placed there before every battle by the legionaries of the 4th, both as an oath of moment and a good luck charm.

Gilgamesh’s metallic form houses a particularly vicious and spiteful machine spirit, driven to anguish over the fall of House Harrowthorne just like its master. In communion, man and machine now turn their cold fury towards the enemies of the 4th assault company, and few can stand before the wrath of the Warrior King and live to tell the tale…

 

So, when all is said and done, I hope you like this detailed view at my Chaos Knight. I’ll be honest: I cannot take my eyes off the model right now, as I really consider it one of my biggest hobby achievements so far. Getting to the point where I actually have the skillset necessary to tackle a model like this and end up with a result I am happy with has been quite a journey indeed!

So anyway, I’d love to hear any feedback you might have on Gilgamesh and the Baron — and, as always, thanks for looking and stay tuned for more!

Chaos Knight Gilgamesh, the Warrior King (12)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, daemon engine, daemon knight, fluff, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, paintjob, warrior king, world eaters

The more things change…— a look at the Khorne Bloodbound release

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It has been a while since I last posted a review focusing on a new GW release, and I intend to change that today. Considering current RL circumstances, I hope you’ll bear with me when I choose something fairly close to my heart to get back into the swing of things. So let’s talk about the new Khorne Bloodbound kits today:

Khorne Bloodbound release (1)
Followers of the blood god really can’t complain: With every WFB or AoS chaos release, we have received a substantial addition to our toy box. I am quite aware that many non-Khornate chaos fans are rolling their eyes by now, seeing how Khorne seems to be getting all the love. And indeed, Khorne seems to be GW’s preferred fallback position whenever a new chaos release rolls around. For Age of Sigmar, this means that the Bloodbound have not only been elevated to a proper sub-faction, but they have also been the focus of the first wave of new chaos kits released for the revamped system. And while the Stormcast Eternals seem like GW’s attempt at radically re-envisioning the Empire by way of the Space Marines, the new Khorne kits hew far closer to the “traditional” chaos look. So, what do we get? Let’s take a look at each of the new kits in turn and also consider some of the possible conversion options. So sharpen your axe and step this way, please ;)

 

Skarbrand

Khorne Bloodbound release (4)
Well, this was certainly a pleasant surprise, seeing how Skarbrand has been on hobbyists’ short list to finally receive a proper model for quite a while now. So here he is — can the model live up to all the expectations?

It’s quite obvious that the Skarbrand kit allows GW to get some more mileage out of those Bloodthirster designs they must have done prior to the release of the new plastic kit, as there is an overall similarity in design between Skarbrand and the stock Bloodthirsters (both share the spiky butt cheeks, for one ;) ). On the other hand, the new model deviates from the prior kit in several ways: There’s the very different pose, of course, making Skarbrand look like he’s taking a moment to bellow in rage at the enemy. In fact, the pose is really rather excellent and one of my favourite parts about the model: While it does maintain some forward momentum, it really adds some presence to the character. And it also works rather beautifully with the twin axes wielded by Skarbrand.

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The other very noticeable thing about the model, and one of the aspects that define the character, is the pair of tattered, torn wings. And I think GW’s designers have done a rather nice job on this particular part of the model:

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Keeping most of the bones intact and limiting the damage to the wing membranes was a pretty good move, if you ask me: The design avoids the lopsided look you see on many Skarbrand conversions. Andwhile the wings still have a vestigial, damaged look to them, they do add some presence to the model. I also like the idea of having spiked chains between the bones: Is that some kind of additional torture, one has to wonder, or Skarbrand’s own attempt at making his damaged wings more presentable…?

The model also has some rather heavy scarring on the right side of the face. Let’s not get into the metaphysics of this too much (do daemons have bones in the first place? Aren’t they just warp energies given form…?), and rather focus on the actual design: While I like the broken horns, the flayed face may just be a bit much. Then again, I love how the ‘Eavy Metal team chose to paint the right eye as white and – possibly – blind:

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And there’s the beard, of course. I’ll be honest with you: I am not a fan. But it should be easy enough to just leave it off or use it as a braid of hair on virtually any big model, so I’ll let it slide.

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The twin axes are very nice and daemonic in design — the organic aspect really fits for a Greater Daemon, and I also like how they are far shorter and more hatchet-like than the axes the stock Bloodthirster gets. And while they are pretty ornate, they still seem workmanlike enough to work, from a visual standpoint. They also rather beautifully complement Skarbrand’s pose, as mentioned above.

And one more thing that differentiates Skarbrand from the stock Bloodthirster: a (mostly) custom set of armour plates, giving us yet another set of options for our Bloodthirsters’ wardrobes ;)

Khorne Bloodbound release (10)The armour looks great, too — I’ll even forgive that one skull playfully wedged into the eye socket of a skull ornament, there ;) Anyway, the slightly more ornate look seems fitting for a daemon that used to be one of Khorne’s most exalted champions.

Seen on its own, the model is really cool and makes for a fitting centre piece for every Khornate army — the fact that it doubles as both an AoS and a 40k release is a nice bonus, of course.

Things really get interesting, however, when taking a closer look at the Skarbrand sprue: In additon to the actual parts needed to build Skarbrand, you also get a fair bit of stock Bloodthirster parts in the box:

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For the record, you get the alternate pair of legs, two alternate heads and most of the weapons of the stock ‘Thirster. The undamaged wings, alternate armour pieces, third head and two-handed axe seem to be unaccounted for, though.

In any case, this should allow you to build either Skarbrand or your own, custom Bloodthirster, with additional parts from the stock kit multiplying the options even further, right? Well, yes and no: While you can make some changes to Skarbrand and use some of Skarbrand’s parts on your stock Bloodthirster, the kits are unfortunately not 100% compatible. Fellow hobbyist Khorga informs me that the running legs, for instance, are not really compatible with Skarbrand’s custom armour, while the amour plates from the stock kit, in turn, don’t fit together too well with Skarbrand’s standing legs. At the same time, depending on which pair of arms you use, the shape of the wing sockets on the model’s back will change accordingly, so not every set of arms will work with both sets of wings. While this shouldn’t present accomplished converters with any unsolvable problems, it would still have been nice to have all the parts compatible with one another — or even to have a kit that will make Skarbrand and all of the three stock ‘Thirster variants? Granted, that may have been to much wishlisting. But with today’s kits being so meticulously planned, it seems like having all the parts fit together wouldn’t have been that much more complicated for the designers.

Another piece of criticism frequently leveled at Skarbrand (as well as the stock Bloodthirsters, for that matter) is the models’ size: Quite a few hobbyists feel that these beasts should be quite a bit bigger. I am honestly not as bothered by the size issue, though: I think GW’s designers have managed to imbue both Skarbrand and his brethren with a sense of presence and brutality that makes them look as though they could go toe to toe with an Imperial Knight and still come out on top. If there is one size issue that bothers me, it’s that Skarbrand used to be the most powerful of Khorne’s Bloodthirsters, yet he’s about half the size of this guy…? Talk about a pint-sized powerhouse, right there! ;)

Khorne Bloodbound release (12)But that’s not really a major concern, and in spite of such minor quibbles, what we have here is a rather stunning model, and possibly the star of this release. Would I have enjoyed a huge multi-optional kit for Skarbrand and each of the ‘Thirster variants? You bet! But this is what we get, and it’s still pretty great, if you ask me.

 

Exalted Deathbringer

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Whoa, that’s a pretty big guy, isn’t he? One of the new Khornate characters is quite interesting in how the model seems to blur the line between mortal and immortal servant of Khorne: He’s not quite a daemon yet, but also no longer purely mortal either. At the same time, the overall look of the model did remind me of a souped-up version of the priest from the warshrine kit.

Anyway, I like the model well enough, mostly for the excellent detail work adorning both the armour and the bare skin of the piece. I also really like that bestial face!

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If I have one gripe, the weapons seem a tad too gimmicky for my taste: That axe is just a bit too cumbersome, maybe, and definitely an acquired taste, for one. And it really wouldn’t make any sense to have skull trophies dangling from there, would it…?

Beyond that, the only thing that really doesn’t sit well with me is that topknot — in fact, the quickest way to make the model look much cooler would be to either significantly shorten the topknot…

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…or lose it altogether:

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In fact, without a topknot, the model looks like an even more grimdark version of Darkness from the seminal fantasy flick Legend. I wonder if that was intentional…?

A look at the sprue reveals that the model is versatile enough to allow for at least some customisation:

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Want to make your Deathbringer look less daemonic and more human? Just drop the stock head and swap in something more marauder-y. Need the claw or the axe for a different model? The world’s your oyster! And by the same token, it should also be possible to swap in an alternate set of weapons for use on the Deathbringer. The fairly open pose of the model should make converting it very easy.

All in all, I rather like this guy. He may not be super-original, but he does explore GW’s usual chaos look from a slightly new angle by blending mortal and daemonic characteristics. Plus the model’s versatility is really nice. Probably my favourite of the new Khornate plastic characters!

 

Slaughterpriest

Khorne Bloodbound release (23)Hmm, now this is an interesting case… Let’s not get into the fact that this guy doesn’t really all that much like a priest to begin with —
because you might argue that Khorne is not a deity to be worshipped at a temple or church, but rather through the act of war itself. What instantly struck me about the model is that it does look fairly different from what we are used to — in fact, it doesn’t even really look like a GW model, does it? My immediate reaction was that it seemed like a piece from a different manufacturer (Rackham comes to mind, or the designs you would see in Dark Age.

Sure, it does have enough Khorne symbols and skulls on it to convince us that it does indeed belong. But there are parts of it that really recall several other manufacturers: a certain lankiness when it comes to the model’s proportions, the design of the face…

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In fact, I really rather like the face, to be honest. And the fact that the model doesn’t immediately read as standard GW fare doesn’t have to be a problem in and of itself, of course! I just cannot shake the feeling that this guy doesn’t quite fit in with the rest of the family…

Beyond that, it’s certainly a cool looking model! Once again, the detailing is amazing all around:

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There’s a dubious design decision or two, though: Why have those horns emerge from the model’s spine? Why have them at all, if you don’t want them on the head? Wouldn’t that be really impractical (and rather uncomfortable as well)?

Anyway, a closer look at the sprue shows that the model might be slightly less flexible when it comes to conversions, but much of that has to do with the specific pose and the two-handed weapon, of course:

Khorne Bloodbound release (26)All in all, I have to admit that I haven’t yet made up my mind regarding this guy: He does stick out a bit, yet there’s also something interesting about the model’s different style that I find rather intriguing. Hmm…

 

 

Skullgrinder

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Ah, here we are, back in far safer territory. As a matter of fact, it’s actually rather surprising that it took GW as long as this to make the connection between Khorne and some blacksmith, forge god archetypes. But here we are at last: The Blood God’s very own sinister blacksmith. Huzzah! :)

Where the Slaughterpriest almost seemed like a non-GW model, the Skullgrinder looks oddly familiar. But then, it has so many hallmarks of GW’s Khornate design: the bunny eared helmet (with a lovely, somewhat perplexed, expression, if you asked me). The heavy armour. The dangling skulls and icons.

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And of course, the weapon on a chain, something that seems to be becoming a defining characteristic of many Khornate models for AoS:

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I certainly hope he’s not using that thing for any actual smithing, though — not only should it make for a rather uneven performance, but it also seems like it would wreak havoc on any matters of occupational safety… ;)

Yet once again, there’s something bothering me, although I cannot quite put my finger on it. Maybe the model just seems like a slightly formulaic treatment of the subject matter — like they mostly wanted to tick off a box here. “Murderous Blacksmith archetype? Yep, got that one. Moving on.”

Once again, the rather complicated pose means that you’ll have to plan ahead a bit when converting the Skullgrinder. At the same time, some of the bitz (the weapon and head, in particular) are interesting enough, so I think we should expect to see them on other models before long.

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This guy is a Khornate model alright, but he also seems like the least interesting out of the three. Is it just me? Or would it indeed have been possible to do more with the blacksmith archetype — speaking of which: While not call this guy Warsmith or Wrathsmith or something that doesn’t involve the word “skull” for once? Oh well… ;)

 

 

Bloodreavers

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Now these are the Marauders we have wanted for at least a couple of years, wouldn’t you agree? I think it’s consensus that the vintage plastic Marauder kit has adged pretty badly by now (although some of the bitz are still rather useful, make no mistake!), while the more recent kits like the Marauder Horsemen hinted at much more pleasing chaotic barbarians. And now we get the Bloodreavers, and I really have to say I like them a lot!

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These guys are bullish and warlike and just seem very fittingly brutal and tribal for the job! They also look dangerous enough to hld their own against the more heavily armoured followers of chaos, visually.

Bloodreavers were one of the unit types that came in the Age of Sigmar boxed set, so it’s interesting to see inhowfar these multipart models move beyond the snapfit pieces from that box. And I think the Bloodreavers do a rather good job in this respect, staying true to the overall design while adding some interesting new touches, such as the two-handed weapons and the bigger amount of bare heads:

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In fact, some of those heads are especially nice and flavourful (and would work brilliantly on World Eaters, if you ask me). At the same time, I also like the very stripped-down, brutal looking helmets.

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At their best, these guys are just as menacing as you would want your mad, bloodthirsty barbarians to be. And without any of the Barbie doll anatomy (especially where the shoulders are concerned) that plagued the old Marauder kit. Some of the models are just brilliant:

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The kit is not without its awkward parts, though. Some of the poses do seem a bit static and unnatural. Like the guy in the bottom left here:

Khorne Bloodbound release (35)Or that strange, double-sided dagger wielded by the champion. Whoever thought that looked cool?

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All in all, however, I really like these guys! They manage to move beyond the starter box Bloodreavers, presenting some interesting new options and some pretty wicked sculpts. And you get twenty of them in the kit, so what’s not to like?

 

Blood Warriors

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Here’s the other unit type featured in the AoS starter box, also rendered as a multipart plastic kit. And while I don’t want to get ahead of myself, I would argue that these models don’t fare quite as well as the Bloodreavers. Let’s take a closer look:

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Okay, first things first: Like the models that came with the AoS starter books, the multipart Blood Warriors make for some heavily armoured, quite sinister and very Khornate infantry — so far so good! The detail work is, once again, excellent, with every armour beautifully detailed and adorned with suitably Khornate elements. The amount of different heads is truly staggering, with a pretty big collection of Khornate helmets, as well as some bare variants:

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I especially like the bitz used to make up both the unit champion and standard bearer: The champ is such a characterful model, don’t you think?

Khorne Bloodbound release (50)I would never have expected to ever get fed up with axes — but I would have appreciated a sword or two in the kit, if only for some visual variety. Sure, all of the models have the option of equipping the new gorefists or a pair of axes, but a sword or two would have been nice. Speaking of which, the special weapons option here seems to be the, strangely Klingon-like, “Goreglaive” — which tries a bit too hard to be awesome for my taste…

Khorne Bloodbound release (51)That is a particularly lovely helmet, though!

The models generally try to approximate the design outline set down by the snapfit models from the starter kit, with the different helmet designs and optional bare arms the only visual elements to distinguish them. They do seem slightly less …sophisticated, for lack of a better word, than the starter box models, though. Granted, a pre-posed model will have a pretty good chance of looking more dramatic and impressive than a model built from a multipart kit, but it’s fairly noticeable here. There are also some strangely awkward elements about the kit: The aforementioned “Klingon axe”, some of the bare arms or the strange way the chains on the icon bearer’s standard interact with gravity…

In spite of these concerns, the kit remains very versatile and interesting — especially from a kitbasher’s perspective. This seems like the new, comprehensive toolkit for building heavily armoured Khorne dudes, and it should also provide you with many, many bitz to accessorise your World Eaters, Khorne berzerkers, Khornate Chaos Space Marines, Chaos Knights, regular WoC or what have you.

And still, while the kit is pretty cool, it somehow seems less interesting to me than the Bloodreavers — and it certainly brings fewer new elements to the table when compared with the Blood Warriors contained in the starter box. Still, I suppose this will turn into a more or less compulsory purchase for each Khorne player at some point.

 

Conversion ideas

So much for the different kits — but what about the conversion potential? I think it’s pretty obvious that these new kits will mostly come in handy for chaos players, particularly for those running any kind of Khornate army and/or warband. So what are my first ideas after taking a closer look at the new kits?

Skarbrand

  • The most othe obvious conversion use for the kit would be to make a more interesting, customised Bloodthirster — while keeping in mind the aforementioned difficulties when combining Skarbrand and stock Bloodthirster bitz. Even so, with a sharp knife, some GS and a slightly adventurous spirit, the two available Bloodthirster kits should provide converters with quite a few options to make a really unique greater daemon of Khorne.
  • Speaking of which: I think Skarbrand would also make a very nice base model for a conversion of Angron in his incarnation as a Daemon Primarch: The pose is really fitting for the character, and I think the more ornate armour should also work like a charm. In fact, I really don’t understand why we haven’t yet seen any Angron conversions based on the new Bloodthirster kits — maybe it’s time to change that…?!
  • Whichever option you choose, the kit will also provide some nice additional bitz for your Daemon Prince or Chaos Lord. Since you get quite a few of the stock Bloodthirster bitz as part of the deal, there’s nothing stopping you from, say, making your Daemon Prince look more Khornate. And some of the weapons might look good on a daemon engine or even on a Chaos Knight — in fact, most of the ideas I’ve outlined in my review of the stock Bloodthirster kit also apply to Skarbrand!

Exalted Deathbringer

  • I think the model would make for a rather nice alternate Herald of Khorne — especially in a 40k daemon army, where the danger of confusing the model for something else wouldn’t be as big. But the rather daemonic look of this guy, in addition to his bulk, would really make him look the part!
  • Or he could become a mutant overlord — either for your LatD force with a Khornate twist or for an INQ28 chaos warband. Speaking of the latter options, he would also make for a great chaotic high priest with a few touchups.
  • Or, basically the most straightforward option: Make the model a bit less daemonic and use it as a World Eaters arena champion — not unlike my own conversion for Vorl Dustwalker.

Slaughterpriest

  • I somehow get the feeling that this guy might end up as one of the chief suspects when it comes to converting a kit from the new release. I don’t even have all that many ideas about him yet, seeing how I yet need to make up my mind about him, but I think there will be quite a few conversions of the Slaughterpriest in the future, mark my words. Here, let me share my very first idea from just a second ago: What about thinking of that hideous spine painted in metal? That would give him a distinct “Mean Machine” vibe. Now just slap on a monstrous power claw, and you are already half way towards a very sinister looking pitslave champion. Just a though…

Bloodreavers

These guys should be very versatile conversion fodder. Just off the top of my head…

  • …they could be used as some very beefy and intimidating chaos cultists, obviously. Just slap on some autopistols, and you’re golden ;)
  • these would be brilliant as pitslaves! Just shave off the Khorne icons and add some heavy duty power tools and augmetics to them — done. They have the bulk. They have the scars. The rest shouldn’t be much work.
  • And while we are leaning towards the more loyalist (or at least, slightly less chaotic) side of things: Don’t you think these guys would make for some pretty convincing gland war veterans? I mean they certainly look like they have been beefed up via unsavory means. I mean, they could possibly be used to build any kind of barbarian IG troopers hailing from a feudal world, but I think they would be excellent as gland war veterans à la Inquisitor’s Sergeant Stone.
  • With a bit of conversion work, especially where the legs are concerned, these could be used to build some excellent, bare-chested, gladiatorial World Eaters — in fact, had these guys been available at the time, they would probably have been the perfect base models for my own Gladiatorii.
  • And finally, the bitz from the kit would work wonderfully on both Pre and post-Heresy World Eaters: I think the faces really have the kind of personality you want on your blood-crazed madmen. Some of the brutal looking helmets might also be pretty cool on World Eaters officers. And a bare arm here and there would also make for a cool eyecatcher. If I ever get a box of these (and I will, eventually), expect to see the leftover bitz used in this way ;)

Blood Warriors

As I’ve said before, I think these guys will become one of the new go-to kits when it comes to building Khornate models.

  • They could be used as Khornate Chaos Space Marines and/or World Eaters with a bit of work (or barely any conversion work, depending on how adventurous you’re feeling). Face it, slaughter-brothers and -sisters: This is the closest we will ever come to a new plastic Khorne berzerker kit ;)
  • And basically all of the bitz will certainly be in high demand for (Khornate) chaos armies all over the place: Expect to see all the extra heads and weapons on AoS Chaos Warriors and Chaos Knights, 40k Chaos Space Marines, Chaos Lords or Khorne Berzerkers.

 

So, what about this release on the whole? I have to say that I basically have two reactions to this release:

As a World Eaters fan (and a hobbyist still hopelessly in love with the Khornate design, even after all these years), I consider this a rock-solid release that provides lots and lots of new toys and several very interesting new toolkits. I now have more options than ever, and it won’t surprise you to hear that my hands are already itching when I look at some of those delicious bitz.

As a hobbyist in general, I cannot help but be a bit less impressed. Sure, all of this is high-quality work, but it also hardly treads any new ground. Which is why I can perfectly understand why some people are growing fed up with the seeming deluge of Khornate kits.

So, what to make of it all?

It seems very obvious that the Bloodbound are GW’s attempt at creating a faction that “plays it safe”, relatively speaking: These models could be used just as well in vintage WFB, and the design of the new kits is close enough to the older Khornate kits released over the last couple of years — and maye this was really a conscious decision, taken not so much from laziness, but rather from the attempt at providing something people are familiar with? Think about it: Yes the Stormcast Eternals are very similar to Space Marines in some respect, but they are also a fairly radical change of direction for GW’s fantasy setting. Maybe they did want to be the other faction included in the starter (and expanded upon in the following release) to be closer to something fans of vintage WFB could relate to?

In any case, if you are a fan of Khorne, you’re in luck: You have so many new toys now, and most of them are pretty cool. Some are even rather awesome! If, however, you find Khorne uninteresting and boring, these kits will do little to change your mind.

 

What’s your take on the Khorne Bloodbound? Do you love ’em or hate ’em? Is there anything you would like to share, or a conversion idea I didn’t think of? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Uncategorized, World Eaters Tagged: age of sigmar, AoS, bloodbound, chaos, chaos space marines, conversion, counts as, games workshop, INQ28, khorne, kitbash, marauders, release, review, warhammer fantasy battles, wfb, world eaters

At the end of an age — some rather jumbled thoughts on Warhammer and Age of Sigmar

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Oh boy, where to start…?

I am not the first blogger faced with the task of writing something about the Age of Sigmar release — people who are far smarter than me have already talked about the subject, and yet the challenge remains a rather massive one.

If nothing else, this release seems like a rather gutsy move, doesn’t it? Age of Sigmar has a very real chance of alienating an enormous part of the traditional WFB user base. Then again, it seems like the dwindling sales are what led us to this point in the first place, so maybe GW is even prepared to lose a hefty chunk of that very user base, trying instead to get some new people interested in the game’s latest incarnation?

In any case, it’s safe to say that the discussion about Age of Sigmar is raging like a wildfire on the various blogs and forums, and it’s easy to get burned.

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Tell you what, I’ll try to make my life easier by focusing on the models and staying clear of the whole rules brouhaha. Although I have to say I am rather flabbergasted by the viciousness of the debate, especially when it comes to the utterly new and shocking concepts of having to agree with your opponent about the kind of game you want to play and not being a dick when it comes to army composition — in a way, the rules do seem like a return to more innocent RoC and Rogue Trader times, don’t they? And there’s certainly a lot to like about that!

But like I said, let’s take a look at the models: We’ll be doing this in the usual, tried and true fashion — and it goes without saying that we will also be looking at the conversion options (oh my, the conversion options!). So fasten your seatbelt, and we’re off!

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The starter box comes with a whopping 47 models, giving us two core armies for the Stormcast Eternals and the Goretide of Khorne. So let’s take a closer look at the two factions in turn, starting with the completely new army: Sigmar’s Stormcast Eternals, obviously the poster boys of the new Warhammer:

 

Stormcast Eternals

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These guys are possibly the big surprise in this release, mostly because they initially seem like such a radical departure from the old WFB style: At first glance, the army seems to mostly do away with the zaniness and steampunk/medieval mashup of armies like the Empire and Bretonnia, introducing a more heroic and somewhat videogame-y look and feel in its place: Instead of roughly armed peasants, steam-powered contraptions and medieval knights on speed, we now get hulking, heavily armoured warriors that seem to be taking design cues from several factions at once (at least it feels like there’s a subtle but palpable High Elf influence there, as well as more than a passing resemblance to 40k’s Space Marines). At the same time, I cannot help feeling reminded of designs from video games (like World of Warcraft or Diablo) — which is interesting when you consider how Warhammer obviously inspired the Warcraft universe to begin with, but yeah…

Anyway, let’s take a closer look:

 

Lord-Celestant Vandus Hammerhand

Age of Sigmar starter box (5)The Stormcast Eternals’ army commander seems like GW’s attempt to win us over with shock and awe tactics: What a beast of a miniature! If nothing else, there can be no doubt that this guy is commanding the army, right?

I had several inital reactions when first seeing the model. The first was: “Oh look, it’s GW’s version of He-Man on Battlecat!” Then I thought: “It’s GW’s version of a high level Alliance character from World of Warcraft! And I think you’ll agree that both are pretty obvious associations. I mean, when all is said and done, what we have here is a massive guy in ornate golden armour riding a dragon…cat…thing while wielding an enormous…Warhammer (I see what you did there, GW ;) ).

What’s really interesting, though, I how the model clearly recalls the sources mentioned above, yet also reads more and more clearly as a GW (and Warhammer) piece the longer you look at it: There are several elements recalling the style of the Empire, for instance, hinting at a common cultural heritage: the Dracoth’s armour looks similar to that of the Demigryphs, Vandus’ helmet being cast in the shape of a snarling lion or panther recalls a similar helmet from the Empire General kit. And the overall composition and detail are very Warhammer-esque in a way that seems rather complicated to explain, yet easy enough to see — in the end, it’s probably the designers’ talent that did the trick ;)

Maybe it’s a very eclectic piece, maybe it’s all a bit much. But it’s a bold statement in that it tries to nail down the entire new Sigmarite look in one model. A model that still looks like it was made by GW, in spite of the new direction — and I think that is no mean feat.

I do have some minor quibbles, though: The Dracoth’s right foreleg does seem a little precariously balanced atop that piece of ruin, while the left foreleg hanging in the air like that comes across as a bit half-baked. The tip of the Dracoth’s tail may also be a tad too toylike for my taste — like the straw that broke the camel’s back, in a way.

But when all is said and done, I cannot help liking this guy. He’s massive and ostentatious and over the top and everything a the champion of a god serving as the army general should be.

 

Lord-Relictor Ionus Cryptborn

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The case seems slightly less clear-cut with the Lord-Relictor, as the WoW influence seems to have been dialed up to eleven with this model: the spiky halo and pauldron decoration seems very videogame-y to me, as does the parchment running down the model’s back. What’s more, the design of the model’s head makes it slightly difficult to decide whether it’s a stylised death’s head or the character’s actual, desiccated face. While it does seem to be some kind of facemask upon closer examination, it remains slightly ambiguous, and it’s not an abiguity that works in the character’s favour for once — maybe it’s simply the fact GW has managed to come up with better skull faces on other models?

The scrolls forming the model’s cape also show another visual change that seems to affect the entire range: Where the Empire models were covered in faux-German or Latin scripture, we’ve now moved to mysterious, meaningless squiggles that don’t look like any particular language — or like anthing much really, beyond a clearly discernible “Sigmar” here and there. I actually liked the older approach better — not neccesarily because I am a huge fan of faux-German lettering, but rather because this new design doesn’t really read as scripture quite as easily — it could also just be some kind of squiggly design.

What actually brings this guy back into Warhammer territory for me is that enormous standard: It’s totally over the top — and totally awesome because of it! I like the reliquary look with the candles (although I am pretty sure we’ve already seen that little bag dangling from the standard on the Skaven Stormvermin standard ;) ). All in all, I like the model slightly less than the Lord-Celestant, not because it’s badly designed, but rather because it looks less like an actual Warhammer model, lacking some of the trademark visual cues to bring it more firmly into the setting.

 

Retributors:

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These guys look like a more ornate version of the Liberators, and they are really rather lovely for it: I guess I am not the only one who instantly felt reminded of the Legio Custodes when looking at the models ;)

It seems like different helmet designs are used to denote different unit types for the Stormcast Eternals, and I think it works to great effect here: The stylised thunderbolts combined with the horsehair crests work really well! I also like the flow of the armour, especially when it comes to the enlarged left pauldron — there’s just something instantly likeable about these guys ;)

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One particularly nice detail I would like to point out to you is the cloth draped around the haft  of the hammer wielded by the guy in the middle in the above picture: such a small detail, but beautifully executed!

The models strike a better balance between the WoW influence and the Warhammer look than the Lord-Relictor, mostly because the more outlandish elements of their armour seem to have been applied slightly more thoughtfully. At the same time, these almost seem to be the most Space Marine-y Stormcast Eternals, probably due to their silhouette and the strong Custodes vibe — it’s easy to imagine these guys being used in 30k and 40k.

All in all, these might just be my favourite iteration of the new armour design, mostly because the balance seems to be pretty much perfect here: The amount of detail and ostentatiousness is just right and, combined with fairly static but very strong poses and some flowing cloth to break up the static silhouettes, makes for a visual strongpoint in the army — very nice!

 

Prosecutors:

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Where the Retributors are closer to the “classic” GW look, these guys come down more on the side of the World of Warcraft (and general videogame) influence — with a vengeance! The wings are something GW certainly hasn’t tried before, yet they also seem instantly familar to someone who regularly plays videogames. At the same time, it’s also nice to see how the designers have managed to work Sigmar’s iconic comet in there ;)

When it comes to the rest of the models, the armour seems similar to that of the other Stormcast Eternals, with yet another helmet design to point out the models’ different role. The idea of having the models kept aloft (in real life, not in-universe) via the flowing pieces of parchment is a very cool idea and adds to the distinct silhouette. However, it does seem ever so slightly strange to see these rather massive guys floating through the air like that — maybe they just seem a bit too beefy for that kind of motion, maybe it’s the pose of the legs. It just feels like the illusion doesn’t quite work.  I also think they would have profited from a different kind of weapon — a lance or spear, rather than the omnipresent hammers. I get that hammers are Sigmars shtick and everything, but the blunt shape of the weapons doesn’t work all that well with the elegance and finesse of these models.

come with their own champion, Anactos Skyhelm who, in all fairness, doesn’t seem all that different save for his extended wingspan:

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All in all, these feel a little more adventurous than the Retributors, yet also somewhat less balanced. They should make for a rather stunning presence on the table, certainly, but I cannot help feeling that some minor tweaks would have gone a pretty long way here.

 

Liberators:

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These are possibly the new bread-and-butter infantry for the Sigmarite faction or, as some have called them, the new Sigmarite Space Marines or “Sigmarines”. And indeed, there are quite a few parallels between these models and the warrior monks of the 41st millennium: the stature, for once. Or the massive pauldrons. In fact, fellow hobbyist weirdingway had this pretty interesting idea about the new models:

I’m tempted to read the Sigmarites as a version of how GW wishes they could reboot the space marine model line if they weren’t (rightly perhaps) afraid of invalidating such a huge line of kits and alienating so many fans. In the 40k background and artwork marines have slowly transformed from the hunched, human-sized ex-convicts and psychos of Rogue Trader to the giant avenging noble knights of today, but because space marine model releases have been sequential updates they’ve only been ale to increase the scale by such tiny increments, leaving a big disparity between the models and the background. Exacerbated by how much baseline human models have grown over the years. Maybe if the Eternals are a huge success GW will be emboldened to redo the whole marine line in similar proportions and size? Probably not, but fun to speculate about.

Whether or not there is any truth to this, the similarities are too obvious to ignore — maybe these guys are GW’s attempt at replicating the Space Marines’ success in their fantasy setting?

What strikes me about the Liberators is how similar they are in layout to the Putrid Blightkings and Skullreapers/Wrathmongers. Sure, the final look of the models is pretty different, but both the size and stature are very similar — maybe models of this particular size and layout are WFB’s new mainline standard for footsloggers?

One problem I have with these is that while they are looking pretty cool on their own, they do end up seeming a bit samey as a unit. Maybe it has something to do with these models being starter minis, but it feels like the army could do with something to break up the ranks of huge guys in mostly identical golden armour — or maybe that was the whole point…? In a way, they share this flaw with the Space Marines — but make no mistake, the models are still pretty cool! They are just less interesting than the flashier parts of the army.

The unit champions are doing a good job of providing some extra bling, though:

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All in all, these guys make for rather impressive soldiers, yet they are also a massive departure from most of the human factions in the “old” WFB — although their armour (and by extension, the entire faction) seems to take some visual cues from the fully armoured version of Valten. While the Stormcast Eternals move far beyond that particular model, it’s still nice to see a bit of visual consistency like that in a faction that seems entirely new at first glance!

One last thing to point out about these models are their masks: Many people have likened these to the deathmasks of the Sanguinary Guard, and there are some clear parallels, of course. However, I actually think the Liberator masks are more versatile and interesting because the heads are more delicate and less clunky — which makes them far more interesting for all kinds of conversion projects, seeing how you won’t need to shave them down as much as the Sanguinary Guard heads, if you want to use them on human-sized modeld.

Anyway, as far as starter box models go, these are certainly impressive. It’ll be interesting to see whether an army completely composed from huge golden dudes ends up looking interesting enough, though.

 

The Goretide of Khorne

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There I was, trying to sit this release out, and then they went and included an entire freaking Khornate army in the starter set — yeah, thank you very much, GW! ;)

It probably won’t surprise you to learn that I am pretty much in love with this part of the boxed set, yet I hope I’ll still be able to remain fairly unbiased when looking at the models. One thing I am definitely aware of is that many people seem to be pretty tired with Khorne as GW’s default chaos faction — and I can definitely see where these people are coming from: Tzeentch and Slaanesh have yet to receive their own dedicated WFB models, and here we are, getting even more followers of Khorne once again. But you’ll have to forgive me, I can never get tired of Khorne, and I love these guys! Ahem, sorry, moving on ;)

What’s interesting about the chaos models is that they almost seem like the WFB version of Dark Vengeance’s chaos models. Just do the math: A Chaos Lord, check. Second champion, check (if we consider the re-released Dark Vengeance with the additional champ, that is). Helbrute-sized abomination, check. Five Chosen, check. Twenty cultists, check. It’s really rather uncanny!

The other thing that occured to me is that these models seem like the “safer” design when compared with the Sigmarites: While the latter can be a bit of a bitter pill to swallow, the Khornate models basically follow the look that has been established for followers of the blood god ages ago. I’ve seen some people state that they find this look too ostentatious, but I’ve really wanted Khornate warriors of chaos to look precisely like this ever since I laid eyes upon this Adrian Smith illustration from the 6th edition BRB (this particular look was also heavily featured throughout the entire army book from the same edition, by the way):

Adrian Smith Warriors of Khorne

So if you’re a chaos player, you won’t have to get used to a totally new design paradigm — as it happens, this seems to extend to the entire faction, seeing how Daemons and Beastmen seem to have been folded back into one army with chaos warriors (as per the older editions), and Skaven were added on top (as per Realms of Chaos, I suppose…?).

Anyway, let’s take a closer look at the models, shall we?

 

Khorgos Khul, Mighty Lord of Khorne

Age of Sigmar starter box (14)I’ll be perfectly honest with you: In many ways, this basically seems like the perfect, quintessential Khorne lord to me: The pose and armour are excellent, and I really love the flesh hound, especially since I’ve wanted some new plastic flesh hounds that are less clunky than the Finecast version for quite while now, and this beast gives rise to the hope that there may be more plastic hounds where this one came from. The inclusion of a hunting hound in this way also makes me stupidly happy because it’s so close to the image I have of Khorne’s followers as relentless hunters. The two also make for a smashing ensemble, don’t they?

Khorgos’ axe seems slightly reminiscent of Skarr Bloodwrath’s weapons — fortunately, the stupid flails have been ommitted this time around! And the rather subtle mutations have also been implemented rather well: Both the chitinous looking claw and the disturbing, fleshy stomach are not immediately noticeable, yet only make the model even more sinister once you notice them.

There are merely two very minor points of contention I have about the model: One, I am not 100% sold on the helmet yet, although that may just be the angle of the photo. Using a skull-like facemask like that seems like a cool enough idea — I’ll just have to see whether the actual head really works for me. It’s a bit hard to make out in the pictures. The other thing that does get some getting used to is the icon of Khorne on the model’s back — it’s pretty cool, but seems ever so slightly too big to me. I may get used to it, though ;)

So what can I say: Khorgos Khul is an excellent Khornate Chaos Lord and makes for an exciting centrepiece in every chaos army. He’s certainly on par with Kranon the Relentless, which is no mean feat. Excellent job!

 

Bloodsecrator Threx Skullbrand:

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The Goretide’s “Bloodsecrator” (I swear to God I am not making these names up!) seems to be a mix between an army standard bearer and shaman. Threx goes for a more gladiatorial look, with a mostly unarmoured upper body showing off his impressive physique. While the overall model is pretty cool, he is somewhat less well designed than Khorgos Khul, though:

First, the good stuff: I love the collar around the model’s neck and the collection of skulls hanging from it. The leg armour is also very nice. And I love the weapon, which seems to be a 50:50 mix between an axe and a mace. The spine forming some kind of braid seems a bit much, though — it’s simply one of those things that seem slightly too juvenile to me.

The biggest problem is the icon, though — in a very literal sense. While it’s beautifully designed (and actually perfectly mirrors the design of the smaller icon Khorgos Khul is wearing — a nice bit of visual consistency there), it’s simply too big for the model: While it would probably look excellent on a 40k Chaos vehicle or walker, it does seem too massive and cumbersome on an infantry model, even on a beefcake like Threx here.

The good news is that all of these problems should be easy enough to solve with a bit of converting, so the model is still a very good base for a suitably impressive champion or standard bearer. It just takes some minor adjustments to make him even cooler, if you ask me.

 

Khorgorath Skuldrak

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Oh my, this big guy certainly was a surprise, wasn’t he? The Khorgorath basically seems to be a massive, chaos spawn-like beast composed of mutated flesh, bone and, well, lots of skulls, basically. The first thing that struck me is how similar the model’s pose seems to the Helbrute included with the Dark Vengeance boxed set — seriously, that cannot have been a coincidence! The second thing I noticed: Whatever is the deal with that head…?

Let’s see if we can make some sense of it:

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Okay, it seems like the lower jaw is actually an original part of…whatever the creature was before it became a Korgorath. Then we have a crossbar decorated with icons of Khorne, and atop that a blackened skull that may or may not be the creature’s original skull — or maybe this skull is some kind of chaotic artifact that has been placed there to work as the creature’s head…?  And on top of that, a strange, warped bone crown that looks like Khorne’s rune while also looking like a secondary face…? I give up! ;)

The head is certainly a case of “love it or hate it”. Some will love it, precisely because it’s so strange — it recalls some of the utterly inscrutable mutations from the Realms of Chaos books. Personally, I think it’s a little too abstract for my taste, but I will reserve final judgement until I’ve seen it firsthand. In any case, replacing it with something a little less out there would probably be easy enough.

The rest of the model seems like a massive, heavily-muscled and gruesomely mutated chaotic monstrosity — which, I guess, was the entire point of the exercise. While I am not a huge fan of rampant mutations, I think it really works here, because it provides a nice contrast with the more restrained infantry models in the army. Even if I am not 100% sold on the model yet, I think it will at least make for perfect and very promising conversion fodder!

 

Bloodstoker Vekh the Flayer:

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It’s great how the Khorgorath comes with its own minder, and Vekh the Flayer really looks the part. Rather atypically for a servant of Khorne, this guy seems to be rather corpulent. But the look works very well for a beast herder like this. Plus there are still enough clues as to this guy’s allegiance — like the trident shaped like a Khornate rune that has been brutally rammed into Vekh’s right arm or the multiple runes adorning his armour. The model’s increased bulk makes it seem almost Ogre-sized, which I think adds some nice variation in height and build to the Goretide.

The one thing I don’t particularly care for is the exposed lower part of the face — I think the model would be more menacing with a completely covered, utterly expressionless face. In fact, I think there’s quite a resemblance with God of War’s version of Hades, and like that character, the head would work so much better if it were completely closed, obscuring any facial features and making the model look even more inhuman and implacable.

Once again, though, this should be easy enough to remedy. What we have here is a pretty interesting addition to the core army, when it comes to the visuals. And he looks great together with the Khorgorath. Very cool!

 

Blood Warriors:

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Well, we can keep this short: These guys are basically the stars of the show for me, period. But then I already told you that I simply love this particular kind of Khornate warrior: It’s the look I have always wanted for champions of the Blood God, and it seems just about perfectly realised on these models. Some people may think they are too ornate, but I would argue that they are dialed back when compared with the totally OTT weapons from the Skullreaper kit — in fact, these guys seem far more believable and less creepy-crawly, which I love! Each armour is a work of art, while also looking functional enough for a follower of Khorne: Each decoration also works as a blade (or, at the very least, a hideous spiky surface). And while GW seems to have been trying new iterations of this particular helmet design for quite a while now, the heads on these guys are pretty much perfect: Even the visible mouths perfectly complement the helmet design. Sure, the bearded guy may be a bit of an acquired taste, but all in all, the heads are fantastic!

There is also something wonderfully disturbing about the gaping maw the unit champ has been gifted with: Ewww!

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These are possibly the models from the starter box I am looking forward to most — it’ll be great to finally get my hands on them (and to promptly turn them into members of Khorne’s Eternal Hunt, in all likelihood).

 

Bloodreavers:

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These are very interesting in that they seem like mix between the older Chaos Marauders and the chaos cultists from Dark Vengeance — seriously, I don’t think these guys would look out of place next to the cultist models.

And right enough, the design seems to be going for a look between Chaos Marauder and cultists, which works well enough. But while the models sport many cool Khornate touches, some of them do look a bit rough around the edges: The naked torsos seem a little dubious from an anatomical perspective, and some of the poses could have used some fine tuning.

On the other hand, I really love some of the helmets, and having the added benefit of a standard bearer and musician is also a nice touch. When all is said and done, I suppose these could become just as versatile and prolific for conversions as the Dark Vengeance cultists — at least when it comes to converting all kinds of Khornate madmen. They would also make for teriffic chaos cultists in 40k with some added autopistols — but we’ll be getting to that in a minute.

All in all, these are pretty cool. They have a bit of a hard time against spectacular models like Khorgos Khul or the Blood Warriors, though. Even so, pretty good.

 

 

Conversion Options:

Stormcast Eternals:

As has been pointed out by many people before me, the Stormcast Eternals should lend themselves especially well to any number of true scalish conversion projects: Custodes are the very obvious (and very awesome) idea here, seeing how the models seem to be halfway there anyway: Just add some White Lion helmets and Nemesis Psi-Halberds, and you have yourself some pretty convincing (and rather correctly scaled) Custodes — there’s even the new golden spraypaint to make painting even easier for you.

An equally interesting idea would be to use the models as base models for Thunder Warriors: Their less tech-y and more medieval armour and size make them ideal for the Emperor’s Proto-Astartes, and I am looking forward to seeing Mikko Luoma’s Thunder Warrior project take shape — the Stormcast Eternals seem like a brilliant resource for such an endeavour! And as Eric Wier has pointed out very recently: Don’t those Retributors slightly remind you of one of the vintage Mk 1 Terminators? Maybe that could be a very cool conversion project as well!

And while we are on the matter of power armoured characters, I am pretty sure the models could be used to kitbash a Space Marine hero or two wearing Artificer armour — although the differences between the Stormcast Eternals and Astartes are certainly big enough to make such a conversion challenging.

Speaking of Space Marines, wouldn’t you agree that the Dracoth might make a pretty cool mount for a Salamanders Captain — and speaking of Salamanders, all those massive hammers would be a perfect fit for the army. Just sayin’…

And finally, a slightly more out-there idea: What about using some of the Stormcast Eternals for a Mechanicus-related project: Wouldn’t it be cool to use some techy bitz and turn the towering Stormcast Eternals into massive clockword automata? They are looking like tin men anyway, and I could really imagine some of them as the personal bodyguard of a particularly powerful and eccentric Archmagos.

Oh, and let’s not forget Inquisitors of course, because who else would wear ostentatious armour like that. As it happens, I have already started messing around with the freebie Liberator that came with White Dwarf, starting to build an Inquisitor of the Ordo Malleus or Hereticus (or maybe even an Inquisitor Lord?). Here’s a very early WIP:

Stormcast Inquisitor
In fact, the very straightforward way the Liberator models are designed makes them very easy to use for simple conversions like head and weapon swaps, so I think we can look forward to all kinds of crazy projects involving these models. And regarding head swaps, I believe those Liberator masks would work like a charm for sun cultists, death cult assassins, Navigators who have to hide their deformities and similar denizens of the wonderful world of INQ28…

 

Goretide of Khorne:

For those of you who are playing a World Eaters or Khorne:Daemonkin army: Good news, everyone! We now have our very own starter box army: Just add some backpacks and bolt pistols — BAM! Instant Khornate CSM army ;)

Seriously, though: These should mix wonderfully with the CSM catalogue. I already pointed out the structural similarities with the chaos side of Dark Vengeance, and I think both core armies could be combined perfectly into a Khornate army: The Chosen and the Blood Warriors seem like they would be really easy to mix and match, and with some CSM weapons, backpacks and (for the more adventurous) lower legs) spliced in, the Blood Warriors would make for excellent World Eaters Chosen and/or champions.

The same goes for the Blood Reavers, as they are looking like the chaos cultists’ Khornate cousins. Combining both kinds of models multiplies the variations we can get out of our cultists, and I imagine the Bloodreavers would also work really well for INQ28 conversion projects, such as chaos cults (DUH!) or something a little more original — like Necromunda-styled Pitslaves, for instance!

Khorgos Khul seems pretty much perfect the way he is — just slap on a pistol holster, and he’d make for a wonderful World Eaters lord.

The Bloodstoker seems almost Ogryn-sized — which would make him an interesting option for a traitor Ogryn (or even a – slightly smaller – plastic version of this Forgeworld model).

The Khorgorath could work as a pretty convincing Helbrute stand-in, a huge arena beast for a World Eaters army, bigger chaos spawn or even as a base model for a Daemon Prince conversion. One thing I will have to figure out is how to make sense of that head — or else, I guess I’ll have to replace it with something a little less abstract.

The “Bloodsecrator” (I still cannot get used to actually typing that out) would make for a fantastic World Eaters arena champion in 40k, while his standard would be great for accessorising a Khornate Landraider or Knight Titan — or any other kind of chaotic vehicle or walker, really.

Whatever happens, I think we can really look forward to seeing an amazing plethora of conversions involving these kits sooner rather than later — I, for one, can hardly wait!

 

 

So, what to make of it all? The starter box is pretty spectacular and certainly a highlight after last month’s rather lacklustre Space Marine release. The models are excellent and provide lots of value for the money. GW’s designers often seem to be at their best when designing starter boxes, and Age of Sigmar is no exception to this rule!

But while the set is chock full of amazing models, I cannot help coming back to the question as to how this will change the landscape for Warhammer. One thing I think we can all agree on is that the new direction constitutes a pretty big shift in many ways. Jeff Vader’s own, very succinct piece on the matter here perfectly echoes some of my own thoughts, although I would like to expand on one particular point. Jeff writes:

The average thirteen year old given the choice between an army of bad ass armoured Space warriors and an army of toothless men with pantaloons and floppy hats is most likely going to leave the store with a box of space marines. I may think the Empire and Bretonnia has their merits now that I’m older, but I remember how godawfully boring I found them as a kid… (I played nightgoblins).

And I think this changing of the watch, if you will, between the heroic and the pathecic really sits smack-dab in the middle of a rather massive paradigm shift — and by “pathetic” I mean a certain kind of style that has always been a cornerstone of GW’s particular treatment of low fantasy: There were always mighty heroes, true enough, but many of the models ended up looking like frightened everymen utterly ill-suited to face the murderous challenges of an entirely hostile world. Just look at the Empire State Troops (as outlined in the citation above), the Bretonnian Men-at-arms or some of the older, more humorous greenskin models. This aesthetic of the pathetic has been written about a lot, especially in Oldhammer circles, and while it has been slowly dialed back over the last few years, I think we can safely say that it’s probably gone for good now. And in a way, and in spite of everything that may be awesome about these new models, it’s sad to see Warhammer getting rid of one of the things that made it so great. Because, at the end of the day, the old toothless men were very much at the heart of what made the setting unique.

In an interesting twist,  the Old World and Warhammer basically started as a mashup of every fantasy race ever in one game, continuously waging war in a battle royale event. But over the years, the setting became less generic and established itself as its own thing: The low fantasy undercurrent really transformed it into something interesting. Granted, not all of it may have been equally fascinating, but there was a lot of narrative potential in places like the Empire (I still think Jack Yeovil’s classic Warhammer novel “Beasts in Velvet” serves as perfect proof of this).

The new narrative doesnt seem quite as compelling – yet – but seemingly goes back towards a more generic approach: Sigmar meeting and befriending a huge dragon? Sigmar raising up the mortal tribes over millennia? So far, it all seems like a severe case of “tell, don’t show” — we have very little attachment to this new setting, mostly because we haven’t seen all that much of it. The different realms sound like a concept that could be interesting, but with so little backstory in place, it all seems more like all the colourful backgrounds from a 90s 16bit fighting game of the Streetfighter II variety: In that game, we also get to visit all those countries, but they never provide more than a highly stylised background to the fight — the analogy seems rather apt, I think.

The treatment of WFB’s established armies is another interesting point: There are rumours about one reason for this rather radical revamp being that concepts like “Lizardmen” or “High Elves” are simply impossible to trademark — often because they weren’t even GW’s idea in the first place. I don’t know whether that really was an important part of this redesign, I don’t know much about copyright law, but Warhammer as an IP must have been a nightmare to protect sometimes. So now we get the “Aelf” instead of the Elves and the “Orruks” instead of the Orcs, and the new Lizardmen are called Seraphon,…and while it may make the IP more solid (in legal terms) and while it’s a nice service for WFB players to be able to hang on to their armies in AoS, it also seems a little hokey right now, at least until we know what the long term plan is — will there be more support for those races, or is their inclusion maybe a way for GW to cut its losses (revamping that entire Dark Elf catalogue, for instance, cannot have been cheap)? We don’t know yet.

Which, I guess, leads us to my main criticism: One thing I would really have loved to see accompanying this release is some proactive communication on GW’s part: There are probably many reasons for them having taken this route, and it should be no dark and dirty secret that some of those reasons are probably business-related. By the same token, it’s easy now to see a lot of what they did during the End Times releases as preparation for this: The End Times got players used to combining different armies into bigger alliances, something that is now turned up to eleven with AoS. The WoW aesthetic is also something that has grown more and more noticeable during the End Times. And finally, looking at the size and basic design of the Stormcast Eternals and Khornate warriors in the AoS starter set, it almost seems like the Putrid Blightkings and Skullreapers/Wrathmongers were basically a test run for this new kind of infantry — or, at the very least, designed with AoS firmly in mind. In hindsight, things fall into place rather beautifully.

But I think this would have been an excellent time for a bit of a “fireside chat” with the customer. So instead of glossing this all over as the next great thing and an option for having even more amazing battles, they should have been a bit more open about it: “Look, guys, we all love WFB to bits, but it just didn’t work any more. It didn’t sell well enough. The rules became more and more cumbersome. We felt like there was nowhere else to go. Which is why we decided to try something new. You might initially dislike our approach, but please give the game a go before you ragequit!” I think some of the hatred and frustration we are seeing from WFB players right now stems from the feeling of being ignored and/or not really addressed at this time.

The models are certainly looking fantastic, though, which is why I am at least willing to hear them out on this. The Khornate part of the deal is basically a compulsory purchase for me, and chaos seems to be closer to its prior incarnation, if a bit more ostentatious. In fact, I have preordered the box merely on the merits of the models, without even knowing whether I’ll ever play the actual game. In that way, I am probably GW’s ideal customer, because the one thing that will always win me over are cool models. And a game that allows enforces army selection based on the models I like is certainly more interesting to me than one where I have to field lots of stuff I find dull.

But it’ll be interesting to see whether this move wins GW more patrons than it alienates. Some of the visual influences make it obvious that Age of Sigmar may have been designed to appeal to additional demographics — videogamers, for instance. I think people who grew up with tabletop based roleplaying and wargaming naturally fell in love with MMORPGs and console RPGs because, well, these were their fantasy world come to life. The same may not be true in the opposite direction: Why would a WoW player go through the drag of having to build up an army. And time will tell whether or not the market can sustain another faction of massive, heavily armoured dudebros, however cool the models may be.

When all is said and done, I can watch all of this unfold from a fairly comfortable position: It’s been years since I last played WFB, so my attachment to the section is mainly nostalgic. I don’t have 15,000 points of models that have been invalidated by a change in rules. And if nothing else, the new release will provide me with lots of lovely conversion material. I do realise of course that other people stand to lose more from this than me. So for those you who are veteran WFB players and who are – maybe rightly – furious that GW killed of “their” game, let me tell you this – and I am utterly, deadly serious here, this is no attempt at being snarky or condescending:

This may feel awful now, but it could be a blessing in disguise. GW has killed off systems before (older editions of WFB and 40k as well as the specialist games like Necromunda, Gorkamorka and Inquisitor). Yet those systems now enjoy a second lease of life because they have been given over to the fans, to do with as they will. And it works! One need look no further than the brilliantly creative and highly prolific INQ28 scene as proof. Granted, games that have been officially cut loose will probably never be a mainline game again, but there is something very reassuring in the knowledge that the game is “finished” in a way. It belongs to you. Take a look at the Oldhammer community and rejoice: You can pick any version of Warhammer you like and play it. Will it be less comfortable than before? Peobably. But it’s possible. And nobody can ever take that away from you, whatever happens next. And who knows, maybe Age of Sigmar turns out to be a fun game after all? Then you will have even more options at your fingertips. Keep calm and carry on, as they say ;)

 

So yeah, this is all my terribly wordy and rather roundabout way of saying that I think it’s a brilliant starter box, once again, and certainly some excellent value for the money (as long as you buy into the thought that little plastic men can be excellent value for the money, that is). But it might take more than a sweet starter box this time around, and as for Age of Sigmar’s future I think the jury is still out on this one…

That new logo is pretty awful, though…And to the person responsible for all of those names: Please just stop! Please…! ;)

 

So, what is your take on this release? Are you happy with the new direction? Are you frothing at the mouth with rage at the new game and the new designs? Do you love or hate the models? Or do you want to share some additional conversion ideas? As always, I would love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!

 


Filed under: Conversions, Pointless ramblings Tagged: age of sigmar, background, conversion, games workshop, khorne, warhammer, warhammer fantasy battles, wfb

Age of Sigmar: Fun with freebies

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While the ruinstorm of nerd rage is still going strong elsewhere on the internet, I am slowly coming to grips with the implications of the recent Age of Sigmar release — maybe my terribly wordy post on the matter did function as some kind of therapy, after all? ;)

Anyway, I picked up my own copy of the game yesterday. A first look at the sprues reveals that the amount of detail on the models is really off the charts. At the same time, formulating a plan for all of these models will take some time — I am basically committed to converting quite a few, if not all, of them at this point, but I will have to think carefully before the knife comes out.

In the meantime, let’s deal with something related: Everyone and their cousin have been messing around with the freebie Liberator that came with White Dwarf, and it has been a regular pasttime of mine for the last several days to google for awesome conversions involving the model. So I would like to share two things with you today: One, my favourite kitbashes and conversions involving the Liberator so far. There are many people happily cutting away at the little guy, yet some models manage to stand out regardless. Two, I would like to show you the conversion I have settled on myself, lest this post become totally dependant on other people’s excellent work.

But first, a showcase of my favourite Liberator conversions. It’s rather noticeable how most (if not all) of the conversions I’ve seen so far neatly fall into one of the following categories:

 

I. Marines

The obvious choice, really: These guys haven’t been nicknamed “Sigmarines” for nothing, right? It’s no surprise that Truescalers all around the globe are enthusiastically checking out the possible ways of using the Stormcast Eternals as material for building bigger Astartes — and there are already quite a few rather impressive examples for this approach!

Blood Angels (Terminator Librarian) by Jair Nunez (via Spikey Bits):

model converted by Jair Nunez

model converted by Jair Nunez

This model certainly goes for shock and awe tactics, transforming the Liberator into something that almost looks like a Primarch at first glance! There’s a lot to love about this model: The Liberators’ more form-fitting armour is a great fit for Blood Angels anyway, and Jair underlines this with a very effective use of BA bitz. I especially love the hammer, since doesn’t remotely look like the fairly clunky Liberator weapon even longer — even though its head has been kept 100% intact! I am not yet wholly sure how I feel about the slightly extended midsection, but such minor quibbles notwithstanding, this is certainly an excellent kitbash!

Space Marine by DogZombie:

model converted by DogZombie

model converted by DogZombie

While DogZombie hasn’t done much to change the basic makeup of the model, his kitbash still ends up quite convincing because there’s just something about the combination of that clearly Imperial sword, Sternguard face, power fist and servo-skull that instantly makes this guy read as a Space Marine. A fairly straightforward, yet very effective job!

Space Marine by Wilhelminiatures:

model converted by Wilhelminiatures

model converted by Wilhelminiatures

Easily the most iconic Liberator-based Astartes conversion I have seen so far! Wilhelm has gone for the good old bolter setup, and has really nailed the look, if you ask me: Those Mk. III arms just work so well, and the praetor head really makes the model look like a grizzled veteran. The conversion shows an admirable restraint and ends up quite lovely because of it — possibly my favourite “Sigmarine” Astartes so far!

Thunder Warrior from the Oldhammer Facebook Group (via Sepulchre of Heroes):

conversion from the Oldhammer Facebook group

conversion from the Oldhammer Facebook group

Some hobbyists have even gone further back in time, using the Liberator for conversions from the Pre-Heresy or even Unification era: This Thunder Warrior is an excellent proof of concept, showing the Stormcast Eternals provide great material for such a conversion. If anything, this works even better than the standard Astartes conversions, seeing how Thunder armour doesn’t neccessarily conform to the design templates established by the later armour marks. As this model shows, if you have ever wanted your own Thunder Warrior army, you now have the perfect base models at your fingertips — as it happens, Mikko from Iron Sleet seems to be planning an entire army of these guys. A project I am really looking forward to!

As an aside, I was unable to find out who originally built and painted this, so if you recognise your model (or know the creator), please give me a holler, and I will of course give credit where credit is due!

II. The Legio Custodes

While we are already in the 30k time period after discussing that Thunder Warrior, let’s addresst the other very popular idea involving the Stormcast Eternals: using them as base models for Custodes conversions. There’s a clear resemblance here – arguably an even bigger resemblance than the one with the Astartes, and fortunately enough, some excellent Custodes conversions have already turned up as well:

Constantin Valdor by Ryan Stevenson:

model created by Ryan Stevenson

model created by Ryan Stevenson

Who better to build first than the Legio Custodes’ Captain-General, Constantin Valdor? As you can see, the model is wonderfully chunky and impressive, while also seeming rather dynamic in spite of its bulk. I am still very happy with my own (Space Marine based) conversion for Valdor, but wow, that guy is just huge! I also really like the guardian spear! The only thing I am not quite sold on is the third party shield, but that’s just a matter of personal preference.

Custodian by Noctus Cornix:

Liberator conversion by Noctus Cornix
Ever the inspirational kitbasher, Noctus Cornix has knocked it out of the park once more with his Custodian conversion: The model may be less dynamic than the Constantin Valdor conversion shown above, but there’s something strong, yet contemplative in this guy’s pose that I really love. And the way Noctus has used that left hand from the Chaos Lord on Manticore kit is just beautiful. A lovely model all around!

III. Automata

As part of my recent Age of Sigmar review, I wonderedd whether or not the Stormcast Eternals could be turned into gilded automata, serving the Adeptus Mechanicus or representing relics from ages long forgotten — and I didn’t really have to wait long before some hobbyists endeavoured to find out:

AdMech Automaton by Nuclearhawke:

model converted by Nuclearhawke

model converted by Nuclearhawke

Nuclearhawke is currently working on an AdMech warband anyway (make sure to check out his Ammobunker thread linked above!), and so he has turned his Liberator into a wonderfully chunky, fairly gladiatorial combat servitor via an influx of Forgeworld AdMech bitz. I love how merely replacing a couple of key elements completely changes the look and feel of the model!

“Tick-Tock Man” by Leadballoony:

model converted by Leadballloony

model converted by Leadballloony

Interestingly, while Alex from Leadballoony has gone for a structurally similar approach (electing to replace some key features, while leaving an equal part of the model unaltered), he has come up with a completely different mechanical creature: His “Tick-Tock Man” is a relict from a bygone age, stalking the depths of the underhive. The baroque armour possibly speaks of pre-Imperial times, while the hideous mechanical claws and weapons (from the Kataphron kit, I believe) hint at the machine’s true, much more sinister function.

IV. There’s no school like the old school…

Of course there are also hobbyists who are not trying their darnedest to turn their freebie Liberator into a 40k model, but are perfectly content to use him as a character for WFB or Age of Sigmar. In fact, some of the best conversions seem to have come about this way.

Warrior of Chaos by Xander:

model converted by Xander

model converted by Xander

Xander’s straightforward, yet effective kitbash shows how easy it can be to turn the Stormcast Eternals into servants of the Dark Gods — Aren’t chaos players lovable little rascals, always trying to corrupt everything that gets released into gristle for their dark lords’ wars? You’ve gotta love ’em ;) Erm, anyway, what occurs to me is that the rounded armour and detailing makes the Liberators a pretty good fit for Tzeentch or Slaanesh (or whatever may have taken Slaanesh’s job, that is…).

Warrior of Chaos by smile:

model converted by smile

model converted by smile

Fellow German hobbyist smile was even more adventurous, using GS and some wonderfully oldskool OOP plastic bitz in order to make his warrior of chaos. I really love the no nonsense nature of this guy, and some of the detail (such as the belt buckle or the chain running across the chest) are really quite wonderful! Excellent job! In fact, smile started the thread linked above in order to entice people to post their own Liberator conversions — let’s hope people go for it, but so far, smile and me seem to be the only ones…

Undead Knight by Matthew Davies:

model converted by Matthew Davies

model converted by Matthew Davies

Another rather original idea, this one! Matthew’s skeleton knight ends up looking far more formidable and bulky than the undead you normally see, but I guess in a world where the toothless old men in pantaloons have been replaced with ironclad demi-gods, the undead will have to keep up as well, eh? Once again, the addition of some carefully considered bitz end up completely changing the model — very nice! Personally speaking, I would probably add some rust holes to the armour, but that’s just my two cents.

Franz Ascendant by Bishmeister (via Clan Khorvaak):

model created by Bishmeister

model created by Bishmeister

Okay, there’s really not much to say here except this model literally blew me away when I first saw it: The conversion is brilliant (recalling a fairly recent Golden Demon entry based on the plastic Nurgle Lord, if I am not mistaken), and the paintjob is just wonderfully lush and warm — and just check out that shield! Not only is this possibly my favourite Liberator conversion right now, but it’s also a perfect embodiment of the Empire now lost to us (sniff). But what a send-off! Brilliant!

Stormcast Eternal Liberator by Heaven’s Teeth:

model created by Heaven's Teeth

model created by Heaven’s Teeth

One final model, and a wonderfully sublime one, at that: Heaven’s Teeth didn’t perform any outlandish conversion work, but merely made some subtle touches, creating a small vignette of a proud demigod at rest. Coupled with a great paintjob and a wonderfully natural looking base, the result makes for a rather stunning piece — very nice!

V. My own Liberator conversion

Worry not, I won’t wind up this post without adding my own conversion to the pile. In fact, I started converting the model the day after picking up the issue of White Dwarf it came with.

While the idea of turning the model into a Custodian was fairly tempting, there was also the fact that I already own a fully converted (if not fully painted) Custodes army, so I was able to resist the call. The same was true for the idea of building a truescale Marine: Brother Auriga fills that role rather admirably right now, and while I won’t rule out building more true scale Marines in the future, I wanted to do something different with the freebie Liberator.

In the end, I decided to turn the model into a rather impressive Inquisitor — not outlandishly creative, admittedly, but also not something I have seen done a lot (yet). So I started messing around with some bitz and soon had this very early WIP:

Stormcast Inquisitor
It quickly became clear that the model’s size and armour would make it a good candidate for a fairly warlike Malleus or Hereticus Inquisitor, which is why I decided for a GK stormbolter on the Inquisitor’s off-hand. Beyond that, I mainly attempted to make the armour look more imperial by adding a bit or two. One thing that ended up feeling wrong, however, was the hammer: While it seemed like a fitting weapon for a member of the Ordo Malleus, at least, both the weapon’s design and angle looked slightly wrong for the type of character I was trying to create.

Then I saw Logan’s version of the Liberator, which was fairly similar and convinced me my own Inquisitor needed a sword as well:

model converted by Logan

model converted by Logan

This turned out to be slightly tricky, however, because the sole, loyalist-looking sword I still had in the old bitzbox was the GK sword with an impaled Plaguebearer head on its tip. So quite a bit of cutting and glueing was in order to replace the blade with that of an Empire Wizard’s sword and to reverse the grip of the hand on the sword.

Beyond the weapon swap, I also started seriously working on the armour in an attempt to make it look more Inquisitorial:

Stormcast Inquisitor WIP (1)
Stormcast Inquisitor WIP (2)
Stormcast Inquisitor WIP (3)
Stormcast Inquisitor WIP (4)
As you can see, I also added Skitarii backpack in order to create some kind of nonstandard power source for the Inquisitor’s armour.

At this point, I was pretty happy with the model, but felt it needed a cape — both for the additional bulk and for the extra bit of ostentatiousness it provided — the Inquisitor just seems like that kind of guy to me ;)

Once again, I had to improvise a bit, because the model’s size made finding a cape at the appropriate scale slightly tricky. Fortunately, I still had a cape from the Deathwing Knights/Deathwing Terminators that worked very well, after a bit of cutting:

Stormcast Inquisitor WIP (5)
The model was almost done at this point. DexterKong suggested adding a techy bit or two to the legs, seeing how the model was looking very medieval below the beltline. I chose a fairly restrained solution though, since I didn’t want to overclutter the model, adding a tech-y connection port and some cabling to the model’s legs.

And with that, my “Stormcast Inquisitor” conversion was completed:

Stormcast Inquisitor WIP (11)
Stormcast Inquisitor WIP (12)
Stormcast Inquisitor WIP (13)
Stormcast Inquisitor WIP (14)
I think he really looks like a Lord Inquisitor, Grandmaster of an Ordo or what have you. Commissar Molotov pointed out the model reminded him of an alternate take on Forgeworld’s Hector Rex — which really made me happy, seeing how Rex had become one of the main inspirations for the conversion somewhere along the way!

One thing that is a bit of a problem, however, is the model’s size: The Inquisitor is indeed taller than a standard Terminator. Here’s a scale comparison image:

Stormcast Inquisitor scale comparison
The image makes it clear that the Inquisitor would look plain ridiculous if placed next to a standard Marine. However, as you can see, there’s still a small difference in heigth and a more noticeable one in bulk between the Inquisitor and Brother Auriga, my true scale Marine. Which makes me thing that the model, while admittedly very tall, still ultimately works in the scale framework I have set for my INQ28 characters. I imagine the Inquisitor had undergone gene-therapy and heavy augmentation, in addition to wearing a suit of custom armour: His size and bulk evoke the picture of a human augmented to the very limits of the human frame, while still not quite on par with an Astartes.

The next big challenge will be to figure out a colour scheme for him: Golden armour would be the obvious – but maybe slightly boring – option. Cream-coloured armour with golden trim would be cool, but there may not be enough actual trim for this to work. Silver armour is out because I don’t want the model to be mistaken as a Grey Knight — a very real danger, given the fact that it uses GK weapons!

My current idea, after some input from DexterKong, is to actually attempt to paint the armour in a marble effect. I’ve already spent quite some time downloading suitable marble textures, and I think something along these lines could work really well:

marble texture mockup
I really want the Inquisitor to have a very luxurious feel, so the current idea is to combine the marble effect with golden armour trim and glossy red as an additional spot colour (on the model’s pauldrons and heraldic plate, for instance). Of course whether or not I’ll be able to pull if off painting-wise remains anyone’s guess… At the very least, Apologist’s recent tutorial for painting marble should really come in handy for this project…

Anyway, so much fun with a single freebie miniature — isn’t that just crazy? Just imagine what it’ll be like when I finally tuck into the rest of the Age of Sigmar box… ;)

One thing I can safely say is that messing around with the Liberator models is quite a lot of fun. Sure, they are started box models and lack some of the flexibility we have come to love. But the way they are designed makes it very easy to convert them into any number of character archetypes — I think this post provides ample proof of that!
Have you converted your own Liberator yet? Or are there any excellent conversions you’ve seen online that you would like to point out? I’m always happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, Inq28, Inquisitor, Pointless ramblings, WIP Tagged: 40k, adeptus custodes, age of sigmar, chaos, conversion, counts as, games workshop, INQ28, inquisitor, kitbash, liberator, release, sigmarine, sigmarines, stormcast eternals, warhammer fantasy battles, wfb, WIP

Back to AdMech — at least for a while…

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Hey everyone, I only have some new kitbashes for todays’s update, seeing how I am currently swamped with work — and both my plans for the Age of Sigmar starter box minis as well as the paintjob for my “Stormcast Inquisitor” will still take some time to gestate into something tangible. In the meantime, I have returned to my various AdMech plastic kits for a spell of converting, and I realised once again that the Mechanicus models may just be some of the most visually arresting 40k kits currently available!

So I put in some more work on my growing INQ28 Mechanicus warband, which will basically fulfill two goals: One, I want to explore the Adeptus Mechanicus in its different shapes and sizes with this warband, creating a rather eclectic and eccentric collection of models — just as eclectic and eccentric as the Adeptus Mechanicus itself, that is. Two, since I don’t want to assemble an entire army of these guys, this warband will serve as a “best of collection”, so to speak, allowing me to have fun with the AdMech kits I like most.

Speaking of which, my dear cousin Andy recently gave me a box of Sicarian Ruststalkers as a slightly belated birthday present, which was awesome! The kit is chock-full of amazing little bitz — and it has provided me with the material for several conversions. So let me show you what I am currently working on:

First up is the leader of the warband, a slightly tweaked Tech-Priest Domius serving as an Archmagos Veneratus for the Velsian branch of the Adeptus Mechanicus. Now the stock model is so beautiful that I didn’t want to change anything major, but the huge weapon on the Magos’ right side seemed a little OTT for an INQ28 character, which is why I already tried replacing it with an alternate lower arm earlier:

AdMech kitbashes WIP (3)
But while the idea seemed sound enough, the look just wasn’t there. Enter the wonderfully creepy chord claws from the Sicarian Ruststalkers kit, one of which provided the perfect alternate hand for the Magos. Take a look:

Archmagos Veneratus WIP (2)
Archmagos Veneratus WIP (3)
Archmagos Veneratus WIP (4)
I am really happy with the result — this is such a minor conversion, really, but that creepy metallic claw just complements the rest of the model rather well, don’t you agree? Plus it still makes for an impressive enough weapons, without looking as OTT as one of the “deathrays” that come with the model ;)

While we are on the subject of Sicarian Ruststalkers, these are easily some of my favourite GW models right now: There’s just something about them that perfectly encapsulates the idea of a lithe, sinister cyborg assassin, which I love immensely. So I might be forgiven for actually assembling two of the models from the kit mostly unchanged:

Sicarian Ruststalker WIP (1)
Sicarian Ruststalker WIP (2)
I only added a small halo taken from a servo-skull to this first guy, which I think rather fits the model. This guy is one of the feared Clockwork Assassins, used as a terror weapon by the Machine Lords of Korhold against their enemies.

I also built the Princeps, once again without any major conversion, save for a different chord claw (to give him a creepy “come hither” pose):

Magos Militant WIP (1)
Magos Militant WIP (2)
I already mentioned in my review of the Skitarii release how this model didn’t look so much like a unit champ to me, but rather like a more warlike Tech-Priest: All the telltale signs are there — the flowing robes, the cowl, the face full of tubes ;) So I am seeing this guy as some kind of “Magos Militant”, overseeing the performance of the Skitarii on the front line or counseling the sector command when it comes to military questions. I actually considered swapping in some of the more esoteric pieces of equipment from the Sicarian Infiltrators, such as the servo-skull and “grimdark notebook”, but truth be told, I would rather use those bitz on a different model altogether, and the Princeps just has a visual balance that I love — hence a mostly unconverted model, for a change.

Interestingly enough, fellow hobbyist Plus Four pointed out that there’s a precedent for a very similar character in the novel “Priests of Mars”:

As far as the Tech-Magos is concerned you need look no further than Magos Hirimau Dahan from Priests of Mars who is described as having a “muscular body of plastic hued flesh…regular pair of arms…with augmenting energy blades…..a second pair of arms…tipped with a forked weapon….purple lightning arced between the bladed tines”. This would suggest that a combat oriented Secutor Magos looks nothing like the archetypal GW Magos!

So yeah, these guys may be hardly converted at all, but I am still pretty happy with them. And that’s what counts, right?

I did create two slightly more involved pieces, however, even if the first one was basically stolen from somebody else ;)

A while ago, curnow made an excellent Skitarii conversion resembling a Japanese Ashigaru foot-soldier. I loved the idea so much that I simply had to borrow his recipe and make a very similar model, since it seemed like the perfect addition to my collection. I made some small changes to his formula, but the resulting model still owes an enormous debt of inspiration to his. Take a look:

Skitarii Sniper WIP (6)
Skitarii Sniper WIP (3)
Skitarii Sniper WIP (4)
Skitarii Sniper WIP (5)
I am really happy with the model, even if I am feeling slighly guilty for borrowing curnow’s excellent idea ;) Several people over at The Ammobunker have taken issue with the length of the rifle, and while they raise some excellent points, I think I’ll keep it this way: I really want it to look as cumbersome as possible: Not only does it provide a fairly unique silhouette, but it’s also a nice sign of the AdMech’s eccentricities. I also think it really adds something to the Ashigaru look mentioned above. Plus it differentiates this guy from the other, slightly sniper-esque Skitarius I have built for the warband:

AdMech Riflemen WIP

Speaking of which, this will probably turn out to be quite a band of characters (as per my original mission statement), incorporating such colourful individuals as a “typical” Magos in the warbend, complete with cog-axe and everything, a wraithlike Magos Genetor without a lower body, a burly Magos Explorator, a slack-jawed Magos Xenobiologis with hideous metallic claws, a weird, pseudo-Japanese sniper, a gladiator-esque Clockwork Assassin with a stylised halo, and yeah, a lithe and deadly Tech-Priest on stilts. So what else is new in the 41st millennium? ;)

Here’s the unpainted part of the warband so far:

AdMech kitbashes WIP (26)

Before today’s post ends, there’s one last kitbash I would like to share with you: It came about rather organically as an attempt to make a slightly more involved conversion using the Sicarian Ruststalker kit. Plus I also realised that the servo-skull that came with the Tech-Priest Dominus looked far too evil and sinister to be denied a body ;) Check this guy out:

Cyborg Assassin WIP (1)
Cyborg Assassin WIP (2)
Cyborg Assassin WIP (3)
He’s not quite done yet, possibly, but I like where the model is going. I kept thinking “Cyborg Eversor” while making him, for some reason…

 

So that’s it for today! I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP Tagged: 40k, adeptus mechanicus, AdMech, assassin, conversion, cult mechanicus, explorator, INQ28, inquisitor, kitbash, magos, skitarii, warband, WIP

Knight in fuzzy armour? Painting my Chaos Knight, pt. 1

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Oh boy, where to start…? It’s been a rather eventful couple of days, from a hobby perspective, and I have been through a veritable rollercoaster of emotions. So what happened?

Everything started when I finally decided to paint my converted Chaos Knight: This has been one of my biggest hobby projects so far, and so it has taken me a little over a year to work up the courage to paint him — well, that and I pledged him as part of my vow for the ETL IV event over at The Bolter & Chainsword, with the deadline later this week.

So, anyway, I was finally prepared to get this big boy painted, right? Just so you remember, this is what the finished conversion looked like (the entire project so far has been chronicled here and here, for your edification):

Chaos Knight Gilgamesh WIP (1)
The situation was already less than optimal, though: All kinds of work related shenanigans had left me with precious little time for painting my vowed models — and also happened to kill much of my hobby drive, at least when it came to painting. So with under a week left to complete my vow, I still tried to make this happen. So I grabbed the model as well as a can of Chaos Black and Leadbelcher each and headed outside to undercoat the model.

The black undercoat worked like a charm. Then came the silver. Now some of you may remember that I even used a dedicated test model to make sure the Leadbelcher spray worked as intended (in fact, that test model then spawned an entire gaiden project of its own). So I was pretty sure everything would work out just fine. So after both the black and silver had gone on, the model ended up looking like this:

Chaos Knight Gilgamesh PIP (3)
Chaos Knight Gilgamesh PIP (1)
Chaos Knight Gilgamesh PIP (2)
Seems nice enough, doesn’t it? Only when I picked up the model afterwards, I realised that, due to an unforeseen (and inexplicable) undercoating mishap, the whole model now sported a very gritty, almost sandpapery texture (you can just about make out the effect in some of the pictures). The only part of the model that escaped this problem was Baron Harrowthorne himself (undercoated five minutes prior, using exactly the same spray can, to add insult to injury):

Chaos Knight Gilgamesh PIP (4)

As you can probably imagine, my first reaction was sheer panic: It seemed like I had just managed to ruin a 100+ Euros model, and one I have spent many hours converting, at that. But after thinking things through, I realised that I didn’t just want to give up quite so fast: If there was any way to save this model after all, I wanted to find it!

So I started experimenting: The first thing I did was to take a tootbrush to the entire model in an attempt to take of some of the worst grit — before that, handling the model would leave some silvery pigments on my hands every time! With some of the texture brushed of, the resulting look wasn’t all that bad, really: The silver had a pretty nice gunmetal look,  and while that certainly hadn’t been planned, I was confident that I would be able to work with it. So I started washing the entire model with Army Painter Dark Tone and hoped for the best.

However, it turned out that whatever had happened had also messed up the way the undercoat reacted to other paints: The most imminent consequence was that it took a lot of wash to actually darken the silver to a point I was happy with. And I was also pretty apprehensive about how well other colours would work on top of this rather funky undercoat.

Here’s what the model looked like with the black wash and some first red and bronze parts blocked in:

Chaos Knight Gilgamesh PIP (5)
A closer look at the head reveals the sandpapery effect:

Chaos Knight Gilgamesh PIP (6)
Fortunately enough, it turned out that it was easy enough to add other paints on top of the undercoat:

Chaos Knight Gilgamesh PIP (7)

And, like I said, it took *a lot* of wash to suitably darken the undercoat: Compare the main body with the chaotic heat outlets (yet unwashed) in this picture:

Chaos Knight Gilgamesh PIP (9)
But while I was still worried about whether or not I would manage to salvage the model, it did start to look a little better with the first details in red and bronze:

Chaos Knight Gilgamesh PIP (10)
So I did the only thing I could and continued painting. One thing that put at least some of my worries to rest was that all the Knight’s armour plates wouldn’t have the same problem, so even if the skeleton retains some of the gritty texture, adding the armour plates on top will make it somewhat less noticeable.

Chaos Knight Gilgamesh PIP (11)
I also felt that I might just as well try and make the effect work to my advantage — after all, the rather blunt gunmetal look worked pretty well in some places, making the metallic parts look like the heavily worn chassis of a machine that has been in service for a long time. The bad news was that other areas ended up looking more toylike because of the undercoat. This was especially noticeable on the arms, for instance:

Chaos Knight Gilgamesh PIP (13)
So I spent a lot of time covering various parts of the model with different washes to add some depth to the metal and to create areas where grime and oil would have built up over the millennia. Jeff Tibbetts’ wonderful thread really became a lifesaver for me, because not only has Jeff gone for a fairly similar look for the metallics on his Knight, the Queen-Bee, but his thread is also chock-full of fantastic advice for weathering a model of this size. So I stole what I could from his thread and tried to simplify some of his especially cool recipes for use on my own Knight — and it started to work: The judicious use of washes and drybrushing slowly added more and more depth to the model and helped making the problems far less obvious:

Chaos Knight Gilgamesh PIP (16)
Chaos Knight Gilgamesh PIP (17)
I also needed a little quick fun to keep me going, so I actually finished the head a little early:

Chaos Knight Gilgamesh PIP (33)

The engine compartment was also starting to look as oily and grimy as it should:

Chaos Knight Gilgamesh PIP (18)

So after about a week of frantic painting, here’s what I have right now:

Chaos Knight Gilgamesh PIP (19)
Chaos Knight Gilgamesh PIP (20)
Chaos Knight Gilgamesh PIP (21)
Chaos Knight Gilgamesh PIP (22)
Chaos Knight Gilgamesh PIP (34)
Chaos Knight Gilgamesh PIP (25)
Chaos Knight Gilgamesh PIP (26)

It’s actually slightly frustrating that all of the photos are looking so similar, when the model in front of me looks so much better than it did before — but the camera just eats up some of the more subtle touches. I guess it cannot be helped.

Anyway, I think the “skeleton” is actually nearing completion: All the red and bronze areas have been finished, and I’ve done a ton of weathering on just about every metallic surface: I’ve added some rather subtle verdigris to some of the bronze parts, but most of the time has clearly been spent working on the silver, using a combination of GW Typhus Corrosion, Vallejo’s Smoky Ink and various GW washes to create the aforementioned buildup of grime.

So here’s a couple of closeups for you:

The engine compartment, now with added verdigris:

Chaos Knight Gilgamesh PIP (27)
The various weathering effects really work together rather nicely now (I tried not to go overboard with the verdigris effect, because I didn’t want the model to look to “colourful” because of it). Plus I’ve also taken quite some time to make the leg pistons look fairly realistic, as per JeffTibbetts’ wonderful tutorials:

Chaos Knight Gilgamesh PIP (28)
Chaos Knight Gilgamesh PIP (29)
Chaos Knight Gilgamesh PIP (30)
Chaos Knight Gilgamesh PIP (31)
And finally, what may be my favourite detail at the moment: I painted the small vials on the sword arm so they looked like liquid was sloshing around inside them – something I borrowed from JeffTibbetts yet again! It really make sense though that those vials would contain some liquid lubricating the chain of the big sword or something like that:

Chaos Knight Gilgamesh PIP (23)
And a closeup:

Chaos Knight Gilgamesh PIP (24)
Not GD level painting, certainly, but I am stupidly happy about having managed to pull this off. I may lack Jeff’s patience, attention to detail and dedication, but some of his ideas were fortunately easy enough to adapt to my own, rather slapdash painting style ;)

And before I wind up this post, let me show you the latest addition to the model: The Knight’s mostly completed pilot, Baron Harrowthorne:

Baron Harrowthorne PIP (1)
Baron Harrowthorne PIP (2)
Baron Harrowthorne PIP (3)
So, like I said, it’s been a bit of a rollercoaster: At first, I was convinced that I had ruined the model and was just about ready to just throw it away. But looking at it now, I think I may just have managed to turn this ship around. The problems created by the fuzzy undercoat are not nearly as noticeable now, and I am actually legitimately excited to continue painting this model! It may take longer than I had originally planned, but I think I’m getting there.

If you have any feedback and suggestions, I’d be happy to hear them. As for the eventual fate of my Chaos Knight, I’ll keep you posted ;)

As always, thanks for looking and stay tuned for more!

EDIT: Jeff Tibbetts has thankfully reminded me that everything to do with his spectacular Knight project can also be found on his blog, which I would recommend you subscribe to ASAP. Thanks for reminding me, mate!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, mishap, painting, paintjob, WIP, world eaters

The Devil is in the detail… Painting my Chaos Knight, pt. 2

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Having managed to bring my Chaos Knight back from the brink after the undercoating mishap, it was finally time to get to work on some of the detail I hoped would make the model into something truly special. So today I would like to show you some of the detail work on the model — some of these areas seemed like very daunting tasks beforehand, but have ended up really well, if I do say so myself.

Anyway, after lots and lots of weathering and trying to make the metallic areas actually look like metal, it was good tor return to something rather different. I already showed you some progress on both the pilot and the cockpit in my last post, and so I got in some more work on those two areas. So here’s the finished Baron Augustus Melchia Harrowthorne in his cockpit.

Chaos Knight PIP (54)
This guy is basically at the heart of this whole project, as thinking of a backstory for a traitorous Knight pilot was what provoked my building a Chaos Knight in the first place. Which is why it feels really good to finally see him in his place of honour like that! :)

I actually spent quite a bit of time coming up with just the right look for the Baron, as I tried to figure out just what kind of pilot I wanted (and how I wanted him to interact with his machine). There are many different kinds of Imperial Knight cockpits out there, and I am very willing to accept any kind of pilot interface as long as the artist in question really, really nails it. For instance, my understanding is that control of a Knight is heavily based on some kind of neural interfacing, where you actually control the machine with your thoughts, right? But I also love the idea of some kind of mechanic control, and when it’s well realised, I think it really adds something to the model. Take Jeromgb’s absolutely fantastic cockpit here: It’s very retro, almost WWI in a way, and the pilot is much more “hands on” than my own take on the matter, yet it’s perfectly executed and absolutely believable, and it really sells the concept of a pilot doing his darnedest to stay one step ahead of his opponent.

By the same token, if you look at Forgeworld’s Titan Princeps models, they all seem to have some physical controls as well as neural interfaces — and I think it really makes sense for a setting as eclectic and retro-futuristic as 40k to fall back on a mix of both ways. What’s more, given the fact that the Knight Households are such a very ancient remnant of pre-Imperial times, with each machine a millennia-old artifact, I think it’s totally conceivable that there are as many types of interface as there are Knight worlds.

As for my own model, I wanted Harrowthorne to have some kind of physical control, but I also wanted him to look very dignified and noble, which is why I heavily based him on the Princeps from FW’s Warhound Titan. As for the actual points of interface on my model, Harrowthorne is rather extensively augmented, as you can see: In addition to that, there’s some cabling on the back of his head, and his throne has several parts that look like ports for a possible interface, so I imagine him to be plugged into those. All in all, I really think he looks like quite the character, and I am very happy with him:

Baron Harrowthorne PIP (6)
Fun fact: Harrowthorne’s paintjob was actually heavily inspired by the Dark Jedi Jerec, villain of the first Jedi Knight videogame…

Baron Harrowthorne PIP (8)

Here’s another picture of the Knight’s interior: You can see both the cockpit and the engine compartment in their basically finished forms. Since all of this was basically scratchbuilt and kitbashed, it remains among my favourite parts of the model — and it’s pretty cool that the solution I came up with ended up fairly similar to the “official” Knight interiors produced by Forgeworld (even moreso because I actually came up with mine before Forgeworld’s version was even available!):

Chaos Knight PIP (62)

The above picture also shows how I have gone for a little “special effect” with the flames emerging from the additional baroque outlets on the Knight’s back: My idea was that these would function as some kind of extra vent, allowing the machine to vent excessive warp power or what have you (don’t overthink this bit, I only wanted it to look cool ;) ). Anyway, my original plan was to paint the flames in a slightly more supernatural blue, but I was afraid the effect would end up looking too unnatural and toylike. So I went with a slightly more naturalistic approach — and I was fortunate enough to find an absolutely excellent tutorial for painting flames over at Tale of Painters, which allowed me to finish the whole area in very short order, even though I’d never attempted painting natural looking flames before! The tutorial also provided a sweet tip for using a glaze made from Mephiston Red and Lahmian Medium to create an effect resembling glowing coals around the flames — just what I needed, as it makes the area surrounding the flames look interesting without diverting too much attention towards it.

Still inspired by the success of my first-time flame painting, I then tackled the one area I was really rather afraid of: The monitors and displays inside the cockpit. Since the cockpit had already been permanently assembled at this point, I had set myself up for a rather fiddly task. But while the challenge turned out to be just as fiddly as I had expected, I am really rather happy with the result:

Chaos Knight PIP (67)
I’m certainly not great with freehanding, but I am still pretty happy with the suggested data streams on those tiny monitors. I also used the aforementioned Mephiston Red glaze to give some of the buttons a glowing look:

Chaos Knight PIP (66)
And, once again, here’s the Baron inside the now finished cockpit:

Chaos Knight PIP (68)

Chaos Knight PIP (69)
Fellow hobbyist The Hydra pointed out that it would have been really funny to have one of the monitors display a game of Pong! Dang, what a missed opportunity! ;)

But seriously, I am really, really happy with the finished cockpit!

So the Knight’s skeleton is bascially finished at this point: I tidied up the last few rough spots and added some leftover Heldrake armour plates on the arms. Here’s what I ended up with:

Chaos Knight PIP (71)

Chaos Knight PIP (70)
Chaos Knight PIP (72)

Chaos Knight PIP (73)
Chaos Knight PIP (74)
Chaos Knight PIP (75)
Chaos Knight PIP (76)

Chaos Knight PIP (77)

Chaos Knight PIP (78)

On a related note, let me take a moment to address Forgeworld’s “official” Chaos Knight kit: It was actually interesting to see this being released recently, after it had already made a sneaky appearance in the new Warhammer: World displays… ;)

Forgeworld Chaos Knight (1)
Forgeworld Chaos Knight (2)
But to be perfectly honest, I am almost a little underwhelmed by the model. Sure, it clearly reads as a Chaos Knight. But doesn’t the design seem like they phoned it in a bit, at least compared with Forgeworld’s regular output? It seems very generically chaotic to me, especially with the warped armour and teeth around the head. And some touches are pretty close to my own version, as it happens: Just take a look at the chaos star on the back of the cannon, the spikes on the chainsword and the reactor section…

Forgeworld Chaos Knight (3)

I think when all is said and done, this should work as a pretty serviceable basic template for a Chaos Knight, although it might need some additional conversion and kitbashing to really bring it to the next level. However, if I need to further convert the model anyway, I might as well make it an all plastic conversion in the first place and circumvent the issue of potentiall having to deal with ill-fitting resin parts, right? Or one could go for the Kytan Daemon Engine of Khorne, which seems like the more interesting project, at least for a follower of Khorne like yours truly… ;)

It’s a nice enough kit, surely, but I am actually rather relieved that it’s not that much more awesome than my own conversion — at least that’s how I feel about it. This means I can happily finish my own model without feeling like I missed out on an even cooler version. And one advantage of the release is that we know have semi-official Chaos Knight rules! Yay!

 

All the more incentive to keep plugging away on my own Chaos Knight. And I have already made pretty good headway regarding the armour plates. Let me show you a final sneak peek or two of what is to come:

The Knight with its leg armour in varying stages of completion:

Chaos Knight PIP (79)
And here’s a first look at the PIP belly plate:

Chaos Knight PIP (80)
Oh, and there’s one thing you guys can help me with: I want to add a decal to the Knight that represents the Machine’s honorary membership in the Legio Audax (The “Ember Wolves”), the Titan Legion that fought alongside the World Eaters during the Heresy. So I was looking at a suitably wolf-y decal in order to represent that affiliation: At first I wanted to use one of the War Hounds decals, but those definitely show a dog, not a wolf. So which of the following do you think would work best for the intended effect (As for placement, I’m thinking one of the kneecaps)?

Possible Audax decals
As it happens, some hobbyists have suggested some very cool – and slightly less common – SW decals to represent the Legio: The flame wolf (playing on the whole “Ember Wolves” thing):

Flame WolfOr these very cool, slightly more feral looking symbols that I hadn’t even seen before:

Possible Audax decals (2)
Are these even available as decals? And if so, if anyone has some of these left, (especially the more hirsute looking wolf heads dead centre and in the bottom row), feel free to send them my way! ;)

 

So yeah, I think you could really say I am having a blast with this big boy right now, even though painting the model is turning out to be a ton of work. So stay tuned, there should be more shortly ;)

If you have any feedback or suggestions, I’d love to hear from you, of course. And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

Getting dressed… Painting my Chaos Knight, pt. 3

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Hey everyone, another Knight-related update today. The original plan was to post a review of the recent Stormcast Eternals release today, but I spent yesterday in Frankfurt, visiting a pretty cool exhibition about the intertwined histories of film and videogames at the Deutsches Filmmuseum — the museum also had some pretty cool stuff apart from that particular exhibition. Such as this:

Xenomorph (2)
Xenomorph (1)
Aaanyway, this left me with very little time for expansive writeups on the old blog, so you will have to content yourselves with some more incremental progress on my Chaos Knight — I realise that this style of updates may not be all that spectacular, but bear with me here: For one, this is easily the biggest and most complex single project of my hobby life so far, so I may be forgiven for taking it slowly (and also for documenting my progress rather meticulously). This also allows me to showcase some details that I am especially proud of, as it happens — so I hope you’re not yet bored of the model yet ;)

When we last saw the Chaos Knight, I was hard at work on its daemon-faced breastplate. And indeed, here’s the model with a more complete version of that breastplate already mounted in place:

Chaos Knight PIP (84)
I wasn’t sure at first about whether or not to paint the eyes, but in the end I think the effect works rather nicely without being to cartoony. The teeth will need some additional highlighting, though.

I quickly added the lower jaw as well:

Chaos Knight PIP (87)
Once again, the area will need some more work — in fact, most of the armoured areas that are looking pretty much finished in the pictures are anything but: I’ll still need to add decals, further detail, some grime and maybe a little weathering. Anyway, this is what the Knight looked like at this point:

Chaos Knight PIP (88)
And lest we forget, a quick look at the Baron in his cockpit ;)

Chaos Knight PIP (85)
While the top carapace has only been undercoated, I think the picture shows rather nicely how the design of the cockpit and pilot works rather nicely, even when only glimpsed through the open top hatch (in any case, I’ll be leaving the carapace detachable, though).

This was also the point where I had to start working on the more complicated parts of the Knight’s armour: The pauldrons were especially daunting to me, mostly because I had planned adding a World Eaters decal to one of them. Let’s take a closer look at how that went in a minute. Before that, here’s a look at the Knight with its mostly finished faceplate in place:

Chaos Knight PIP (89)
And, once again, the entire model so far:

Chaos Knight PIP (92)
Chaos Knight PIP (91)
Chaos Knight PIP (95)
I think by now we can really see this guy coming together, wouldn’t you agree? One armour plate at a time…

As for the pauldrons, I am really happy that they are mostly finished now. Here’s the left one, complete with a big icon of Khorne and some additional totems and trophies:

Chaos Knight PIP (97)
Paintig this part was a bit fiddly because all the small trinkets had already been glued in place beforehand, but it wasn’t that much of a problem. I really like the look and feel of the design — it seems chaotic without being overly warped or mutated. The chains are also a callback to the World Eaters gladiatorial tendencies. And the pauldron actually mirrors the design of the shin armour on the same side.

The true star of the show is the right pauldron, though — complete with a World Eaters icon and numbers for the legion and company the Knight has been attached to:

Chaos Knight PIP (94)
I had been planning to use a Forgeworld decal (kindly provided by Mr. poom, no less) for a long time, although the process turned out to be just the nightmare I had anticipated: Making a decal conform to a curved surface can be tiring enough at the best of times, but I found out that it was even more of a hassle here, in spite of copious amounts of decal softener. Which makes me all the more happy to have pulled it off like this — save for a few tiny irregularities, it ended up looking fairly convincing, don’t you think? I also added some weathering on top in order to represent places where the paint had been slightly damaged and nicked.

Once again, the right pauldron shares similarities with the corresponding shin armour — especially since both use the same spikes (which, in turn, are a callback to the studded parts of Heresy-era Astartes armour).

So here’s the entire model:

Chaos Knight PIP (100)
Next stop: the carapace. And boy what a job that will be! Wish me luck! ;)

Anyway, so much for the progress on my Chaos Knight. If you have any feedback or suggestions, I’d love to hear from you!

Before I tune out for today, allow me to share something very cool with you: Fellow hobbyist Bloodygoodtime sent me a wonderful little sketch of Lord Captain Lorimar. Take a look:

illustration by Bloodygoodtime

illustration by Bloodygoodtime

I almost laughed myself off my chair when I first saw it, because it’s just perfect: badass and adorable at the same time, and it really captures the very essence of the character for me — in fact, it makes me wonder whether the Eternal Hunt wouldn’t make for an excellent Saturday morning cartoon… Anyway, a huge thank you, mate! You rock!

And, of course, to everyone else: Thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

Inquisitor 28: Cpt. Esteban Revas of the 126th Haaruthian Dragoons

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Right, I promised you some actual new content, and today I intend to make good on that promise. And even if careful readers of this blog may already have glimpsed the model I am going to show you today in an earlier post, it’s still a character who deserves a closer look, both because he’s one of the first characters I have ever devised for INQ28 and because he has a rather expansive backstory by this point — I don’t know, maybe there’s just something about this guy that speaks to me? So who are we talking about, you ask. Well, the title says it all: Let’s get to know Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons.

Like I said, Esteban is actually one of my first INQ28 conversions, built way back when (in 2012, to be precise), when I was still rather new to the War for the Emperor’s Soul — and my bitzbox was substantially less well-stocked: I used the bitz I had on hand for the conversion, resulting in a model that is mainly composed from Cadian parts and bitz from the WFB Empire army that I never got around to building:

Cpt. Esteban Revas WIP (2)
In spite of this, however, I think the model still holds up: I wanted Esteban to look like a proud, even arrogant, officer from a decidedly renaissance-styled guard regiment, and I think it shows: There’s an air of pride and honour about him, despite the somewhat foppish getup.

I only returned to the model once, adding a Blood Angels dagger to serve as a main gauche for Esteban:

Cpt. Esteban Revas WIP (4)
I had envisioned the character as a masterful fencer, so it only felt right that he should be able to switch between several styles, including one that uses a longer and shorter blade at the same time. Apart from that, though, the model remained unchanged.

And then it languished in my cupboard of shame for ages. Until earlier this year, when I decided to finally paint the poor fellow, as a part of my new year’s resolution to make some progress on my piles of unpainted INQ28 conversions.

The actual paintjob was heavily inspired by Chris Peach’s wonderful guard regiment (seeing how the overall look is very similar to Esteban’s), and I only slightly tweaked the recipe here and there. And so, finally, Esteban Revas was completed:

Esteban Revas (5)
Esteban Revas (6)
Esteban Revas (7)
Esteban Revas (8)
Esteban Revas (9)
Esteban Revas (10)

I tried to achieve a paintjob that complements the character’s somewhat baroque equipment — hence the glossy black armour and gold trim. As you can see, I made one last minute change to the model and replaced the purity seal on Esteban’s shoulder. The original one just ended up looking too clunky and drawing away attention from the face, as was helpfully pointed out by DexterKong.

Like I said, one interesting thing about this character is that Esteban has a rather expansive backstory: For some reason that I cannot quite explain, I ended up writing up a rather expansive origin story for him that I would like to share with you (as it happens, I can
actually see myself expanding upon this at some point, reworking it into an actual short story. We will see.):

 

Esteban Revas painting (2)
Cpt. Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons

Esteban Revas was born the second son to Haaruthian noble and famous war hero Bestrald Salazar Revas (first through the breach at Aisenfeld!). With his brother Ramon inheriting the vast family holdings, it was obvious that Esteban’s career lay with the military. He quickly had to learn, however, that this life pursuit would always be overshadowed by the exploits of a father he had scarcely known and whose only legacy to him, apart from a pair of enormous footsteps to fill, was the service of one Trooper Salvador “Sal” Koltz, a crafty and unexpectedly cunning individual, having sworn his life to serving the Revas family after being saved on the battlefield by Bestrald Revas.

Esteban served diligently in the Haaruthian military, making Captain rank in the 126th Haaruthian Dragoons before his 30th birthday and earning his fair share of recommendations and orders of merit. However, he could never quite shake off the feeling that he wasn’t living up to the Revas family name.

As is the norm with Haaruthian aristocrats, Esteban lived by a code of honour and chivalry that, though romantic, was often thoroughly at odds with the grim realities of the battlefield. So while the upper echelons of the Haaruthian Dragoons would pride themselves on being chivalrous and gentlemanly, the rank and file would quickly find out that honour and sportsmanship held very little value in trenches and on battlefields across the sector. To Esteban’s merit, and maybe through regular contact with his rather down to earth retainer Koltz, he saw the problems of the clashing philosophies of warfare, and while imbued with a certain arrogance and pompousness, wouldn’t tolerate unfairness and wanton wasting of lives by fellow officers. However, this led his superiors to suspect that “Bestrald’s boy” might be too soft for the soldier’s life, and Esteban found himself relegated to more and more pedestrian assignments, which enforced his feeling of failing the family name.

His one escape from this feeling was to seek out an area of expertise that would not fall under the long shadow cast by his late father, so he took up Haaruthian fencing, dedicating himself to becoming a swordsman without compare. His performance in the various contests held both on his homeworld and between different guard regiments earned him the praise of his superiors and the rank of “Regimental Champion”.

It was in this capacity that Revas was called back to Haaruthia along with his regiment when the world was hosting the Festival of the Sword Saint: The aim of this event, held every ten years in honour of the Imperial martyr Sabasto, was to select the best swordsman of the entire sector.

Esteban trained for the festival like he had never trained for anything in his life, seeing this as his one chance at eclipsing his father’s glory and thus finally proving worthy of the family name. And his efforts were even magnified when it became known that Lord Sebastianus Danver Balzepho Vlachen, the sector governor’s own grand-nephew would be attending the festival: The man’s enthusiasm for swordplay was well known, and Esteban hoped that he would maybe even be able to suitably impress him to be offered a position in his personal retinue. That would give him a chance to finally gain advancement and prove his worth.

Esteban was overjoyed when he was among those selected to serve as liaison officers for Lord Vlachen’s retinue, hoping to earn his ear and sympathies even before the actual festival began. Those hopes were rebuked, though, when Esteban’s superior told him that he was not to serve the lord himself, but rather Inquisitor Erasmus Gotthardt, travelling with the retinue. Esteban had heard whispers of the man, of course: Gotthardt had been suspected of being an accomplice in the attack on a fellow Inquisitor, but the Inquisitorial Conclave at Pervatia Secundus had exonerated him. Still, even beyond the Ordos, a shadow of doubt remained. Esteban felt like he had been passed over yet again.

His first meeting with Inquisitor Gotthardt did little to put his mind at rest: Gotthardt seemed like a frail and broken man, still weak from his questioning at the hands of his fellow Inquisitors. Still, Esteban was determined to perform admirably in his service as a guide and liaison to the Inquisitor, even though he was barely able to mask his disappointment.

Over the next days, though, Esteban had little time to lament his misfortune, for as a Regimental Champion, he was himself a participant in the festival, trying to excel for the honour of his regiment. The rest of his time was filled with answering all kinds of questions from Inquisitor Gotthardt, whose frail appearance couldn’t conceal a razor sharp mind.

Esteban’s performance in the contest was flawless: Where his superiors might have been able to stall his advance in the regiment, they were powerless against his brilliance with a pair of fencing irons: Though the festival had attracted noted swordsmen from all over the sector, one enemy after another was defeated by Esteban’s superior swordsmanship. And even Lord Vlachen had begun to notice the young captain winning such honour for both his regiment and his homeworld.

The presence of such a high dignitary was not a coincidence, of course: Haaruthia’s noble houses had long been trying to elevate their world within the sector, and they hoped to be able to interest Lord Vlachen in Haaruthia’s young ruler, archduchess Cyrine di Cristofalo Civatte. If they were able to arrange a marriage, Haaruthia’s ruling family would finally have ties to the Imperial house governing the sector, elevating the world’s importance above that of its rivals. So the Haaruthian aristocrats made sure that Lord Vlachen and the archduchess met each other at as many social functions as possible, and the fact that a Haaruthian had managed to become such a likely candidate to win the contest was an additional boon to the plan.

The final day of the competition came, and the fight between Esteban and his last remaining rival, a master swordsman from the Alcain system, drew a massive crowd. Many nobles from all around the sector were in attendance, as were the archduchess and Lord Vlachen. It was in front of this crowd that Esteban managed to best his opponent, winning the contest and becoming, for all intents and purposes, the best fencer in the whole sector.

Esteban was beyond himself with joy. He had managed to become the pride of both his homeworld and regiment, and he nearly burst with pride as Lord Vlachen himself toasted his victory during the lavish celebrations. In fact, the sector governor’s relative suggested a friendly sparring between Esteban and himself, wanting to “sample the best Haaruthia had to offer”. It seemed like Esteban was at long last given the recognition he had craved for such a long time. Only Inquisitor Gotthardt seemed taciturn and sullen, which Esteban saw as petty jealousy on the old man’s part.

In any case, Esteban was determined to perform at his absolute best during the sparring match with Lord Vlachen: The latter seemed like a man of honour, and Esteban was reasonably certain Lord Vlachen was testing him, trying to ascertain whether Esteban was worthy of his time.

Shortly before the fight, Esteban’s superior requested his presence. Esteban suspected that it was merely to wish him luck, but he was wrong. The superior made it perfectly clear that Esteban was to lose the match. Haaruthia’s future was at stake here, and the petty ambitions of one man could not be allowed to stand in the way of Haaruthia’s manifest destiny. In order for a possible match between Lord Vlachen and the archduchess to remain an option, the lord was not to be slighted by losing a sparring match against a mere soldier.

Esteban’s insides turned to ice. But he was a soldier, so he obeyed.

The fight came, and Esteban quickly found out that losing convincingly could be just as difficult a task as winning: Lord Vlachen may have been a powerful noble, but he was an average fencer at best. But Esteban did as he was told, losing the match to the nobles’ polite applause.

Then, with the battle already decided, Lord Vlachen contemptuously gave Esteban a deep cut on his cheek, using the sharp point of his dueling irons. Turning away from his bleeding opponent and facing the crowd, Lord Vlachen announced that he was disappointed that even Haaruthia’s best fencer was not able to best him, claiming the title of the best swordsman in the whole sector should, by all rights, be his. The Haaruthian nobles were only too happy to oblige.

For the rest of the night, Esteban was left to nurse his wound as well as his wounded pride, while the nobility was quick to congratulate Lord Vlachen on his victory and his newly acquired trophy. Then, as the small hours of the morning drew near, Vlachen and the archduchess rose. In a bid to woo the powerful noble, Haaruthia’s young ruler had invited him to a tour of the palace gardens by night. Vlachen accepted, and requested none other than Esteban to guard the both of them, along with Vlachen’s personal bodyguard. This was to be Esteban’s “consolation prize”. Again, he obeyed.

After strolling through the gardens for a while, Vlachen and the archduchess retired to one of the luxurious parlors to have a conversation in private, ordering Vlachen’s bodyguard and Esteban to stand guard outside. Esteban was feeling ridiculed and uneasy in equal measures, but what was he to do?

After a while, a female scream came from within the parlor, making Esteban draw his weapons and run inside to protect the archduchess. Only for a split second did he wonder why Vlachen’s own bodyguard seemed largely unfazed, even amused, by the situation.

Inside the parlor, Esteban witnessed Lord Vlachen forcing himself upon the young archduchess. Lady Cyrine was trying her best to fight him off, but this only seemed to make him even more aroused. Esteban knew about the nobility’s plan to offer up the archduchess to Vlachen in a bid for more power and influence, yet when he now looked at Cyrine, he saw nothing but a frightened child. So he demanded that Vlachen step away from the archduchess and be arrested for his crimes against House Civatte. But the powerful noble only laughed, leering at Esteban that, after all, he had promised to sample the best Haaruthia had to offer.

When Esteban remained steadfast, Vlachen ordered his bodyguard to take care of the matter, and the man drew his own weapon, engaging Esteban in a fencing duel to the death. Vlachen’s bodyguard was a masterful fencer in his own right, but in the end, he was no match for the regimental champion of the 126th Haaruthian Dragoons: Esteban killed the man and tried again to apprehend Vlachen. The noble was furious by now, proclaiming that he would succeed where his subordinate had failed. After all, he had already beaten Esteban once. Drawing his sword, Vlachen flew at him in a blind rage.

But Vlachen wouldn’t have been able to best Esteban during the contest, had the fight been on equal footing, and he learned so now to his detriment: Only a few flurries of attacks and ripostes, then Esteban sliced Vlachen’s face open with a well-placed attack. Howling with pain, the lord collapsed, surrendering his weapon, while Esteban tried to console the shaken archduchess.

But then, the palace guards arrived, alerted by the commotion. Vlachen ordered them to arrest Esteban, who he said was a dangerous traitor that had killed his trusted servant and friend, and had also attempted to assassinate the archduchess. Only by Vlachen’s intervention had the worst been averted, but his bravery had seen him grievously wounded by the traitor’s hand. Esteban was immediately seized and taken into custody.

After a night of questioning and thorough beatings, Esteban’s superior arrived to present him with a rundown of the situation. The case seemed simple enough: His ambition and pride spurned by losing to Vlachen, Esteban had tried to get his revenge on the noble. He had also tried to hurt or even kill the archduchess, seeing her as the reason his personal ambitions had been shattered. He was sure to be found guilty, and death by firing squad was the obvious outcome.

Esteban professed his innocence, pointing out the archduchess would be able to vouch for the purity of his motives. His superior coldly claimed that the archduchess would do no such thing: Once again, Haaruthia’s fate was at stake. One man’s life was a small price to pay. With that, he left Esteban. Then the interrogations resumed.

After a day and a night, the questioners suddenly let up, and the door to his cell opened, admitting none other than Inquisitor Gotthardt. The Inquisitor claimed that, as a member of the Ordo Hereticus, he was claiming jurisdiction over Esteban’s case on the grounds that there might be a heretical background. Though Esteban’s superior protested, Gotthardt told him in no uncertain terms that his authority in this was absolute and had best not be questioned.

When they were alone, Gotthardt asked Esteban to present his own side of the story. Esteban told him about the events that had transpired, and Gotthardt seemed thoughtful. Then he left.

The next day, Esteban was visited by his brother Ramon. Once again, he professed his innocence, but his brother only told him that he had brought an irrevocable stain to their family’s proud name. He also informed him that, as far as he was concerned, he no longer had a brother. Then he too left.

Esteban was shattered. His whole life had been spent striving to do the honourable thing and thereby doing justice to his family name. But now, he had damned both himself and his family by doing what was right. And nobody was prepared to acknowledge the truth. Esteban was just about ready to face the execution detail, and that is what he told Inquisitor Gotthardt when the old man returned to his cell.

Gotthardt had other plans. He told Esteban that Lord Vlachen had already left the planet, furious and never to return. Haaruthia’s nobles were in an uproar, most of them crying for blood. Esteban’s blood. However, Gotthardt had also talked in private with the archduchess, and Lady Cyrine had corroborated Esteban’s version of events, if only unofficially. In any case, there would be no way to rehabilitate Esteban, for Haaruthia’s ruling class had simply chosen not to acknowledge the truth. He would lose his rank, his title and his name would be struck from the regimental records. And he would die by firing squad. Or he could join Inquisitor Gotthardt, to become a member of his retinue.

Esteban laughed at the idea: Everything he had ever cared for was lost to him now. Why take the coward’s way out just to save his life? If that was his only option to survive, he would rather die. This was his choice, if he had any say in the matter.

Gotthardt agreed that the choice was ultimately his. However, Esteban had learned that there was a distinction between doing what was accepted and doing what was right. He had taken a decision, and that decision now made him eligible for service in Gotthardt’s retinue. The old man told Esteban that he was not offering him a stay of his death warrant. He was offering him a chance to do the Emperor’s work. He also informed him that one Trooper Koltz had tried, repeatedly and in danger of being executed himself, to intervene on Esteban’s behalf. Then he left Esteban once more, to give him time to think.

Shortly afterwards, Inquisitor Erasmus Gotthardt of the Ordo Hereticus and his retainers left Haaruthia for destinations unknown.

To date, there is no mention of a soldier called Esteban Revas in the regimental records of the 126th Haaruthian Dragoons. Lord Ramon Gaius Belsazar of House Revas has repeatedly distanced himself from the actions of his late brother who was, by all accounts, a notorious felon at best and maybe even a dangerous heretic.

The last remaining trace Esteban has left on his homeworld Haaruthia is the boarding list in the memory engrams of a servitor doing service in the hangars of the Asuncion spaceport, noting that Inquisitor Gotthardt’s retinue numbered exactly two persons more when he left Haaruthia than when he had arrived.

 

Every story needs a good villain, and you may already have noticed Lord Sebastianus Danver Balzepho Vlachen in the story snippet above. Not only is this powerful noble Esteban’s personal nemesis, but he is also growing into one of the Velsen sector’s chief political players, trying to ultimately succeed his ailing great-uncle as sector lord. Of course I needed a model to represent this man as well, and as it happens, Lord Sebastianus basically build himself:

Sebastianus Danver Balzepho Vlachen WIP (5)
Sebastianus Danver Balzepho Vlachen WIP (6)

The conversion was born out of the need to do something cool with that huge Tempestus Scion overcoat. And by lucky chances I discovered that the coat looked very cool in combination with a pair of Dreamforge Games’ Eisenkern Stormtrooper legs, producing exactly the kind of stature and pose I needed for one of the most powerful nobles in the Velsen sector. Beyond that, only some small additional touches were needed: The heavily scarred face still shows the wound Lord Vlachen incurred in his fight against Esteban, and the laurel wreath seemed like a perfect symbol of the man’s grasp for power over the whole sector.

So much for Esteban’s enemies, but what of his friend? I already mentioned that Esteban has become a member of Inquisitor Gotthardt’s retinue — in fact, the old man secretly considers Esteban Interrogator material, in spite of the former’s youth and arrogance. Anyway, I have been slowly working away on Gotthardt’s retinue. Here are the members I have finished so far:

Inquisitor Gotthardt's retinue (1)
The retinue has quite a few additional members, however, among them such characters as Rogue Trader Iskander Gagarin, noble-turned-psyker Elisha Gorgo or Esteban’s own retainer, Trooper “Sal” Koltz. It will probably take me a while to work through all of these characters, but this year has already seen me paint two of them, so all may not be lost ;)

And finally, one last thing I want to share with you today: My good buddy (and fellow inventor of the Velsen Sector) DexterKong has provided me with an awesome present: A “remembrancer sketch” of Esteban Revas, so to speak:

illustration by DexterKong

illustration by DexterKong

 

I think Dexter has done an excellent job, capturing both Esteban’s nobility and arrogance, with a hint of sadness thrown in the mix for good measure. Thank you, buddy! I really appreciate it!

So yeah, one down, another fourty unpainted characters to go ;) Anyway, I hope you enjoyed today’s meeting with Esteban Revas! As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, Astra Militarum, background, conversion, esteban revas, fluff, haaruthian dragoons, IG, imperial guard, INQ28, inquisitor, inquisitor gotthardt, interrogator, kitbash, paintjob, regimental champion

Feet on the ground! Painting my Chaos Knight, pt. 4

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So, what about that Chaos Knight I’ve been working on for quite a while now? While recent events have slowed down work on the model a bit, I do have a fresh update for you that should give you a pretty good idea as to what the finished model is going to look like, so strap yourselves in!

When we last encountered the Knight, the entire top carapace was still only undercoated black, so this was the next area I needed to tackle. Thankfully, I had purchased a Citadel L Base Brush from my FLGS, which made it far easier to produce an even coat of red on this huge area. Here’s what the Knight looked like with the carapace painted red and the first details picked out:

Chaos Knight PIP (111)

While I realise that not everyone will like the armour plates painted entirely in red, this was very much my plan from the beginning — and, like I said, if it had been my call, the fabled “Red Period” at GW would never have ended ;)

I’ll still need to add some further detail work, but I’ve already finished the top hatch. Here’s a closer look:

Chaos Knight PIP (113)
And while I was at it, I also had some fun with the interior:

Chaos Knight PIP (114)
Hey there, Baron Harrowthorne! ;)

Speaking of which, seeing FW’s recently released Knight Scion has made me pretty happy, seeing how I seem to have come pretty close to the “official” version of a Knight pilot with my own, kitbashed version — at least when it comes to the position and the controls for the Knight:

FW Knight ScionOh, and another detail: Those of you paying close attention may have spotted a suspicious model in that picture of the Knight above. This little guy here:

Chibi-Knight WIP (19)
This is a small “Gaiden Project” dubbed the “Chibi-Knight” — a roughly Epic-scaled version of my Chaos Knight, inspired by fellow German hobbyist Paule’s excellent thread about kitbashing Epic Titans. Coming up with a model to match the bigger version fairly closely has been a lot of fun, and I think I’ve done a reasonably good job of it, wouldn’t you agree? Anyway, expect to see more of this little guy at some point ;)

And that’s where I stopped working on the Knight for a while when, well…real life happened. But this past week, I’ve felt the need to do something creative and fun, so I’ve come up with this:

Chaos Knight base (1)
Chaos Knight base (2)
Chaos Knight base (3)

As you will probably have guessed, this will be the base for my Chaos Knight. As it happens, I’ve been going back and forth regarding what to put on the base: On the one hand, it’s really easy to make bases of this size look tacky by overcluttering them. But the Knight deserved a suitable base. And yet. And still…

In the end, I realised that there are few things more emblematic of the crumbling Imperium of Man than a toppled and destroyed Astartes statue — plus the piece from the Honoured Imperium kit was a pretty nice fit scale-wise! So I went with that, and I am pretty pleased with the general direction, if I do say so myself.

So here’s the – still unfinished (!) – Knight, provisionally placed on top of it:

Chaos Knight PIP (117)
Chaos Knight PIP (121)
Chaos Knight PIP (119)
Chaos Knight PIP (122)
And a closer look at the way the model and base interact:

Chaos Knight PIP (118)
Chaos Knight PIP (118b)
While the base is suitably impressive for a model of this size, I think it does a pretty good job of not drawing a way too much attention from the true star of the show. If anything, it may actually be a tad too monochromatic, as pointed out by my buddy Biohazard. Yet I don’t want to screw up both the painting I have so far and the fact that it matches the bases of my World Eaters — any ideas?

Oh, and there’s one last thing I did: I finished the banner dangling between the Knight’s legs, using some decals to create a suitable design. The front received a World Eaters legion badge in red:

Chaos Knight PIP (125)
Chaos Knight PIP (127)
As simple as this design looks, it was a veritable nightmare to get right! I started with a decal from the FW World Eaters decal sheet, but it needed lots of decal softener and several coats of varnish to finally conform to the banner’s surface. And even then, what had been a rich, ox-blood red on the decal sheet turned into a prety off-putting shade of pink against the dark background, so I ended up painting over the decal several times, coloring in the legion badge, so to speak, with my brush.

Fortunately enough, the rear was far less of a hassle — in fact, designing some of the battle honours won by the Knight during its long years of service was actually quite a bit of fun! Take a look:

Chaos Knight PIP (129)

So, here’s the Knight as it stands right now:

Chaos Knight PIP (124)
Chaos Knight PIP (126)
Chaos Knight PIP (130)
Chaos Knight PIP (128)

When all is said and done, I am very happy with the way this guy is turning out, even though there’s still quite a bit of detail work left to do. Roughly speaking, I’d place the entire model at about two thirds done right now, although most of the stuff left to do is fairly minor detail work. But the Knight is shaping up to be quite the centre piece, wouldn’t you agree?

Chaos Knight PIP (131)

As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

Chaos Knight PIP (132)

 


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, barron harrowthorne, base, basing, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

The Warrior King

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Baron Harrowthorne try04b

“Pray to your false Emperor with all your heart. Perhaps he might yet protect you, after all.”
Baron Augustus Melchiah Harrowthorne

 

So, a rather early update this week, but I just cannot sit on this any longer. So here goes:
More than a year later, here we are: Today’s post will finally showcase one of my most ambitious hobby projects to date, and certainly the biggest model I have ever painted — my very own converted Chaos Knight that will accompany the warriors of the World Eaters’ 4th assault company into battle. Regular readers of this blog will already be rather familiar with the model’s various stages of completion, but since I want this to be a fairly comprehensive showcase post, those of you who haven’t seen the Knight take shape yet will find all the various posts on the subject linked below:

PRELUDE

– THE BUILDING –

PART I
PART II
PART III

– THE PAINTING –

PART I
PART II
PART III
PART IV

Oh, and you might also be interested in this companion post over at Dark Future Gaming, where I discuss some of the excellent conversions that have inspired my own take on the Chaos Knight.

But let’s get to the actual showcase, right? So when we last saw the Knight, there was still some work left to do. One very important thing that I definitely wanted to incorporate was an effect suggested by dantay_xv a while ago:

The other idea I had, but again might not work would be bloody hand prints on the lower limbs and small totems or skulls at the feet of the knight like offerings or devotions.

As the 4th company go to war, they walk by Harrowthornes Knight & touch a bloody hand to its armour in the hope of receiving Khorne’s blessing for a good hunt etc before going to battle.

I really loved this idea, so I had to make it work somehow. And I basically left this effect for last during painting (because I was really rather anxious about messing up, to be honest). Anyway, my approach was to make a press mold of a hand bit from a WFB trophy. I used GS for this. Then the mold was filled with latex milk, in order to create a suitably floppy and flexible copy of the hand that could then be used as a “stamp”, so to speak:

Handprints (1)
The stamp was then coated with Tamiya Clear Red, the colour I used to create the actual handprints. However, I quickly learned a couple of things: One, in spite of the flexibility of the stamp, actually creating some believable handprints on the shin armour’s curved surface turned out to be quite a bit of an ordeal. Two, there was actually even less room than I had anticipated. Three, while I had planned to add many, many handprints, I realised that the limited space resulted in a very real danger of all the handprints just mushing together into a solid wall of glossy red. So In the end, it was rather about suggesting the intended effect without going overboard — and I actually ended up painting most of the handprints by brush. Oh well…

Here’s the armour after the application of the handprints:

Handprints (3)
Handprints (4)
I am pretty pleased with the effect as it stands. It’s a rather subtle effect, to be sure, and one that does not come across all that well in photographs, but if you have the model in front of you and turn it, it’s really a rather cool effect when you suddenly glimpse the silhouette of handprints, created by the Clear Red’s glossy finish (the effect can be seen pretty well in the pictures above).

All that was left to do at this point was a lot of minor cleanup work. I had drawn up a list of many small parts that needed some more attention during the earlier stages of painting the Knight, and now I carefully went down this list and cleaned up every part of the model in turn. While this did take a while, I really didn’t want my attention to detail to wane so close to the finishing line, so I stayed focused. I may not be able to hold a candle to, say, JeffTibbett’s kind of perfectionism, but I can be obsessed when I need to ;)

So, without any further ado, here’s the finished model. I give you Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen, the 4th assault company’s very own Knight Titan:

Chaos Knight Gilgamesh, the Warrior King (1)
Chaos Knight Gilgamesh, the Warrior King (3)
Chaos Knight Gilgamesh, the Warrior King (5)
Chaos Knight Gilgamesh, the Warrior King (6)
Chaos Knight Gilgamesh, the Warrior King (8)
Chaos Knight Gilgamesh, the Warrior King (9)
Chaos Knight Gilgamesh, the Warrior King (11)
Chaos Knight Gilgamesh, the Warrior King (2)
It probably won’t surprise you that I am just immensely happy with this model right now: It has been quite a journey, but in the end I ended up accomplishing pretty much all that I had set out to do with this model, and all without cutting any corners, which is no small feat for me ;) Oh, and the fact that the start to painting the model was rather bumpy and almost made me abandon the piece in frustration makes this success all the sweeter now!

Oh, and I do realise that painting all of the armour red may not be everyone’s cup of tea, but it really creates the kind of look I wanted: The colour scheme and many bitz leave absolutely no doubt as to the machine’s allegiance, wouldn’t you agree?

So let’s take a closer look at some of the detail, because that’s really the fun part with a model of this size: To add stuff that may not be immediately noticeable but that hints at the machine’s backstory and long years of service. Again, some of you will already be familiar with most of these details, but please bear with me here — I am just really proud of the model right now ;)

So, we have seen the red and brass, and so it’s no surprise that the Knight proudly displays the heraldry of the XII Legion Astartes, be it on the heraldic plate…

Chaos Knight Gilgamesh, the Warrior King (14)

…or on its right shoulder pad:

Chaos Knight Gilgamesh, the Warrior King (15)
In the latter case, the legion badge is supplemented by the Legion and company number, respectively. The other shoulder pad, meanwhile, shows a massive brazen icon of the Blood God, chained into place in the gladiatorial style of the legion and decorated in many smaller totems and icons:

Chaos Knight Gilgamesh, the Warrior King (16)
The World Eaters legion badge is also on display on the banner between the Knight’s legs:

Chaos Knight Gilgamesh, the Warrior King (17)
Chaos Knight Gilgamesh, the Warrior King (18)
Also take note of the bloody handprints on the warmachine’s shin armour, left there as an oath of moment by the legionaries of the 4th. And there’s also a symbol of the Legio Audax (“Ember Wolves”) on the right kneepad, symbolising the machine’s honorary membership in the mighty Titan Legio. After going back and forth on the design several times, in the end I decided to combine an AdMech cog symbol (as a symbol of a Titan Legio) and a SW paw print for the actual Ember Wolves look — I just liked the way the paw print mirrored the (bloody) handprints used by the World Eaters as a sign of accomplishment in the official fluff.

Meanwhile, the rear side of the banner displays a collection of the many battle honours won by the Knight during its long years of service among the World Eaters:

Chaos Knight Gilgamesh, the Warrior King (7)
Like I said, I had quite a bit of fun with this small detail, and it’s also a callback to some of the really old Adeptus Titanicus and Rogue Trader artwork: Even then, Titans were covered in battle honours, hung with kill banners and what have you.

The Knight is stalking through the rubble of a vast battlefield, crushing the remains of a toppled Space Marine monument underfoot — a fitting metaphor for the failing Imperium of Man:

Chaos Knight Gilgamesh, the Warrior King (19)

But what of the pilot? A look into the opened cockpit reveals Baron Harrowthorne himself, strapped into his Throne Mechanicum:

Chaos Knight Gilgamesh, the Warrior King (21)
As I’ve said in an earlier post, this was probably the most complicated part of the whole conversion, but also the part I am most proud of now: Opening the hatch really shows you this perfect little vignette of the Baron in his fully realised cockpit — there’s even a design for the interior part of the hatch, of course:

Chaos Knight Gilgamesh, the Warrior King (22)
Oh, and while this doesn’t have anything to do with the Baron, the Astartes helmet tropy to the left was actually painted in the colours of my INQ28 DIY Space Marine Chapter, the Golden Legion — I thought this was a pretty cool shout out ;)

Anyway, getting the pilot’s position to really match the hatch above took some doing, but the finished piece makes me feel it’s been well worth it:

Chaos Knight Gilgamesh, the Warrior King (20)
And as it happens, I have left the entire top carapace detachable, so let us take a closer look, shall we?

Chaos Knight Gilgamesh, the Warrior King (23)
The carapace can be taken of with a bit of fiddling and will also reliably snap back into place, so it seemed like a no brainer not to glue it in. So we can get a better look at the cockpit. Like so:

Chaos Knight Gilgamesh, the Warrior King (24)
And here’s a view from the top, showing both the cockpit and engine compartment:

Chaos Knight Gilgamesh, the Warrior King (26)
And a side view, showing the construction below it all:

Chaos Knight Gilgamesh, the Warrior King (25)
In this picture you can also make out the piece of sprue I have used to keep the joint at the waist flexible.

And here’s a look at the monitor banks showing vital battlefield information to the Baron:Chaos Knight Gilgamesh, the Warrior King (27)
All of this has been kitbashed from different vehicle bitz and some plasticard, but I think I’ve managed to combine it into a rather cohesive whole. What’s more, the design even resembles Forgeworld’s “official” Knight interiors released for the Cerastus Knight variants — no small feat when you consider that those versions weren’t even available yet when I started converting my own Knight.

In addition to the to the carapace, the shoulder pads and arms have also been left detachable, so the entire Knight can be disassembled fairly thoroughly. Take a look:

Chaos Knight Gilgamesh, the Warrior King (29)
Since all of the parts lock into place fairly reliably without glue, there was really no point to attaching them permanently. Plus the weapons can be properly aligned and turned towards the enemy during games. Oh, and I am also free to maybe build an alternate pair of weapon arms for the Knight one of these days…

Chaos Knight Gilgamesh, the Warrior King (30)
Before I started working on the Knight, the biggest conversion I had ever tackled was my Wargrinder, a custom Dreadknight conversion. And while I am still very proud of this model, it does look almost puny when placed next to its bigger brother. Take a look:

Chaos Knight Gilgamesh, the Warrior King (31)
Quite a difference, eh? Speaking of which, the picture also shows that the red used on my Knight noticeably differs from the red used on the rest of my World Eaters. While I would have loved the colours to be the same, I ultimately had to make this decision because my World Eaters colour scheme relies on the – now OOP – GW Blood Red, and my reserves of this colour would never have sufficed to paint a model of this size to a standard I was happy with. In the end, I chose to make the Knight the best it could possibly be — at the price of a bit of visual coherency. But when all is said and done, I think it’s a difference I can easily live with: The model still looks like it belongs with the rest of the army, and a Knight Titan is really different enough from an Astartes vehicle or daemon engine to warrant a bit of visual divergence.

Oh, and while we are on the subject of scale comparisons, here’s a picture showing a power armoured World Eater, a Terminator, a Dreadnought, the Wargrinder and the Chaos Knight, just to put the scale in perspective:

Chaos Knight Gilgamesh, the Warrior King (32)

All in all, this has been an absolutely fantastic project for me, because it has really taught me so much, both about big models, but also about giving a model the time it deserves in order to really make it shine. What’s more, this Chaos Knight really turned into a bit of a community project somewhere along the way, as the feedback I received here and on forums like Dakka, The B&C or The Ammobunker really provided immensely helpful advice and helped me to stay focused whenever there was a danger of slacking off ;)

If I have to name on source of inspirations above all others, it would have to be JeffTibbett’s brilliant Freeblade, the “Queen Bee”, though: Jeff’s work really taught me a new way of looking at a Knight and how to do justice to one of this ancient, hallowed warmachines. So thanks a lot to all those who provided valuable feedback and cheers to you, Jeff!

Chaos Knight Gilgamesh, the Warrior King (13)
So, anything else? Well, speaking of the amount of history behind Knights, we cannot possibly wind up this post without taking a look at the history of this particular machine and its pilot, can we? So here’s what I’ve come up with for the two:

 

Baron Harrowthorne try03b
Baron Augustus Melchiah Harrowthorne

Knight Baron Harrowthorne was the leader of the honourable Covenant of Paladins, an alliance of knight households formed to defend a forgeworld in the eastern fringe. While several of the other powerful houses were forever planning and plotting to engineer their own rise to power, Harrowthorne’s honour and purity cemented his position as the Covenant’s leader, and his ancestral fortress, the Harrowspyke, remained the seat of government of his knight world.

When the world came under heavy attack from an Ork invasion, an expeditionary fleet made up of elements of the XIIth and XVIIth Legion Astartes arrived in the nick of time, supporting the Covenant of Paladins and routing the xenos attack force. With the world saved, Baron Harrowthorne felt honour-bound to not only pledge allegiance to the Imperium of Man, but also to join the expeditionary fleet himself as a representative of the Covenant, in order to pay back the debt of honour he owed the Legiones Astartes.

Harrowthorne fought alongside the XIIth legion during the latter Great Crusade and was still attached to the World Eaters when the Horus Heresy broke out. The events at Isstvan made him realise that the Warmaster’s forces were now considered heretics and traitors by the rest of the Imperium. To distance himself from them would have been the most prudent course of action, and possibly the only way of preventing his own knight world from being purged by the loyalists. But Harrowthorne still felt indebted to the legion that had saved him.

Harrowthorne came up with the only compromise that would keep both his knight world and his own honour intact: He stepped down from his position as head of his household and leader of the Covenant of Paladins. He would remain with the the Astartes of the XIIth legion, to whom he still felt indebted. He also sent word to his sons to fight him and bring him to justice, should he ever return to his homeworld, for he was to be considered a traitor.

As prudent and honourable as this course of action had been, it did not work out: Word was sent by astropath that Harrowthorne’s whole household had been wiped out by the rivaling nobles. The Harrowspyke had been razed to the ground, and Harrowthorne’s two sons had been shot dead in sight of the smouldering ruins, without even a chance to prove their honour in a knightly duel.

Harrowthorne was beside himself with grief and self-hatred, when Lord Captain Lorimar of the 4th assault company approached him: Lorimar proposed to accompany the Knight Baron to his homeworld, where he would have his revenge. His debt of honour, Lorimar argued, went both ways, and the World Eaters would not forget Harrowthorne’s brave service at their side.

The Covenant of Paladins may have been a formidable force, but it was all but powerless against the wrath of an entire assault company of World Eaters: The 4th fell onto the world like a pack of wolves falls upon its prey. With Harrowthorne leading the assault, all the noble houses that had engineered his downfall were wiped out. The leader of the conspiracy was shot in the head with a mere service pistol on the plains surrounding his smouldering keep, denied the courtly respect that he himself had denied Harrowthorne’s sons.

Afterwards, Harrowthorne felt nothing but a great emptiness. But Lorimar approached the Knight Baron and offered him a chance at revenge even beyond his own homeworld: Once again, the Baron and the World Eaters would be united by a common goal: Terra must burn!

 

Warrior King
Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen

Harrowthorne’s ancient Knight Titan has become a sight to be feared on battlefields across the galaxy. Its baroque form towers over the ranks of World Eaters marching to war alongside it, and seems like an avatar of the Blood God given form, clad in monstrous, barbed plate of arterial red and darkened brass. No traces of House Harrowthorne’s original heraldry remain on Gilgamesh’s body, as the Knight has been repainted and re-consecrated to mirror the post-heresy heraldry of the XII Legion Astartes – proof of the Baron’s honorary membership in the legion.

Trophies and totems cover the machine’s form, and battle honours from its ten millennia of service alongside the World Eaters are still displayed proudly on banners and armour plates: the details of bloody campaigns on Jubal, Badlanding, Armatura and countless other worlds. The badge of the Legio Audax, commemorating the day when Gilgamesh was named “Son of the Ember Queen” by the Legio’s Princeps Ultima. And, of course, the bloody handprints adorning the Knight’s shin armour, placed there before every battle by the legionaries of the 4th, both as an oath of moment and a good luck charm.

Gilgamesh’s metallic form houses a particularly vicious and spiteful machine spirit, driven to anguish over the fall of House Harrowthorne just like its master. In communion, man and machine now turn their cold fury towards the enemies of the 4th assault company, and few can stand before the wrath of the Warrior King and live to tell the tale…

 

So, when all is said and done, I hope you like this detailed view at my Chaos Knight. I’ll be honest: I cannot take my eyes off the model right now, as I really consider it one of my biggest hobby achievements so far. Getting to the point where I actually have the skillset necessary to tackle a model like this and end up with a result I am happy with has been quite a journey indeed!

So anyway, I’d love to hear any feedback you might have on Gilgamesh and the Baron — and, as always, thanks for looking and stay tuned for more!

Chaos Knight Gilgamesh, the Warrior King (12)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, daemon engine, daemon knight, fluff, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, paintjob, warrior king, world eaters

The more things change…— a look at the Khorne Bloodbound release

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It has been a while since I last posted a review focusing on a new GW release, and I intend to change that today. Considering current RL circumstances, I hope you’ll bear with me when I choose something fairly close to my heart to get back into the swing of things. So let’s talk about the new Khorne Bloodbound kits today:

Khorne Bloodbound release (1)
Followers of the blood god really can’t complain: With every WFB or AoS chaos release, we have received a substantial addition to our toy box. I am quite aware that many non-Khornate chaos fans are rolling their eyes by now, seeing how Khorne seems to be getting all the love. And indeed, Khorne seems to be GW’s preferred fallback position whenever a new chaos release rolls around. For Age of Sigmar, this means that the Bloodbound have not only been elevated to a proper sub-faction, but they have also been the focus of the first wave of new chaos kits released for the revamped system. And while the Stormcast Eternals seem like GW’s attempt at radically re-envisioning the Empire by way of the Space Marines, the new Khorne kits hew far closer to the “traditional” chaos look. So, what do we get? Let’s take a look at each of the new kits in turn and also consider some of the possible conversion options. So sharpen your axe and step this way, please ;)

 

Skarbrand

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Well, this was certainly a pleasant surprise, seeing how Skarbrand has been on hobbyists’ short list to finally receive a proper model for quite a while now. So here he is — can the model live up to all the expectations?

It’s quite obvious that the Skarbrand kit allows GW to get some more mileage out of those Bloodthirster designs they must have done prior to the release of the new plastic kit, as there is an overall similarity in design between Skarbrand and the stock Bloodthirsters (both share the spiky butt cheeks, for one ;) ). On the other hand, the new model deviates from the prior kit in several ways: There’s the very different pose, of course, making Skarbrand look like he’s taking a moment to bellow in rage at the enemy. In fact, the pose is really rather excellent and one of my favourite parts about the model: While it does maintain some forward momentum, it really adds some presence to the character. And it also works rather beautifully with the twin axes wielded by Skarbrand.

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The other very noticeable thing about the model, and one of the aspects that define the character, is the pair of tattered, torn wings. And I think GW’s designers have done a rather nice job on this particular part of the model:

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Keeping most of the bones intact and limiting the damage to the wing membranes was a pretty good move, if you ask me: The design avoids the lopsided look you see on many Skarbrand conversions. Andwhile the wings still have a vestigial, damaged look to them, they do add some presence to the model. I also like the idea of having spiked chains between the bones: Is that some kind of additional torture, one has to wonder, or Skarbrand’s own attempt at making his damaged wings more presentable…?

The model also has some rather heavy scarring on the right side of the face. Let’s not get into the metaphysics of this too much (do daemons have bones in the first place? Aren’t they just warp energies given form…?), and rather focus on the actual design: While I like the broken horns, the flayed face may just be a bit much. Then again, I love how the ‘Eavy Metal team chose to paint the right eye as white and – possibly – blind:

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And there’s the beard, of course. I’ll be honest with you: I am not a fan. But it should be easy enough to just leave it off or use it as a braid of hair on virtually any big model, so I’ll let it slide.

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The twin axes are very nice and daemonic in design — the organic aspect really fits for a Greater Daemon, and I also like how they are far shorter and more hatchet-like than the axes the stock Bloodthirster gets. And while they are pretty ornate, they still seem workmanlike enough to work, from a visual standpoint. They also rather beautifully complement Skarbrand’s pose, as mentioned above.

And one more thing that differentiates Skarbrand from the stock Bloodthirster: a (mostly) custom set of armour plates, giving us yet another set of options for our Bloodthirsters’ wardrobes ;)

Khorne Bloodbound release (10)The armour looks great, too — I’ll even forgive that one skull playfully wedged into the eye socket of a skull ornament, there ;) Anyway, the slightly more ornate look seems fitting for a daemon that used to be one of Khorne’s most exalted champions.

Seen on its own, the model is really cool and makes for a fitting centre piece for every Khornate army — the fact that it doubles as both an AoS and a 40k release is a nice bonus, of course.

Things really get interesting, however, when taking a closer look at the Skarbrand sprue: In additon to the actual parts needed to build Skarbrand, you also get a fair bit of stock Bloodthirster parts in the box:

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Khorne Bloodbound release (13)
For the record, you get the alternate pair of legs, two alternate heads and most of the weapons of the stock ‘Thirster. The undamaged wings, alternate armour pieces, third head and two-handed axe seem to be unaccounted for, though.

In any case, this should allow you to build either Skarbrand or your own, custom Bloodthirster, with additional parts from the stock kit multiplying the options even further, right? Well, yes and no: While you can make some changes to Skarbrand and use some of Skarbrand’s parts on your stock Bloodthirster, the kits are unfortunately not 100% compatible. Fellow hobbyist Khorga informs me that the running legs, for instance, are not really compatible with Skarbrand’s custom armour, while the amour plates from the stock kit, in turn, don’t fit together too well with Skarbrand’s standing legs. At the same time, depending on which pair of arms you use, the shape of the wing sockets on the model’s back will change accordingly, so not every set of arms will work with both sets of wings. While this shouldn’t present accomplished converters with any unsolvable problems, it would still have been nice to have all the parts compatible with one another — or even to have a kit that will make Skarbrand and all of the three stock ‘Thirster variants? Granted, that may have been to much wishlisting. But with today’s kits being so meticulously planned, it seems like having all the parts fit together wouldn’t have been that much more complicated for the designers.

Another piece of criticism frequently leveled at Skarbrand (as well as the stock Bloodthirsters, for that matter) is the models’ size: Quite a few hobbyists feel that these beasts should be quite a bit bigger. I am honestly not as bothered by the size issue, though: I think GW’s designers have managed to imbue both Skarbrand and his brethren with a sense of presence and brutality that makes them look as though they could go toe to toe with an Imperial Knight and still come out on top. If there is one size issue that bothers me, it’s that Skarbrand used to be the most powerful of Khorne’s Bloodthirsters, yet he’s about half the size of this guy…? Talk about a pint-sized powerhouse, right there! ;)

Khorne Bloodbound release (12)But that’s not really a major concern, and in spite of such minor quibbles, what we have here is a rather stunning model, and possibly the star of this release. Would I have enjoyed a huge multi-optional kit for Skarbrand and each of the ‘Thirster variants? You bet! But this is what we get, and it’s still pretty great, if you ask me.

 

Exalted Deathbringer

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Whoa, that’s a pretty big guy, isn’t he? One of the new Khornate characters is quite interesting in how the model seems to blur the line between mortal and immortal servant of Khorne: He’s not quite a daemon yet, but also no longer purely mortal either. At the same time, the overall look of the model did remind me of a souped-up version of the priest from the warshrine kit.

Anyway, I like the model well enough, mostly for the excellent detail work adorning both the armour and the bare skin of the piece. I also really like that bestial face!

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If I have one gripe, the weapons seem a tad too gimmicky for my taste: That axe is just a bit too cumbersome, maybe, and definitely an acquired taste, for one. And it really wouldn’t make any sense to have skull trophies dangling from there, would it…?

Beyond that, the only thing that really doesn’t sit well with me is that topknot — in fact, the quickest way to make the model look much cooler would be to either significantly shorten the topknot…

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…or lose it altogether:

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In fact, without a topknot, the model looks like an even more grimdark version of Darkness from the seminal fantasy flick Legend. I wonder if that was intentional…?

A look at the sprue reveals that the model is versatile enough to allow for at least some customisation:

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Want to make your Deathbringer look less daemonic and more human? Just drop the stock head and swap in something more marauder-y. Need the claw or the axe for a different model? The world’s your oyster! And by the same token, it should also be possible to swap in an alternate set of weapons for use on the Deathbringer. The fairly open pose of the model should make converting it very easy.

All in all, I rather like this guy. He may not be super-original, but he does explore GW’s usual chaos look from a slightly new angle by blending mortal and daemonic characteristics. Plus the model’s versatility is really nice. Probably my favourite of the new Khornate plastic characters!

 

Slaughterpriest

Khorne Bloodbound release (23)Hmm, now this is an interesting case… Let’s not get into the fact that this guy doesn’t really all that much like a priest to begin with —
because you might argue that Khorne is not a deity to be worshipped at a temple or church, but rather through the act of war itself. What instantly struck me about the model is that it does look fairly different from what we are used to — in fact, it doesn’t even really look like a GW model, does it? My immediate reaction was that it seemed like a piece from a different manufacturer (Rackham comes to mind, or the designs you would see in Dark Age.

Sure, it does have enough Khorne symbols and skulls on it to convince us that it does indeed belong. But there are parts of it that really recall several other manufacturers: a certain lankiness when it comes to the model’s proportions, the design of the face…

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In fact, I really rather like the face, to be honest. And the fact that the model doesn’t immediately read as standard GW fare doesn’t have to be a problem in and of itself, of course! I just cannot shake the feeling that this guy doesn’t quite fit in with the rest of the family…

Beyond that, it’s certainly a cool looking model! Once again, the detailing is amazing all around:

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There’s a dubious design decision or two, though: Why have those horns emerge from the model’s spine? Why have them at all, if you don’t want them on the head? Wouldn’t that be really impractical (and rather uncomfortable as well)?

Anyway, a closer look at the sprue shows that the model might be slightly less flexible when it comes to conversions, but much of that has to do with the specific pose and the two-handed weapon, of course:

Khorne Bloodbound release (26)All in all, I have to admit that I haven’t yet made up my mind regarding this guy: He does stick out a bit, yet there’s also something interesting about the model’s different style that I find rather intriguing. Hmm…

 

 

Skullgrinder

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Ah, here we are, back in far safer territory. As a matter of fact, it’s actually rather surprising that it took GW as long as this to make the connection between Khorne and some blacksmith, forge god archetypes. But here we are at last: The Blood God’s very own sinister blacksmith. Huzzah! :)

Where the Slaughterpriest almost seemed like a non-GW model, the Skullgrinder looks oddly familiar. But then, it has so many hallmarks of GW’s Khornate design: the bunny eared helmet (with a lovely, somewhat perplexed, expression, if you asked me). The heavy armour. The dangling skulls and icons.

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And of course, the weapon on a chain, something that seems to be becoming a defining characteristic of many Khornate models for AoS:

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I certainly hope he’s not using that thing for any actual smithing, though — not only should it make for a rather uneven performance, but it also seems like it would wreak havoc on any matters of occupational safety… ;)

Yet once again, there’s something bothering me, although I cannot quite put my finger on it. Maybe the model just seems like a slightly formulaic treatment of the subject matter — like they mostly wanted to tick off a box here. “Murderous Blacksmith archetype? Yep, got that one. Moving on.”

Once again, the rather complicated pose means that you’ll have to plan ahead a bit when converting the Skullgrinder. At the same time, some of the bitz (the weapon and head, in particular) are interesting enough, so I think we should expect to see them on other models before long.

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This guy is a Khornate model alright, but he also seems like the least interesting out of the three. Is it just me? Or would it indeed have been possible to do more with the blacksmith archetype — speaking of which: While not call this guy Warsmith or Wrathsmith or something that doesn’t involve the word “skull” for once? Oh well… ;)

 

 

Bloodreavers

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Now these are the Marauders we have wanted for at least a couple of years, wouldn’t you agree? I think it’s consensus that the vintage plastic Marauder kit has adged pretty badly by now (although some of the bitz are still rather useful, make no mistake!), while the more recent kits like the Marauder Horsemen hinted at much more pleasing chaotic barbarians. And now we get the Bloodreavers, and I really have to say I like them a lot!

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These guys are bullish and warlike and just seem very fittingly brutal and tribal for the job! They also look dangerous enough to hld their own against the more heavily armoured followers of chaos, visually.

Bloodreavers were one of the unit types that came in the Age of Sigmar boxed set, so it’s interesting to see inhowfar these multipart models move beyond the snapfit pieces from that box. And I think the Bloodreavers do a rather good job in this respect, staying true to the overall design while adding some interesting new touches, such as the two-handed weapons and the bigger amount of bare heads:

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In fact, some of those heads are especially nice and flavourful (and would work brilliantly on World Eaters, if you ask me). At the same time, I also like the very stripped-down, brutal looking helmets.

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At their best, these guys are just as menacing as you would want your mad, bloodthirsty barbarians to be. And without any of the Barbie doll anatomy (especially where the shoulders are concerned) that plagued the old Marauder kit. Some of the models are just brilliant:

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Khorne Bloodbound release (37)
The kit is not without its awkward parts, though. Some of the poses do seem a bit static and unnatural. Like the guy in the bottom left here:

Khorne Bloodbound release (35)Or that strange, double-sided dagger wielded by the champion. Whoever thought that looked cool?

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All in all, however, I really like these guys! They manage to move beyond the starter box Bloodreavers, presenting some interesting new options and some pretty wicked sculpts. And you get twenty of them in the kit, so what’s not to like?

 

Blood Warriors

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Here’s the other unit type featured in the AoS starter box, also rendered as a multipart plastic kit. And while I don’t want to get ahead of myself, I would argue that these models don’t fare quite as well as the Bloodreavers. Let’s take a closer look:

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Okay, first things first: Like the models that came with the AoS starter books, the multipart Blood Warriors make for some heavily armoured, quite sinister and very Khornate infantry — so far so good! The detail work is, once again, excellent, with every armour beautifully detailed and adorned with suitably Khornate elements. The amount of different heads is truly staggering, with a pretty big collection of Khornate helmets, as well as some bare variants:

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I especially like the bitz used to make up both the unit champion and standard bearer: The champ is such a characterful model, don’t you think?

Khorne Bloodbound release (50)I would never have expected to ever get fed up with axes — but I would have appreciated a sword or two in the kit, if only for some visual variety. Sure, all of the models have the option of equipping the new gorefists or a pair of axes, but a sword or two would have been nice. Speaking of which, the special weapons option here seems to be the, strangely Klingon-like, “Goreglaive” — which tries a bit too hard to be awesome for my taste…

Khorne Bloodbound release (51)That is a particularly lovely helmet, though!

The models generally try to approximate the design outline set down by the snapfit models from the starter kit, with the different helmet designs and optional bare arms the only visual elements to distinguish them. They do seem slightly less …sophisticated, for lack of a better word, than the starter box models, though. Granted, a pre-posed model will have a pretty good chance of looking more dramatic and impressive than a model built from a multipart kit, but it’s fairly noticeable here. There are also some strangely awkward elements about the kit: The aforementioned “Klingon axe”, some of the bare arms or the strange way the chains on the icon bearer’s standard interact with gravity…

In spite of these concerns, the kit remains very versatile and interesting — especially from a kitbasher’s perspective. This seems like the new, comprehensive toolkit for building heavily armoured Khorne dudes, and it should also provide you with many, many bitz to accessorise your World Eaters, Khorne berzerkers, Khornate Chaos Space Marines, Chaos Knights, regular WoC or what have you.

And still, while the kit is pretty cool, it somehow seems less interesting to me than the Bloodreavers — and it certainly brings fewer new elements to the table when compared with the Blood Warriors contained in the starter box. Still, I suppose this will turn into a more or less compulsory purchase for each Khorne player at some point.

 

Conversion ideas

So much for the different kits — but what about the conversion potential? I think it’s pretty obvious that these new kits will mostly come in handy for chaos players, particularly for those running any kind of Khornate army and/or warband. So what are my first ideas after taking a closer look at the new kits?

Skarbrand

  • The most othe obvious conversion use for the kit would be to make a more interesting, customised Bloodthirster — while keeping in mind the aforementioned difficulties when combining Skarbrand and stock Bloodthirster bitz. Even so, with a sharp knife, some GS and a slightly adventurous spirit, the two available Bloodthirster kits should provide converters with quite a few options to make a really unique greater daemon of Khorne.
  • Speaking of which: I think Skarbrand would also make a very nice base model for a conversion of Angron in his incarnation as a Daemon Primarch: The pose is really fitting for the character, and I think the more ornate armour should also work like a charm. In fact, I really don’t understand why we haven’t yet seen any Angron conversions based on the new Bloodthirster kits — maybe it’s time to change that…?!
  • Whichever option you choose, the kit will also provide some nice additional bitz for your Daemon Prince or Chaos Lord. Since you get quite a few of the stock Bloodthirster bitz as part of the deal, there’s nothing stopping you from, say, making your Daemon Prince look more Khornate. And some of the weapons might look good on a daemon engine or even on a Chaos Knight — in fact, most of the ideas I’ve outlined in my review of the stock Bloodthirster kit also apply to Skarbrand!

Exalted Deathbringer

  • I think the model would make for a rather nice alternate Herald of Khorne — especially in a 40k daemon army, where the danger of confusing the model for something else wouldn’t be as big. But the rather daemonic look of this guy, in addition to his bulk, would really make him look the part!
  • Or he could become a mutant overlord — either for your LatD force with a Khornate twist or for an INQ28 chaos warband. Speaking of the latter options, he would also make for a great chaotic high priest with a few touchups.
  • Or, basically the most straightforward option: Make the model a bit less daemonic and use it as a World Eaters arena champion — not unlike my own conversion for Vorl Dustwalker.

Slaughterpriest

  • I somehow get the feeling that this guy might end up as one of the chief suspects when it comes to converting a kit from the new release. I don’t even have all that many ideas about him yet, seeing how I yet need to make up my mind about him, but I think there will be quite a few conversions of the Slaughterpriest in the future, mark my words. Here, let me share my very first idea from just a second ago: What about thinking of that hideous spine painted in metal? That would give him a distinct “Mean Machine” vibe. Now just slap on a monstrous power claw, and you are already half way towards a very sinister looking pitslave champion. Just a though…

Bloodreavers

These guys should be very versatile conversion fodder. Just off the top of my head…

  • …they could be used as some very beefy and intimidating chaos cultists, obviously. Just slap on some autopistols, and you’re golden ;)
  • these would be brilliant as pitslaves! Just shave off the Khorne icons and add some heavy duty power tools and augmetics to them — done. They have the bulk. They have the scars. The rest shouldn’t be much work.
  • And while we are leaning towards the more loyalist (or at least, slightly less chaotic) side of things: Don’t you think these guys would make for some pretty convincing gland war veterans? I mean they certainly look like they have been beefed up via unsavory means. I mean, they could possibly be used to build any kind of barbarian IG troopers hailing from a feudal world, but I think they would be excellent as gland war veterans à la Inquisitor’s Sergeant Stone.
  • With a bit of conversion work, especially where the legs are concerned, these could be used to build some excellent, bare-chested, gladiatorial World Eaters — in fact, had these guys been available at the time, they would probably have been the perfect base models for my own Gladiatorii.
  • And finally, the bitz from the kit would work wonderfully on both Pre and post-Heresy World Eaters: I think the faces really have the kind of personality you want on your blood-crazed madmen. Some of the brutal looking helmets might also be pretty cool on World Eaters officers. And a bare arm here and there would also make for a cool eyecatcher. If I ever get a box of these (and I will, eventually), expect to see the leftover bitz used in this way ;)

Blood Warriors

As I’ve said before, I think these guys will become one of the new go-to kits when it comes to building Khornate models.

  • They could be used as Khornate Chaos Space Marines and/or World Eaters with a bit of work (or barely any conversion work, depending on how adventurous you’re feeling). Face it, slaughter-brothers and -sisters: This is the closest we will ever come to a new plastic Khorne berzerker kit ;)
  • And basically all of the bitz will certainly be in high demand for (Khornate) chaos armies all over the place: Expect to see all the extra heads and weapons on AoS Chaos Warriors and Chaos Knights, 40k Chaos Space Marines, Chaos Lords or Khorne Berzerkers.

 

So, what about this release on the whole? I have to say that I basically have two reactions to this release:

As a World Eaters fan (and a hobbyist still hopelessly in love with the Khornate design, even after all these years), I consider this a rock-solid release that provides lots and lots of new toys and several very interesting new toolkits. I now have more options than ever, and it won’t surprise you to hear that my hands are already itching when I look at some of those delicious bitz.

As a hobbyist in general, I cannot help but be a bit less impressed. Sure, all of this is high-quality work, but it also hardly treads any new ground. Which is why I can perfectly understand why some people are growing fed up with the seeming deluge of Khornate kits.

So, what to make of it all?

It seems very obvious that the Bloodbound are GW’s attempt at creating a faction that “plays it safe”, relatively speaking: These models could be used just as well in vintage WFB, and the design of the new kits is close enough to the older Khornate kits released over the last couple of years — and maye this was really a conscious decision, taken not so much from laziness, but rather from the attempt at providing something people are familiar with? Think about it: Yes the Stormcast Eternals are very similar to Space Marines in some respect, but they are also a fairly radical change of direction for GW’s fantasy setting. Maybe they did want to be the other faction included in the starter (and expanded upon in the following release) to be closer to something fans of vintage WFB could relate to?

In any case, if you are a fan of Khorne, you’re in luck: You have so many new toys now, and most of them are pretty cool. Some are even rather awesome! If, however, you find Khorne uninteresting and boring, these kits will do little to change your mind.

 

What’s your take on the Khorne Bloodbound? Do you love ’em or hate ’em? Is there anything you would like to share, or a conversion idea I didn’t think of? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Uncategorized, World Eaters Tagged: age of sigmar, AoS, bloodbound, chaos, chaos space marines, conversion, counts as, games workshop, INQ28, khorne, kitbash, marauders, release, review, warhammer fantasy battles, wfb, world eaters

The Warrior King Reloaded — one last look…

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At the risk of boring you all to tears, today I would like to take one last look at what is probably my big hobby project of 2015: my customised Chaos Knight Titan. Don’t fret, though: There’s actually still something new left to say about the model, so you won’t merely have to look at the same pictures yet again ;)

In fact, with a project of this size, it’s probably not even a surprise that I ended up with some loose ends to tie up, even after finishing the model proper. So here’s a couple of small concerns left to address:

 

I. It’s getting hot in here…

The first thing I still wanted to do was to paint the alternate weapons option for the model. Even though I only purchased the original (2014) version of the Imperial Knight kit, that still provided me with two different long range weapons. And why I clearly favour one of them from a visual standpoint, I still  left the gun barrels exchangeable, so all I needed to do was to get some paint on the Thermal Cannon muzzle in order to make my Knight useable as either a Paladin or Errant. Take a look:

Chaos Knight Gilgamesh, the Warrior King (39)
Chaos Knight Gilgamesh, the Warrior King (34)
Chaos Knight Gilgamesh, the Warrior King (33)
To be fair, though, it’s a fairly lazy version of this particular conversion, because it doesn’t extend to the tanks on the side of the weapons and is limited to the actual barrel of the gun:

Chaos Knight Gilgamesh, the Warrior King (36)
While I did want to have the extra option, I far prefer the long-barrelled weapon, and it’s also very much a visual part of my Chaos Knight, so I went the easy route for once. I did some minor conversion work, however, in order to bring the look of the thermal cannon in line with the warlike, spiky look of the rest of the model — and that juggernaut armour plate makes for an instant Khornate look, wouldn’t you agree?

Chaos Knight Gilgamesh, the Warrior King (38)
Nothing’s really magnetised (yet): The long-barrelled weapon is neatly kept in place by the model’s construction while the Thermal Cannon has to be helped along with a bit of modeling putty. I’ve already put the structure for magnetisation in place, however, so all that’s left to add are some actual magnets — I suppose I’ll be getting there at some point ;)

 

II. Stories of the Warrior King

It should come as no surprise that a monstrous warmachine like Gilgamesh has a lot of history behind it — ten millennia of service alongside Khorne’s Eternal Hunt will do that. What did come as a surprise, though, is that I didn’t even need to come up with all of the background material myself: While the model was still very much WIP, fellow hobbyist and blogger Inqmikaelovich sent me a rather excellent little story vignette kindly starring Gilgamesh in a support role. Allow me to share it with you:

 

Freeze frame.

A well trimmed grey beard fills the picture. It covers scars; errata in its patterns tell stories of hundreds of years of combat. It is about an inch and a half long and is the color of a cloudy sky.

Scroll up.

Between the beard and a similar mustache lies a mouth. It is smiling, a smile devoid of tension or stress. It is the smile of a man who has seen his fate, and, despite how dark a fate it is, finds peace in knowing it. With all uncertainty removed, his path is now clear.

Scroll up.

Above the mouth is a nose. It is perfect for the man’s face; neither too long nor too short, not too wide nor too thin. It is a noble nose, betraying a sense of humanity and sophistication.

Zoom out.

The full face is in the picture now. It is completed by well groomed hair and eyebrows, the same color as the beard. The man’s eyes are devoid of any emotion save peace of mind. They are a stormy blue, and seem too kind to belong with the war scarred beard.

Zoom out. Resume play at one thousandth speed.

The man is in a chair, hands gripping controls and the eyes fixed on an archaic HUD. An intimidating, impossibly loud roar fills the small chamber, and yet he does not flinch. There is now a sense of motion, as if he were falling forward, the tip of the beard lifting from his chest.

Zoom out. Pan 90 degrees left.

The function of the controls is now obvious; the last remaining suit of Knight Titan armour of House Tetsonar fills the frame. It is coated in black camouflage and Kill Markings, and is charging. An immense power sword, underslung on a massive mechanical fist, is swinging forward, and a deafening scream matches the roar as a massive plasma cannon powers to life.

Zoom out.

The roar’s source is now visible; an opposing Knight is counter-charging. The titanic duel fills the frame. It is painted red and brass, and dozens of bloody handprints adorn its adamantine greaves. Spiked chains are dangling from its form and its right arm that ends in an enormous cannon, its muzzle wrought in the shape of a snarling daemon. The other arm bears a chainblade of impossible proportions, hefting it above the machine’s head; it is the source of half the roar. The other half issues from the machine itself. In the distance, Imperial Aircraft are exiting a massive fortress, the last lifting off as the Knights are in mid-charge. The thousands of red and brass infantry at the giants’ feet turn, knowing their quarry gone, to the last Imperial Warrior standing – the Knight.

Pan 180 degrees right.

Our hero is bringing his blade around for a killing strike, one that will skewer his opponent, but it misses its mark. The enemy’s chainsword is swinging downward, ready to smash the hallowed Knight’s armour in. The last Valkyrie clears the walls of the fortress and begins to exit the atmosphere.

Resume at full speed.

As the Loyal Knight’s sword harmlessly scrapes yet another deep groove into the baroque armour of the Chaos Knight, the latter’s chainblade crashes down with irresistible force. The curved carapace of the Tetsonar Knight caves in, metal screeching on metal. A golden aura surrounds the god machine – a teleport is imminent. The archenemy titan rears its head and roars all the louder, angry at its prey being so cruelly snatched from its grasp.

A new scene, a massive hangar bay in orbit.

The last Valkyrie is docking a hangar over. Our hero appears, but all is not well – the giant crumples to the floor. Medical personnel and Tech Adepts swarm the titan, and the pilot is recovered. His smile still perseveres, but his eyes are closed. His beard is equal parts red and grey now, the crimson flecks telling one last tale. A tale of a stand, a tale of a fall.

A year has passed.

The Knight stands tall once more, its armoured form restored, new heraldic colours proud
and flawless: resplendent and rechristened, armed with new and far more fearsome weaponry, it’s original weapons joined by a fearsome shoulder mounted titankiller array, and a new name on it’s hallowed heraldic shield – Mercy’s Revenge. Before it stands an Inquisitor, an honoured servant of the God Emperor, with a servo-skull hovering above his shoulder. There is something familiar in the curve of its features, the geometry of its brow. The skull hovers silently, devoid of flesh and life, but ready to serve evermore. A younger man stands next to the Inquisitor, silent in contemplation.The Inquisitor’s voice is hardly a whisper.

“She is your ward now, my boy.”

 

Very cool, eh? It goes without saying that not only was I really flattered by this but I also wanted to reply in kind. So here’s another small story for you, depicting the same event, albeit from a different point of view. For some extra fun, I tried to stay fairly true to Inqmikaelovich’s piece and mimic the narrative structure rather closely. Check it out:

Baron Harrowthorne try04bFreeze frame.

A face fills the picture, half-lit from below, its sharp features hawkish, yet noble. The face of a military man, of a warrior, born and bred. A proud face, yet the set of its features  speaks not of haughty arrogance, but of a pride well deserved. The scars of many battles can be glimpsed in the half-gloom, lending the owner of the face an aspect of martyrdom. Hints of juvenat treatments are visible, but subtly so. This rejuvenation has not been applied for vanity, but for preservation. The eyes are closed, as if in deep contemplation.

Resume at one tenth speed.

The man’s eyes open, and everything is changed. Like words gaining an entirely different meaning in a different context, the face, too, is re-contextualised, yet in the most sinister way: These are eyes that have seen too much and gone too far. There is old pain there, and old hatred. And a cold fury that is truly chilling to behold. The corners of the man’s mouth turn down into a frown that is somehow more intimidating than any grimace of rage could be.

Zoom out.

The man is seated in a throne, surrounded by controls and arcane auspex arrays. The interior of a gunmetal cockpit trimmed  in brass. The cockpit of a warmachine, a Knight Titan. The pilot’s pose is relaxed, but not without focus. His economy of motion betrays an amount of experience and unity with his machine that is uncanny.

Zoom out. Pan 90 degrees right.

The pilot’s suit of Knight armour is now visible, and it is truly terrible to behold:  armoured in arterial red and darkened bronze, its form bedecked in spikes and chains, a walking altar to the War God.

The machine is known by many names: the Crimson Noble. The Warrior King.  The Twice-Consecrated.
Gilgamesh.
It is feared across the galaxy, and rightly so.

Like any Knight, it flies its honours proudly, its many marks of distinction. Yet their meaning is lost to Imperial history, with those who would understand their significance either mortal enemies of the Imperium of Man or long in the ground. They tell a tale, however, these marks and seals. As do the dozens of bloody handprints adorning the Knight’s adamantine greaves, placed there as an oath of moment by the legionaries of the Hunt.

Zoom out.

The Knight’s quarry comes into view now: A black-armoured loyalist Knight, covered in battle honours and kill markings that, likewise, speak of an eternity of war and honour. None of this matters, though, save for the icons of subservience to the Throne of Lies. They cancel out all honour. They are the reason the machine and his pilot have to be brought down
Gilgamesh’s war horn blares with the sound of a bellowing Titan of legend as he stands ready to face his foe. The loyalist Knight pulls back for a blow with its massive chain fist. A killing blow, this…

Resume at full speed.

…but sloppy, way too sloppy. The underslung chainblade merely scrapes yet another inconsequential groove into Gilgamesh’s armour, nothing but a minor concern for the Sacristans maintaining the giant warmachine. Yet the blow has unbalanced the loyalist Knight, and there’s nothing it can do to stop the massive reaper chainsword descending on its carapace with terrible force, caving in the curved armour plates and creating a torrent of sparks as metal screeches on metal. But then, a golden glow surrounds the maimed loyalist machine: A teleport device, a priceless treasure hidden within the ancient carapace. A final trump card. An escape. Man and machine roar as one, enraged at their denied kill. As the golden flash of light dies, only blackened pieces of scrap metal remain, sheared off by an imperfect teleportation. The enemy, however, is gone.

Within the half-light of his cockpit, Baron Augustus Melchiah Harrowthorne reclines, the pulse of adrenaline slowly abating, just like the machine spirit’s wrath. The anger is still there, however, like smouldering embers, ready to be fanned into a blazing flame yet anew, when the time comes. There will be other battles. The Long War is not over.

And neither is the Hunt.

 

III. Bwood for the Bwood God!

Another pretty major loose end regarding my Chaos Knight is the fun little gaiden project born from the model: I am talking about the “Chibi-Knight”, of course ;)

Chibi-Knight WIP (19)

This model was basically created on a whim, after I had discovered fellow hobbyist Paule’s very cool thread full of kitbashed Epic Titans. Now I don’t even have any fond memories of Epic 40k myself, as 40k proper always seemed more interesting to me. But here’s the thing: If GW ever were to release a Titan-based boxed game at the Epic scale or a redesigned Adeptus Titanicus, I guess I’d be first in line for picking it up. I love the concepts and designs behind Titans, but I cannot see myself ever putting together one of those massive resin models from Forgeworld. But a roughly Epic-scaled Titan game would be excellent for scratching that itch without having to saw through all that resin (as well as having to sell a kidney to be able to afford it all) ;)

Anyway, the Chibi-Knight turned out to be an unexpectedly enjoyable little hobby project, as I found myself digging through the old bitzbox in an attempt to match the model’s bigger cousin as closely as possible — within reason, of course.

I did have to make some compromises, as not every part of the model would have been easy enough to recreate at a smaller scale — and some elements simply wouldn’t have worked. But in the end, I used parts from about twenty different GW kits to make a model that I believe is a fairly close re-imagining of its bigger cousin. And it goes without saying that I also tried to mimic the bigger model’s paintjob as closely as possible on the Chibi-Knight.

So without further ado, let’s compare the two finished models, shall we?

Chaos Knight Gilgamesh in two scales (1)

Chaos Knight Gilgamesh in two scales (3)
Chaos Knight Gilgamesh in two scales (4)
Chibi-Knight Gilgamesh (1)
So, let’s take a closer look at the Chibi-Knight all by itself (I’ve arranged the pictures just like those of the bigger version of Gilgamesh in the respective post, so if you want a real side by side comparison, feel free to check out those pictures as well):

Chibi-Knight Gilgamesh (4)
Chibi-Knight Gilgamesh (5)
Chibi-Knight Gilgamesh (6)
Chibi-Knight Gilgamesh (7)
Chibi-Knight Gilgamesh (8)
Chibi-Knight Gilgamesh (9)
Chibi-Knight Gilgamesh (10)
All in all, I think it’s a fairly close fit. However, I did have to make some small allowances due to the differences in scale: The legs and feet are a bit different, for one, although they were still quite a bit of work: As you can see, I used a pair of Raptor legs as the base, but then I cut off the feet and tried to make something as close as possible to the original Knight’s feet. A cookie goes to whoever guesses what the toes originally started out as ;)

I also made some concessions when building the torso: The carapace doesn’t quite look like the original, but it’s still close enough to be recognisable, I believe — as I have learned from the great Ron Saikowski, the most important part of a conversion like this is to get enough parts right that the elements that aren’t quite perfect will still work in the context of the whole model. So let’s take a closer look at the parts that did up looking rather close to the bigger version of the model:

One thing I am really happy with is the smaller version of the daemonic breastplate — it was really fortunate that the warshrine of chaos kit basically contained two very similar daemonic faces at wildly different scales ;)Chibi-Knight Gilgamesh (13)
Oh, and I definitely had to replicate the heraldic plate with the World Eaters legion badge on it, of course, (even if working with those FW decals almost drove me up the wall yet again=.

I also tried to closely recreate the designs on the pauldrons: The right one still has a World Eaters legion badge (albeit of a slightly different design), as well as a hint of the legion and company markings underneath:

Chibi-Knight Gilgamesh (12)
While the right was done using some bitz for a pretty close recreation of the bigger version:

Chibi-Knight Gilgamesh (14)
There is another World Eaters symbol on the leg banner, thanks to one of the really tiny decals from FW’s World Eaters decal sheet:

Chibi-Knight Gilgamesh (16)
And I even managed to squeeze in a smaller version of the battle honours on the rear side of the banner as well:

Chibi-Knight Gilgamesh (15)
One element that is slightly different from the original model is the base: It still features fallen Space Marine statuary, but instead of a crumbled statue, I decided to use the one legitimate Epic 40k model actually in my possession (kindly provided, once again, by Drone21c) and paint it up as a heavily verdigrised statue:

Chibi-Knight Gilgamesh (11)
I rather like this element, and it provides a hint as to the model’s actual scale. Plus when it came to building the bigger Knight’s base, this little statue was the most important influence that actually inspired me to use the Space Marine statue from the Honoured Imperium kit in the first place!

So yeah, that’s the little guy. I am really rather stupidly happy with the model, to tell you the truth, even if there’s not even a real use for it ;)

Chibi-Knight Gilgamesh (2)

 

IV. A bit of advice…

So, after spending so much time with my Knight(s), I thought I’d wind up this post by giving out some advice to those of you who might be contemplating an Imperial Knight project of their own — you should definitely go for it, by the way: It’s a fantastic kit, and working with it has been lots and lots of fun. Here are some small pointers to set you on your way!

Don’t be afraid!
I know I was really apprehensive about the whole idea of tackling such a big model at the start, and maybe so are you. Don’t be! Like I said, it’s a terrific kit, and it’s also perfectly explained and goes together like a dream. The model also breaks up rather beautifully into several sub-assemblies which is excellent both for the building and painting phase. And building and painting a Knight is an excellent, self-contained hobby project that will really be worth your while. So if you are at all interested in the Knights and their look and backstory, go for it!

Do some research!
At the same time, this is not a kit to be slapped together hastily for the game next week: Before you even start, you might want to do some research online to see Knights that might inspire you and to figure out what things you do and don’t like. Hobbyists online have been doing fantastic jobs with their own Knights, and the inspiration ranges from complete, brilliant models to small but essential tips for creating certain effects, assembling some fiddly parts or what have you. I myself have a folder of about 1 Gigabyte of Knight-related pictures, and that material has helped me so much with my own model. In fact, I am still collecting pictures for my inspirations folder, even though my Knight is already finished ;)

You should really add a cockpit and pilot to your model!
One of the most important things about Knights is how individual they are. But that amount of individuality doesn’t stop at the machine itself: What better way to customise your model than to add your own Cockpit and pilot as well — in fact, coming up with a pilot to match your Knight is not only fun, but also really rewarding, while just gluing that torso shut seems like a huge missed opportunity. So take my word for it: Build a cockpit and pilot! It will take some doing, but there are many cool examples out there, and few things made me feel as accomplished about my own Knight than this part!

Take your time!
This should go for all hobby projects, but it’s especially important here: You can only really mess up by being too fast and getting sloppy. But this huge, beautiful model deserves your attention, so TAKE YOUR TIME! Seriously, this is key! :)

The devil is in the details!
Again, this also applies to hobby projects in general, but there are so many details you can add to make your Knight even cooler. Take a page out of JeffTibbetts’ crazy perfectionism! It’ll teach you a whole new way of looking at the model, and suddenly adding more and more detail won’t be a chore anymore, it’ll be fun! Small things really go a long way, especially on such a big model!

Careful with the glue!
Don’t glue everything together right away, because you’ll make your life much harder. Instead, think about which portions of the Knight should be kept apart for the moment — or, indeed, altogether: For istance: Keep the armour plates and “skeleton” separate while painting, because this will make your life much easier. If you’re planning on adding a cockpit, make sure to keep one side of the torso unglued, for easier access to the Knight’s interior. Oh, and the top carapace will snap into place without any glue (and can be taken off later that way), so think before you break out the glue.

Build a Chibi-version!
Seriously, though, this isn’t a must. But I had so much fun with my own Chibi-Knight that I can only recommend you build one yourself ;)

 


V. In closing…

I almost forgot mentioning a very nice observation that fellow hobbyist Freytag93 brought up over on Dakka:

Also, I like the statue on the base. To me, the face echos the face of the baron (probably cause of the shared scar), giving a contrast to his fallen honor.

While the effect is completely coincidental, I really love this! Isn’t it great when people discover something about your models that you didn’t even put there in the first place — at least not consciously?

 

So anyway, that’s all folks. I hope you enjoyed yet another look at this project! It goes without saying that I’d love to hear any feedback you might have!

And, as always, thanks for looking and stay tuned for more!

Chaos Knight Gilgamesh in two scales (2)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, chibi-knight, conversion, daemon engine, daemon knight, epic 40k, epic scale, fluff, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, paintjob, warrior king, world eaters

Betrayal at Calth or: How to engineer the perfect gateway drug

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It was only a question of time.

Seriously, it’s always easier to say such things in hindsight, but ever since the Horus Heresy has become a massively successful commercial juggernaut, it was pretty obvious that GW proper would get in on the business eventually. And now they have. With a starter box that basically seems like a license to print money. Well played, GW!

Betrayal at Calth release (2)
So let’s take a closer look at Betrayal at Calth today and discuss the models contained in the box, first and foremost. And I’ll also be sharing my first hands on experiences with one of the models — but I am getting ahead of myself ;)

 

It’s clear that the box is, above all else, a gateway into Forgeworld’s Horus Heresy setting: The timeframe and design of the models make this plain enough, but there’s also a number of smaller telltale signs: The layout of the rulebook accompanying the game mirrors that of FW’s publications. The box artwork is closer in design and colour choice to Black Library’s HH novel covers. The box itself is noticeably sturdier and more luxurious than even GW’s other boxed games — all of this seems to be saying: “We are entering big boy territory now.” ;)

The set provides us with two small Space Marine forces to play the actual game with or, possibly the more interesting and also more realistic option, one combined, decently-sized (if less than ideal) Horus Heresy starter force. By the same token, the one thing that goes for all models contained in the box is the complete absence of legion insignia or more individual design cues: All of these guys are generic to the point of blandness. But, of course, that is their greatest strength as well as their greatest failure. While the lack of legion specific details and multipart nature of the models make the box contents seem a little bland, this choice is also what makes the models so very tempting for each and every Space Marine player out there: These are not exciting display pieces, but rather an amazing toolkit to start a new army or add to your existing collection, even if it comes at the price of a thoroughly vanilla look ;) In fact, one could say that this box follows the exact opposite approach when compared with Age of Sigmar: Where the latter provides very individual and rather exciting (yet also rather limited) snapfit models, Betrayal at Calth’s models may be less exciting in and of themselves, yet are far more versatile.

Two things before we begin: One, in the interest of full disclosure: I picked up one of the boxes at launch. It seemed a bit frivolous, given my current situation, but I’ve been disciplined enough in my spending recently that I felt I deserved a treat ;) This is even more significant, however, in how GW makes me eat my earlier words: I’ve gone on record stating that I wasn’t interested in starting a 30k project, and here I am getting Betrayal at Calth on day one — mission accomplished, GW ;)

Two, in addition to my following review, let me also recommend Wudugast’s very interesting look at Betrayal at Calth, which raises some excellent points and makes for a very good companion piece to my post, I think. Anyway, here goes:

 

Legion Veteran Squad

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One of the multipart kits to come out of this box provides us with a whopping thirty (!) tactical Marines wearing Mk 4 armour, which is quite something! Now while I would have loved some variety when it comes to armour marks, it’s pretty clear that GW wanted to test the waters with these, so the fact that all the tactical Marines share the same basic design doesn’t come as a surprise and seems like a sound business decision. Mk 4 seems like a pretty good call, too, because it’s probably the most popular (and, arguably, one of the most iconic) Heresy era armour types. It’s a cool design overall, although one that has been somewhat hampered by dodgy proportions: Forgeworld’s Mk 4 models were pretty cool alright, but the models seemed a little off sometimes, with a lankiness and unevenness that was clearly noticeable. The plastic Mk 4 Marines share none of this dodginess: These models are perfectly and evenly proportioned and perfectly scaled against the already available 40k Marines — in fact, the Legion Veteran squad could (and, in many cases, probably will) serve as a perfect alternate tactical squad for 40k.

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The level of detail on the sprues is absolutely excellent — as was to be expected, given GW’s recent level of quality when it comes to sharpness and detail. The amount of bitz and weapon options is also rather stunning, as the kit not only provides us with all the weapon options for a tactical squad, but also adds swords, pouches and holsters for each of the Marines, as well as bitz for the sergeant, vexillarius and what have you. So far, so good!

I also really like that GW’s designers have gone for the FW approach to Mk 4 armour, with a helmet design that is cooler than the “doglike” plastic Mk 4 helmets seen so far. In fact, my favourite part is that we even get Mk 4 helmets with vertical slits on the facemask, probably my favourite variant. And yes, we are firmly in Space Marine nerd territory here, thank you very much ;)

Unfortunately, while we lose the somewhat dodgy proportions, we also gain the classic, slightly crouched 40k Marine pose so emblematic of GW’s plastic Astartes: While FW’s Mk 4 Astartes sometimes seemed a little strangely proportioned, their poses were a bit more varied and they didn’t look like they urgently needed to go to the bathroom.

My other gripe with the sprues is that, while these will work for every legion, the fact that only standard bolter arms are included makes it a bit complicated to turn them into members of the less uniform legions like the World Eaters or Space Wolves: If you want your tac Marines to have a very regimented, orderly look, you’ll be in heaven. If you favour a more feral, individualistic approach, you’ll need to engage in some serious kitbashing.

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All in all, these sprues are pretty great, although yet another Space Marine tactical kit might not feel like something to get super-excited about. Then again, these form a very decent backbone for any plastic-based HH army, or they give you the bitz to sprinkle some Heresy era goodness across your entire 40k army, and as such these should become very popular with 30k and 40k players alike.

 

Legion Cataphractii

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Okay, these guys were a bit of a surprise: A tactical kit seemed like a bit of a no-brainer for plastic 30k, but I certainly wouldn’t have expected Cataphractii Terminators right out the gate. But here we are: An entire squad of heresy era Terminators. And what’s more, they even get the complete multipart treatment — that was unexpected!

The Cataphractii are probably more interesting from a visual standpoint in how much they differ from the 40k Terminators: They sport a very distinct Heresy era look that isn’t all that easy to emulate with plastic bitz either (not that I didn’t try, of course). So again, these are very interesting as an alternative for both the resin Cataphractii as well as the standard 40k Terminators.

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Once again, the amount of detail and weapon options is quite excellent: We even get enough lightning claws for the entire squad, for instance, or to squirrel away for later use. In fact, it’s particularly cool to have the iconic Heresy era LC design available in plastic.

One thing I think I’ll need to get used to is that the torso pieces are designed in such a way that only “half-heads” are used, although it might be possible to change this with some minor conversion work. – excellent: amount of weapon options, extra weapons.

My one legitimate concern about the kit is that, for all the weapon options, we don’t get any options for CC weapons like power swords, chainaxes or power mauls. While GW’s designers probably had to stop somewhere, I guess I would have preferred those instead of both power fists and chainfists, if only because World Eaters Cataphractii look so sexy with their chainaxes ;) As it stands, however, we only get one measly power sword for the sergeant. Boo hiss! ;)

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But again, having access to plastic Cataphractii is a rather unexpected turn of events, and the fact that these are a multipart kit with lots and lots of options is a rather nice surprise. While the tac Marines might be more universally useful, these guys are one of my favourite parts of the box!

 

 

Legion Contemptor Dreadnought

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Okay, I am not going to lie to you: The prospect of actually having access to a plastic Contemptor was basically one of the main reasons I purchased a copy of Betrayal at Calth. Yet in an interesting turn of events, the plastic Contemptor is the best part and the worst part of the release at the same time. Confused yet? Allow me to elaborate:

The amount of detail is very nice, and it’s great that we actually get the relict variant. All of this is even nicer given the fact that this is almost a snapfit model, at least when it comes to the simplicity of construction:  The Contemptor is very easy to put together (only slightly more complicated than the AOBR Dread, actually). And it seems to be just as tall as an actual FW Contemptor. And we even get a choice of ranged weapons — all of this is quite excellent!

On the other hand, the model is generic to the point of blandness (which, I’ll admit, was probably the point: You are supposed to be able to use this for every legion, after all). This is easily remedied by adding some bitz. But they did choose the least interesting pose on the planet for some reason — I especially dislike the slightly inwards turned legs that make the Contemptor look like Paris Hilton  posing on a red carpet. Seriously, I get why they went for a neutral pose, but it surely could have been slightly more interesting…?

So what to make of the model? It’s one of the most exciting parts of the boxed game in that it’s fantastic to have access to a plastic Contemptor. Yet it will take a bit of work to truly make it shine and to get rid of some of the blandness — but we’ll be getting there in a minute ;)

 

Captain Streloc Aetheon / Legion Praetor wearing Cataphractii armour

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The actual army commanders are often my favourite part of every starter box, and Captain Aetheon (who, of course can also be used as a generic Astartes Praetor wearing Cataphractii armour) is certainly a rather imposing model: Both the bulk and the ostentatiousness of his armour make him a rather nice centre piece. I also like the inclusion of a cape!

The model is not entirely without its problems, however: First of all, while the pose is alright, the Captain seems to be giving it his all in order to look along the barrel of his combi-bolter. He seems to be mirroring one of Forgeworld’s Legion Praetors to some degree, but the pose does seem a bit forced to me, and less natural than that of the resin model. I also prefer the cc weapon on the Forgeworld Praetor, as a chainfist seems like a rather unheroic weapon for such a centre piece character — in a box geared towards universal usefulness, this seems like the strangest possible place to go for individual characteristics… It seems like a relic blade of some sort would have been a cooler option. Maybe it’s the fact that the confined nature of the Underground Wars at Calth would make a chainfist the more sound option…?

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All in all, however, I rather like the captain. He’s quite a beast, and more interesting to look at than GW’s plastic Terminator Captain for 40k. I think the model will not only make for an excellent Praetor, but also for a great Chaptermaster in 40k. Nice job!

 

Kurtha Sedd / Legion Chaplain

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We also get a praetor variant in regular power armour — a chaplain to be exact (although it would certainly be easy enough to turn him into something else). First things first, this model doesn’t really look like a Word Bearers chaplain to me: This is probably the one model hurt most by the decision to have the contents of the box look as generic as they do, because while this guy may make for a decent Chaplain for just about every legion, he just seems too clean and uncluttered for a Word Bearer

I also really hate the top of that crozius, because it’s too clunky by far and looks like the designer ran out of ideas at the last possible moment.

Apart from that, the model also has some elements that I really like: The decoration of the armour is very nice, especially given the fact that all the other suits of Mk 4 armour in the set remain woefully unadorned. I also like the advancing pose and the cape. And it’s nice that the model should be flexible enough to allow for head and weapon swaps without a hitch, in spite of being a snapfit assembly.

Betrayal at Calth release (18)All in all, it’s a pretty nice character model, although I think Captain Aetheon comes out slightly on top. But that’s just a matter of personal taste.

 

So, those are the models we get in the box — quite a boatload, I must say! And judging by these pictures from the Games Workshop website, they make for a rather impressive combined starter army:

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Interestingly enough, the pictures also show that Kurtha Sedd works far better as an Ultramarine, while Aetheon looks great in Word Bearers colours, as pointed out in Wudugast’s aforementioned review of the models.

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Another very interesting factor is how buying Forgeworld’s resin versions of the box contents would be much, much more expensive, making Betrayal at Calth terrific value for the money, in any case. And that’s before you consider that there’s also an actual game to be had here (although you will forgive me for not dwelling on this fact — other people do rules far better than me ;) ).

One last thing I’d like to mention is that I really like the dedicated decal sheet that comes in the box. Sure, it’s pretty tiny, but I like how it seems to have been made with the actual contents of the box in mind, instead of just providing a very stripped down version of a bigger decal sheet. And all those “XIIIs” will be really easy to turn into “XIIs” with a sharp knife ;)

 

Conversion ideas:

Well, to address the elephant in the room, first and foremost: This is, of course, a box for those hobbyists who already enjoy Space Marines. If you don’t find Astartes all that compelling to begin with, chances are this box is not going to change your mind. For those who do have a modicum of love for GW’s posterboy transhuman killing machines, though, it’s clear that the box provides an enormously versatile toolkit: While the models themselves may not be as exciting and individual as, say, some of the stuff in the Age of Sigmar starter box, the fact that most of the kits are multipart makes this a very interesting purchase, both for 30k and 40k Space Marine aficionados. In fact, the true beauty of this box is that it’ll make both 30k and 40k players happy, allowing you to either start a Horus Heresy force or add some Heresy bling to your 40k Astartes. The lack of unique decoration on the models also makes them equally attractive for all legions and/or successor chapters (with a few possible exceptions, as I’ve said before).

While my own burgeoining Heresy project will be featured in more detail at a later date, let’s focus on one particular model for today. Because I really couldn’t help myself and had to start working on the Contemptor right away:

Like I said, there are a number of problems with the stock model that I felt I needed to address: I wanted to make the pose a bit more interesting, for one. And I really didn’t like the very bland stock head. Oh, and I wanted the model to be recognisable as a World Eater, of course — I hope his doesn’t come as a huge shock to you guys ;)

So here’s my own Contemptor after a few initial changes:

World Eaters Contemptor 30k early WIP (1)
My initial idea was to tweak the pose with some careful cuts. So I cut the model apart at the waist, in order to allow for more articulation. I also added two elements for a suitably World Eater-ly look: an ogre gut plate doubling as the legion badge as well as a skull and chain ensemble from the Age of Sigmar Bloodsecrator model. And I used a shaved-down Defiler facemask as an alternate head.

But I wasn’t quite happy yet, so I also worked a bit on the Kheres arm: Cut between the pauldron and the elbow, and not only can you repose the arm, but this would also be the perfect position for inserting a magnet, I guess. And I wasn’t quite done with the legs, either: I wanted to get rid of the pidgeon-toed look, so I cut the right leg from the pelvis area and glued it back on at a slightly different angle:

World Eaters Contemptor 30k WIP (1)

It’s a fairly subtle tweak, to be sure, but I think it makes for a far less awkward pose. As for the general idea of reposing the legs, it’s easy enough to separate the legs from the pelvis, and this allows for some essential conversion options, allowing you to get rid of that pidgeon-toed stance. Everything that involves making the legs bend at the knee, however, seems very complicated and hardly worth the trouble: I suppose it might be possible, but you’ll lose either the upper legs or the kneedpads (or both). One possible way would be to carefully cut out the lower legs and use (40k) Dreadnought legs to rebuild the upper legs — they are virtually indistinguishable.

I did go back to change the head at this point, though: I had originally chosen the Defiler mask for its  slightly more brutal and original look. But while I was fairly happy with the cleverness of my conversion, the size of the head also made the model look a bit clunkier than it should, as was pointed out to me by several fellow hobbyists. So I did try a different head in the end, going for one of the Cataphractii helmets that came in the same box:

World Eaters Contemptor 30k WIP (5)
World Eaters Contemptor 30k WIP (6)
World Eaters Contemptor 30k WIP (7)
And I have to admit that I do prefer this version, after all: Granted, it’s a bit smaller than a Contemptor head, but it does make for a sleaker, more agile look, don’t you think? Plus it makes the model resemble the “official” FW World Eaters Contemptor.

World Eaters Contemptor 30k WIP (8)
I’ll still be adding some touches to the model before painting, although I’ll try not to go overboard with the detailing, as some of those smooth surfaces will provide a great occasion to use the more interesting, larger decals from the FW decal sheet. Because I really want to paint this guy in the Heresy-era World Eaters colours after all. I was torn between 30k and 40k for a while there, but decided to make the Contemptor a 30k model because I basically already own a counts-as Contemptor for 40k:

World Eaters Contemptor 30k scale comparison
Remember the guy on the right? In case anyone was wondering, the above picture shows that converted Kastelan robots will actually work rather nicely as stand-in Contemptors, at least from a scale perspective! So I guess I’ll be using the conversion made earlier this year as a Contemptor in games of 40k, while the actual Contemptor joins my eventual 30k project — of which more later, like I said ;)

 

So, what’s the final verdict? I think we have to hand it to GW: Betrayal at Calth will be flying off the shelves. The models in the box are extremely interesting to Space Marine players in 30 and 40k, for one. But there’s also the fact that the box seems to have been designed to whittle down the defenses of those who had yet managed to resist getting in on the Heresy business.

Case in point, I really didn’t want to start a Heresy era army (or warband), save for my Custodes (and those were born from a somewhat different desire). The cost of Forgeworld’s models seemed prohibitive, and the prospect of having to work with that much resin wasn’t very appealing to me. Betrayal at Calth entirely bypasses both concerns, and here I am, joining the fray. I’m feeling a bit like Pavlov’s dog, to be honest… ;)

It is an excellent starter box, though, in spite of its blandness (arguably because of it). It capitalises on GW’s most successful properties, which seems sensible from a business standpoint. It also contains nothing but Space Marines, which may rightfully be a bit of a turnoff for many of you. I am pretty sure the people at GW did the maths beforehand, though…

In any case, it’ll be interesting to see where we go from here: Will Betrayal at Calth merely function as some kind of gateway drug to get people into the 30k setting, while the main bulk of the models will still be sold by FW? Or will GW add to their Horus Heresy plastic kits over time? Will we be getting additional armour marks in plastic? Has that decision even been taken yet? And how does it all work together with the recent announcement of a new Specialist Games devision? Interesting times, indeed!

What is already obvious is how they have set themselves up in a very clever position: Both the Legion Veterans as well as the Cataphractii can (and probably will) be released as their own multipart kits without any further need for additional design or production capacities. And the characters would be easy to release as clamshell characters. So whatever happens, I am pretty sure that Betrayal at Calth will earn back its development cost, even if it remains a standalone piece. Speaking of which, I think the approach of making one-off games to include along with the models seems like a cool idea, and I would actually love GW/FW to do more along those lines and really bring back Adeptus Titanicus, Epic, Necromunda or even Inquisitor. But that will be a story for another day.

Let me wind up this review by mentioning one tiny thing I really liked about the box: The sides of the lower part actually feature the different painted models:

BaC box nostalgia

I got such a huge HeroQuest vibe from that, and maybe it’s the kind of detail that shows what we can expect from the new FW Specialist Games division? Or maybe it’s just wishful thinking…

 

So, what do you make of it all? Are you happy with Betrayal at Calth, or do you merely see this as another money grab? Or both? What do you think about the models? And will you be getting into there Heresy after all? I’d love to hear your feedback in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: Conversions, Pointless ramblings, WIP, World Eaters Tagged: 30k, betrayal at calth, conversion, Dreadnought, games workshop, Horus Heresy, khorne's eternal hunt, Pre-Heresy, release, review, WIP, world eaters

On the road to Heresy…?

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After taking an in depth look at the Betrayal at Calth boxed set in my last post, allow me to share more of my current 30k experiments with you today — be warned, though, there’ll be quite a bit of unpainted plastic ahead ;)

One thing before we begin, though: While I am currently having lots of fun working with the Betrayal at Calth models, don’t expect a playable Horus Heresy army anytime soon, alright? If anything, I think it’s more realistic for now to consider something more at the Killteam level, or maybe even below that. Because the most interesting part of this release for me is how it offers a practical (and all plastic) way for me to explore an earlier incarnation of the World Eaters’ 4th assault company.

This isn’t even the first glimpse in that particular direction, either. Last year, I purchased some Heresy-era models AgnostosTheos had built to depict 30k versions of some of my 40k characters:

Pre Heresy (4)

So far, we have Brother Marax, turned into a Dreadnought after being mortally wounded by Captain Lorimar’s own hand during the Battle of Skalathrax:

Pre Heresy (7)

And Brother Khoron, a long standing confidant to the Lord Captain, also interred into a new ironform after succumbing to his wounds after the Heresy:

Pre Heresy (8)
And, of course, the Lord Captain himself:

Lorimar then and now
In this particular case, the model hadn’t even been built and painted to represent Lorimar, but suitably in-character, so adding some suitable weapons and the right kind of base really made the resemblance rather obvious.

So these characters already exist, and while it remains to be seen whether or not they can be made into a part of whatever it is I am doing with the Betrayal at Calth models, the fact remains that re-imagining some defining characters as their younger (MUCH younger) selves should be quite a bit of fun. The catch is that I’ll have to resisit the temptation of building a 30k version for each and every character, as that just wouldn’t be plausible: Many of the current officers of the 4th were possibly some rank and file Astartes during the Heresy at best. If they were even around at all! So the challenge will be to carefully choose who was around ten millennia ago and work from there.

It also made sense to think about building some specialists to complement the standard tactical Marines that come with Betrayal at Calth. So the first character I started playing around with was Brother Dumah, Apothecary and Primus Medicae to the 4th assault company:

World Eaters Apothecary (7)
The conversion above is the 40k version of the character. I based Dumah on two models from the Dark Vengeance box (a CSM Chosen and a Ravenwing bike sergeant, respectively) and tried to go for a suitably mysterious look while also making it clear that this guy was an Apothecary. Incidentally, he is also my counts as version of Fabius Bile, if I should ever feel like including that character in my army list.

I have a bit of backstory for Dumah in the back of my head: He worked under First Apothecary Fabrikus, yet grew distant from his mentor when Fabrikus’ tastes developed more towards brutal psycho-surgery and torture. Instead, Dumah experimented on the possibilities of mitigating the dibilitating effects of the Butcher’s Nails on the World Eaters while trying to retain their advantages. Alas, a series of unfortunate events (of which more at a later point) during the outbreak of the Horus Heresy rendered his task considerably more complicated.

Anyway, I knew that Dumah had already been around at the time of the Heresy, and I liked the idea of building an Apothecary for my 30k Killteam/collection/whatever. So here’s what I came up with, the 30k version of Apothecary Dumah:

World Eaters Apothecary Dumah 30k WIP (1)
World Eaters Apothecary Dumah 30k WIP (2)
It’s a model I am pretty happy with because it manages to read as both an Apothecary as well as a warrior. I think the resemblance to the 40k version of the character is also fairly reasonable, as I’ve made some very conscious design choices to achieve that effect: A very similar head was used, along with a Black Templar tabard. The weapon was designed to look like a less daemonic version of Dumah’s 40k weapon. And there was also a happy little accident: Both versions of the character are wearing an amulet ;)

At the same time, some minor compromises were unavoidable: I would have preferred a left-handed Narthecium gauntlet, for one, yet the one I found in my bitzbox (from the fairly new Sanguinary Priest) was just too nice to ignore. It was also too delicate to be thoroughly cut apart, which is why Dumah’s Narthecium must have switched hands over the last ten millennia — it’s also why his Apothecary pauldron is, strictly speaking, on the wrong side.

All in all, however, I was pretty happy with this first experiment! So why not go for something legitimately challenging next, eh? ;)

Huntmaster Deracin (11)
Huntmaster Deracin remains one of my favourite conversions (and also one of my favourite characters in Khorne’s Eternal Hunt). He is also a rather extensive kitbash and easily the tallest infantry model in the army — so how to come up with a reasonable 30k version of this guy…?

The backstory for Deracin is that he suffered massive combat injuries during the Nove Shendak campaign and had to be extensively reconstructed with augmetics. This is easily visible on the 40k version, as the model is rather massive. It was clear that the 30k version couldn’t be quite as imposing yet, but I did I want to show that he’s already started on his way to becoming the hulking Warpsmith he will be one day. So I tried to build a less “escalated” version of both his armour and his equipment, with the added challenge of having the resulting model also look like a Techmarine:

Techmarine Deracin 30k WIP (1)
Using the same head worked as an anchor for the character, making sure he would at least be somewhat recognisable. The Techmarine pauldrons and Mk. 5 torso made for a suitably tech-y look. And the legs from the WFB Chaos Chariot I found in my bitubox were a godsend, serving as both a way to increase the model’s stature as well as a fairly recognisable precursor of the nonstandard power armour Deracin has taken to wearing during the 41st millennium.

I also used the same kind of backpack that appears on the 40k version, adding a small servo-arm (a very clever trick that I stole from Peculiar Quest):

Techmarine Deracin 30k WIP (2)
With the basic construction out of the way, all that remained was to come up with earlier, slightly less imposing versions of Deracin’s two-handed weapon and servo-harness. So here’s the mostly finished conversion:

Techmarine Deracin 30k WIP (4)

Techmarine Deracin 30k WIP (6)

The weapon became a combined axe/hammer affair, slightly resembling Deracin’s later “staff of office”:

Techmarine Deracin 30k WIP (5)
All in all, I am really happy with this model, because I feel it manages to accomplish three things: It looks like a Techmarine, albeit an unconventionally warlike one. It looks like an earlier version of 40k Deracin. And in spite of its departures from standard Space Marine design, it also resembles an Astartes enough to fit into a Killteam/army, don’t you think?

In any case, here’s a picture with both versions of the character, for comparison purposes:

Deracin comparison

So these two are my first attempts at building 30k versions of my 40k characters. But this project will also be about some new models and characters, of course. You’ve already seen my WIP Contemptor:

World Eaters Contemptor 30k WIP (5)
More details on how I’ve tweaked the pose can be found in my last post. I’ll…

I also built a first test model from the tactical Marine sprues that come in the box. The tactical models are very focused on Bolters, and they also have a very clean, regimented look — which is very nice and all, make no mistake! But since I wanted my models to represent World Eaters during the time of the Heresy (circa Shadow Crusade), I tried to break up the standard armour with some elements befitting a true World Eater. So here’s my test model:

Secutor Sergeant WIP (1)
Secutor Sergeant WIP (2)
The bare head and spiked collar are from the Bloodreavers that came with the Age of Sigmar starter box. In fact, that’s a cross-pollination that might warrant another look: Fellow hobbyist kizzdougs has suggested using Bloodreaver parts to build some plastic Rampagers, and it’s a concept that intrigues me.

I also spliced in a bare arm from an old Chaos Marauder and a suitably gladiatorial sword from a Beastman Ungor. And the suitably spiked and brutal bolt pistol came from the bog standard Chaos Space Marines. Oh, and let’s not forget the skull trophy, courtesy of the Empire flagellants ;)

I imagine not every tactical Marine I built will turn out looking as feral as this, but it’ll be interesting to choose the right balance of bitz to show that these guys still function as Astartes while slowly being turned into something more (or less, depending on your point of view) by their Butcher’s Nails implants.

The same also goes for the Cataphractii Terminators. Here’s my first, very early Cataphractii test:

WE Cataphractii WIP (1)
I really think the Age of Sigmar Bloodsecrator head is perfect for a World Eater! On a related note, it’s really easy to convert the Cataphractii gorgets so they will accept different heads: Just shave away some plastic, and you are no longer limited to the “half-heads” that come with the stock kit.

I am still very much figuring out the most effective way to build my Cataphractii — while very cool, the stock models are even more vanilla than the Mk IV tactical Marines, in a way, and also quite a bit more restrictive in their posing than 40k Terminators, so the main challenge will be to have them look suitably aggressive and World Eater-ly without being over the top. So here’s another attempt:

WE Cataphractii WIP (5)
WE Cataphractii WIP (6)
The good ol’ “bellowing at the sky in rage” pose is a true classic, of course, but maybe the “I’m coming at you bro” approach works even better? ;)

One element I am also experimenting with is the use of topknots on the Cataphractii, as they were a huge part of the original Cataphractii artwork of yore — in fact, one of the first Cataphractii to be drawn by John Blanche, no less, was even a World Eater:

Cataphractii illustration by John Blanche

Cataphractii illustration by John Blanche

I rather regret that particular element being mostly lost somewhere along the way. For me, those topknots were cool precisely because they seemed so at odds with the tank-like look of the armour, adding some much needed barbarism to it.

So, anyway, here’s a comparison shot of my Cataphractii and a (converted) Chaos Lord with twin LC:

WE Cataphractii WIP (7)
And maybe, just maybe, some leftover parts from the Cataphractii sprue will provide me with the weapon to finally finish that one Red Butcher turned 40k Chaos Lord?

Red Butcher WIP (10)
We’ll see… ;)

Anyway, so far for my first experiments with the new plastic Horus Heresy kits. As always, I would love to hear your feedback! Expect to see more of this particular project as it develops!

Until then, thanks for looking and stay tuned for more!

30k World Eaters kitbashes WIP


Filed under: Conversions, Pointless ramblings, WIP, World Eaters Tagged: 30k, betrayal at calth, cataphractii, contemptor, conversion, fluff, Horus Heresy, khorne's eternal hunt, kitbash, Pre-Heresy, WIP, world eaters

Inquisitor 28: Cold logic and crude augmetics

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And now, as the old adage goes, for something completely different: In between all the enthusiasm for plastic 30k, I found myself itching for a bit of INQ28 related painting. And since my muse is such a fickle creature, I know better than to second-guess her, once she deigns to show herself.

So INQ28 it was, and my gaze fell on some of the models for a possible Adeptus Mechanicus warband I had converted a while ago. I managed to paint two of them and would like to share the finished models with you today, so here goes:

First up is my Chimeric Servitor conversion, aldready shown in a previous post:

Chimeric Servitor WIP (8)
Chimeric Servitor WIP (10)
The idea behind this model was to create the kind of hideous fusion of organic and mechanical parts that we used to see in many pieces of AdMech artwork. As it happens, the model was actually inspired by a particular piece of art from the Inquisitor rulebook:

Chimeric Servitor Inspiration

Combat-servitors can be glimpsed in the background, and a closer look hints at the extent of their augmetics — which is the kind of look I definitely wanted to capture with my own model (hence the insectile lower legs and the addition of a third leg, in order to achive a less human silhouette).

When painting, I tried to make the organic parts of the creature look as hideous and distressed as possible. Meanwhile, it fell to the various implants and augmetics to create a kind of common visual heritage with the rest of the warband. In the end, the model actually took quite a bit longer to come together than I had expected, but I am happy enough with the result. Take a look:

Chimeric Servitor (1)
Chimeric Servitor (3)
I originally painted the Kastelan gauntlets in a darker shade of red, but that led to the model looking like it simply didn’t belong when placed next to the other models in the warband. So I used a colour closer to that of the priests’ robes, and suddenly it worked. Some of the decals from the Skitarii decal sheets were also instrumental in giving the model the “official” AdMech look.

In a moment of spontaneous inspiration, I tried to use one of the new oval bases on the model, and it worked far better than a Terminator or monster base might have: In fact, it seems like the perfect canvas for the creature, if you ask me!

So all that remains is to share the short background vignette on Chimeric Servitors that I have come up with:

Chimeric Servitor (2)
Chimeric Servitors

Where most of the Tech-Priests of Korhold favour fashioning their automata according to well-established and streamlined design templates, Genetor Grendel’s servants are invariably more artistic – and also far more grotesque – creations . For the Genetor is fascinated with the fusion of the organic and the mechanical, and so most of his so-called “Chimeric Servitors” are a seemingly haphazard exploration of those two materials, influenced by nothing more than the Genetor’s own aesthetic sensibilities. Most of them are lumbering brutes, their heavily muscled bodies crudely augmented with tools and weapons crafted from Mechanicum ingenuity. Beneath the multitude of implants and bionics, the provenience of the organic bodies used in these experiments is impossible to ascertain: Were they vat-grown for this purpose, or did they once belong to abhuman thralls or even to unfortunate humans? With the organic tissue grotesquely swollen and often covered in patches of bristly hair due to extensive genesplicing and hormone therapy, the organic parts of the Chimeric Servitors have grown so far removed from their origins that nobody can really tell where the Genetor procures his most valued specimens.

Some of these creations are quickly abandoned, their aesthetic qualities incapable of holding the Genetor’s attention for long, while others may serve their master for years or even decades, repaired and reshaped time and time again to their creator’s needs. Karras Grendel is a true artist, and even among his colleagues, there are few who can understand his mercurial moods.

 

The other model I want to share with you today was similarly kitbashed, albeit with a slightly different aim: If there is one thing about the  – brilliant – AdMech release, it’s the lack of even more types of robed Tech-Priests: I really think GW could have – should have – explored that angle more, but the good news is that the enterprising hobbyist can always work around oversights like these, right?

So I wanted to create a character that serves as a mix between scribe, hacker and, given the Adeptus Mechanicus’ relegious overtones, supernatural seer: I imagine that the mere act of collecting and maintaining data will already be interpreted as sacred observance by the Tech-Priests, and so I wanted to create a model to reflect that. So without further ado, here’s my Datascryer:

AdMech Datascryer WIP (1)
AdMech Datascryer WIP (2)
AdMech Datascryer WIP (3)
AdMech Datascryer WIP (5)
At the heart of it all lies a fairly straighforward kitbash achieved by combining legs from the WFB Empire flagellants and a torso from the Skaven Stormvermin. A very useful combination that will work for all kinds of hunched-over robed acolytes and servants! In fact, I’ve used it before for a traitor psyker, and I am not really sure about whether or not I’ve shown you the model yet:

Traitor Psyker (1)

While the basic recipe is similar, the Datascryer also received a healthy dose of AdMech bitz, of course. These mostly came from the Sicarian Ruststalkers and Skitarii, with the most important addition being the secondary set of (mechanical) arms. I also added a leftover servo-skull to show how the Datascryer’s equipment is really geared towards the collection of, well, data.

The model was painted with a recipe matching the one I had used on my prior Tech-Priest models, and once again, some decals were used to add a bit of oomph to the model.

So here’s the finished Datascryer:

Adeptus Mechanicus Datascryer (1)
Adeptus Mechanicus Datascryer (3)

One small effect that was important was to show lines of scrolling code on the portable cogitator’s display, but since I had learned a pretty solid recipe for that while painting the cockpit of my Chaos Knight, I was able to re-use the effect here:

Adeptus Mechanicus Datascryer (4)

Adeptus Mechanicus Datascryer (5)

Adeptus Mechanicus Datascryer (2)
Datascryers

At first glance, the Datascryers seem like mere menials to the priesthood of Korhold, yet in truth they play a far more pivotal role in the hierarchy of the Forgeworld.

The gathering of knowledge has ever been one of the chief pursuits of the Adeptus Mechanicus, yet the Datascryers’ task reaches far beyond the mere accumulation and archiving of data: Their task is to delve deeper into the datastreams, to cross-reference and spot hidden patterns or singularities. And to coax hidden meaning from the memory banks of ancient artefacts. Towards this end, they are often equipped with sophisticated auspex and cogitator arrays as well as powerful noospheric uplink capabilities and accompanied by coteries of servo-skulls and sensor-seraphim.

The Machine Lords of Korhold have made it their business to know things, even beyond the usual remit of their order, and none of them could possibly afford to forego the Datascyers’ service, as their ancient memory vaults are said to house both unimaginable repositories of ancient knowledge as well as vast amounts of information that, if only revealed or suppressed at the right time, might be forged into raw political power…

 

And with that, I can add two more models to the collection of INQ28 characters I have managed to paint this year. And what’s more, my AdMech warband is finally starting to resemble an actual warband! Here are the two Magi and the Datascryer:

Adeptus Mechanicus Magi (1)

And here’s the entire gang so far:

Adeptus Mechanicus Magi and Chimeric Servitor

Only four models, but the Chimeric Servitor is definitely adding some presence to the warband, don’t you think? In any case, I am very happy with this project finally coming together at long last — although there’s still a bunch of models I will have to paint before I can call the warband finished:

AdMech kitbashes WIP (26)

And it’s pretty likely, of course, that I’ll let myself get sidetracked at the very first occasion in order to build something totally different again. Oh well, such is life ;)

Anyway, I’d love to hear any feedback you might have about the new models! And, as always, thanks for looking and stay tuned for more!

Adeptus Mechanicus Magi and Chimeric Servitor (2).


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, adeptus mechanicus, AdMech, background, chimeric servitor, conversion, datascryer, fluff, INQ28, inquisitor, kitbash, korhold, magos, paintjob, warband
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